After Effects :: Screen Missing From Blending Mode In CS6
Mar 20, 2013i just installed after effects and i can't seem to find the SCREEN(superposition) option in the blending mode.
View 1 Repliesi just installed after effects and i can't seem to find the SCREEN(superposition) option in the blending mode.
View 1 RepliesI am working with CS6. I am attempting to add shadow to my text, which is a simple enough process. However, it doesn't appear as though my blending modes are working. Putting it on as a Multiply doesn't do anything to the solid shadow catcher. I have seen in the forum that some have had luck by changing the solid color, but this does not work for me.
View 6 Replies View RelatedI have Windows 8, and Photoshop CS6. All of my blending modes work, except for Screen. I don't know why it doesn't, but I do use it somewhat frequently, and it's really holding me back at this point.
View 4 Replies View RelatedI just upgraded to LR 5 from 4. Shortly after starting to use it, I noticed Tone Curves, Details and Effects are all missing in the Develop mode. I re- downloaded and installed with no return of the missing tools. How do I get them back.
View 3 Replies View RelatedThe official documentation on this mode is frustratingly vague: "This is short for "exclusive OR", which is an advanced blending mode that is primarily used for image analysis and not for drawing or image composition." Thing is, I do personally use it to make art. I think if I knew what exactly it did, I could more easily create images that have eye-pleasing results when blended together using xor.
View 6 Replies View RelatedI'm using Photoshop CS6 on a Mac (OS X 10.8.2), and I've run into a wierd problem I've never seen before. I'm creating a seperate layer over a photo, and filling that layer with 50% gray. I then set that layer's blending mode to Overlay. When things are working correctly (and they always have in the past) setting the 50% gray layer to Overlay should render that layer invisible, and it should have no visual effect on the photo underneath.
Suddenly this is not the case, and it looks like the grayscale in the photo beneath the gray layer is much brighter. What's really weird is that I tried to recreate this problem on a couple of other pic files, and the Overlay blending mode works fine there! So the problem seems to be only with this one file. Changing the file from CMYK to RGB seems to lessen the effect, but it's still present.
I have 2 layers styles applied to a shape in Photoshop CS3:
1. Drop shadow with a soft light blending mode.
2. Colour fill with a multiply blending mode.
This shape is on a transparent canvas so I can export it without a background.
If I convert the shape to a smart object it seems to change the appearance of the shadows and the fill to as if they were set to the default "Normal" blending mode. I also get this problem when I export for web and if i merge layers together.
Can someone please tell me how to preserve the blending modes of the layers as this seems an odd thing for Photoshop to do.
I recently had to make the move from CS4 on Mac OS 10.5.6 to CS4 x64 on Vista.
I opened a file and worked on it with no problems on the new CS4 x64 setup. It also saved multiple times throughout with no apparent problems.
When I have tried to reopen the file on the same CS4 x64 Vista setup I get the following errors in this order:
--
This document contains unknown data which will be discarded to keep layers editable. To preserve the original appearance instead, choose Flatten to load composite data as a flattened image.
Options - Keep Layers, Cancel, Flatten
(If I choose Flatten I get this error: Could not complete your request because an unexpected end-of-file was encountered)
I choose Keep Layers -->
--
The file uses an unsupported blending mode. Substitute normal mode?
Options - OK, Cancel, Flatten
(If I choose Flatten: Could not complete your request because an unexpected end-of-file was encountered)
I choose OK -->
--
encountered reading layer
"Shape 1 copy 220"
because of a program error.
Continue?
I choose OK -->
--
Some groupes were found corrupted and repaired.
OK -->
--
Could not complete your request because the file is not compatible with this version of Photoshop.
OK -->
And the file has closed itself.
I cannot open this file on either CS4 on the mac or CS4 x64 on the PC.
As a side note, this particular file is a personal blog design I've been working with on and off for several months so I can't be 100% sure, but I don't believe I have a layer called 'Shape 1 copy 220' as I surely would remember copying a layer 220 times.
Of course, it is annoying that I lost maybe 4 hours work (I have a backup of the original file), but my main concern is this happening again - especially with commercial work. Can anyone shed any light on known issues between Mac and PC versions of CS4?
I have two images on two layers, the one which is on the top has a blending mode set to it (hard light for example) and opacity at about 70%.
What I would like to do, is to save that image (which is on the top) so, that every time I combine those two images, I would get the same result. (By combining I mean applying those images on top of each other outside of photoshop.)
The opacity is not a problem - I can save the image as 32 bit bmp (8 bit alpha channel right?)
I've been working on an image where I have multiple layers and different blending modes assigned. When I assign a multiply blending mode for example it takes the white background out of one of my images. When I place the image in indesign the blending mode is no longer applied and the white background is on the image.
View 1 Replies View RelatedI searched on [URL]... for "dodge burn", and the first two links that came up pointed me to a post entitled "Faking Soft Brushes and the Blur/Dodge/Burn Tool." Maybe I'm not reading it correctly, but it seems that to use that technique you need to use three layers and the Clone Stamp tool. But why not just use the technique described here
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where you create a 50% gray (hex 808080) layer, change the Blending mode to Overlay, lower the Transparency-Alpha of the Primary or Secondary color way down (depending on whether you are burning or dodging), and paint on the new layer? Is the other technique better?
I was looking at a Photoshop tutorial, it's for building a galaxy and mostly works for gimp, but there was a mention of "layer blending mode to colour." I was wondering what the equivalent is in gimp, or even if there is one.
View 2 Replies View RelatedSimply adds the two components. But this is only correct if there is no transparency involved.
Once there is transparency involved, it gets more complex. So, what is the math behind the linear dodge blending mode if the top layer has semi-transparent pixels (=alpha less than 1)?
I have a high-res image of a model of a ship that I'm looking to put on top of a seascape image. The pictures below are a lot smaller and cropped then actual.
Here is a crop of the image of the ship, luckily it's on a plain background and nothing more complicated: After much trial and error, Fluid Mask did a decent job and I'm on the fence about saying useable:
However, this is a thought I had when scrolling through blending modes on the ship's layer. Here it is on Multiply:
Obviously it's too dark, but in terms of the edges on the small details like the ropes, it looks great. I got thinking about somehow automating Photoshop to recognize wherever a pixel is different from the background layer below it, Photoshop would be able to tell where the image is and where the background is, since Multiply removes any white but leaves other colors (albeit darker).
I don't know how this would be done if it's possible at all, I'm guessing with some sort of code made into a plugin or something.
I see that the new default blending mode when you create a Group From Layers is Pass Through. I will never use this configuration, and would prefer to set my default to Normal.
View 1 Replies View RelatedI have a PSD file that has a couple layers that are shadows and highlights for t-shirt textures. Then I have other layers that are the colors of the shirts, so I can swap the color out and it looks like the appropriate t-shirt color with the shirt textures and shadows. My ultimate goal is to export the shirt textures with no color background and keeping it a transparent png. I want to use this transparent image on a website that has color behind it and can change the color using html Divs.
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The issue is when I turn off the lower layer colors of the shirt the image is not trasnparent it is white. The multiply layers don't stay transparent. Is there a way to export the multiply layers as transparent? Is there a way to remake the layers as a raster image, rather than using the layer blending modes?
How to set my eyedropper tool so that it picks up the result from several layers objects with transparency or different blending modes.
View 3 Replies View RelatedI've got an image of a lightning strike on a black background. I want to remove the black background, so that only the lightning itself remains.
By setting the layer to Screen blending mode, it accomplishes exactly what I want -- but only when atop other layers. I need to export just the lightning with an alpha channel to use in a Flash movie I'm creating, so that doesn't do me any good!
So the question is -- how do I get the effect of Screen blending without any underlying layers???
I've tried a few "remove black" filters, but they always take away too much of the lightning, and leave what's left with a dingy grey halo...
Applying an effect, such as a blur, to a blend seems to disable the "Smooth Color" option. I can use "Specified Steps" or "Specified Distance" to correct the look of the blend, but I am just curious as to why this happens with "Smooth Color."
View 1 Replies View RelatedI want to set the blending mode on a 3D layer so that I remove the layer but keep the shadows. How do I do this?
View 1 Replies View RelatedIn CS6 I created a clipping mask with an image above a type layer, and when I lower the opacity of the image layer, it starts turning the color of the text green? Why is this?
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1. How could I lower the opacity of the image inside the text?
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2. The same thing happens when I try to change the blending of the clipping mask with the text layer beneath it. Why is turning green?
Which type of the blending mode is supported by layers that use the Fill With Neutral Color option?
A. Normal
B. Dissolve
C. Luminosity
D. None of the above
I have created image:
The flames' layer has a black background an its blending mode is Screen. I'd like to export the whole thing as a PNG file where the 'hole' in the paper should be transparent (with the overlapping flames still visible). The problem is, when I remove the red background layer, the hole becomes black (because of the black in the flames' layer).
In PS CS4 In my layers palette, I used to be able to have an effect (ex. drop shadow) on a layer & drag that effect onto another layer so the layers would have the exact same effect. In CS4 when I drag an effect, I lose that effect from that layer & it is put on the layer I dragged it to only. It will not let me copy it anymore. Is there some key I should be holding down now? I am wondering what else I will be running into with CS4. Maybe that wizard will pop out & yell at me.
View 1 Replies View RelatedI am recently having a lot of fun after I discovered the power of blending. So here is my "protocol": I create two similar shapes, I make sure that they have a colored stroke, I use the blender, then I modify the path with the pencil, and I get this kind of results
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I am quite happy with this, because of the fake 3D effect that it generates. I kind of understand that the "3D- shading" effect comes from the stroke color. However, this method has its limitations because:
- it only works with a stroke
- it gives different aspects depending of the number of steps.
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Is there any way to smooth the effect created by the strokes to avoid the segmentation seen of the picture above?
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Ideally, the best tool would be some kind of "extrude+blend on free path" tool, but it doesn't seem to exist in Illustrator yet...
For creating masks I'll often select all visible pixels in a layer (cmd+click the layer) but if the layer has any blending effects, e.g. a stroke or drop shadow, then this won't be included in the selection. Is it possible to include these in the selection?
View 11 Replies View RelatedWhen I open a file or create e new file in CS5.1, it fills the screen. In CS3, at the bottom of the tool bar, is a tool "screen mode" that lets me open a file that doesn't fill the screen so that I can put two or more small files (images) on a new blank file. I have not been able to do that in CS5. I do not know how to show two (or more) files at one time in CS5.1.
View 1 Replies View RelatedI have recently upgraded from CS3 to CS4 and have a slight problem with standard screen mode.
When I open an image in standard screen mode the image does not fill the screen and the amount of screen the image fills depends on the percentage magnification.
I have to drag the image with the cursor to fill the screen.
When I open a new image the same thing happens, it reverts back to partially filling the screen.
This only occurs in standard screen mode, the other two modes seem to be ok.
I have a mac pro, os 10.5.5, 8gb ram
I'm trying to create a nebula.
You can see that in the 'Create nebula' part I have to "Set the layer to screen mode, opacity 100".
In CS4 Full Screen Mode adjustments to layers /filters etc.
can cause odd looking grayed out file name at top of window.
I'm now suddenly unable to use Full Screen Mode.I have a PC, and always would use the 'F' key to toggle between screen modes. But when I do this now, the screen just wobbles then stays in the standard screen mode. Even if I go to View --> Screenmode --> Full Screen Mode, the same thing happens.
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