Mudbox :: How To Paint Weights Across Multiple Objects

Nov 5, 2011

Is there an easy way to paint weights across multiple objects? if I have a body + shirt + armor and want to create a joint and similar weights on all currently I found a very awkward way to do it which is do it on 1 object and manually try and paint weights in a similar way on all others.

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Mudbox :: Map Extraction With Multiple Objects In One Map

Oct 9, 2012

I'm trying to extract a vector displacement map out of three objects.

All three of them are on the same UV tile, with no overlap between each other.

All three of them have the same subdivision level and share the same Mudbox material.

I choose "Generate one map for all targets".

When hitting extract, Mudbox tells me that :

"Subdivision based map extraction is available only when the number of source and target meshes are the same".

Well its the case. With the same order in target and source models (A-B-C)

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Mudbox :: How To Assign Material To Multiple Objects At Once

Jun 29, 2011

I am wondering if it is possible to assign a newly created or current material to multiple selected objects? I've searched in the forum and investigate right-mouse menu in Mudbox 2012 but still couldn't find a way to assign a material to multiple objects at once.

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Maya Animation :: Paint Skin Weights Tool - Not Displaying Weights

Feb 12, 2012

For some reason when I use my Paint Skin weights tool, the mesh does not go into a grey scale type shader. Instead, the textured model is still displayed instead of the black and doesn't display weight values in the greyscale I'm used to.

Did I mess up settings somewhere? I know I'm in Paint Skin Weights tool because I can see the bones when it goes into Xray. I can open other scene files and can view the weights just fine.

Note: I have tried the following fixes: copied the mesh into a new scene, made sure it wasn't a subdiv shape.

I am using Maya 2010

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Maya :: Paint Weights And Lock Weights Broken?

Aug 1, 2011

When i select my mesh and click paint weights i get this error:

// Error: file: D:/Program Files/Autodesk/Maya2012/scripts/others/skinClusterInflMenu.mel line 568: No object matches name: LeftLung.liw //

LeftLung is a joint and i figure liw is "Lock Influence Weights".

I can change settings in the tool and then go to paint and it is a red x through a red circle. When i click to paint it resets all settings in the tool and logs absolutely nothing to the script editor, even with Echo All Commands on.

This leads to the next problem, locking weights is doing nothing at all. Locking them by selecting the joint or using the component editor shows them as "on" but it does not actually lock in any way. Putting influence to any other joint will remove/change the influence on the locked joints.

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Corel PHOTO-PAINT X5 :: Cut Out Multiple Objects On A Page

Nov 20, 2011

I have overlaid star shapes on a colored background, so that you can see the colors inside the star shapes as well as outside the lines of the star shape. the shapes are outlined in a black border. Is there a way I can delete the background (cut out multiple stars) on one sheet and have a white background with the colors still inside the stars?

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AutoCad :: Convert Multiple Single Text Objects Into Multiple Mtext Objects

Jul 3, 2013

I have long used the following lisp to convert multiple single text objects into multiple mtext objects (i.e. make each text entity into separate mtext entities).

; T2M - convert individual Texts/Dtexts to individual MTexts
; modified by Xanadu - www.xanadu.cz
;
(defun C:T2M (/ ss i elist)

[Code]....

However, the mtext entity always moves position slightly (compared to the original text entity) after converting the object. better lisp that converts multiple text entities into mtext entities (which are all separate still, i.e. not joined together) without the position of the entity changing?

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Illustrator :: Apply One Gradient Across Multiple Live Paint Objects?

Aug 9, 2013

I need to apply a single gradient acros a number of live paint objects but am finding it annoyingly hard to find a way.  I know that normally, to apply a gradient across multiple objects, you would need to make them all into one compound path but does this apply to live paint groups in any way??  Can what i need to achieve actually be done?

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Illustrator Scripting :: Altering Stroke Weights Of Path With Multiple Strokes?

Mar 24, 2013

I have created a path with multiple strokes, which differ in weight and color. I can save that as a profile but it's really tedious if I want to alter the different colors and stroke weights.
 
I can't seem to do record an action which will automatically alter those parameters (f.ex. raise each strokeweight by 10pt.). All I get is just an action that will recreate the altered state during recording (f.ex. stroke weights  20, 10 >--Action-->  15, 5). I cannot start the action and raise or lower my stroke weights at once based on the current parameters.

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Mudbox :: Rename Objects Downloaded From Community?

Dec 9, 2012

How do I rename objects downloaded from the Mudbox Community that automatically inserts its self into Mudbox ?

I searched the Program Files Folder, the User Folder looking for the Object with the alpha numeric and numeric characters, and I couldn't find it.

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Mudbox :: Multiple Image Planes?

Jun 17, 2012

I was wondering if I can have two image planes in a viewport. I like to have an image in the background to use as a reference sometimes but I can't figure out a way to put more than one image at a time.

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3ds Max :: Exporting Multiple UV Sets To Mudbox?

May 21, 2012

I'm having trouble getting mudbox to recognize multiple uv tiles set up in max. To start with I followed Neil's tutorial here: [URL]

So I basically unwrapped my model and moved my UV islands into different 'quadrants' (uv tiles). Q: is this all that is required to set up the tiles correctly?

If I then export this object as an obj or an fbx into mudbox the uv view only shows 1 tile?

basically i want to texture a large landscape in mudbox and 1 4k map wil not cut it, i need to split it up into 4 x 4k maps to get enough res.

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Maya :: Objects In Mudbox Will Not Transfer To Solid Object

Feb 26, 2014

I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.

Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?

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Mudbox :: Import An Image For Both Multiple Uv Tiles?

Sep 12, 2012

If I have a pair of uv tiles in u1v1 and u2v1, How can I import an image for both multiple uv tiles?

Now when I select "import layer", the image only show in the position of u1v1, but not show on both area.

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Maya :: Paint Skin Weights Tool Scale Value?

Jun 16, 2011

I'm still using Maya 2009 because I really hated what they did to 2010 and 2011. Features that I use often were removed. Multilister being one of them. Now I feel like I'm falling behind too much so thinking of upgrading to 2012 but I ran into a few issues while trying out the trial version.

Paint skin weights tool in 2009, I had the ability to set scale value above 1. Flood smooth couple times and flood scale 1.1 couple times and skinning was pretty much done. It was very quick way to dial in skinning and very effective. Now in 2012, I can't set scale value above 1.000. Has this been moved somewhere else or has it just been taken out? Why is Autodesk keep taking out useful features?

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Softimage :: 2012 SAP Envelope Pick Vertex In Paint Weights Mode

Nov 1, 2011

I have noticed on two machines that the SAP of Soft 2012 results on some odd offsets when trying to pick a vertex in paint weights mode. Apply a simple envelope and then go to solo and select vertex to see the offset from where your mouse arrow is and the vertex it highlights. Worked fine until the SAP update.

This has occurred on two separate machines. How/where do we submit a bug report?

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Maya Animation :: Paint Skin Weights Doesn't Show Color Feedback

Jul 21, 2011

I have problem with Paint Skin Weights Tool. Maya doesnt show colour feedback so when painting weights I am not able to see almost anything.

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Mudbox :: Only Paint On Isolated Object?

Nov 10, 2012

I am painting a brick wall, the wall is separated into 2 objects, the bricks and the stuff between the bricks.

The problem I am having is that I isolate the stuff between the bricks and paint that gray but when I "show all objects" the gray color have transferred to the edges of the bricks. I have tried maps with different resolutions but that makes no difference.

How do I make it so that I can paint only on the isolated object?

One other way:I can apply 2 different mudbox materials, 1 to each object and create 2 diffuse maps, 2 bump maps and 2 specular maps. But how do I combine the different map with each other?

The objects are going to be combined into 1 mesh that uses 1 diffuse map, 1 normal map and 1 specular map.

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Mudbox :: PTex Paint Model Export To UVs?

Oct 12, 2011

If I don't set up UVs in my model and instead use PTex painting in Mudbox, can I then export the model to OBJ with UVW maps? I would like to import the model to Octane render which imports OBJ files and their UVW mapping.

I have Mudbox 2009 and am contemplating downloading the 2012 demo to see if Ptex painting makes things easier for me, but it won't work if I can't then bring the painted model into Octane or into my license of Max 2011.

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Mudbox :: How To Paint Normal Map Directly Without Sculpting

Jan 23, 2011

How to paint normal map after adding Normal Map layer in paint stack ? Simple painting with Paint brush not give any results.

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Mudbox :: How To Bring Image Into Paint Layer

Jan 23, 2012

It try bring an image into paint layer. I found that there is this function:

PaintLayerImporter() and it takes 4 parameters. They are:

1) const QString &sFileName, ///< Name of the file to import
2) int iFileTypeIndex, < Index of the type of the file in the array returned by SupportedExtensions

3) Mesh *pMesh, ///< Mesh which contains the paint layer
4) TexturePool *pTarget ///< Destination of the import operation

But I'm not able to get this function to work. Any small example how to use it.

I think that main problem for me is that I don't know exactly what 2) parameter means(int iFileTypeIndex). It says that you get that from SupportedExtensions but When I look at it:

virtual QVector<FileExtension> SupportedExtensions( void );

It surely dosen't look int.

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Mudbox :: Using Selection Sets With Paint Layer Masks?

Apr 18, 2011

I set up some selection sets thinking they would come in handy later on when I am painting. I thought I would be able to use them to paint my layer masks, but I cant figure out a way of using the selection to limit where I am painting inside the mask. I thought convert to a freeze but it seems paint layers ignore frozen areas. Is it possible, or is it a case of saving selections for sculpt and not for paitning?

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Mudbox :: How To Export Ptex Paint Layer To Be Used In Another Application

Feb 25, 2012

I'm having a problem trying to export a ptex paint layer to be used in another application.

For some reason when I export it, everything seems to work just fine, until get gets to calculating tangents and then it hangs forever on 99%... Every way I try saving the file, it does this. I can easily paint on my mesh, and save the project file, but I can't export the ptex file.

Deleting the mydocuments/mudbox folder which I did.

I'm using mudbox 2012 64bit on Win 7.

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Photoshop :: Plugin / Action To Separate Multiple Objects On Single Layer Into Multiple Layers

Jun 24, 2013

Imagine a layer containing 10 squares, each square is isolated (none are touching). I need a quick way to put each of those squares on its own layer. Is there something already built in, or any plugin or action?

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AutoCAD Print / Plot :: Multiple Viewports Multiple Objects

Sep 27, 2013

I have one layout. On that layout I want to have 2 viewports. I also have ssay block A and block B I want to insert.I would like Viewport1 to display block A and viewport 2 to display block B.

What happens to me is when I created Viewport 1 and inserted block A. I go on to create viewport 2. But viewport 2 displays only block A, which I cannon delete to insert block B.

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Mudbox :: Crashes While Transferring Paint Layers - Segmentation Fault (Core Dumped)

Feb 25, 2013

I have painted my base mesh with PTex using Mudbox. I have made some changes to the original mesh. Now I wanna transfer paint layers from my old geometry to the new one. I imported the old geometry with PTex paint on it. Then I imported the new modified geometry. But When I try to set it up for PTex painting, Mudbox crashes. This happens when setting the resolution. Looking at the log, the error seems to be "Segmentation Fault (Core dumped)".

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Corel PHOTO-PAINT X6 :: Why Combine Objects Together Cut Bottom Side Of Combined Objects

Nov 27, 2012

Why combine objects together cut bottom side of combined objects?

system configuration:

Win 7 Pro 64bit, Intel i5-2500, 8 GB RAM, 128 SSD SAMSUNG + 2TB on hard drives.

corel version:

X6 VERSION: 16.4.0.1280

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3ds Max :: How To Fade Multiple Objects

Mar 1, 2012

i have this scene that has multiple tools that cross each other etc etc. So i would like to fade out the tools when there complete. I could do a visibility track but the problem is each tool has multiple objects, and i cant attached them because there rigged. I was wondering if there is a way to fade them out as a hole.

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Photoshop :: How To Add Multiple 3D Objects Into Same Scene

Mar 22, 2012

I have about 13 different 3D objects, each on their own layer, and I want them to be able to cast shadows from lights all on the same ground plane. I know the setup for an individual object but when I go to set it up for each one they keep generating their own ground plane and the end result is no where close to where I want them. It's vital for this project I'm working on and I can't find any guide for the 3D features in the extended edition that is free.

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Photoshop :: Can A Brush Have Multiple Objects

Jan 25, 2012

I have a set of brushes from images of similar objects. My ultimate goal would be to combine 3 or 4 of these objects into one brush. So basically, I want to choose a brush, click to stamp, then click again to stamp a different object. Is this possible, to have multiple brushes work in one brush?

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Photoshop :: Move Multiple 3d Objects Together

Jan 12, 2009

expansion of the 3D toolset within PS CS4. It is *not* a 3D app, which is fine, but it does make texturing imported 3D objects considerably easier. It essentially simplifies the ZApplink workflow using ZBrush while maintaining your layers [rather than flattening to export back to ZBrush]

Now for my question...

I have imported 3 separate OBJ files as 3D layers. Is there any way to move all 3 objects on the canvas together? As it is, I can only move them independently which throws them out of registration with each other.

I have tried selecting all of the layers at once [shift-click] but the manipulation tools get nulled out. Same thing happens when I group the layers together. I am also not seeing any way to link the layers like you can with a pair of 2D layers.

[also... in order to get all three objects imported with the same scale and registration, I exported a pair of planes above and below each asset to create a bounding box.]

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