I'm having trouble getting mudbox to recognize multiple uv tiles set up in max. To start with I followed Neil's tutorial here: [URL]
So I basically unwrapped my model and moved my UV islands into different 'quadrants' (uv tiles). Q: is this all that is required to set up the tiles correctly?
If I then export this object as an obj or an fbx into mudbox the uv view only shows 1 tile?
basically i want to texture a large landscape in mudbox and 1 4k map wil not cut it, i need to split it up into 4 x 4k maps to get enough res.
I set up some selection sets thinking they would come in handy later on when I am painting. I thought I would be able to use them to paint my layer masks, but I cant figure out a way of using the selection to limit where I am painting inside the mask. I thought convert to a freeze but it seems paint layers ignore frozen areas. Is it possible, or is it a case of saving selections for sculpt and not for paitning?
I've been able to find very little documentation (mostly just user requests) about having multiple guide sets in Photoshop. I really think this would be a useful tool.
I was wondering if I can have two image planes in a viewport. I like to have an image in the background to use as a reference sometimes but I can't figure out a way to put more than one image at a time.
I've got a multi-family building where I'm trying to create a schedule tag that will number walls sequentially in a view drawing. The units are elements that are then brought into a construct and mirrored and rotated as needed.
The first thing I did was to create a Property Set that uses Level and Manual property set that automatically increments to create a property called Unit Number. Then created a tag that will number the units in my building i.e. : 201 202 etc. This works fine.
I then created a Property Set to apply to the walls that uses the Unit Number from the other Property Set along with a Manual Property Set that increments as well to create a wall tag. What I am expecting to get is 201-01, 201-02 etc. What I’m getting is ?-01, ?-02 etc.
Is there an easy way to paint weights across multiple objects? if I have a body + shirt + armor and want to create a joint and similar weights on all currently I found a very awkward way to do it which is do it on 1 object and manually try and paint weights in a similar way on all others.
I am wondering if it is possible to assign a newly created or current material to multiple selected objects? I've searched in the forum and investigate right-mouse menu in Mudbox 2012 but still couldn't find a way to assign a material to multiple objects at once.
I am in the process of generating a separate package which is a suppliment to the main package for a project. The sheets from the suppliment will be incorporated into the main project, but many sheets from the main project will not be included in the suppliment.
My thought was to make a separate sheet set that shares layouts with the main set which I was able to do by making a copy and renaming the .DST file. Now I see that supposedly a single layout cannot exist in two sheet sets. I ended up working around this by creating a sheet in SSM with the same # and Name in each Sheet Set and was able to get them to appear in both. Want to find out if I'm creating a landmine of a problem down the road or if there is a better way to do what I'm doing. In the past, I beleive we simply selectively printed only the appropriate sheets but on that project it was cumbersome and at the scale of this project it will be worse.
I'm having an intermittent issue with my publish command. So far the pattern seems to be on drawings with a larger number of sheets (last one was 15, this one is 7). When I get the publish dialog box, I'll set the number of copies to however many I need but it ends up only printing one set. It doesn't happen every time. Just with these two drawings so far. They have nothing to do with each other and haven't shared any data. The only similiarity is that they're both older projects that were started some years ago on previous CAD versions.
how to take multiple A3 Layouts, and instead of having to plot and select each layout, can I select all the layouts and have them Pdf into one document.
I have had a look at publish and tried to do it, but they are still printing as individual sheets. What exactly does the term "sheet sets" mean. Is this what I am trying to achieve or is this a different action?
I'm detailing a simple square plate with a good number of holes in it. I create an ordiate set running vertically along the LH edge and select the holes that are close to that side. Origin is the lower LH corner. Works great, easy.
The holes that are closer to the RH side though I'd like to show on that side. So I go to create a second ordinate set for the RH side and choose the lower RH corner as the origin and choose my holes that are close to that edge. The 2nd set will automatically show a second "0.000" dimension on the bottom edge and I can't supress it by right clicking.
Is there a better way to do this? What I've done now is to not use a set but just choose ordinate dimension and go from the opposite edge, which works.... But alignment is better with a set.
What are the rules for how elements (specifically, collections and other collection sets) are ordered within a collection set?
I was trying to get a collection to appear at the top of the list of items in a collection set, but it seems to get stuffed below all the other collection sets regardless of the name given to the collection.
I am exporting a design for 3D printing, and it includes multiple objects. If I save each part as a separate STL file, and assemble them in my 3D printer software (Object), the alignment of different parts is lost.
If I save it as a single STL file all the objects are grouped, and I cannot select them individually to assign them different properties.
I am using Autocad 2012 student version, and it does not allow me to select any option at the moment of exporting the files.
I was importing a model with 3 materials / textures. And the imported model's fully textured with lighter color textures than the original ones.
And the problem started when I exported the model as .DAE and import it in to Unity, the texture slot (or material slots, I don't know how to call it) was 1 instead of 3 with the original model
And this is the original one Were the animated model's texture maps I imported get merged into 1?
Also, I added an independence sword model, is it's texture map get merge into to big 1 above?
I have scoured the net for any Script-Fu or Batch to do this, and only find old code that is no longer good for gimp 2.6. For some absolutely insane reason (as far as I am concerned), gimp has failed time and time again (since their inception) to actually make it available to export multiple images at the same time. I literally have 300 layers, and for me to crop them all and save them as images would take an entire day.
Why hasn't this been made available? Is there any code or anything I can use to accomplish this task in Gimp 2.6? Photoshop allows it, and has since its inception! Why not Gimp? Is it that difficult to create? Are there really no plugins to do this?
why when i export artboards there are not the size i specify but 1 px more than the one i wanted.(fil>export>artboards checked).i checked if it overlapping or not it s the same result
I encountered the following problem: wenn exporting multiple files from Lightroom as JPEG files, I get a random error message that Lr couldn't export some of these files. In the Windows explorer these 'half' export files can't be delete unless Lr is closed. After deleting all the export files, reopening Lr and doing another export run, the same problem occurs, but now on other files. This problem seems to happen at random files.
I found an old thread from 2011 about the same problem and the mod reported it to the devs, but as far as I know no solution has ever been offered.(maybe in cs6? we are still using cs5)For one or two layers it's no problem to do it manually, but with say 40 layers with corresponding linked layers we need a better solution.
I need to find a way to export the file info frrom many images back to a word or excel file. Does anyone know how to do it.
I can't even get the information out of one image file without the old copy and paste one field at a time, and have several hundred to do.
Just to clarify, the info I need is when you rightclick on the title bar and choose file info, and choose "description" then akk the fields on the right.
I have about 50 point groups that the client needs in an ENZ format, is it possible to export them all at once with the name of the point group being the name of the file?
if so, the more annoying part of this is that I actually have to make the ENZ file an ENZD file with the D being the name of the file for each point, if both of these things are possible
the code above shows how I managed to export a artboard with all layers to PNG-File. My question is, if there is a faster way to combine all layer before exporting, maybe a way without the "temporary layer" (Rasterize(...)-method)?
When I export with the standard-export-button in Adobe Illustrator, it runs fast and with all layers.
When I export a CorelDraw file with multiple pages to an .ai file, the resulting file has only the first page. Is there a way to export all pages of the document to .ai?
I want to print the file with these layers selected individually, so that if I have two text layers "Cow" and "Dog", I get two similar images with different text.
How would i automate this? It would take a lot of work to select each layer and save the files individually.
In Adobe Illustrator CS5, you now have the capability give a name to each artboard in your illustrator file. I understand that you can easily save each artboard as separate AI files but I would like to save them as separate PDFs instead.
Any script, or know the actual method of doing so? All I can possibly theorize is to save the artboards as separate PDFs and then have Acrobat convert those artboards to PDFs.
After using Powertrace to trace a bitmap, I zoom in to the outline and can only see one line.
However when I export as a DXF, my cam program always says it is removing overlapping outlines. Thing is there are quite a few double outlines left (very close to each other but not exactly parallel). Because these remaining outlines did not cross, my cam program did not remove them.
Because of the remaining double outlines, the cam program basically doubles up on the cut path.
If I trace manually with the bezier tool and shape tool, I don't have this problem. It's only when tracing with Powertrace.