Maya Modeling :: Can No Longer Back Out Of CustomPivotTool Via Hotkey
Dec 11, 2013
We recently switched to Maya 2014 from 2011.
When I hit "Insert" to enter the customPivotTool, then hit W,E or R after moving the pivot point, it doesn't back out of the customPivotTool state allowing me to move the object. I use this tool very heavily in my workflow and it adds an extra keystroke per operation. Most importantly, to me anyway, is that I don't understand why this behavior was changed.
Question: How do I change this back to the previous behavior?
Edit: I also noticed that when I select and axis on the move tool, move the object, hitting "W" does not reset the move manipulator back to default (the move with camera normal box).
View 5 Replies
ADVERTISEMENT
Jun 21, 2013
I am trying to set up hotkey for extrude, I mean in Polygons - EDIT MESH - EXTRUDE... But its not here in Hotkey Editor...
View 2 Replies
View Related
Mar 5, 2011
I'm having a huge problem trying to select the vertices both in the front and the back of my object. I am familiar with backface culling, and the option is not working. I have tried toggling backface culling in the viewport, preferences, mesh component display and polygon display options. None of these options work. I want to be able to select all the vertices on a model, regardless of certain objects/faces being in the way. However, if there is a face in front of the vertice I am trying to select, Maya won't let me select it.
View 3 Replies
View Related
Apr 9, 2011
I've remove the hotkey ctrl + q from the file>quit command and assigned it to something else, but the quit command is still using that hotkey! Tried with fresh pref files and still no joy.
View 9 Replies
View Related
Jan 9, 2014
I have been modeling something with a symmetry modifier, and it has been working great. But, recently I feel like something has changed...
When I select, for example, a vert (or anything for that matter) and attempt to center my view and orbiting origin in the viewport -- max seems to think I am selected BOTH the vert I selected and the mirrored vert on the other side of the symmetry.
Has this simply always been the case? I feel like, in the past I was able to center in on a single vert in the past... but accedentally I think I toggled something where it is behaving like I am selected both sides, and centers BOTH selections in the view.
View 4 Replies
View Related
Aug 22, 2011
I've had this problem in 2011 and 2012 on 2 different machines, but haven't seen it on the bug list, and have seen a post saying the hotkey combo for 'add menu item to shelf' is the same it's always been - Ctrl-Shift-Alt, then selecting menu item.
But when I press that, the menu item executes, but no shelf button appears.
I use this combo - a lot- to make custom shelves per project or need. Frustrated it no longer seems to work.
View 2 Replies
View Related
Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
View 1 Replies
View Related
Nov 8, 2012
I’ve got a small issue when migrating an in-house Viewport Renderer plug-in from 2012 to 2013, when resetting a scene (for instance by creating a new scene or opening another one).
In 2012 version, when creating a new scene, a node removal callback was triggered on every node of the scene to clean things up. More precisely, by installing a callback this way: _callbackRemoveNodes = MDagMessage::addParentRemovedCallback( removeNodeCB, (void*)this );
the method removeNodeCB was called on each Dag path of my scene. Which was pretty interesting for me to clean a dual scene graph within my plug-in
In 2013 version however, none of these nodes removal callbacks are triggered on a scene reset (they are correctly triggered when manually removing a node of course).
Is there a new way to deal with scene resets in the API that I didn’t see or is this simply a bug I should report?This is a cross-post from the SDK forum. Since my issue is strongly bound to the 2013 version.
View 1 Replies
View Related
Nov 18, 2011
How to bring back the little toolbar under the cube in 3D modeling where there is an orbit button and zoom button.
View 1 Replies
View Related
Apr 19, 2013
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
View 1 Replies
View Related
Jan 8, 2014
I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.
I am using maya 2013 on windows OS.
View 5 Replies
View Related
Aug 21, 2012
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
View 1 Replies
View Related
Jul 16, 2013
i have been having problems with maya where i can't select individual faces vertices or anythign other than the entire model
View 8 Replies
View Related
Nov 27, 2011
My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
View 1 Replies
View Related
Feb 20, 2011
I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
View 1 Replies
View Related
Apr 11, 2013
Here is what I've tried so far in creating the pupil of the eyeball:
1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing
When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.
View 1 Replies
View Related
Nov 20, 2012
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
View 1 Replies
View Related
Jul 24, 2011
Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.
View 1 Replies
View Related
Aug 2, 2013
In earlier version thats work just fine, but in 2013 i cant convert selections,...
View 1 Replies
View Related
Dec 22, 2011
I'm new to Maya, and also new to 3d modeling/animation programs. how can i learn Maya 2011? there are not very good learning paths to find on the internet.
View 1 Replies
View Related
Sep 29, 2013
Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.
View 2 Replies
View Related
Dec 13, 2012
How to craete feathers in maya 2012? Or any good plugin for it for win. 7 x32 bit Maya 2012 ?
View 1 Replies
View Related
Nov 30, 2011
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
View 1 Replies
View Related
Jun 5, 2011
I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.
View 2 Replies
View Related
Sep 1, 2011
there suppose to be a an options that should appear when i want to create something. For example: If i want to create a polygonal primitives cylinder, according to the tutorial an option window should appear where i can change the attributes, but it does not appear for me. I have to change the attributes from the channel box. I have already unchecked the Interactive Creation option as it says. I tried resetting MAYA, but no luck.
View 6 Replies
View Related
Feb 4, 2012
i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.
View 4 Replies
View Related
Jan 14, 2013
Recently bought Maya so that I can get into 3D Animation and modeling before I transfer to a college next spring. I start working on a simple animation for this character in this video game. Now I have a rig for another character. How do I go about importing the second character so that I have both of them together into one project and so that I can work on both of them in one?
View 1 Replies
View Related
Sep 4, 2013
I installed SP1 and SP2 for MAYA 2014 and the modeling tool kit stop working.
View 2 Replies
View Related
Feb 17, 2012
Maya 12 Hotfix 2, MacOS 10.6.8
When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.
View 1 Replies
View Related
Aug 10, 2013
i'm trying to close a gap between 2 objects to prepair it for 3d printing (a halo ODST recon helmet for halloween). i had found a bunch of papercraft models but those won't print properly as they are on my replicator so i'm trying to make the pieces thicker so they have real substance. i've attached what i've got so far.
as you can see, there is a gap between the inside and outside of the object that needs to be closed.
i've tried "fill hole" but that fills the entire space which is unacceptable. bridging is no better.
i've never taken classes for maya and don't have much money for books. What is the procedure to properly close that gap,
View 4 Replies
View Related
Jun 15, 2013
I am new to Maya, and I have just started to learn modeling. I am trying to check X-Ray from "Shading" in my side view so I can model against a drawing that's on a plane. However the X-Ray option does not look active - it is gray while the rest of the Shading list is in black - and does not let me check the checkbox.
I am trying to follow the Lynda Maya 2013 Essentials video, if you are familiar with it.
View 2 Replies
View Related