I was looking at a Photoshop tutorial, it's for building a galaxy and mostly works for gimp, but there was a mention of "layer blending mode to colour." I was wondering what the equivalent is in gimp, or even if there is one.
How do I change the layer colour once I'm in Isolation Mode? I'm using CS4 and tring to edit a yellow object but Illustrator has made the layer/paths/edges yellow making it VERY difficult to see what I'm doing?
...actually, I just changed the objects layer to a differrent colour which seems to have made Illustator select the next colour down when in Isolation made.
I have been using indexed mode to save 8-bit png files for the web, just as one would through the Save For Web interface in photoshop. sometimes it works brilliantly, usually when very few colors. but sometimes it changes some of the most dominant colors in the image. for example, if i make an image with background in #f3f3f3, two antialiased type layers in different colors, flatten the image and switch to indexed mode the background will change to something like f3f201 or whatever depending on the colors of the type layers (even if i choose 256 colors...).
EDIT: ok those exact instructions didn't actually replicate the problem this time that i tried it, but nonetheless the problem exists. if no one recognises it i will save the file it occurs to next time so you can all replicate the problem.
EDIT 2: happened immediately. i have attached a png of the file, even if you set it to 256 colors, switching to indexed mode will change the white background to #fefffc. once again, one could go into the color map and change it back to pure white, but to be completely correct one needs to change every color in the shadows (and antialiasing) that fade into the white, which will also have been offset by the switch to indexed mode.
In the section "5.8 Practical Uses of Blending Modes" of the book "Grokking the GIMP" (see, e.g.,URL.... there is an example of how to use blending modes to alter the colour of a cat.
Specifically, I refer to Figure 5.29(a) where the re-coloured cat does not appear to sit naturally on the person's shoulder (cf Figure 5.26(a)). How can the defect be overcome? But would the bucket fill also be feathered?
I have a picture of a black dog which I want to merge into a black background as seamlessly as possible. I created a layer mask and blacked out the photograph area behind the dog so that the black of the layer beneath shows through. What I want to do now is somehow feather the edge between the dog and the black background to melt the two together rather than having a sharp crisp edge. Can I somehow feather the edge of my layer mask to do this quickly and easily or do I have to do it manually using the smudge tool etc?
I have two similar images where the subject has moved between the images. I have them in the same file as two separate layers and am using the subtract layer mode to identify where they differ, (roughly!).
I want to be able to use the subtract layer as a completely new layer so that I can make edits to it. The only way I have found to do this at the moment is to 'copy visible', but this still brings other elements that I don't want from where the layers overlap.
I've lost the layer box in single window mode. I can get it back if I re-install, but I do not want to loose and the added scripts. How does one get it to load back into the window. (running mac).
I made a text layer on top of a textured background and changed the text layer mode to grain extract. I want to put a 3 pixel black border around it that is solid with a normal mode. How do I add a border to my text without it being effected by the text layers mode? The only way that I know how to border is to Alpha the layer to selection then go to edit and stroke selection.
The official documentation on this mode is frustratingly vague: "This is short for "exclusive OR", which is an advanced blending mode that is primarily used for image analysis and not for drawing or image composition." Thing is, I do personally use it to make art. I think if I knew what exactly it did, I could more easily create images that have eye-pleasing results when blended together using xor.
I'm using Photoshop CS6 on a Mac (OS X 10.8.2), and I've run into a wierd problem I've never seen before. I'm creating a seperate layer over a photo, and filling that layer with 50% gray. I then set that layer's blending mode to Overlay. When things are working correctly (and they always have in the past) setting the 50% gray layer to Overlay should render that layer invisible, and it should have no visual effect on the photo underneath.
Suddenly this is not the case, and it looks like the grayscale in the photo beneath the gray layer is much brighter. What's really weird is that I tried to recreate this problem on a couple of other pic files, and the Overlay blending mode works fine there! So the problem seems to be only with this one file. Changing the file from CMYK to RGB seems to lessen the effect, but it's still present.
I have 2 layers styles applied to a shape in Photoshop CS3:
1. Drop shadow with a soft light blending mode. 2. Colour fill with a multiply blending mode.
This shape is on a transparent canvas so I can export it without a background.
If I convert the shape to a smart object it seems to change the appearance of the shadows and the fill to as if they were set to the default "Normal" blending mode. I also get this problem when I export for web and if i merge layers together.
Can someone please tell me how to preserve the blending modes of the layers as this seems an odd thing for Photoshop to do.
I recently had to make the move from CS4 on Mac OS 10.5.6 to CS4 x64 on Vista.
I opened a file and worked on it with no problems on the new CS4 x64 setup. It also saved multiple times throughout with no apparent problems.
When I have tried to reopen the file on the same CS4 x64 Vista setup I get the following errors in this order:
--
This document contains unknown data which will be discarded to keep layers editable. To preserve the original appearance instead, choose Flatten to load composite data as a flattened image.
Options - Keep Layers, Cancel, Flatten
(If I choose Flatten I get this error: Could not complete your request because an unexpected end-of-file was encountered)
I choose Keep Layers -->
--
The file uses an unsupported blending mode. Substitute normal mode?
Options - OK, Cancel, Flatten
(If I choose Flatten: Could not complete your request because an unexpected end-of-file was encountered)
I choose OK -->
--
encountered reading layer
"Shape 1 copy 220"
because of a program error.
Continue?
I choose OK -->
--
Some groupes were found corrupted and repaired.
OK -->
--
Could not complete your request because the file is not compatible with this version of Photoshop.
OK -->
And the file has closed itself.
I cannot open this file on either CS4 on the mac or CS4 x64 on the PC.
As a side note, this particular file is a personal blog design I've been working with on and off for several months so I can't be 100% sure, but I don't believe I have a layer called 'Shape 1 copy 220' as I surely would remember copying a layer 220 times.
Of course, it is annoying that I lost maybe 4 hours work (I have a backup of the original file), but my main concern is this happening again - especially with commercial work. Can anyone shed any light on known issues between Mac and PC versions of CS4?
I have two images on two layers, the one which is on the top has a blending mode set to it (hard light for example) and opacity at about 70%.
What I would like to do, is to save that image (which is on the top) so, that every time I combine those two images, I would get the same result. (By combining I mean applying those images on top of each other outside of photoshop.)
The opacity is not a problem - I can save the image as 32 bit bmp (8 bit alpha channel right?)
I've been working on an image where I have multiple layers and different blending modes assigned. When I assign a multiply blending mode for example it takes the white background out of one of my images. When I place the image in indesign the blending mode is no longer applied and the white background is on the image.
I searched on [URL]... for "dodge burn", and the first two links that came up pointed me to a post entitled "Faking Soft Brushes and the Blur/Dodge/Burn Tool." Maybe I'm not reading it correctly, but it seems that to use that technique you need to use three layers and the Clone Stamp tool. But why not just use the technique described here
[URL]....
where you create a 50% gray (hex 808080) layer, change the Blending mode to Overlay, lower the Transparency-Alpha of the Primary or Secondary color way down (depending on whether you are burning or dodging), and paint on the new layer? Is the other technique better?
I am working with CS6. I am attempting to add shadow to my text, which is a simple enough process. However, it doesn't appear as though my blending modes are working. Putting it on as a Multiply doesn't do anything to the solid shadow catcher. I have seen in the forum that some have had luck by changing the solid color, but this does not work for me.
I am working on a project in which I am trying to a achieve a superhero movie post type effect for tha background. I have a picture of building and a 100% opacity layer entirely painted the colour c5322c. The trouble is when I apply blending options, the red colour on the picture is no longer c5332c. It is absolutely necessary that I have the colour c5322c. Is there any way I can end up with the colour c5322c after using the blending options multiply, linear burn, overlay and vivid light? In other words, what colour do I have to start with on my other layer to achieve a product that has the colour c5322c? If the final result doesn't depend on the background picture (aka the building pictures), is there some sort of formula I can use or play around with the colours and blending options?
Simply adds the two components. But this is only correct if there is no transparency involved.
Once there is transparency involved, it gets more complex. So, what is the math behind the linear dodge blending mode if the top layer has semi-transparent pixels (=alpha less than 1)?
I have a high-res image of a model of a ship that I'm looking to put on top of a seascape image. The pictures below are a lot smaller and cropped then actual.
Here is a crop of the image of the ship, luckily it's on a plain background and nothing more complicated: After much trial and error, Fluid Mask did a decent job and I'm on the fence about saying useable:
However, this is a thought I had when scrolling through blending modes on the ship's layer. Here it is on Multiply:
Obviously it's too dark, but in terms of the edges on the small details like the ropes, it looks great. I got thinking about somehow automating Photoshop to recognize wherever a pixel is different from the background layer below it, Photoshop would be able to tell where the image is and where the background is, since Multiply removes any white but leaves other colors (albeit darker).
I don't know how this would be done if it's possible at all, I'm guessing with some sort of code made into a plugin or something.
I have Windows 8, and Photoshop CS6. All of my blending modes work, except for Screen. I don't know why it doesn't, but I do use it somewhat frequently, and it's really holding me back at this point.
I see that the new default blending mode when you create a Group From Layers is Pass Through. I will never use this configuration, and would prefer to set my default to Normal.
I have a PSD file that has a couple layers that are shadows and highlights for t-shirt textures. Then I have other layers that are the colors of the shirts, so I can swap the color out and it looks like the appropriate t-shirt color with the shirt textures and shadows. My ultimate goal is to export the shirt textures with no color background and keeping it a transparent png. I want to use this transparent image on a website that has color behind it and can change the color using html Divs.
The issue is when I turn off the lower layer colors of the shirt the image is not trasnparent it is white. The multiply layers don't stay transparent. Is there a way to export the multiply layers as transparent? Is there a way to remake the layers as a raster image, rather than using the layer blending modes?
In CS6 I created a clipping mask with an image above a type layer, and when I lower the opacity of the image layer, it starts turning the color of the text green? Why is this?
1. How could I lower the opacity of the image inside the text?
2. The same thing happens when I try to change the blending of the clipping mask with the text layer beneath it. Why is turning green?
I am working on a website that has existing template images. One of these in particular has a predominate blue background colour, specifically #0a2a35 (195 81 21 [HSV], 10 42 53 [RGB], 81 21 0 79 [CMYK]). I want to transform this colour to an orange colour, #be5d27 (21 79 75 [HSV], 190 93 39 [RGB], 0 51 79 25 [CMYK]). At the same time, I want to change the lighter and darker blue accent colours of the image to become variations of the orange colour.
I have tried several things already, and one method that almost worked for me was using the "Colorize" tool to match the HSV values of the blue colour to orange colour. It almost works except the RGB values don't quite match up.
I am trying to to use Colour to Alpha by picking a specific colour from an image. But I can't get the colour picker to work.
The image has an alpha channel.
I choose Colour to Alpha, then click on the From swatch. The Colour to Alpha Colour Picker window appears. I click on the eyedropper. But when I move the eyedropper over the image, the cursor changes to the previous tool that was used. For example, if I used the zoom tool, the eyedropper changes to zoom as the cursor leaves the Colour to Alpha Colour Picker window, and zoom becomes active.
I've only ever created graphics for the screen, now I'm trying to create something for print.I started a Photoshop document with a CMYK colour mode and soon discovered it would only let me choose colours that look murky on screen.
I've been all over the internet to read about CMYK vs RGB etc and I've seen things to suggest that printers can't print the vibrant colours we see on screen. Fine, but what about the magazine I have next to me where I can see beautiful vibrant turquoises and fushias? How did THOSE colours get on to the paper?
If a CMYK colour looks murky on screen will it look more vibrant when printed?