Mudbox :: Can't Assign Shift Hotkey And Some Sculpting

Aug 26, 2011

i'd like to change hotkey of falloffs from ctrl+1 etc. to shift+1 - i can type these setting, click "done" but after this it doesn't work.

And another curious case is there a possibility to catch some workflow from 3d coat -> push RMB then slide left <--> right to change brush size (with ALT change brush strenght)? ( i dont need useless marking menu)

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Mudbox :: 2011 / 3 Minutes Of Sculpting Then LAG?

May 6, 2011

I'm scultping a mesh of 1.8 million and everything is fine and smooth. After 3 or 4 minutes the program starts lagging badly to the point it is not usable. If I leave it idle for 10-15 minutes and resume it's fine again, for another 3 minutes. If I close the program and re-open it (as soon as it starts lagging) the lag persists. If I reboot it's fine (for 3 minutes of course).

I've tried changing the graphic's card driver (currently latest nvidia), changing the features in the nvidia control panel to min, and also the ones in mudbox. To be honest I don't think it's the graphic's card fault.

I thought it had something to do with the memory (leakage maybe?), so I did some tests but the working set size is stable at 300K and the virtual memory slowly goes up to 390K where it stops (this during the 3 minutes of sculpting).

I realize with mb 2012 there will be little interest in solving the old version's problems but I reckoned I'd give it a last shot. It's also a student edition so I can't upgrade.Here's my settings

OPERATING SYSTEM
Name: Microsoft Windows 7 Professional
Version: 6.1.7600
Service Pack: 0.0
Architecture: 64-bit
Registered User: Alessandro
Language: 1033
Domain Role: 0
Total Physical Memory: 4026 MB
Total Virtual Memory: 8388607 MB

[code]....

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Mar 28, 2011

Am I missing something very basic?? I am trying to invert a mask on a sculpt layer. I don't seem to be able to invert a mask on a sculpt layer.

I have a layer with sculpting on it an I need to separate it out into two different layers. I painted a mask for the parts that I want to mask out and then duplicated the layer. Now I want to invert the mask to reveal the masked out sculpting on the second layer but I don't see the "invert mask" function that I thought for sure was there. I see invert freeze but not invert mask.

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Oct 19, 2012

I have an assembly with various parts in it.  I am trying to write a routine that will

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2) where they overlap perform a sculpt operation on the parts

Whilst i can do this manually by edit>copy object>sculpt>select surface ...  i don't know how to mimic this programmatically. 

 So far i have coded to do it in a very hamfisted way by making a derived part file from the overlapping parts, opening the derived part file and performing the sculpt, replacing the original part in the assembly with its new derived-sculpted part and then continuing to traverse the assembly tree..  - it is super slow and uses lots of file operations.

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AutoCAD Inventor :: VBA Or VB For Sculpting Overlapping Objects In Assembly?

Oct 19, 2012

I have an assembly with various parts in it.  I am trying to write a routine that will

1) systematically traverse the assembly and find parts that overlap,

2) where they overlap perform a sculpt operation on the parts

Whilst i can do this manually by edit>copy object>sculpt>select surface ...  i don't know how to mimic this programmatically. 

 So far i have coded to do it in a very hamfisted way by making a derived part file from the overlapping parts, opening the derived part file and performing the sculpt, replacing the original part in the assembly with its new derived-sculpted part and then continuing to traverse the assembly tree..  - it is super slow and uses lots of file operations.

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Using the maya set-up:
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I'm almost certain this hotkey existed:.. but I cant find it!
 
Extend the selected layer to the last layer of that comp?
 
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See the image below to illustrate the menu in question.

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When I hit "Insert" to enter the customPivotTool, then hit W,E or R after moving the pivot point, it doesn't back out of the customPivotTool state allowing me to move the object. I use this tool very heavily in my workflow and it adds an extra keystroke per operation. Most importantly, to me anyway, is that I don't understand why this behavior was changed.

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Edit: I also noticed that when I select and axis on the move tool, move the object, hitting "W" does not reset the move manipulator back to default (the move with camera normal box). 

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