3ds Max Modeling :: Symmetry On Spline By Adjusting Handles Of Vertices

May 29, 2012

How can i achieve symmetry on a spline by adjusting the handles of the vertices? The copy/paste tangent button is only useful for vertices with handles pointing in the same directions, how can i copy/paste tangent (same length) but pointing in the opposing directions, it would be like mirroring tangents?

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Maya Animation :: More Than Four Vertices In IK Spline?

Nov 10, 2010

I don't seem to be able to increase the number of control vertices in an IK Spline. The number of bones in the chain upon which the Spline is set doesn't seem to affect the number of control vertices I have to work with when creating the spline and I can't find a way to increase the number. I'm trying to animate a fish but finding it difficult to get a smooth wave to travel along it's length with only four control vetices.

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3ds Max Modeling :: Symmetry Mod With Nurms Smoothing?

Sep 7, 2012

I'm trying to model a pillow and I want the top and bottom symmetrical with a round "tubing" around the edges. The problem is that it wont smooth using nurm smoothing across the seem, so i get a fissure where I wanted the tube.

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3ds Max Modeling :: How To Box Model With Symmetry Turned On

Mar 30, 2011

How do i add a symmetry to my box model in 3dsmax where when i move a vertex,edge,polygon etc on one side the same thing happens on the other side instantly. I've seen this done in zbrush and xsi wondering how i can do this on 3dsmax. I've used the symmetry modifier but the other side does not move when i edit the other.

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3ds Max :: Textured Character - Symmetry Modeling?

Jan 26, 2013

I have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.

In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?

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Softimage :: Modeling In Symmetry Limitations?

Oct 29, 2011

My current workflow is to Clone my object, mirror the polygons on the clone and delete the original half of the clone so I have two working halves. Turn symmetry on so the center points stay on the plane. Then I model - edit and extrude and so on, the original, the clone is updated. Well partially.

Here are the problems I am running into:

1) There seems to be no way to add a primitive into a polymesh. Been through the manual and I did not find a way to do this.

2) This leads to the next problem. There does not seem to be a way to properly merge or join objects into the poly mesh without creating a new mesh object. This in effect cuts the relationship to the clone. And anytime I want to add a primitive into the mesh as a starting point or target for creating new geometry, this means doing the clone, mirror, delete process all over. Not exactly efficient. As note here I am talking about connected parts not just putting parts in that could be separate. Such as contours on a car body that merge to a disc where the headlight would be. Just as an example. And I am polygon modeling here.

I am aware of lofting just so you know, but the above was just an example. I'd like to know specifically about working in symmetry.

Any tips on a better workflow to model - create/add new mesh components including primitives and edit them - in symmetry.

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3ds Max :: Change Color Of Edges While Modeling In Symmetry

Dec 26, 2013

I know where the customize colors options is... but trying to guess at the meanings of the names is a very tedious process in max
 
So, I found the color for edges when working with geometry... but when I model something with a symmetry modifier applied, then the edge color defaults to the bright ORANGE color. What this color would be called?
 
And for that matter, any data base, online file, where these color terms are defined more clearly.  It's sometimes very tedious to trial and error these things, especially if you have to restart max every time you take a guess.

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3ds Max Modeling :: Centering Selection With Z Hotkey With Symmetry

Jan 9, 2014

I have been modeling something with a symmetry modifier, and it has been working great.  But, recently I feel like something has changed...
 
When I select, for example, a vert (or anything for that matter) and attempt to center my view and orbiting origin in the viewport -- max seems to think I am selected BOTH the vert I selected and the mirrored vert on the other side of the symmetry.
 
Has this simply always been the case?  I feel like, in the past I was able to center in on a single vert in the past...  but accedentally I think I toggled something where it is behaving like I am selected both sides, and centers BOTH selections in the view.

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AutoCad :: Spline Doesn't Directly Go Through Each Of Control Vertices

Mar 14, 2012

I am still very new to AutoCAD.I have 5 nodes each of which has an x y & z co-ordinates. I have converted each of these nodes into a control vertex and created a spline of degree 3.

Because the spline does not directly go through each of the control vertices and thus there is some gap between the spline and the control vertices; what I want to know is, what is the distance between a particular control vertex and the spline measured at right angles to the tangent line of the spline.

The values I am using are completely arbitrary and I have used them just to get my point across.I have also attached the actual .dwg file that contains the total number of control vertices and the spline.

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AutoCAD Inventor :: PDF To DWG To Scalable Sketch - Spline Control Vertices

Aug 9, 2012

I have a client who is replacing a large fleet of machines located in premises throughout the country. In theory the replacement program should be straightforward..... however machine dimensions have increased slightly, new service access doors have been added and user control switches and indicators have moved. I have Inventor Assemblies of the machines to show the door and body changes, but not the complex user interface panel (buttons and switches). If I could only import a sketch of the interface panel, it would look great in an Inventor drawing and I could dimension the all important position of components on the interface panel.

I have PDF drawings of the fascia panels which I can import to Adobe Illustrator and save as a DWG. When I look at the DWG in AutoCAD Mechanical, all looks well. When I import the drawing to Inventor part sketch however lots of spline control vertices appear. I cant delete the control vertices in AutoCAD or the drawing falls to pieces when imported to Inventor.

How then do I hide the vertices from my sketch in Inventor. Am I doing things the hard way? Are there shortcuts to importing PDFs in Inventor?

Inventor 2013 sketch mode is excellent as I only have to change one dimension to scale my sketch. I can also stretch/manipulate the sketch to make up for any errors in the original PDF.

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Maya Modeling :: How To Reset Selection Handles

May 16, 2013

how i can reset selection Handles...so they are back in the middle of an Object and zero out.

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Maya Modeling :: Can't Get Selection Handles On Polygon Faces

Aug 12, 2011

in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.

The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.

I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.

I am running Maya 2011 on a Macbook Pro on OSX.

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3ds Max Modeling :: Why Won't Vertices Connect

Aug 15, 2013

Why won't these vertices connect?

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3ds Max Modeling :: How To Connect Corresponding Vertices

Jul 12, 2013

I'm playing around with modelling projections of hypercubes and am having trouble figuring out how to connect the corresponding vertices.

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3ds Max Modeling :: How To Connect Two Vertices

Jun 5, 2012

I was trying to connect the two vertices in my model. I tried connect and cut but nothing seems to work. I am attaching an image of the model in the attachments. The reason i want the vertices connected is want to fill the are thats not solid in the image. I tried the cap option for this after selecting the border but it does some wierd stuff. It doesn't fill the area uniformly.

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3ds Max Modeling :: Can't See Vertices In Edit Mode

Jan 19, 2012

When I'm editing an editable poly and I select vertices they disappear. I'm using max 2012 design and the nitrous driver. It only happens in wireframe and hidden line mode.

Max Design 2012, Windows 7 64
Quadro 4000
Dual Xeon X5650 2.67 GHz, 24Gb Ram

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Maya Modeling :: Can't Make Vertices Go Away

Feb 17, 2012

Maya 12 Hotfix 2, MacOS 10.6.8

When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.

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3ds Max Modeling :: How To Connect Vertices With Edges

Feb 10, 2014

How can I connect vertices with edges or create a shape. I have no edges. CONNECT button won't work. Here is the picture.

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Maya Modeling :: How To Add More Vertices To Curve

Jul 30, 2011

My problem is that i have a curves but i need to add more vertex in it and i now that is possible but i forget how and another thing if any tutorial about curves and manipulate.

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Maya Modeling :: Aligning Vertices And Edges?

Oct 12, 2011

Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..

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3ds Max Modeling :: Create A Polygon From Selected Vertices

Aug 28, 2011

I used to use lightwave. With lightwave I could select vertices and then press the "P" key to create a polygon from the selected verts.Now, with max I have found the "create" feature. When using an editable poly, in poly select mode, I select the "create" button and this allows me to do 2 things:

1 - I can create a poly out of nothing by clicking empty space

2 - all verts from existing objects become visible and I select the verts I want to create a new poly.

These seem like really cool tools, if it wasn't for one small detail..With "#2" if I engage the create button, and select a vert - I can no longer rotate around the object and look at it from different angles (by pressing alt+center mouse) UNTIL AFTER I have created the new polygon.

This small detail is kind of annoying because with certain intricate models, I may need to move it around to get to the next vert in line. The only way for it to work, it to make sure I can clearly see ALL verts needed for the new poly with no other geometry or objects obscuring them before starting the create button.

Is it not possible to simply go into "vert selection mode" select a collection of verts (in doing so, be able to rotate around the object between making the selections) and then after I have made my selections simply click a button or key to create a new polygon from the selection?

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3ds Max Modeling :: Moving Vertices Manually With Cloth?

Jul 18, 2011

I have difficulties using Cloth : Some years ago I had less problems with Cloth but my characters were much taller than real characters, 2 or 3 meters high for example. Now, I have decided to use realistic sizes for my characters, hoping it would improve the result with Cloth, but it is the contrary. With my new characters, 1 unit = 1 centimeter and it is almost impossible to have a perfect result. I was wondering if it is possible to move manually some vertices within Cloth after the simulations for correcting the inaccuracies.

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3ds Max Modeling :: Smooth Vertices Of Outfit Along The Body

Feb 22, 2013

I am creating a outfit around a basic female model but i was wondering if it is possible to smooth the vertices of the outfit along the body like contouring it to the body instead if selecting every vertices and pushing them in?

3Ds Max 2011

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3ds Max Modeling :: Creating A Face From Vertices And Edges?

Jan 1, 2012

Is there a way to do this? After perusing some threads on creating edges from vertices, the "Create" tool under "Edit Geometry" doesn't seem to solve my issue. In Blender, you can create a face by selecting at least three vertices and pressing "F". Is there anything similar to that feature in 3DS Max?

I'm using the 2010 version.

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3ds Max Modeling :: Connect Multiple Vertices Without Triangulation

Jun 19, 2012

I need a scatter distribution object like a railroad.

I draw a smooth line, then converted it to spline: using sub-object "spline", i used "Outline" to give it some width. Next step, it was converted to a Editable Poly.

At this moment, if i select its vertices and call "Connect", the result is a zig-zag sequence of edges, which are very difficult to clean-up. Another way, select each pair of vertices to apply connect is similar time consuming...

Maybe the picture aid to show the problem.

How to connect those verts like a railroad??? Or about how to create an appropriate scatter distribution object to this work?

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Maya Modeling :: How To Select Two Edges Or Vertices

Jan 23, 2012

What I'd like to know is whether Maya can do accuracy.

For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.

Very fine accuracy is not required.

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Maya Modeling :: Why Are Vertices Around Selection Orange

Oct 19, 2011

I noticed that when a face is selected, vertices and edges in the near vicinity glow orange, and are affected when the primary selection is translated/rotated. Is there a way to modify only the primary selection without any secondary effects?

I know in other 3D modeling software it is possible to transform individual faces without deforming the surrounding geometry. Is there a setting that I need to change?

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3ds Max Modeling :: Attaching Object To Another Objects Vertices

Jun 29, 2011

Any way to attach instances of an object to another objects vertices?

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Maya Modeling :: Create New Face Between Vertices

Nov 20, 2010

I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.

Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:

How can I create a face between already existing vertices? This would really improve my workflow.

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Maya Modeling :: Scaling Vertices Uniformly?

Mar 7, 2013

Is there any other method for scaling an object in it's position using the vertices?

For example if you modeled wires or cables or bars and deleted the history but now you think they are too thick or too thin and you want to scale down without compromising their positions.

Look how I found 2 solutions, the cluster option takes more time.

I could not make a single cable on a floor thin out uniformly with the scale tool option. It did work with cluster on each bend but is a bit tedious.

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Maya Modeling :: 2013 Is Not Selecting All Vertices?

Aug 17, 2012

lets say I marquee select the vertices on a cube in an orthographic view (top view or side view) only the vertices facing the camera get selected. And to clarify, CAMERA BASED SELECTION IS TURNED OFF. Also, not sure if it is related, but backface culling in preferences is also turned off. This usually will not happen in perspective view; but yesterday it did start happening in perspective view as well. And even more strange, it does not affect all meshes in the scene. Only some will react this way.

This bug only recently started happening and it is driving me nuts. I have been running 2013 on this machine since it was released, but not until recently did this bug start to occur; so I am wondering if I accidentally turned something on/off?

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