Maya Modeling :: Why Are Vertices Around Selection Orange
Oct 19, 2011
I noticed that when a face is selected, vertices and edges in the near vicinity glow orange, and are affected when the primary selection is translated/rotated. Is there a way to modify only the primary selection without any secondary effects?
I know in other 3D modeling software it is possible to transform individual faces without deforming the surrounding geometry. Is there a setting that I need to change?
When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.
My problem is that i have a curves but i need to add more vertex in it and i now that is possible but i forget how and another thing if any tutorial about curves and manipulate.
Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..
I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.
Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:
How can I create a face between already existing vertices? This would really improve my workflow.
Is there any other method for scaling an object in it's position using the vertices?
For example if you modeled wires or cables or bars and deleted the history but now you think they are too thick or too thin and you want to scale down without compromising their positions.
Look how I found 2 solutions, the cluster option takes more time.
I could not make a single cable on a floor thin out uniformly with the scale tool option. It did work with cluster on each bend but is a bit tedious.
lets say I marquee select the vertices on a cube in an orthographic view (top view or side view) only the vertices facing the camera get selected. And to clarify, CAMERA BASED SELECTION IS TURNED OFF. Also, not sure if it is related, but backface culling in preferences is also turned off. This usually will not happen in perspective view; but yesterday it did start happening in perspective view as well. And even more strange, it does not affect all meshes in the scene. Only some will react this way.
This bug only recently started happening and it is driving me nuts. I have been running 2013 on this machine since it was released, but not until recently did this bug start to occur; so I am wondering if I accidentally turned something on/off?
I'm having a huge problem trying to select the vertices both in the front and the back of my object. I am familiar with backface culling, and the option is not working. I have tried toggling backface culling in the viewport, preferences, mesh component display and polygon display options. None of these options work. I want to be able to select all the vertices on a model, regardless of certain objects/faces being in the way. However, if there is a face in front of the vertice I am trying to select, Maya won't let me select it.
I'm working with a polygon plane and I've moved the vertices on the edges to where I want them. Now I want to set all the non-edge (interior?) vertices equal distance apart from one another. Is there a function or an easier way to do this or do I have to do it manually?
Is there a way of scaling or transforming vertices uniformly without having to clean up some of the vertices afterwards.The closest attempt I have got is to switch the move tool to normals but this still requires a bit of straightening up afterwards.
I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.
I am trying to model the following simple structure:
I made this example by creating a new polygonal cylinder, rotating the top edges that are to the right of the x-axis and repositioning the affected vertices afterwards, but doing it that way just doesnt feel right, it seems too unclean to me.
I would like the affected vertices to only move on a given axis when rotating the edges, so I dont need to reposition them after the rotate operation. I tried to illustrate what I mean in the following screenshot:
The edges I want to rotate are marked in red, the vertices that are supposed to only move on the y-axis are marked in green. The arrows indicate the desired movement.
Is this way of rotating an edge possible with the rotate tool or something?
I go into component mode to select something, say vertices, the object then displays with the "sunrise" spread of red to orange to yellow and all the vertices are highlighted yellow dots. But I can't select anything. Not in face, or edges or vertices. I've tried resetting my preferences and restarting Maya and restarting my computer and restoring the Maya file(s) from my daily backups but nothing changes this. I even uninstalled & reinstalled Maya but still.
in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.
The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.
I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.
I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:
1. double click the selection tool icon in the toolbox. the tool settings editor appears.
2. In the common selection options selection underneath marquee, turn on camera based selection.
3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.
4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.
I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.
I'm working from a book tutorial and the book wants me to "turn off Surface Selection" in the "Selection Mask Options".
I've looked everywhere but can't find "Selection Mask Options".
Is there something like a "Maya 2011 Bible" out there (or even 2010 or 2012)? The publisher that makes the Bible series does not seem to have made one for Maya since 4.5. I was wondering if there was a book or website that simply listed every Maya option with a short description and its location.
I was trying to connect the two vertices in my model. I tried connect and cut but nothing seems to work. I am attaching an image of the model in the attachments. The reason i want the vertices connected is want to fill the are thats not solid in the image. I tried the cap option for this after selecting the border but it does some wierd stuff. It doesn't fill the area uniformly.
When I'm editing an editable poly and I select vertices they disappear. I'm using max 2012 design and the nitrous driver. It only happens in wireframe and hidden line mode.
Max Design 2012, Windows 7 64 Quadro 4000 Dual Xeon X5650 2.67 GHz, 24Gb Ram
I used to use lightwave. With lightwave I could select vertices and then press the "P" key to create a polygon from the selected verts.Now, with max I have found the "create" feature. When using an editable poly, in poly select mode, I select the "create" button and this allows me to do 2 things:
1 - I can create a poly out of nothing by clicking empty space
2 - all verts from existing objects become visible and I select the verts I want to create a new poly.
These seem like really cool tools, if it wasn't for one small detail..With "#2" if I engage the create button, and select a vert - I can no longer rotate around the object and look at it from different angles (by pressing alt+center mouse) UNTIL AFTER I have created the new polygon.
This small detail is kind of annoying because with certain intricate models, I may need to move it around to get to the next vert in line. The only way for it to work, it to make sure I can clearly see ALL verts needed for the new poly with no other geometry or objects obscuring them before starting the create button.
Is it not possible to simply go into "vert selection mode" select a collection of verts (in doing so, be able to rotate around the object between making the selections) and then after I have made my selections simply click a button or key to create a new polygon from the selection?
I have difficulties using Cloth : Some years ago I had less problems with Cloth but my characters were much taller than real characters, 2 or 3 meters high for example. Now, I have decided to use realistic sizes for my characters, hoping it would improve the result with Cloth, but it is the contrary. With my new characters, 1 unit = 1 centimeter and it is almost impossible to have a perfect result. I was wondering if it is possible to move manually some vertices within Cloth after the simulations for correcting the inaccuracies.
I am creating a outfit around a basic female model but i was wondering if it is possible to smooth the vertices of the outfit along the body like contouring it to the body instead if selecting every vertices and pushing them in?