3ds Max Modeling :: Curve / Bend Text To Fit The Shape Of The Coin
Feb 7, 2014I'm trying to make a coin with text, numbers and everything.. But since the shape is round , I need to bend my text so it fit the shape of the coin!
View 1 RepliesI'm trying to make a coin with text, numbers and everything.. But since the shape is round , I need to bend my text so it fit the shape of the coin!
View 1 Replieshow to curve text within a shape, as paragraph text, not artistic text? (See my attached image.)
I have drawn the shape, inserted the text as paragraph text, but the text always wants to sit straight. I am so frustrated as I can find a workaround in either Corel or Adobe CS products. I have tried using artistic text in Corel, but have to do it line by line - and this brings other problems, such as I cant justify each line with each other, and sometimes a character jumps up relative to the other characters and the entire paragraph does not taper in...so this is not a solution, apart from the fact it will take me FOREVER to insert line by line....I would like to treat the text as a multiple line paragraph, and follow the shape.
I'm Trying to Wrap Text Around a Coin, I've searched A lot of the Tutes, but Found that Not one, up to now, has Wrapped text around anything? Do I need a Plugin? Or Am I just Too Brand new?
View 3 Replies View RelatedI have a small company doing designs onto mugs, steins, pints, etc. I recently added the ability to do custom photo designs, so now I'm trying to perfect the image curvature for my pint glasses and coming up against a problem.
So - with a pint glass, in order to put a design on it you actually have to curve the image. I'm following this tutorial here - [URL] where he shows how to use GIMP to curve a photo to insert into a tumbler.
I am doing the same process except my dimensions/numbers are different. I need to be able to create the appropriate .points file for my pint glasses but if I use the one he created, my image will be off since the pints don't have the same dimensions as the tumbler he did the tutorial for.
SO - all this to say - how the heck do I calculate what values to put in the points file? For example, on this particular project I need to make an image to be curved up 5/8" on the bottom and 3/4" on the top. He used .25" and .3125" so if I use his file, my designs won't be right.
How can I bend or curve a background and object like in this picture?.
(Not spiral bend, 3D shape or whatsoever but like in the picture below)
[URL].....
Most of the bend and curve tutorial not really showing the result that I wanted.
Can I bend these paths making a 90 degrees curve pointing right so that the green line forms the inner curve with a smaller radius than the red line?
View 2 Replies View RelatedI am having a trouble when a try to bend a "Editable Mesh" element. I need to bend the "Peca1" and it need to looks like the "Peca2" (booth in attachment or in skydrive [URL]......
View 5 Replies View RelatedIs it possible to bed a rectangle in Photoshop 7.0?
I have searched and searched the internet but got nowhere.
Any ideas?
I'm experimenting with 3d printing and wish to create a tube system based on this vase. Im completely new with 3ds max. What's the easiest way to simply bend the entire model 90 degrees? URL...
View 2 Replies View RelatedI want to create this shape, I try to use the loft command to get the result but after I get the shape I can't do the shape on the top of the loft shape, I need to do the cut across bend. show the correct step to get this shape? Attach is the .jpg file of the part.
View 4 Replies View RelatedHere when ever i click on the editable poly modifier again this happens, now im pretty sure this is not supposed to happen,
i tried searching the internet and several forums but no results (maybe im just missing some 3dsmax vocabulary so i didnt coin the term for it)
How do i use a specific shape to carve out a primary shape
e.g. putting a sphere inside a box (sphere is protruding from all 6 faces) and carving out the box
Edit: changed the image to a link and added the scene file as an attachmentbutcher_knife.zip
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
View 1 Replies View RelatedMy problem is that i have a curves but i need to add more vertex in it and i now that is possible but i forget how and another thing if any tutorial about curves and manipulate.
View 2 Replies View RelatedI'm working out of the Mastering Autodesk Maya 2011 book and am on page 135. (I'm on a MAC)
Tool: Rebuild Curve (after creating curve with): EP Curve Tool
I'm trying to rebuild a curve I just made but when I hit "rebuild" I get the error message:
//Error: Nothing was selected to rebuild. You must select NURBS curves or curve on surface. But it's strange, I DO have it selected. In the Outliner I have it highlighted and the curve is highlighted yellow.
The strange thing is when the curve is not highlighted it is RED? I also don't seem to be able to select it with the cursor - only in the Outliner.
I created the curve with the CV Curve tool by snapping to the ends of 2 other curves and then hitting "enter".
I'm guessing the fact the created curve is red when unselected is telling me something is wrong with the curve but I'm unsure.
I was watching a tutorial on digital tutors and they Revolved a CV Curve to make a tire, and I want to know how to extend a curve along an axis instead of revolve it.I painted in the Right viewer to show what I want to achieve.
View 2 Replies View Relatedim noob in 3ds max. how can i make this pink curve in my polygons. i know how to use booleans but i cant align it with my polygons.
View 2 Replies View RelatedI am trying to extrude a cube along a CV curve, but I seem to be running into two issues.
Here is the first one.
[URL].....
For some odd reason I am not seeing the option called "use selected curve for extrusion" in the extrude window. Does it even exist in Maya 2012? Or did they take it out?
And here is my second issue.
[URL]....
Since there is no option called "use selected curve for extrusion", I have to experiment with the "Poly Extrude Curve" options. But when I do....the mesh gets all messed up and it always seems to come to a point at the other end of the CV curve.
Why can I not see the option "use selected curve for extrusion"? And why does my mesh keep coming to a point at the end of my CV curve?
I want to do a perfect curve shape example with a button or something else. When I do a curve or something who have a curve it dosen't look perfect at all. The curve in the round are like zig-zag.
View 5 Replies View Relatedi am trying to add CV curves to a scene that I already created.
whenever I draw the curve in side view, it is actually nowhere near the object that I wanted it to be near. Its like super far away and im not sure how to move it to the right spot.
Is there some method to add the curve based on a position of an object?
I have some artistic text, that I converted to curves. This artistic text, included outline which I would like to keep with the text. But now - I would like to apply a fill, to fill the entire creation, including the outlines, seamlessly. Basically, replace the outline color with the fill, and the fill itself - such as linear fountain fill.
View 7 Replies View Relatedsee attached picture, is it possible to trim the parts of the curve that go beyond the shape? In a CAD programme you can just trim these away and join whats left to form your shape.
By the way i am trying out the trial of Autodesk sketch book designer, (not to be confused with sketchbook pro). it has vector graphics in it and has some neat ideas xara could benefit from. Check out the video, i like the direct transformable fills. also the way lines are handled.
[URL]
Would like to ask how to solve the Jagger curve issue after using 2D/3D hidden command "HI" in Autocad. By the way I am using Autocad 2011 version.
Below is my attached dwg files: Original dwg file "Drawing1-no_hidden.dwg" After "HI" command "Drawing2-with_hidden.dwg"
I drew up a piece of paper with a slight bend to it. The text should go over top as if it's written on the paper. The problem is, I need the text to bend along with the curve on the bottom left of the page as it gets closer.
View 2 Replies View RelatedI am trying to make some trim work to go on a project of mine. Im using a shape then tryig to extrude down the curve is there a way to make the corner tight or a plugin to make trim work easier. you can see in the first image what im trying to make and the second my curve and what i get when im done.
View 1 Replies View RelatedIt's possible in maya to sweep a profile along a closed curve? Like in 3DsMax, for example to make a window frame with a particular section profile?
View 1 Replies View RelatedHow to use a curve and its shape for character to create our retopology .
View 5 Replies View RelatedSo im attempting to square part of a rounded square, but leave some sides curved. The problem is I've got a small square to cover the curved square and I have aligned it and yet there is a blured edge that shows its not in line.
View 2 Replies View Relatedbending text around the outside of a circle. The arc command under warp text doesnt quite arc it as much as I want it to. Is there another way to arc/bend text?
View 9 Replies View RelatedFrom the championship cup I proceeded to the coin making,
establishing a decsent method for one.
I'm rigging a model of a robot and I have wires (nurbs circles extruded along a curve) attaching to two objects that are on different joints. I have it rigged so that when the first joint moves, half of the CVs of all the wires (in a control cluster) move along with the joint (and, in turn, the object they are attached to). This much works fine, the extruded nurb follows the curve and stays the same diameter from start to finish. My problem starts with the rigging of the second joint (the second joint is the parent of the first joint). I've tried many different ways of rigging it, but as I'm only just starting rigging my thought process isn't quite a straight line yet. Basically my problem is when the source curves physically move, the extruded surface goes twice the distance as displayed in the picture below.
I need to know how to get the extruded surface to always be in the same place as the curve with out breaking the connection.