AutoCAD Inventor :: Get The Unextruded Outline Of The Shape From Sketch
Jan 30, 2013
I need to make a DXF file for a newly aquired water jet machine here at work. It needsto be a polyline. How can I get the unextruded outline of the shape from my sketchm and convert to polyline and save as dxf?
Octagon inside a circle... The circle cannot be dimensioned off the octagon?
I need it to have, say .25" clearance and I mean I can just make the circle the right size... but Inventor/I really should be able to do something this simple...
A circle inside a circle, same center point, you can click both and get the distance between the two?
(R-click and set circle to Radius does nothing, it still wants to dimension it from the center point)
Im trying to create a shape like the attached image using sheet metal loft from one sketch to the second sketch. No problem doing that but i want to extend the neck on the small end 1 inch like the attached image.
Currently the product is produced using 4 panels brazed together. I want to create the product with 2 bent panels 90 degrees that are split apart from the loft.
Not sure if this even possible in the real world sheet metal house to develop the flat pattern.
I'm working with CorelDraw X3 and want to fill text into a round shape, while keeping it's exact outline. Hence, cutting of parts of words and letters is fine with me as long as the shape is well-defined. Unfortunately when filling paragraph text into a shape, the automatic line breaks lead to a quite irregular shape regardless of font size.
As workaround I arranged a mask in front of background and text but this requires a square paragraph text which is larger than the background. Since paragraph text obviously cannot be cropped with other objects I made the mask size bigger and filled it white. When exporting my document as image everything looks neat, but there must be a better way to do this in CorelDraw itself?
I tried converting the paragraph text into artistic text and cropping this, which works fine for a few words and a small object. But I'm talking around 1000 words here, and trying to crop this artistic text leads to very random cropping results. I guess such a large number of objects and knots is too much for CorelDraw to handle!?
I'm trying to outline a shape, the outer edges for which are on two or more layers, I've been met with some success using the bpoly command, but ideally I'd like to put in some space between the edge and the outlining polyline; I've tried scaling the image up by a factor of 1.02, but that didn't work as the edge is irregular.
I've created a shared sketch and have used it with various features. Sometime those features are suppressed. The model works fine but the shared sketch generates a sketch doctor error because the feature that created it has been suppressed. Is there anyway to make the sketch suppressed so it doesn't trigger a sketch doctor error? Inventor 2013
How do I duplicate the 2D line work from a part level sketch into a drawing level (overlay) sketch?
I started a simple 2D piping system diagram sketch by opening a new part file and using a sketch to stick draw the system schematic including some annotations. Then I opened a new drawing file and made a base view of the part file to bring a view of the original sketch into the drawing.
I realize now that it would have been much easier to have created the schematic directly in a 2D sketch at the drawing level, which would have made editing the annotations much easier at the drawing level, and there is really no need for the part file to exist. I have no intention of creating a 3D model or "real" part in the .ipt file, was just using it as a jumping off point to sketch.
I was thinking that I could correct my error in judgment by just copying the sketch and pasting it into a new sketch on the drawing, but it doesn't want to work that way. I have tried copying both the whole sketch at the browser level, and the entire sketch contents (all of the lines and annotations) from the opened part sketch, but when I attempt to paste either of those into the drawing, paste does not seem to be an option. I'd rather not have to draw the whole thing again, as in typical fashion, my once simple sketch has grown in proportion and complexity from its simple beginning.
So I am basically a brand new user to ai-cs6 and have been working on a project for a friend. I've drawn up the basic components of the logo she wants, all separate individual pieces. My intention is/was to trace in each piece, and scale, rotate, and clean them up according to how the final piece should look. Where I'm running into trouble is that the sketches are not point perfect, meaning there's some shading in the hand drawn, and the lines are rough in areas. I'm trying to avoid redrawing the pieces because we both are really happy with where they're at.
What I'd like to do with ai-cs6. How to trace very simply a one line vector of the outline of the image. So instead of creating a piece that has stroke straight from the scanned in artwork, I get a single line, with multiple points, that flows the simple shape of the piece. From there it seems it would be pretty simple to just increase the stroke weight and modify the style of line to make it look how we would like. except that since the sketch has some rough line sections ai-cs6 is adding either a lot of detail and making it look pretty rough, or it's missing entire sections and leaving them blank.
I am trying to put a rounded rectangle around some text but it only makes a filled shape and covers the text. How do I put just the border of a rounded rectangle around some text?
I'm new to illustrator and I'm trying to achieve something I hoped would be quite simple. I want to take a bitmap, live trace it, then create an outline of 2px wide only around the outside limits of the shape. I want to then get rid of all of the live trace vectors and be left with my very simple outline of the original image. Eg.
I've tried image expand, I've tried outline, but nothing seems to work as I need it to.
i created three circles which overlap at certain points, and each of the spaces is filled in with a different color. i need to hide the thin, black outline of the circles. i have made sure that there is no stroke, but it's still there.
I'm having trouble with constaints, I'd like to constrain my sketch to a point in another sketch on a different plane. Is this posible in Inventor? If so how? If Inventor works differently how would you get a points in one sketch to be linked to points another?
I'm creating navigational elements in photoshop and I want to be able to adjust the outline by itself, as well as there are some elements that are only an outline with no fill. How do I create shape outlines without the fill?
I have some artistic text, that I converted to curves. This artistic text, included outline which I would like to keep with the text. But now - I would like to apply a fill, to fill the entire creation, including the outlines, seamlessly. Basically, replace the outline color with the fill, and the fill itself - such as linear fountain fill.
I've been using Xara Photo and Graphic designer for about a week now to design some characters for a game I'm working on and in general find it great to use as a freehand authoring tool.
In order to develop a cartoon style, I'm building my characters out of free hand coloured objects with black outlines with cel shading made from partial masked clones of the objects. This works a treat until I come to put two of the objects together and want to erase part of the outline on the topmost object where it meets the underlying one.
I thought I'd found a solution with a tip on the Xara site (at the top of the page here) where you draw the outline portion you want and combine with a second object then break the objects again. This pretty much achieves what I want, I get a filled object with the outline broken where I originally left it, however, things start to go wrong when you attempt to mask clone a part of the object you've created (for example, to produce a shaded portion of the underlying object) as it's still a line and not a shape, so the mask clone gets confused and doesn't cut out the intended area.
This must be a pretty regular requirement, particularly for people creating flash animations, so I'm sure I must be missing something or going about the construction of the image in the wrong way.
When I add an outline to a shape, it always seems to build itself from the center of the line. Can I set my outline (line as opposed to fill) to be outside, middle, or inside my shape?
I was wondering how to outline a shape in a picture and then make the rest of the picture white.
I've included 2 pictures: This one is an example of what I want to do:
This one is the picture that I want to edit (Outline the shoes in the picture and then make the rest of the picture white): It seems like this can't be too hard but I'm really bad at Photoshop.