3ds Max Modeling :: How To Model A Box Like Shape With Ripples Over Its Surface

Jun 21, 2012

I'm trying to model a box like shape with ripples over it's surface. The box can have rounded corners and edges. The ripples need to flow over the 6 faces of the box. I want 2 or 3 sets of ripples, originating in different places, interacting with each other.

My modelling skills in Max are not great. I generally use Inventor for modelling and Max for lighting, materials, animation and rendering. I've followed loads of tutorials on ways of doing this, but haven't quite managed it yet.

My latest attempt has been to use the patchdeform tool. What I've done is

1) modelling a plane, with many segments
2) applied the ripple modifier to the plane
3) created a box with smoothed edges/corners
4) converted the box to a patch
5) tried to patchdeform the plane to the box - get 'illegal patch' error

The above work with a sphere rather than a box. I'm not convinced this is the best way to achieve what I want.

View 7 Replies


ADVERTISEMENT

3ds Max Modeling :: Surface Modifier Not Working For Model?

Oct 14, 2012

I am using Lines to model out the frame of this sword I am making, every time I apply the surface Modifier it only makes some of the lines into mesh.

Lines No Mesh: URL...

Surface Modifier Applied: URL....

Surface Modifier Applied (Perspective): URL....

View 3 Replies View Related

Maya Modeling :: How To Align Small Balls Along Surface Of Big Ball (or Other Shape)

Jul 24, 2013

How to create such object (cell model) in Maya? Do I need to use a special script or is there any method to align small balls along the surface of a big ball (or other shape)?

View 9 Replies View Related

AutoCAD Inventor :: Convert Surface To Solid Model / Turn Off Yellow Edges In Surface Model

Mar 4, 2008

We received a surface model from a vendor that I have patched up as best I can, it still has one hole that I can find that I haven't been able to fill. Ideally we would like to have a solid model, but I'm running out of time to get this done and the surface model we have would be good enough for our purposes IF I can get the yellow surface tangent lines to turn off or change their color to black.

I've attached a jpg of the surface model with the yellow lines and uploaded the model here: [URL].....

View 9 Replies View Related

3ds Max Modeling :: How To Use Specific Shape To Carve Out Primary Shape

Feb 25, 2012

Here when ever i click on the editable poly modifier again this happens, now im pretty sure this is not supposed to happen,

i tried searching the internet and several forums but no results (maybe im just missing some 3dsmax vocabulary so i didnt coin the term for it)

How do i use a specific shape to carve out a primary shape

e.g. putting a sphere inside a box (sphere is protruding from all 6 faces) and carving out the box

Edit: changed the image to a link and added the scene file as an attachmentbutcher_knife.zip

View 5 Replies View Related

AutoCAD Inventor :: Convert Surface Model Pump To Solid Model?

Oct 4, 2011

Am trying to convert this pump into solid ?

View 6 Replies View Related

3ds Max Modeling :: Modeling A Shape From Sphere To A Rectangle

Nov 19, 2013

The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.

See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't. 

View 1 Replies View Related

AutoCAD Inventor :: Convert Surface Model Into Solid Model?

Jan 15, 2013

My problem today is that I made a Model of a Part of a ship using surfaces rather than solids because the engineer thought it would be easier to bring into ANSYS program for analysis but he is now having a problem with it and I am looking into converting my current model to solid. I can do it but the method I thought of using is quite long winded and we are working to a tight deadline.

1.open up the surface part

2.use "Offset/Thicken"

3.any clashes between parts make a sketch and cut away.

the problem is the amount of plates I have and the time it takes to sort them out.

View 1 Replies View Related

Photoshop :: Ripples Or What ?

Jul 3, 2005

I'm unable to get this effect , is it a filter or what ? How to achieve this result ? I have tried distort > ripple and ocean ripple already. (I'm talking about the background , the cloth)

View 6 Replies View Related

Photoshop :: Matrix Style Bullet Trails/ripples

Apr 21, 2003

i would like to know if any one has a tutorial on how to make matrix style bullet trails/riples on an image in photoshop 7.

does anyone use 3ds max,

i would be interested on being able to do this effect on video.

View 5 Replies View Related

3ds Max Modeling :: Copy Just The Surface?

Nov 17, 2013

So I have multiple objects in the scene, its a weapon comprised of several parts. All the parts are touching. Is it possible to select all the objects and create a single object of just the outside surface area? I know I can go through and connect them peice by peice using boolean but the polys are off so it starts to distort my objects when the peices connect. I dont want to just group the objects I only want the shell so I can use pepakura to flatten the single object out.

View 3 Replies View Related

3ds Max Modeling :: Snap To A Surface Of Other Object

Jul 20, 2012

I am trying to do a simple retopo modelling. In many other soft you only need to turn on snapping to get your retopo model vertexes/edges following a surface of a hi-res reference object.

Seems I can't do so in Max because it tend to snap to faces of the same object I am working on.

Is it possible somehow to snap to faces of other objects only so the currently edited object faces would be completely ignored/excluded/invisible for snapping?

win7-64, Q6600, RAM 5gb, Gforce 9800gt 1gb, 3dsmax 2008

View 2 Replies View Related

3ds Max Modeling :: Create A Surface Between 2 Splines?

Mar 10, 2011

I'm trying to create a surface between 2 splines. See attached image. I normally do this in AutoCAD very easily but I I'm playing around with the Max modeling tools.

I have tried drawing a spline between them and using loft. But the loft surface does not go between the two splines.

I have tried drawing a spline between them, converted them to nurbs and tried a number of the nurb surface options such as 2 rail and ruled. But they both create a surface but the surface does not go the full length of the splines.

View 5 Replies View Related

3ds Max Modeling :: Cut Up A Model Into Components

May 30, 2013

I'm trying to cut up a model into components. I'm using QuickSlice but it doesn't seem to be functioning the way it's supposed to. It's a building with straight edges so it should be really straightforward. In perspective view I select an edge which is just a single edge running between two vertices.I then press QuickSlice. Then with snap to vertex on, I select both vertices in turn but the slice runs off right around the back of my model in a seemingly random way. I don't get it- I'm following the instructions in the description.

View 5 Replies View Related

3ds Max Modeling :: How To Model Baseball Cap

Feb 22, 2011

I need to create a baseball cap for a bobble-head. How to create this?

Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000

View 2 Replies View Related

3ds Max Modeling :: Arch Shape Door

Jan 23, 2012

How to make an arch shaped door i have a box with a hole cut out i have create another two boxes for the left and right part of the door (joints) and attached them together then bridge them together. here is the problem i am working with a maya tutorial and on the bridge you can set the number of divisions but in max you cannot set the number of divisions.

Computer engineer, 3ds max freelancer
3ds max used currantly using max 9 (7, 8)
poser using 8 (5,6,7)
windows xp sp2
512 memory
40 and 80 gb hard drives
sis mirage 3 VGA Card
Asus motherboard

View 4 Replies View Related

3ds Max Modeling :: How To Create A Complicated Shape

Dec 2, 2013

How to make this shape?  I am using this lamp in a project for school.  I have attempted to create this shape with many different methods.  I tried a Gengon but that did not work and I tried piecing the lamp together with individual pieces but that looked cheap. 

View 9 Replies View Related

Maya Modeling :: Filling In A Lofted Surface

Feb 19, 2014

So I have a lofted surface (see image below) that I created with 2 curves. I created one curve, then duplicated it, moved it down the y axis, and lofted them together forming a shell looking object.  

What I want to do now is fill in the "hole" in the middle. How would I go about doing that? I've been looking around but nothing has worked. 

View 1 Replies View Related

3ds Max Modeling :: Simple Way Of Creating Curved Surface?

Apr 1, 2011

I've been working on creating a sword in 3D Max for the last couple of days and have run across a problem. At the base of the blade, it goes up straight for about an inch and then tapers out and up another half inch in a curve.From there, the blade tapers/curves back in, then out once more to create a thicker end of the blade, width wise. I need to know a simple way of doing those curves. A friend of mine suggested using quick loops, then individually scaling them to get the curving effect. That just seemed like it took too much time to me, and I thought there must be a simpler way. I tried adding a taper modifier to the selected area, but that didn't really seem to do much, except give the opposite effect that I wanted.

View 4 Replies View Related

3ds Max Modeling :: Divide Surface In Parallel Lines

Jan 11, 2011

Is there a way/plugin that divides some shape in parallel lines?

Something like doing:

slice with slice plane along ex. "X" axis every 20cm

of course my shapes not aligned in any axis. Making working pivot for each shape and then making a hundred slices would be a massacre.

View 1 Replies View Related

AutoCad 3D :: Modeling Stairway - Continuous Surface

Jun 4, 2013

I am relatively new to the 3D modeling world and would like some tips and tricks on how to quickly model a staircase. I have posted a 3D pic of a particular one, that I done recently.

I would all-sow like to know how to model the bottom part of the stairs so that is is a continuous surface. Having trouble with modeling a curved surface and making it part of a solid...

steps.jpg

View 6 Replies View Related

AutoCad 3D :: Algorithm For Triangulation In Surface Modeling

Feb 13, 2013

How to write an algorithm for triangulation in surface modelling ( using Delaunay's method) ?.

View 6 Replies View Related

3ds Max Modeling :: Smoothing Errors In Model

Jul 21, 2013

At this present time I would consider myself a high end beginner at 3ds max. 

I am currently trying to model a mech and have been trying to smooth it. I have made progress but I don't know where to take the geometry from here. There are numerous smoothing errors in the model and I understand why they are happening, I just don’t know the right way to fix them. You will understand what I mean if you have a look at the model (I've attached it so you can download it).
 
For example, in the first image you can see an error, if I extended the edges this may get rid of it, but then I get the result in the second image, and it doesn't look right .

View 4 Replies View Related

3ds Max Modeling :: Height Model DWG To Mesh?

Aug 5, 2013

I have recieved an dwg file with the hight infomations of a valley. My task is to convert these splinelines into a mesh so we have a model that can be populated with trees. Is there an easier way beside pulling it out by hand?

View 2 Replies View Related

3ds Max Modeling :: Fitted Lid On Irregular Model

Mar 9, 2012

I want to model a hollow stone shaped (see images attached) object in 3D max that will be 3D printed. The stone shape has to have a separate top and bottom so that I can embed electronics in it afterwards. My problem is I am finding it difficult to create a lip that will enable the top & bottom to securely fit into one another, so that when someone picks it up it will not fall apart. I was thinking of using a system like the attached image Lip_Profile.gif. I have no problem modelling something like this on a regular box/sphere using a lathe, however I can't find a technique to model this on irregular objects. Any technique that would enable me to model such a fitted lid?

View 1 Replies View Related

3ds Max Modeling :: Scratches On Model After Using Proboolean

Mar 1, 2012

I used to cut a shape from another with proboolean, but after it i got a very scratched result, see on the pic.

View 3 Replies View Related

3ds Max Modeling :: How To Box Model With Symmetry Turned On

Mar 30, 2011

How do i add a symmetry to my box model in 3dsmax where when i move a vertex,edge,polygon etc on one side the same thing happens on the other side instantly. I've seen this done in zbrush and xsi wondering how i can do this on 3dsmax. I've used the symmetry modifier but the other side does not move when i edit the other.

View 3 Replies View Related

3ds Max Modeling :: How To Get Rid Of Triangles Within Faces In Model

Jan 13, 2012

I am fairly new to 3ds Max and I would like to know if there is a way to fix my model to get rid of the triangles within the faces. And how I may prevent these errors in the future.

View 2 Replies View Related

3ds Max Modeling :: How To Model Microphone Mesh

Aug 9, 2011

Tell me the approach to model a spherical microphone mesh?

-->Here is an example<--

Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: [URL].....
Turbosquid Page: [URL].......

View 5 Replies View Related

Maya Modeling :: How To Model A Cloth

Nov 9, 2011

I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.

View 3 Replies View Related

3ds Max Modeling :: How To Model A Mountain With A Spiky Look

Jun 25, 2012

I trying to model a mountain whith a spiky look. what its the best method to do it?

things that did not work:

1) Use a displacment map. there is not satellite images in the web. (good quality images)

2) Use Z-Brush. I really dont have time to learn another program.

Actually im trying poly-model technique, starting whit a plane, whith the image as a background, and guessing the perspective.

I'm in the right way?.

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved