I have two images on two layers, the one which is on the top has a blending mode set to it (hard light for example) and opacity at about 70%.
What I would like to do, is to save that image (which is on the top) so, that every time I combine those two images, I would get the same result. (By combining I mean applying those images on top of each other outside of photoshop.)
The opacity is not a problem - I can save the image as 32 bit bmp (8 bit alpha channel right?)
I'm using Photoshop CS6 on a Mac (OS X 10.8.2), and I've run into a wierd problem I've never seen before. I'm creating a seperate layer over a photo, and filling that layer with 50% gray. I then set that layer's blending mode to Overlay. When things are working correctly (and they always have in the past) setting the 50% gray layer to Overlay should render that layer invisible, and it should have no visual effect on the photo underneath.
Suddenly this is not the case, and it looks like the grayscale in the photo beneath the gray layer is much brighter. What's really weird is that I tried to recreate this problem on a couple of other pic files, and the Overlay blending mode works fine there! So the problem seems to be only with this one file. Changing the file from CMYK to RGB seems to lessen the effect, but it's still present.
I have 2 layers styles applied to a shape in Photoshop CS3:
1. Drop shadow with a soft light blending mode. 2. Colour fill with a multiply blending mode.
This shape is on a transparent canvas so I can export it without a background.
If I convert the shape to a smart object it seems to change the appearance of the shadows and the fill to as if they were set to the default "Normal" blending mode. I also get this problem when I export for web and if i merge layers together.
Can someone please tell me how to preserve the blending modes of the layers as this seems an odd thing for Photoshop to do.
When using the brush tool what is the difference between using the brush in color mode on a normal layer vs using the brush in normal mode on a color mode layer?
I recently had to make the move from CS4 on Mac OS 10.5.6 to CS4 x64 on Vista.
I opened a file and worked on it with no problems on the new CS4 x64 setup. It also saved multiple times throughout with no apparent problems.
When I have tried to reopen the file on the same CS4 x64 Vista setup I get the following errors in this order:
--
This document contains unknown data which will be discarded to keep layers editable. To preserve the original appearance instead, choose Flatten to load composite data as a flattened image.
Options - Keep Layers, Cancel, Flatten
(If I choose Flatten I get this error: Could not complete your request because an unexpected end-of-file was encountered)
I choose Keep Layers -->
--
The file uses an unsupported blending mode. Substitute normal mode?
Options - OK, Cancel, Flatten
(If I choose Flatten: Could not complete your request because an unexpected end-of-file was encountered)
I choose OK -->
--
encountered reading layer
"Shape 1 copy 220"
because of a program error.
Continue?
I choose OK -->
--
Some groupes were found corrupted and repaired.
OK -->
--
Could not complete your request because the file is not compatible with this version of Photoshop.
OK -->
And the file has closed itself.
I cannot open this file on either CS4 on the mac or CS4 x64 on the PC.
As a side note, this particular file is a personal blog design I've been working with on and off for several months so I can't be 100% sure, but I don't believe I have a layer called 'Shape 1 copy 220' as I surely would remember copying a layer 220 times.
Of course, it is annoying that I lost maybe 4 hours work (I have a backup of the original file), but my main concern is this happening again - especially with commercial work. Can anyone shed any light on known issues between Mac and PC versions of CS4?
I've been working on an image where I have multiple layers and different blending modes assigned. When I assign a multiply blending mode for example it takes the white background out of one of my images. When I place the image in indesign the blending mode is no longer applied and the white background is on the image.
Simply adds the two components. But this is only correct if there is no transparency involved.
Once there is transparency involved, it gets more complex. So, what is the math behind the linear dodge blending mode if the top layer has semi-transparent pixels (=alpha less than 1)?
I have a high-res image of a model of a ship that I'm looking to put on top of a seascape image. The pictures below are a lot smaller and cropped then actual.
Here is a crop of the image of the ship, luckily it's on a plain background and nothing more complicated: After much trial and error, Fluid Mask did a decent job and I'm on the fence about saying useable:
However, this is a thought I had when scrolling through blending modes on the ship's layer. Here it is on Multiply:
Obviously it's too dark, but in terms of the edges on the small details like the ropes, it looks great. I got thinking about somehow automating Photoshop to recognize wherever a pixel is different from the background layer below it, Photoshop would be able to tell where the image is and where the background is, since Multiply removes any white but leaves other colors (albeit darker).
I don't know how this would be done if it's possible at all, I'm guessing with some sort of code made into a plugin or something.
I have Windows 8, and Photoshop CS6. All of my blending modes work, except for Screen. I don't know why it doesn't, but I do use it somewhat frequently, and it's really holding me back at this point.
I see that the new default blending mode when you create a Group From Layers is Pass Through. I will never use this configuration, and would prefer to set my default to Normal.
I have a PSD file that has a couple layers that are shadows and highlights for t-shirt textures. Then I have other layers that are the colors of the shirts, so I can swap the color out and it looks like the appropriate t-shirt color with the shirt textures and shadows. My ultimate goal is to export the shirt textures with no color background and keeping it a transparent png. I want to use this transparent image on a website that has color behind it and can change the color using html Divs.
The issue is when I turn off the lower layer colors of the shirt the image is not trasnparent it is white. The multiply layers don't stay transparent. Is there a way to export the multiply layers as transparent? Is there a way to remake the layers as a raster image, rather than using the layer blending modes?
The official documentation on this mode is frustratingly vague: "This is short for "exclusive OR", which is an advanced blending mode that is primarily used for image analysis and not for drawing or image composition." Thing is, I do personally use it to make art. I think if I knew what exactly it did, I could more easily create images that have eye-pleasing results when blended together using xor.
In CS6 I created a clipping mask with an image above a type layer, and when I lower the opacity of the image layer, it starts turning the color of the text green? Why is this?
1. How could I lower the opacity of the image inside the text?
2. The same thing happens when I try to change the blending of the clipping mask with the text layer beneath it. Why is turning green?
I searched on [URL]... for "dodge burn", and the first two links that came up pointed me to a post entitled "Faking Soft Brushes and the Blur/Dodge/Burn Tool." Maybe I'm not reading it correctly, but it seems that to use that technique you need to use three layers and the Clone Stamp tool. But why not just use the technique described here
[URL]....
where you create a 50% gray (hex 808080) layer, change the Blending mode to Overlay, lower the Transparency-Alpha of the Primary or Secondary color way down (depending on whether you are burning or dodging), and paint on the new layer? Is the other technique better?
I was looking at a Photoshop tutorial, it's for building a galaxy and mostly works for gimp, but there was a mention of "layer blending mode to colour." I was wondering what the equivalent is in gimp, or even if there is one.
I am working with CS6. I am attempting to add shadow to my text, which is a simple enough process. However, it doesn't appear as though my blending modes are working. Putting it on as a Multiply doesn't do anything to the solid shadow catcher. I have seen in the forum that some have had luck by changing the solid color, but this does not work for me.
In the Printer Settings drop down menu both Color Mode and Print Mode are grayed-out. This just happened I cannot think of anything I've done differently.
I'm using OS 10.6.8 and the latest Epson drivers for the 3880. I have re-installed both PS and the Epson drivers. If I print from Acrobat Reader everything seems to work fine, this only is happening in Photoshop CS5.
How do I make a selection of ALL the yellow on the Meatball building and make it a deeper yellow the way it has been done in the attached photographs:
BEFORE
AFTER
Someone suggested playing with the Color Range: Select/Color Range and then use the lasso tool plus the option button to delete what you don't need. But that's not working for me.
And in the next photo, what is/how do you achieve the blended effect on the area that is the where you would more obviously see that this is made-up of two photos? It's a blending mode right? Which one?
I am doing spot color correction on an image, I have a hard time getting everything to blend correctly. For example, I'm working on an image where the bottom right hand corner is a lot darker than the rest of the piece. When I color correct that part of the image,
I have a PSD file open and I added a new layer via the copy command. I have added a Layer Mask to the new layer and I'm trying to use the Brush Tool with black forground to cover part of the new layer. I'm following an online tutorial step by step, but when I try to use the Brush Tool I get "could not use color replacement tool because it only works in full color mode". The Image>Mode is set to RGB.
The project is a photo montage. It was 4-color, now must become 2 colors. So I've changed each of the original 4-color photos (jpg and eps) into separate psd files (as grayscale/duotone/montage-and assigned it One pantone color)
In a new psd "montage" file, I plan to place each photo on its own layer, adjust tints, transparency, etc, to create one new montage/flattened.I'm not sure which color mode is best when setting up this new file, CMYK or grayscale?
Once the PS doc is done, the job will be saved as a PDF for 2-color printing.I want to insure the 2 pantone colors separate properly at press.
How can I query autocad map data in preview mode,and store these objects in a collection by using C#.
(I want to use simple query like all lwpolyline having layer = "test" and color = 3). If I run this query in draw mode multiple times what will happen? (means possibilty of duplicate objects??)
I wish to input the GPS data (latitude, longitude) manually in the ways:
- Insert the value directly into the GPS field on the image (in map mode). It is pretty hard. In fact, I try to copy/paste value but I failed. I wish to be able to simply add manually GPS data to a picture.
- Move the map to a point giving llatitude, longitude. Maybe add a field close to "search".
I want to cut a gradient with hard edges. But gimp is anti aliasing and color blending the edges with every tools. Same happens on filling the selected area, or erasing, or deleting.
See here. The upper is the original before filling with white/deleting the selected are, the lower is the result. The edges are blended, but i don't want it to be blended!
I am new to the gimp software and am struggling blending a photo into a solid color background.I cannot seem to get rid of the hard end of the photo. I have tried applying a mask then using the blending tool, but still cannot remove the line.
Blurring image, i'm just messing around to try... [URL]....
You have an image of a wooden table, but would like the table to be a bit redder.So you would select the table and use a "blend with color" tool that would work like a bucket, but instead mix the default color of the table(or the selection) with the color you pick.So you pick red and... You got yourself the same table only instead of it being wood-brown, its reddish wood-brown.