Mudbox :: How To Assign Material To Multiple Objects At Once
Jun 29, 2011
I am wondering if it is possible to assign a newly created or current material to multiple selected objects? I've searched in the forum and investigate right-mouse menu in Mudbox 2012 but still couldn't find a way to assign a material to multiple objects at once.
View 2 Replies
ADVERTISEMENT
Oct 9, 2012
I'm trying to extract a vector displacement map out of three objects.
All three of them are on the same UV tile, with no overlap between each other.
All three of them have the same subdivision level and share the same Mudbox material.
I choose "Generate one map for all targets".
When hitting extract, Mudbox tells me that :
"Subdivision based map extraction is available only when the number of source and target meshes are the same".
Well its the case. With the same order in target and source models (A-B-C)
View 2 Replies
View Related
Nov 5, 2011
Is there an easy way to paint weights across multiple objects? if I have a body + shirt + armor and want to create a joint and similar weights on all currently I found a very awkward way to do it which is do it on 1 object and manually try and paint weights in a similar way on all others.
View 2 Replies
View Related
Aug 26, 2011
i'd like to change hotkey of falloffs from ctrl+1 etc. to shift+1 - i can type these setting, click "done" but after this it doesn't work.
And another curious case is there a possibility to catch some workflow from 3d coat -> push RMB then slide left <--> right to change brush size (with ALT change brush strenght)? ( i dont need useless marking menu)
View 6 Replies
View Related
Mar 16, 2011
How to assign more than 0-15 material IDs in the old material editor?
I don't use Slate. Does it allow more than 0-15 material IDs?
View 6 Replies
View Related
Oct 29, 2012
i was wondering if there is anyway to assign a layer to each type of material used so that i can have the material shown in different colors on my drawings?
View 2 Replies
View Related
Oct 10, 2012
I dropped in a bunch of windows from an AutoCAD file into 3DsMax. I'd like to assign material to all of them without individually selecting each window frame, each window sash and each window glass. How would I go about isolating and selecting for instance, all window sashes at the same time or applying the same type of material to a particular type of object?
View 5 Replies
View Related
Sep 3, 2013
In mesh edit mode, when you assign a material to the selection, it works as expected, it assigns the material only to what is selected, for example, a face.
In poly edit mode, it works differently, if you try the same approach it assigns the material to the entire object and you have to deal with multi-materials and material IDs to achieve that, what is very boring and totally unintuitive imho.
Is there an option to make the poly editing mode work like the mesh editing mode, or at least another way to achieve the same result in a intuitive or at least 'visual' fashion?
View 3 Replies
View Related
Jul 3, 2013
I have long used the following lisp to convert multiple single text objects into multiple mtext objects (i.e. make each text entity into separate mtext entities).
; T2M - convert individual Texts/Dtexts to individual MTexts
; modified by Xanadu - www.xanadu.cz
;
(defun C:T2M (/ ss i elist)
[Code]....
However, the mtext entity always moves position slightly (compared to the original text entity) after converting the object. better lisp that converts multiple text entities into mtext entities (which are all separate still, i.e. not joined together) without the position of the entity changing?
View 4 Replies
View Related
Dec 9, 2012
How do I rename objects downloaded from the Mudbox Community that automatically inserts its self into Mudbox ?
I searched the Program Files Folder, the User Folder looking for the Object with the alpha numeric and numeric characters, and I couldn't find it.
View 2 Replies
View Related
Jun 17, 2012
I was wondering if I can have two image planes in a viewport. I like to have an image in the background to use as a reference sometimes but I can't figure out a way to put more than one image at a time.
View 3 Replies
View Related
May 21, 2012
I'm having trouble getting mudbox to recognize multiple uv tiles set up in max. To start with I followed Neil's tutorial here: [URL]
So I basically unwrapped my model and moved my UV islands into different 'quadrants' (uv tiles). Q: is this all that is required to set up the tiles correctly?
If I then export this object as an obj or an fbx into mudbox the uv view only shows 1 tile?
basically i want to texture a large landscape in mudbox and 1 4k map wil not cut it, i need to split it up into 4 x 4k maps to get enough res.
View 1 Replies
View Related
Feb 26, 2014
I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.
Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?
View 1 Replies
View Related
Apr 11, 2013
After all this time is there a way to assign layers to different objects with a block? Perhaps using Visibility states or Lookups?
As an example:
I have a dynamic block with a door swing and text. As I increase the size of the door the text changes to reflect door size. The objects are all on the 0 Layer. When I insert the block I can assign a 'Text A' Layer to the text and a 'Door A' layer to the door. So when I switch layer states around I will either see the door, the text or both. Then I move to the second floor which has been stacked on the first floor. I insert my DB and assign layers 'Text B' and 'Door B' respectively to the text and door.
Finally when I go to my layer states I either select 'First Floor' or 'Second Floor' and the respective blocks appear depending on the layer state.
View 3 Replies
View Related
Sep 12, 2012
If I have a pair of uv tiles in u1v1 and u2v1, How can I import an image for both multiple uv tiles?
Now when I select "import layer", the image only show in the position of u1v1, but not show on both area.
View 3 Replies
View Related
Jan 14, 2014
I'm currently trying to catelogue shots but I can't seem to assign keywords to multiple images when not in grid view -We're shooting fine linen so need a large preview to see the style in the shot - the largest thumb isn't big enough in many instances.
View 22 Replies
View Related
Aug 7, 2012
If it is possible to assign multiple attributes to a single line text within a block, and be prompted for them upon insertion.
View 3 Replies
View Related
Dec 9, 2012
Is there anyway to animate fading in/out of objects when using this material? I searched and couldn't find something that worked. I tried creating a blend material but that didn't seem to work.
edit: actually blending materials works. i thought the values went from 0 to 1.0. but it's from 0 to 100. but the render time is crazy long. are there any more efficient methods?
View 7 Replies
View Related
Dec 15, 2009
how to apply materials to objects. I have made my objects and am ready to apply a material to them. I typed materials into command and the table pops up where you can render a material. I then chose my material and i see it at the bottom of the table where i can edit. All is good at this point. Now, I go back to top of table and choose apply material to objects and a little paint brush icon appears. I go and try to highlight objects and it does but when i click nothing happens. Am I missing something or is there another approach?
Just in case, I am drawing a basketball court and want to put a wood floor down. I went to the material list and chose one of the woods/plastics.
View 9 Replies
View Related
Jul 16, 2011
I created objects and extruded them and then I adding materials from the Autocad 2011 material library. I added brick to a wall and I was wondering what command I would have to type in to "scale" the brick size or just have a way so that the material will appear larger on the object because the bricks are quite small.
View 3 Replies
View Related
Feb 10, 2013
I just wanted to add some materials to my objects and it seems some menu entries on Toolpalettes are missing (masonry etc.). I installed the full version of AutoCAD 2012 and also downloaded some additional material libraries. I'm attaching some screenshots of missing menu items and a screenshot of installed items in control panel.
View 3 Replies
View Related
Jun 24, 2013
Imagine a layer containing 10 squares, each square is isolated (none are touching). I need a quick way to put each of those squares on its own layer. Is there something already built in, or any plugin or action?
View 12 Replies
View Related
Sep 27, 2013
I have one layout. On that layout I want to have 2 viewports. I also have ssay block A and block B I want to insert.I would like Viewport1 to display block A and viewport 2 to display block B.
What happens to me is when I created Viewport 1 and inserted block A. I go on to create viewport 2. But viewport 2 displays only block A, which I cannon delete to insert block B.
View 1 Replies
View Related
Feb 24, 2014
I have a problem trying to import objects to load their correct material properties. The textures are all there but I have to reset there specular properties everytime. Even if I import the same object straight after I export it with the materials properly set, I still have to reset them all over again. Is there a setting somewhere like in Customize that I can change to make the objects maintain their properties on import?
View 4 Replies
View Related
Oct 27, 2012
Is there any method to import mulitple .mat files to material library..
View 2 Replies
View Related
Mar 4, 2011
I am using Autocad 2011 just download it and its all perfect if you consider that I was stuck with 2008 before...
My problem is that I m creating objects from the tool palette (doors, windows, walls) and I cant change their material..
View 2 Replies
View Related
Dec 17, 2012
In Section View the material region is filled with a solid hatch, this obscures other objects such as the bounding surfaces and labeling.
For some reason the material hatch is always on top in the display order Manually forcing it to the back in the display order is possible. This is not a reasonable solution due to the time involved and repetition.Transparency allows the objects beneath to be visible but their tool tips are not functioning due to the overlap. The same would apply to using something other than a solid hatch.
The primary concerns are:
Visibility of all objectsSelectibility of objectsTooltip functionality
View 7 Replies
View Related
Nov 27, 2012
I am having trouble having objects set to 'Phase Created' = Existing to show a desired material. They are all a dark grey.
I have gone into 'Manage', and "Phases" under 'Phasing', and under the tab, 'Graphic Overrides', changed 'Material' for 'Existing to "Phase - New". But this did not change anything.
Where else does this get changed?
Using 2013.
View 2 Replies
View Related
Sep 20, 2011
I need to change an entire assembly's parts to a different material. How can I do this without editing each part?
View 2 Replies
View Related
Aug 27, 2010
Currently Revit doesn't support multiple selection in Material edition dialog, so when user wants to delete multiple materials, he/she has to select one, delete, then one again and again. It's really tedious and waste lots of time.
[URL]
View 5 Replies
View Related
Feb 27, 2014
I have a Revit file with over 1,000 materials and associated appearance assets. It was created in a previous version of Revit before library support. What I want to do is create libraries from them. However, the only instructions to add them one at a time using dragging and dropping. That will take me days to do. Is there a way to simply create an asset or material library out of multiple materials from a project file at one time without having to individually select them?
View 1 Replies
View Related