3ds Max Modeling :: Centering Selection With Z Hotkey With Symmetry

Jan 9, 2014

I have been modeling something with a symmetry modifier, and it has been working great.  But, recently I feel like something has changed...
 
When I select, for example, a vert (or anything for that matter) and attempt to center my view and orbiting origin in the viewport -- max seems to think I am selected BOTH the vert I selected and the mirrored vert on the other side of the symmetry.
 
Has this simply always been the case?  I feel like, in the past I was able to center in on a single vert in the past...  but accedentally I think I toggled something where it is behaving like I am selected both sides, and centers BOTH selections in the view.

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3ds Max Modeling :: Symmetry Mod With Nurms Smoothing?

Sep 7, 2012

I'm trying to model a pillow and I want the top and bottom symmetrical with a round "tubing" around the edges. The problem is that it wont smooth using nurm smoothing across the seem, so i get a fissure where I wanted the tube.

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3ds Max Modeling :: How To Box Model With Symmetry Turned On

Mar 30, 2011

How do i add a symmetry to my box model in 3dsmax where when i move a vertex,edge,polygon etc on one side the same thing happens on the other side instantly. I've seen this done in zbrush and xsi wondering how i can do this on 3dsmax. I've used the symmetry modifier but the other side does not move when i edit the other.

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3ds Max :: Textured Character - Symmetry Modeling?

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I have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.

In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?

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Softimage :: Modeling In Symmetry Limitations?

Oct 29, 2011

My current workflow is to Clone my object, mirror the polygons on the clone and delete the original half of the clone so I have two working halves. Turn symmetry on so the center points stay on the plane. Then I model - edit and extrude and so on, the original, the clone is updated. Well partially.

Here are the problems I am running into:

1) There seems to be no way to add a primitive into a polymesh. Been through the manual and I did not find a way to do this.

2) This leads to the next problem. There does not seem to be a way to properly merge or join objects into the poly mesh without creating a new mesh object. This in effect cuts the relationship to the clone. And anytime I want to add a primitive into the mesh as a starting point or target for creating new geometry, this means doing the clone, mirror, delete process all over. Not exactly efficient. As note here I am talking about connected parts not just putting parts in that could be separate. Such as contours on a car body that merge to a disc where the headlight would be. Just as an example. And I am polygon modeling here.

I am aware of lofting just so you know, but the above was just an example. I'd like to know specifically about working in symmetry.

Any tips on a better workflow to model - create/add new mesh components including primitives and edit them - in symmetry.

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How can i achieve symmetry on a spline by adjusting the handles of the vertices? The copy/paste tangent button is only useful for vertices with handles pointing in the same directions, how can i copy/paste tangent (same length) but pointing in the opposing directions, it would be like mirroring tangents?

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3ds Max Modeling :: Centering Bolt In Hole?

Apr 13, 2012

Q1: I am trying to do something that has always baffled me in 3ds Max. Something very easy to do in AutoCAD! Being a technical animator alot of my client supplied models are often missing components. Most notably bolts and other fasteners! This tends to look bad if they are missing so I take the time to put the proper fastener (in the EXACT center) of each hole. Pretty easy to do with AutoCAD snaps and a solid model but what about 3ds max?

Q2: The motor when imported from an ACIS file has the pivot set to the center of the motor. Unfortunately this pivot is off center of the motor shaft because of the electrical box on the side. How can I move the pivot to the center of the motor shaft accurately? Can I somehow move the pivot to the center of a sub-object shaft selection? Having this pivot (or an appropriate dummy object) at the exact center is critical when aligning other rotating objects. Otherwise the wobble looks bad!

The attached images is a motor (body object) with four bolt holes in the base that need to be filled with the bolt (4 times). how I might achieve this easily as well as Q2. Keep in mind that I will be doing this for hundreds of bolts in some cases.

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We recently switched to Maya 2014 from 2011. 

When I hit "Insert" to enter the customPivotTool, then hit W,E or R after moving the pivot point, it doesn't back out of the customPivotTool state allowing me to move the object. I use this tool very heavily in my workflow and it adds an extra keystroke per operation. Most importantly, to me anyway, is that I don't understand why this behavior was changed.

Question: How do I change this back to the previous behavior? 

Edit: I also noticed that when I select and axis on the move tool, move the object, hitting "W" does not reset the move manipulator back to default (the move with camera normal box). 

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Photoshop :: Centering Within A Selection...

Jan 5, 2007

Im a total noob to photoshop, but Ive decided to make it my new hobby and am trying to learn everythin about it I can, but the going is a little slow.. Ive been doing good so far, but I have had a proble with centering within selections or images.. is ther a shortcut key to place my selection tool in the exact center of an image? another problem i am having is creating my own patterns.. is ee the pattern maker.. but I make a pattern and cant save it it.. and cant apply it using the pattern stamp.. how dop i make my own patterns?

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Jun 5, 2013

I'm almost certain this hotkey existed:.. but I cant find it!
 
Extend the selected layer to the last layer of that comp?
 
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Aug 16, 2013

I'm using PSP 8 and suspect this will prove embarrassingly obvious...

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I often need to do this to shift titles if I've prematurely merged text layers into the background.

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Nov 30, 2013

I have a Unwrap UVW modifier applied to an editable poly object. I used point to point seams to create the seams I wanted. There are a few seams I would like to change, how do I remove a certain selection of the seams that I want to remove? 

AMD Phenom IIx4 945 3GHz || 8GB Ram || nVidia GeForce GTX660
Microsoft Windows 7 Home Premium - Service Pack 1 (64-bit)
Autodesk 3dsMax 2014 x64 - 16.0 SP2 student

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Jan 29, 2012

I would like to know if it's possible to set a value to a multiple vertex selection.

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Maya Modeling :: Soft Selection Mode

Feb 26, 2012

I go into component mode to select something, say vertices, the object then displays with the "sunrise" spread of red to orange to yellow and all the vertices are highlighted yellow dots. But I can't select anything. Not in face, or edges or vertices. I've tried resetting my preferences and restarting Maya and restarting my computer and restoring the Maya file(s) from my daily backups but nothing changes this. I even uninstalled & reinstalled Maya but still.

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Oct 17, 2013

I cant solve this problem with edge selection tool, my task is to create an oil barrel and when I select the barrel with edge selection tool then press setting button next to connect there is that triangle pattern in between two lines that I don't want, how do I get rid of it?

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Oct 19, 2011

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I know in other 3D modeling software it is possible to transform individual faces without deforming the surrounding geometry. Is there a setting that I need to change?

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May 16, 2013

how i can reset selection Handles...so they are back in the middle of an Object and zero out.

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3ds Max Modeling :: Graphite Even / Odd Edge-selection Tools

Nov 16, 2011

i used to work a lot with polyboost and since the change from polyboost to graphite modeling tools, i built my own toolbars in max.to customize the interface, i found all the tools i needed in the polytools category.one big exception is even/odd selection presets (skip, nthselect / step), which i found an extremely useful edge-selection tool. i attach a screenshot of the polyboost tools rollout, where these settings could be found formerly. at the end of this message i also attach a dicription of these settings from the polyboost work. Where to find the command to launch this toolbox. or if this feature possibly was not included in the graphite modeling tools?

even
selects subobject-elements that have even numbers like 2,4,12 and so on. the "skip" spinner determines how many numbers to skip between the even numbers, so a value of 1 will select elements numbered 2,4,6,8 and so on. a value of 2 will select elements numbered 2,6,10,14 and so on.
shortcut: when used as a shortcut this tool will default to 1 as a skip value.

odd
selects subobject-elements that have odd numbers like 1,3,15 and so on. the "SKIP" spinner determines how many numbers to skip between the odd numbers, so a value of 1 will select elements numbered 1,3,5,7 and so on. a value of 2 will select elements numbered 1,5,9,13 and so on.
shortcut: when used as a shortcut this tool will default to 1 as a skip value.

nth sel
selects the next even or odd numbered element in the model. because of the way the numbers are laid out in a basic primitive in max, this will in a way duplicate the selection further down the element numbers. the "STEP" spinner determines how big the jump is to the next selection. if the "reverse(rev)" checkbox is checked the selection will be created in the opposite way, and if the "move" checkbox is checked the selection will not be duplicated, but moved instead.

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Maya Modeling :: Can't Get Selection Handles On Polygon Faces

Aug 12, 2011

in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.

The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.

I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.

I am running Maya 2011 on a Macbook Pro on OSX.

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Jun 7, 2011

I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:

1. double click the selection tool icon in the toolbox. the tool settings editor appears.

2. In the common selection options selection underneath marquee, turn on camera based selection.

3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.

4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.

I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.

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May 10, 2011

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Dec 22, 2012

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Jun 5, 2011

Whenever i try to create an object using symmetry, convert to nurbs, object doesn't behave like a symmetry but gives off very unexpected result, is there any setting that i have turned off which is causing it?

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