3ds Max Modeling :: How To Create A Complicated Shape

Dec 2, 2013

How to make this shape?  I am using this lamp in a project for school.  I have attempted to create this shape with many different methods.  I tried a Gengon but that did not work and I tried piecing the lamp together with individual pieces but that looked cheap. 

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Photoshop :: I Need To Create A Complicated Action

Jun 17, 2004

I'm trying to simplify the creation of several preview thumbs from one image. For example, my base image is a 400x600px image, and from this image I need to create the following thumbs:

1: 90x120px

2: 120x90px

3: 100x100px

4: ...

(Please look at the image i attached)

I need an Action that would Crop the base image and save a copy of each of these thumbs. I can't fugure out how to do this since I need to adjust the Marquee selection for each thumb to Crop the part of the base image I want.

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3ds Max Modeling :: How To Use Specific Shape To Carve Out Primary Shape

Feb 25, 2012

Here when ever i click on the editable poly modifier again this happens, now im pretty sure this is not supposed to happen,

i tried searching the internet and several forums but no results (maybe im just missing some 3dsmax vocabulary so i didnt coin the term for it)

How do i use a specific shape to carve out a primary shape

e.g. putting a sphere inside a box (sphere is protruding from all 6 faces) and carving out the box

Edit: changed the image to a link and added the scene file as an attachmentbutcher_knife.zip

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3ds Max Modeling :: Modeling A Shape From Sphere To A Rectangle

Nov 19, 2013

The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.

See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't. 

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Photoshop :: Live Shape Properties / Create A New Shape To Replace Old

Sep 18, 2013

Since the release of Photoshop CC the "Live Shape Properties" has basically chosen when it does and does not want to show up.... sometimes I even create a new shape to replace the old one and it STILL does not show the live shape properties... how hard is it to make sure the options are available at all times? I opt for a discount since this is a half working application and the features you highlighted barely function...

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3ds Max Modeling :: Arch Shape Door

Jan 23, 2012

How to make an arch shaped door i have a box with a hole cut out i have create another two boxes for the left and right part of the door (joints) and attached them together then bridge them together. here is the problem i am working with a maya tutorial and on the bridge you can set the number of divisions but in max you cannot set the number of divisions.

Computer engineer, 3ds max freelancer
3ds max used currantly using max 9 (7, 8)
poser using 8 (5,6,7)
windows xp sp2
512 memory
40 and 80 gb hard drives
sis mirage 3 VGA Card
Asus motherboard

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3ds Max Modeling :: Shape Merge On Complex Surfaces

Sep 27, 2012

I have a topo map in max, and I'm trying to raise and sink parts of it to make sidewalks and parking lots. My thought was to import line objects from dwg files, shape merge them onto the terrain, change the material number, then extrude. The problem is that shape merge doesn't maintain the correct shape.

I've made sure that I'm in orthographic mode, looking straight down on the surface, but anywhere there's a curve it messes things up. Circles become irregular ellipses. Arcs become more convex or concave. Where I'm shape merging two different objects at different times, objects that had lined up, the curves are now different and they either overlap or no longer touch.

I'm assuming that it's because my terrain mesh is too complex, but I'm not sure how to get around that.

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3ds Max Modeling :: Spline Boolean - Making Shape Of Car?

Sep 2, 2013

I have booleand two splines, that were beveld to give them depth, than booleen together to make the shape of a car. I am having trouble completing the modeling because of the mesh. Is there anyway to make the mesh better (as in like a grid)?

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3ds Max Modeling :: How To Model A Box Like Shape With Ripples Over Its Surface

Jun 21, 2012

I'm trying to model a box like shape with ripples over it's surface. The box can have rounded corners and edges. The ripples need to flow over the 6 faces of the box. I want 2 or 3 sets of ripples, originating in different places, interacting with each other.

My modelling skills in Max are not great. I generally use Inventor for modelling and Max for lighting, materials, animation and rendering. I've followed loads of tutorials on ways of doing this, but haven't quite managed it yet.

My latest attempt has been to use the patchdeform tool. What I've done is

1) modelling a plane, with many segments
2) applied the ripple modifier to the plane
3) created a box with smoothed edges/corners
4) converted the box to a patch
5) tried to patchdeform the plane to the box - get 'illegal patch' error

The above work with a sphere rather than a box. I'm not convinced this is the best way to achieve what I want.

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3ds Max Modeling :: Inserting Cylindrical Shape Into Object

Jan 25, 2013

I am currently working on creating a bedroom just for fun. I wanted to know what is the best way, without using the boolean tool, to create a cylindrical hole in a box.The plan is so I can insert a screw into a piece of wood

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GIMP :: Create A Shape And Cut That Shape Somewhere Else

May 26, 2011

Is it possible to creat a selection with scissors for example and then drag that shape somewhere else to cut it there.

I need to cut a piece of wall in a difficult shape inbetween things. so thats why i want top creat that difficult shape and then cut it from the wall.

Or am I getting it totally wrong and should i try another method?

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3ds Max Modeling :: Loft Command Reports Invalid Shape?

Jan 31, 2011

I am having multiple problems creating a loft. Firstly, it seems as if the "loft" command remembers and uses history of the objects to be lofted, which in my case meant that instead of lofting the scaled down (correct) version of a shape, it insisted on lofting the former, out-of-scale version. It would be great to know if there's a more conveniant workaround to this than redrawing the shapes (as I ended up doing).

Secondly - and this is where I'm stuck now - 3ds will not let me do a loft with the new, redrawn shapes. The loft accepts two of the shapes, but will not let me select the remaining three, claiming that "the shape has a different number of curves than others in the Loft". My question is thus: What should I do to be able to see and edit the number of curves in the shape, so that my Loft will be valid?

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3ds Max Modeling :: Curve / Bend Text To Fit The Shape Of The Coin

Feb 7, 2014

I'm trying to make a coin with text, numbers and everything.. But since the shape is round , I need to bend my text so it fit the shape of the coin! 

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Maya Modeling :: Created A Polygone Shape Using Mesh

Dec 12, 2011

I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).

I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.

The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?

I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?

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3ds Max Modeling :: SET VOLUME Function To Change Shape Of Lattice

Jul 10, 2012

using the sub-object SET VOLUME function to change the shape of the lattice (down to the positions of the individual points) does not affect where the object deforms. The only way to alter the lattice is to go sub-object LATTICE and move the whole lattice prior to deformation.

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3ds Max Modeling :: Fitting Geometry Shape Into Human Body Mesh

Dec 13, 2013

I'm physiotherapist and researcher interested in human body posture analysis. Goal of my researches are to make 3d  digital model of human posture. Right now I'm using Microsoft kinect to build a human body model, but it's difficult to do automatic analysis on that mesh.  In our team we create an algorithm which analysis posture, right now we base on points located on the body, for that is necessary to manually locate that point's which is inaccurate and time consuming. Our idea is to use divide human body into segments and then fit in those segments some geometry figures ( cylinders , bal, ), next step is to calculate center of masses of those figures, so we simplify the posture to 20-40 points , and calculation of those points can be made automatic. 

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3ds Max Modeling :: Trajectories Are Virtually Identical In Shape And Number Of Points

Feb 11, 2011

I've got two trajectories from the bottom of two tires and I want to create a road surface, an object whose shape will match the trajectories, thereby creating a perfect shadow catcher.

The trajectories are virtually identical in shape and number of points because the two point helpers that created them were wired together. I've converted them into splines and messed with the loft tool, with not so good results. I ended up brute forcing the shape of the object into some kind of shape but I think there has to be a good, dependable way to do this in a program like max.

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Maya Modeling :: Mudbox Blend Shape Subdivision Woes

Oct 2, 2012

I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:

1. Create base head mesh in Maya
2. Import base head mesh into Mudbox and subdivide to level 2
3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp)
4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh

Here is where it all falls apart.

When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).

This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?

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Photoshop :: Complicated Transparent GIF

Jul 23, 2007

I use Photoshop 6.0.1 on XP Home, SP 2.

I have been unsuccessfully trying to create a transparent gif, which is composed of an image, one word on the left side of the image, one word (some font/color) on the right side of the image, and a group of 3 words in a blank area of the image. I created a new file in CorelDraw, exported it as a jpg, opened it in Photoshop, selected the Magic Wand tool, selected the entire file, then hit "delete", but the gray/white checkered background did not appear, although the flickering lines were around all parts of the image/file.

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Photoshop :: Complicated Flame...

Feb 29, 2004

When I say complicated I mean absurdedly so, enough to make some lose hair.

Just look at the background, I dont want to make a seperate JPG minus login input, so that will do for now.

Anyways, I've been wanting to convert it to a more firey look, and this is what I've got for the internals.

(Shrunken to 25% WxH)

heres the problem I think you have noticed...

How to make a flame effect on the same scale as the lightning, without deteriorating from the rest of the image. I've tried very hard and very soft liquifies, I've tried wind effects to no avail, I've turned the orb from rectangular to polar and back again more times than I choose to count. But the end result is that the flames just dont look real or cool at all.

how I can smooth out the flames and make it look better?

I want high density, realistic flames, and I've tried Panopticum Fire and other things... it just never looks right though.

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3ds Max Modeling :: Holding Shift And Drag Edge To Duplicate / Copy Shape

Feb 27, 2014

modeling a car in 3ds max on youtube : URL....

in this video he uses holding shift and drag the edge to duplicate/copy the shape but when i want for example create a box,convert to editable poly and select edge and holding shift and drag it not working for me.i remove the face and use only the edges and it works but on that video  he has 3d shape and not remove the face! i have 3ds max 2013.

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Maya Modeling :: How To Align Small Balls Along Surface Of Big Ball (or Other Shape)

Jul 24, 2013

How to create such object (cell model) in Maya? Do I need to use a special script or is there any method to align small balls along the surface of a big ball (or other shape)?

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AutoCAD LT :: Creating A Complicated Linetype

Oct 7, 2011

I have recently started using AutoCAD so I'm still figuring it out.  I would like to create a line like this

¯¯¯V¯¯¯¯¯¯V¯¯¯¯¯¯V¯¯¯¯¯¯V¯¯¯¯¯¯V¯¯¯ and another one like this ¯¯V¯¯  ¯¯V¯¯  ¯¯V¯¯  ¯¯V¯¯  ¯¯V¯¯  (where the Vs link up with the line). 

I have tried to do this through the lin file and have failed. The lines don't meet up, the gaps aren't in the right place and the line does not run along the top but in the middle: I have fiddles around with it but it complicated and long to do. I have also investigated creating these lines using express tools but it seems that this tool is not an option in AutoCAD LT 2010.

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Photoshop :: Selecting Complicated Items

Apr 29, 2004

things with Ps, but I can't seem to figger out how to make selections out of scanned drawings.. like a selection of hair or arms...

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Photoshop :: How To Make A Complicated Background Transparent

Jun 18, 2013

I got Photoshop to make the background transparent on pictures of furniture.  I am having problems because the background is so complicated.  I've only tried selecting different parts of the background with the quick selection tool, and then deleting (after adding another layer), but I'm not getting good results.

I see others talking about the lasso, magnetic lasso, layers, masking, etc, but I don't know where to start.  I need to learn quickly because I'm on a deadline, Here's one of the pictures I need to do:  (one of the most complicated)  All I need to keep is the table and four chairs in the foreground.

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Photoshop :: Is This Modification Complicated? Dark VS Light

Mar 23, 2009

I am simply using this image as practice ( since I already have a goal image made by someone else ) The Origin Image is the original image, the goal is the image I am trying to reach near, or identical too in terms of color scheme. The Current Modified image is my modifications done to the "Origin" image to look like the "Goal" image.

Okay a few problems and I'm kind of stumped... is there any kind of wacky photoshop trick to get the ears and tails to match the goal image, without actually redoing shading and losing the image quality?

The colors of the ears and tail on the origin image are reversed on the goal image.

Did I do well on modifying her bathing suit?

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Revit :: Creating Custom Complicated Shaped Roof

Mar 3, 2014

I am learning Revit on my own and I am a total beginner. I am trying to create dome roofs like these: URL....I'm trying to use massing, but am not able to apply a roof over it because theres an error something about being vertical.

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Illustrator :: Live Paint Doesn't Work On Complicated Objects?

Nov 20, 2013

I have never really figured out how to properly build an illustrator file in a way that it will fill properly so my only other option (that I know of) is to use Live Paint.  Unfortinately Live paint also wrecks all my line weights.  It also makes the object noneditable later down the road.  I found this out the hard way for a logo project at college and spent over 30 hours on it just trying to fiddle with the illustrator program, looking up tutorials that never seemed to work for me and nonstop frustration.
 
This time Live paint doesn't work at all. (I'm trying to paint in a more complicated object than a simple logo).  First off my object has gaps in it, and even when I click "Gap options" it doesn't appear to do anything and there are still gaps.  So I try to fill them in myself but this wrecks my line weights.  And finally Live paint appears to work but only on certain objects such as the eyes, the nose, annd the ears, yet it refuses to fill in the entire body of the animal I'm trying to colour in.  I drew this animal in illustrator with the pen tool and applied line weights with the line weight tool.  Yes there are numerous gaps in the image.
 
This is what it looks like as of now:
 
[URL]
 
Only imagine it not in a pdf but an illustrator file because yes I have the original and yes it's vector. 
 
Also I use Adobe illustrator CS6

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Illustrator :: Saving Back From CC17 To CS6 Changes All Complicated Brushes Into Expanded Objects

Feb 13, 2014

saving back from CC17 to CS6 changes all complicated brushes into expanded objects. Also brushes vanished from brush pallet

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3ds Max Modeling :: How To Create A Mask

Sep 25, 2013

how to create a mask like this on 3DS max

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3ds Max Modeling :: Create A Gap In Wall Profile

Feb 11, 2013

Is there anyway to create a gap in AEC extended wall in 3ds max. I know to create a gap while using doors and windows. But I wish to create a gap without any doors or windows. I do not want to use proboolean also, because I need the properties of Walls too.

Is there any modifier to create proboolean? Can we create a curved wall using AEC extended wall?

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