3ds Max Modeling :: How To Box Model With Symmetry Turned On

Mar 30, 2011

How do i add a symmetry to my box model in 3dsmax where when i move a vertex,edge,polygon etc on one side the same thing happens on the other side instantly. I've seen this done in zbrush and xsi wondering how i can do this on 3dsmax. I've used the symmetry modifier but the other side does not move when i edit the other.

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3ds Max Modeling :: Symmetry Mod With Nurms Smoothing?

Sep 7, 2012

I'm trying to model a pillow and I want the top and bottom symmetrical with a round "tubing" around the edges. The problem is that it wont smooth using nurm smoothing across the seem, so i get a fissure where I wanted the tube.

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3ds Max :: Textured Character - Symmetry Modeling?

Jan 26, 2013

I have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.

In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?

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Softimage :: Modeling In Symmetry Limitations?

Oct 29, 2011

My current workflow is to Clone my object, mirror the polygons on the clone and delete the original half of the clone so I have two working halves. Turn symmetry on so the center points stay on the plane. Then I model - edit and extrude and so on, the original, the clone is updated. Well partially.

Here are the problems I am running into:

1) There seems to be no way to add a primitive into a polymesh. Been through the manual and I did not find a way to do this.

2) This leads to the next problem. There does not seem to be a way to properly merge or join objects into the poly mesh without creating a new mesh object. This in effect cuts the relationship to the clone. And anytime I want to add a primitive into the mesh as a starting point or target for creating new geometry, this means doing the clone, mirror, delete process all over. Not exactly efficient. As note here I am talking about connected parts not just putting parts in that could be separate. Such as contours on a car body that merge to a disc where the headlight would be. Just as an example. And I am polygon modeling here.

I am aware of lofting just so you know, but the above was just an example. I'd like to know specifically about working in symmetry.

Any tips on a better workflow to model - create/add new mesh components including primitives and edit them - in symmetry.

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3ds Max :: Change Color Of Edges While Modeling In Symmetry

Dec 26, 2013

I know where the customize colors options is... but trying to guess at the meanings of the names is a very tedious process in max
 
So, I found the color for edges when working with geometry... but when I model something with a symmetry modifier applied, then the edge color defaults to the bright ORANGE color. What this color would be called?
 
And for that matter, any data base, online file, where these color terms are defined more clearly.  It's sometimes very tedious to trial and error these things, especially if you have to restart max every time you take a guess.

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3ds Max Modeling :: Centering Selection With Z Hotkey With Symmetry

Jan 9, 2014

I have been modeling something with a symmetry modifier, and it has been working great.  But, recently I feel like something has changed...
 
When I select, for example, a vert (or anything for that matter) and attempt to center my view and orbiting origin in the viewport -- max seems to think I am selected BOTH the vert I selected and the mirrored vert on the other side of the symmetry.
 
Has this simply always been the case?  I feel like, in the past I was able to center in on a single vert in the past...  but accedentally I think I toggled something where it is behaving like I am selected both sides, and centers BOTH selections in the view.

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3ds Max Modeling :: Symmetry On Spline By Adjusting Handles Of Vertices

May 29, 2012

How can i achieve symmetry on a spline by adjusting the handles of the vertices? The copy/paste tangent button is only useful for vertices with handles pointing in the same directions, how can i copy/paste tangent (same length) but pointing in the opposing directions, it would be like mirroring tangents?

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3ds Max :: Apply Symmetry Mode Only For Red Polygons In Model?

Mar 19, 2013

i want to apply the symmetry mode only for the red polygons in my medel.

how can i do this?

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AutoCAD Inventor :: Use Symmetry To Simplify A Finite Element Model

Aug 11, 2010

I've been trying to use symmetry to simplify a finite element model. Why I see different stress results in these two instances.

Simulation 1: Rectangular Hollow Section, capped at both ends, subject to internal pressure
Simulation 2: Half model i.e. RHS split down the middle lengthwise, with a frictionless constraint applied to the split plane.

Actual problem I want to analyze is a bit more complicated and I was hoping to use symmetry to reduce the processing time?

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AutoCAD 2010 :: Layer Is Turned Off But Table Is Still Turned On?

May 3, 2012

The layer is turned off but the table is still turned on!
 
I’m wondering how come the layer in which the table exist is turned off while the table is still turned one!
 
The screenshot and the file are attached.

Software: AutoCAD 2014, AutoCAD C3D, AutoCAD M3D, Revit
Windows 7 (Ultimate 64 bits),
Firefox 20.0,
Kaspersky 2013.

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3ds Max Modeling :: Cut Up A Model Into Components

May 30, 2013

I'm trying to cut up a model into components. I'm using QuickSlice but it doesn't seem to be functioning the way it's supposed to. It's a building with straight edges so it should be really straightforward. In perspective view I select an edge which is just a single edge running between two vertices.I then press QuickSlice. Then with snap to vertex on, I select both vertices in turn but the slice runs off right around the back of my model in a seemingly random way. I don't get it- I'm following the instructions in the description.

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3ds Max Modeling :: How To Model Baseball Cap

Feb 22, 2011

I need to create a baseball cap for a bobble-head. How to create this?

Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000

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3ds Max Modeling :: Smoothing Errors In Model

Jul 21, 2013

At this present time I would consider myself a high end beginner at 3ds max. 

I am currently trying to model a mech and have been trying to smooth it. I have made progress but I don't know where to take the geometry from here. There are numerous smoothing errors in the model and I understand why they are happening, I just don’t know the right way to fix them. You will understand what I mean if you have a look at the model (I've attached it so you can download it).
 
For example, in the first image you can see an error, if I extended the edges this may get rid of it, but then I get the result in the second image, and it doesn't look right .

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3ds Max Modeling :: Height Model DWG To Mesh?

Aug 5, 2013

I have recieved an dwg file with the hight infomations of a valley. My task is to convert these splinelines into a mesh so we have a model that can be populated with trees. Is there an easier way beside pulling it out by hand?

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3ds Max Modeling :: Fitted Lid On Irregular Model

Mar 9, 2012

I want to model a hollow stone shaped (see images attached) object in 3D max that will be 3D printed. The stone shape has to have a separate top and bottom so that I can embed electronics in it afterwards. My problem is I am finding it difficult to create a lip that will enable the top & bottom to securely fit into one another, so that when someone picks it up it will not fall apart. I was thinking of using a system like the attached image Lip_Profile.gif. I have no problem modelling something like this on a regular box/sphere using a lathe, however I can't find a technique to model this on irregular objects. Any technique that would enable me to model such a fitted lid?

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3ds Max Modeling :: Scratches On Model After Using Proboolean

Mar 1, 2012

I used to cut a shape from another with proboolean, but after it i got a very scratched result, see on the pic.

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3ds Max Modeling :: How To Get Rid Of Triangles Within Faces In Model

Jan 13, 2012

I am fairly new to 3ds Max and I would like to know if there is a way to fix my model to get rid of the triangles within the faces. And how I may prevent these errors in the future.

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3ds Max Modeling :: How To Model Microphone Mesh

Aug 9, 2011

Tell me the approach to model a spherical microphone mesh?

-->Here is an example<--

Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: [URL].....
Turbosquid Page: [URL].......

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Maya Modeling :: How To Model A Cloth

Nov 9, 2011

I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.

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3ds Max Modeling :: How To Model A Mountain With A Spiky Look

Jun 25, 2012

I trying to model a mountain whith a spiky look. what its the best method to do it?

things that did not work:

1) Use a displacment map. there is not satellite images in the web. (good quality images)

2) Use Z-Brush. I really dont have time to learn another program.

Actually im trying poly-model technique, starting whit a plane, whith the image as a background, and guessing the perspective.

I'm in the right way?.

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3ds Max Modeling :: Model Which Cannot Be Selected / Hidden Or Deleted?

May 6, 2011

I'm using max 2011

I have a model which was originally a SAT file, it was just an extruded profile in the CAD package. When originally imported the part was fine, was selectable etc, but now for some reason this part is non-selectable, won't disappear when you do "hide all" etc but still renders and will still accept material types applied to it ?

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3ds Max Modeling :: Tweak / Remodel Existing Model?

Feb 19, 2014

I have recently purchased a 3d model of a car which I need to make 3d print ready for a project. I have come a long way since, getting to know the software and finishing all of the chassis. However, whilst editing parts of the car's bottom side, I noticed that when viewed from this perspective it is badly out of shape. When compared to a real model, one can see that the body is way too narrow in between the tires, making the whole thing kinda look like a bone. I have attached pictures of both, the unedited 3d model I purchased as well as a real model which I know to be very accurate to the real thing, to show you what I mean. 

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3ds Max Modeling :: Surface Modifier Not Working For Model?

Oct 14, 2012

I am using Lines to model out the frame of this sword I am making, every time I apply the surface Modifier it only makes some of the lines into mesh.

Lines No Mesh: URL...

Surface Modifier Applied: URL....

Surface Modifier Applied (Perspective): URL....

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3ds Max Modeling :: How To Bend Model In A 90 Degree Angle

Nov 8, 2013

I'm experimenting with 3d printing and wish to create a tube system based on this vase. Im completely new with 3ds max. What's the easiest way to simply bend the entire model 90 degrees? URL...

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Maya Modeling :: How To Automap New Part Of The Model

Sep 25, 2011

I have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?

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3ds Max Modeling :: How To Model A Box Like Shape With Ripples Over Its Surface

Jun 21, 2012

I'm trying to model a box like shape with ripples over it's surface. The box can have rounded corners and edges. The ripples need to flow over the 6 faces of the box. I want 2 or 3 sets of ripples, originating in different places, interacting with each other.

My modelling skills in Max are not great. I generally use Inventor for modelling and Max for lighting, materials, animation and rendering. I've followed loads of tutorials on ways of doing this, but haven't quite managed it yet.

My latest attempt has been to use the patchdeform tool. What I've done is

1) modelling a plane, with many segments
2) applied the ripple modifier to the plane
3) created a box with smoothed edges/corners
4) converted the box to a patch
5) tried to patchdeform the plane to the box - get 'illegal patch' error

The above work with a sphere rather than a box. I'm not convinced this is the best way to achieve what I want.

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Maya Modeling :: Camera Setting For Big Model?

Oct 10, 2012

i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?

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Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

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Maya Modeling :: Make A Model Airplane

Aug 15, 2013

I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.

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3ds Max Modeling :: Acad Loft Command To Model Veins

Jan 7, 2011

I'm going to be creating a 3d visualization for an existing network of gold mining tunnels and ore veins. What I have are scans of 2d hand drawn pages showing mining tunnels and ore veins. There are a couple hundred of these, each representing a 100' thick slice which get progreessively deeper. My intent is to trace these in autocad and stack them up, create solids, import them into 3ds max. One issue is that the ore veins are in some cases continuous from level to level so I'm thinking of using polylines and the loft command to connect the veins between levels.

how to model this efficiently so the import into 3ds max goes smoothly. Or is there an easier way than the acad loft command to model the veins within 3DSMax?

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3ds Max Modeling :: Convert Water Droplet Photo Into 3D Model

Sep 11, 2013

I'm trying to make a 3D model of my water droplet photo. Any software that can scan my photos, convert it into 3D shape?

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