CorelDRAW X6 :: How To Merge Outline Into Curve Shape
May 10, 2013
I have some artistic text, that I converted to curves. This artistic text, included outline which I would like to keep with the text. But now - I would like to apply a fill, to fill the entire creation, including the outlines, seamlessly. Basically, replace the outline color with the fill, and the fill itself - such as linear fountain fill.
I'm working with CorelDraw X3 and want to fill text into a round shape, while keeping it's exact outline. Hence, cutting of parts of words and letters is fine with me as long as the shape is well-defined. Unfortunately when filling paragraph text into a shape, the automatic line breaks lead to a quite irregular shape regardless of font size.
As workaround I arranged a mask in front of background and text but this requires a square paragraph text which is larger than the background. Since paragraph text obviously cannot be cropped with other objects I made the mask size bigger and filled it white. When exporting my document as image everything looks neat, but there must be a better way to do this in CorelDraw itself?
I tried converting the paragraph text into artistic text and cropping this, which works fine for a few words and a small object. But I'm talking around 1000 words here, and trying to crop this artistic text leads to very random cropping results. I guess such a large number of objects and knots is too much for CorelDraw to handle!?
how to curve text within a shape, as paragraph text, not artistic text? (See my attached image.)
I have drawn the shape, inserted the text as paragraph text, but the text always wants to sit straight. I am so frustrated as I can find a workaround in either Corel or Adobe CS products. I have tried using artistic text in Corel, but have to do it line by line - and this brings other problems, such as I cant justify each line with each other, and sometimes a character jumps up relative to the other characters and the entire paragraph does not taper in...so this is not a solution, apart from the fact it will take me FOREVER to insert line by line....I would like to treat the text as a multiple line paragraph, and follow the shape.
Why cant I save a cdr job with all the merge fields setup so that next time I open the file I can go straight to 'merge to new document'.
So Ive set up a 10 to view raffle tickets job. Inserted 20 numerical merge fields, positioned, resized, applied font size color alignment etc etc etc.. Takes ages..... So then merge to a new document, works nice and I can save it fine.
There are a hundred reasons why i may have to close the 'master' merge file before the job has been successfully printed. It may be a repeat print job.
Any which way I really dont get why the live merge data fields are lost on closing the file.
__Is there a way to 'merge' multiple curves into a single curve?
By this I mean I have file with 2-12 curve layers - I wanted to 'merge' the curves so that I can end up with a single curve with the attributes of many. Maybe is there a script that would do this?
I have traced out this piece of geometry using CV curve and then used loft to convert the Curves into actual geometry. I need to have one solid piece of geometry to project an image onto, how can I convert this to one solid piece? I have attached my .mb file.horro_chair.mb.zip
I am trying to put a rounded rectangle around some text but it only makes a filled shape and covers the text. How do I put just the border of a rounded rectangle around some text?
I'm new to illustrator and I'm trying to achieve something I hoped would be quite simple. I want to take a bitmap, live trace it, then create an outline of 2px wide only around the outside limits of the shape. I want to then get rid of all of the live trace vectors and be left with my very simple outline of the original image. Eg.
I've tried image expand, I've tried outline, but nothing seems to work as I need it to.
i created three circles which overlap at certain points, and each of the spaces is filled in with a different color. i need to hide the thin, black outline of the circles. i have made sure that there is no stroke, but it's still there.
I'm creating navigational elements in photoshop and I want to be able to adjust the outline by itself, as well as there are some elements that are only an outline with no fill. How do I create shape outlines without the fill?
I've been using Xara Photo and Graphic designer for about a week now to design some characters for a game I'm working on and in general find it great to use as a freehand authoring tool.
In order to develop a cartoon style, I'm building my characters out of free hand coloured objects with black outlines with cel shading made from partial masked clones of the objects. This works a treat until I come to put two of the objects together and want to erase part of the outline on the topmost object where it meets the underlying one.
I thought I'd found a solution with a tip on the Xara site (at the top of the page here) where you draw the outline portion you want and combine with a second object then break the objects again. This pretty much achieves what I want, I get a filled object with the outline broken where I originally left it, however, things start to go wrong when you attempt to mask clone a part of the object you've created (for example, to produce a shaded portion of the underlying object) as it's still a line and not a shape, so the mask clone gets confused and doesn't cut out the intended area.
This must be a pretty regular requirement, particularly for people creating flash animations, so I'm sure I must be missing something or going about the construction of the image in the wrong way.
When I add an outline to a shape, it always seems to build itself from the center of the line. Can I set my outline (line as opposed to fill) to be outside, middle, or inside my shape?
I designed a logo, that contains of several shapes and letterings on different layers. Now I'd like to export this logo as a vector based file, and I also want to create a stamp shape (or how is it called?) of it inside photoshop, so I can easily paint the logo with a single click and resize/transform it wherever I am.
How do I do that best? I guess I'll have to merge the different layers somehow, but how do I do that without rasterizing them?
I have a topo map in max, and I'm trying to raise and sink parts of it to make sidewalks and parking lots. My thought was to import line objects from dwg files, shape merge them onto the terrain, change the material number, then extrude. The problem is that shape merge doesn't maintain the correct shape.
I've made sure that I'm in orthographic mode, looking straight down on the surface, but anywhere there's a curve it messes things up. Circles become irregular ellipses. Arcs become more convex or concave. Where I'm shape merging two different objects at different times, objects that had lined up, the curves are now different and they either overlap or no longer touch.
I'm assuming that it's because my terrain mesh is too complex, but I'm not sure how to get around that.
the shape merge function (using cookie cutter) is not updating in the viewports when using nitrous? I am making a compound object using shape merge. I select a sphere (editiable poly), pick the shape (spline) and then press cookie cutter, and the vieport does not update. I have display result and update always on. Trid invert, etcetera. I cannot see the cutout portion in the viewport. When I render, the cutout portion is viewable.
I want to do a perfect curve shape example with a button or something else. When I do a curve or something who have a curve it dosen't look perfect at all. The curve in the round are like zig-zag.
I need to make a DXF file for a newly aquired water jet machine here at work. It needsto be a polyline. How can I get the unextruded outline of the shape from my sketchm and convert to polyline and save as dxf?
I was wondering how to outline a shape in a picture and then make the rest of the picture white.
I've included 2 pictures: This one is an example of what I want to do:
This one is the picture that I want to edit (Outline the shoes in the picture and then make the rest of the picture white): It seems like this can't be too hard but I'm really bad at Photoshop.
I have tried the offset path, however it gets too large. I am looking to keep things simple but need a bit more definition that just a simple outline will give. On this particular image I am looking to create an outline or fill shape behind the words and pistol but wanting to keep roughly the same shape.
see attached picture, is it possible to trim the parts of the curve that go beyond the shape? In a CAD programme you can just trim these away and join whats left to form your shape.
By the way i am trying out the trial of Autodesk sketch book designer, (not to be confused with sketchbook pro). it has vector graphics in it and has some neat ideas xara could benefit from. Check out the video, i like the direct transformable fills. also the way lines are handled.