3ds Max Modeling :: Can't See Vertices In Edit Mode
Jan 19, 2012
When I'm editing an editable poly and I select vertices they disappear. I'm using max 2012 design and the nitrous driver. It only happens in wireframe and hidden line mode.
Max Design 2012, Windows 7 64
Quadro 4000
Dual Xeon X5650 2.67 GHz, 24Gb Ram
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Apr 2, 2012
I was trying to play around with the software to get to know it, and... well, I think I made something weird in it. Everything was flowing nicely when I was following the tutorial about Editing Objects: I created a box, I selected that edit poly option from the modify tab and I could edit vertices totally nicely.
But then, I really don't know what happened, but, I don't know exactly when, I suddenly could not move the vertices AT ALL. They are pretty visible, but when I select them, they turn red and the axis are not editable! I'm so confused! I can edit the axis very normally if I'm using an option like Select and Move but... With the edit poly thing I just cannot! I tried everything I thought of: Made a new box, restarted the program, restarted the PC! But NOTHING worked.
EDIT: It took me almost an hour to figure out I wasn’t selecting the Select and Move tool!
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Dec 19, 2013
Whenever I try to collapse a group of edges in Edit Poly mode there is always 1 edge that is left intact therefore creating undesired results. This doesn't happen in Edit Mesh mode, and also behaves accordingly in previous versions of Max.
Currently using Autodesk® 3ds Max® 2014 Version 16.0 commercial
Mesh mode example:
Specs:
Autodesk® 3ds Max® 2014 16.0 SP3 commercial
Windows 8.1 x64
Nitrous (Direct 3D 11.0 Feature Level 11 - NVIDIA GeForce GTX 780)
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Aug 15, 2013
Why won't these vertices connect?
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Jul 12, 2013
I'm playing around with modelling projections of hypercubes and am having trouble figuring out how to connect the corresponding vertices.
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Jun 5, 2012
I was trying to connect the two vertices in my model. I tried connect and cut but nothing seems to work. I am attaching an image of the model in the attachments. The reason i want the vertices connected is want to fill the are thats not solid in the image. I tried the cap option for this after selecting the border but it does some wierd stuff. It doesn't fill the area uniformly.
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Feb 17, 2012
Maya 12 Hotfix 2, MacOS 10.6.8
When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.
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Feb 10, 2014
How can I connect vertices with edges or create a shape. I have no edges. CONNECT button won't work. Here is the picture.
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Jul 30, 2011
My problem is that i have a curves but i need to add more vertex in it and i now that is possible but i forget how and another thing if any tutorial about curves and manipulate.
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Oct 12, 2011
Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..
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Aug 28, 2011
I used to use lightwave. With lightwave I could select vertices and then press the "P" key to create a polygon from the selected verts.Now, with max I have found the "create" feature. When using an editable poly, in poly select mode, I select the "create" button and this allows me to do 2 things:
1 - I can create a poly out of nothing by clicking empty space
2 - all verts from existing objects become visible and I select the verts I want to create a new poly.
These seem like really cool tools, if it wasn't for one small detail..With "#2" if I engage the create button, and select a vert - I can no longer rotate around the object and look at it from different angles (by pressing alt+center mouse) UNTIL AFTER I have created the new polygon.
This small detail is kind of annoying because with certain intricate models, I may need to move it around to get to the next vert in line. The only way for it to work, it to make sure I can clearly see ALL verts needed for the new poly with no other geometry or objects obscuring them before starting the create button.
Is it not possible to simply go into "vert selection mode" select a collection of verts (in doing so, be able to rotate around the object between making the selections) and then after I have made my selections simply click a button or key to create a new polygon from the selection?
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Jul 18, 2011
I have difficulties using Cloth : Some years ago I had less problems with Cloth but my characters were much taller than real characters, 2 or 3 meters high for example. Now, I have decided to use realistic sizes for my characters, hoping it would improve the result with Cloth, but it is the contrary. With my new characters, 1 unit = 1 centimeter and it is almost impossible to have a perfect result. I was wondering if it is possible to move manually some vertices within Cloth after the simulations for correcting the inaccuracies.
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Feb 22, 2013
I am creating a outfit around a basic female model but i was wondering if it is possible to smooth the vertices of the outfit along the body like contouring it to the body instead if selecting every vertices and pushing them in?
3Ds Max 2011
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Jan 1, 2012
Is there a way to do this? After perusing some threads on creating edges from vertices, the "Create" tool under "Edit Geometry" doesn't seem to solve my issue. In Blender, you can create a face by selecting at least three vertices and pressing "F". Is there anything similar to that feature in 3DS Max?
I'm using the 2010 version.
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Jun 19, 2012
I need a scatter distribution object like a railroad.
I draw a smooth line, then converted it to spline: using sub-object "spline", i used "Outline" to give it some width. Next step, it was converted to a Editable Poly.
At this moment, if i select its vertices and call "Connect", the result is a zig-zag sequence of edges, which are very difficult to clean-up. Another way, select each pair of vertices to apply connect is similar time consuming...
Maybe the picture aid to show the problem.
How to connect those verts like a railroad??? Or about how to create an appropriate scatter distribution object to this work?
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Jan 23, 2012
What I'd like to know is whether Maya can do accuracy.
For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.
Very fine accuracy is not required.
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Oct 19, 2011
I noticed that when a face is selected, vertices and edges in the near vicinity glow orange, and are affected when the primary selection is translated/rotated. Is there a way to modify only the primary selection without any secondary effects?
I know in other 3D modeling software it is possible to transform individual faces without deforming the surrounding geometry. Is there a setting that I need to change?
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Jun 29, 2011
Any way to attach instances of an object to another objects vertices?
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Nov 20, 2010
I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.
Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:
How can I create a face between already existing vertices? This would really improve my workflow.
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Mar 7, 2013
Is there any other method for scaling an object in it's position using the vertices?
For example if you modeled wires or cables or bars and deleted the history but now you think they are too thick or too thin and you want to scale down without compromising their positions.
Look how I found 2 solutions, the cluster option takes more time.
I could not make a single cable on a floor thin out uniformly with the scale tool option. It did work with cluster on each bend but is a bit tedious.
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Aug 17, 2012
lets say I marquee select the vertices on a cube in an orthographic view (top view or side view) only the vertices facing the camera get selected. And to clarify, CAMERA BASED SELECTION IS TURNED OFF. Also, not sure if it is related, but backface culling in preferences is also turned off. This usually will not happen in perspective view; but yesterday it did start happening in perspective view as well. And even more strange, it does not affect all meshes in the scene. Only some will react this way.
This bug only recently started happening and it is driving me nuts. I have been running 2013 on this machine since it was released, but not until recently did this bug start to occur; so I am wondering if I accidentally turned something on/off?
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Aug 23, 2012
Is there an easy way to copy a line of vertices and have it create new faces on the same object?
I have a rectangle, viewing from the side, that I have already modified extensively. I simply need to create additional vertices / faces along the length of the rectangle.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
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Feb 1, 2012
possible to extrude a face from selecting all the vertices that make up the face. If you just extrude the vertices the effect is undesired. and when you select all the vertices, hold ctrl, and switch to face selection it selects all the adjacent faces, not just the ones that are actually formed by the selected vertices.
Basically I would like this To turn into this on Ctrl+4
I remember seeing some one do it in a older version of Max, I'm on 2011 right now, is it possible?
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Mar 5, 2011
I'm having a huge problem trying to select the vertices both in the front and the back of my object. I am familiar with backface culling, and the option is not working. I have tried toggling backface culling in the viewport, preferences, mesh component display and polygon display options. None of these options work. I want to be able to select all the vertices on a model, regardless of certain objects/faces being in the way. However, if there is a face in front of the vertice I am trying to select, Maya won't let me select it.
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Apr 7, 2013
I am trying to rotate a 3dPolyline, so that I can check(view) the Z-value of vertices in the top-view mode.
The following is the example which I am trying to achieve.
The white 3dPolyline has vertices at each intersecting point with the contour lines. Each vertax has Z-value.
I want to rotate this white 3dPolyline in 3D, so that I can make the red 2dPolyline. (Z-value becomes Y-value)
And the start point of the white 3dPolyline becomes the left most point of the red line.
The end point of the white 3dPolyline becomes the right most point of the red line.
Currently, I am doing this by making a new 2dPolyline, manually inserting Z-values as Y-values.
But it looks like my code can be neater if I use TrnasformBy(Matrix3d.Projection).
I am not good with Geometry, so how to use this Matrix3d.Projection.
Need a quick code snippet to make this function? (preferably in C#)
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Mar 29, 2011
I am working in meters.
I can not seem to select vertices that are "farther" from the camera.
If I scale the object down - I can start selecting multiple verts again.
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Jul 8, 2011
I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)
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Jun 9, 2012
I'm working with a polygon plane and I've moved the vertices on the edges to where I want them. Now I want to set all the non-edge (interior?) vertices equal distance apart from one another. Is there a function or an easier way to do this or do I have to do it manually?
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May 29, 2012
How can i achieve symmetry on a spline by adjusting the handles of the vertices? The copy/paste tangent button is only useful for vertices with handles pointing in the same directions, how can i copy/paste tangent (same length) but pointing in the opposing directions, it would be like mirroring tangents?
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Feb 18, 2012
Having an issue with joining two vertices that are so close to each other, it isn't funny!! I just need to join 2 sets and I can move on to the next portion. Why these aren't joining?
See attached pic.new_bitmap_image_3.zip
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Nov 12, 2011
Would this be a problem when exporting, sculpting, final rendering etc. Or would i have to rebuild the edges?
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