i created three circles which overlap at certain points, and each of the spaces is filled in with a different color. i need to hide the thin, black outline of the circles. i have made sure that there is no stroke, but it's still there.
I'm new to Adobe Illustrator (CS5) and, as the topic says, have an very basic question: how to hide a shape behind another shape? (say a star shape behind a rectangle)
I've looked up on tutorials and such and from what I've seen, the layers order containing each of the objects decides how the occlusion should occur, however I've tried doing that but with no luck, am I missing something here?
I'm new to illustrator and I'm trying to achieve something I hoped would be quite simple. I want to take a bitmap, live trace it, then create an outline of 2px wide only around the outside limits of the shape. I want to then get rid of all of the live trace vectors and be left with my very simple outline of the original image. Eg.
I've tried image expand, I've tried outline, but nothing seems to work as I need it to.
I have tried the offset path, however it gets too large. I am looking to keep things simple but need a bit more definition that just a simple outline will give. On this particular image I am looking to create an outline or fill shape behind the words and pistol but wanting to keep roughly the same shape.
How do I offset the path of a random shape (for example the outline of a guitar) without having it automatically inset the path as well? Is there an easier way to delete the segments of path I don't want than double clicking continuously with the white arrow?
How can i outline a visual shape made of a group of elements (vector shapes) without outlining the individual elements or merging them togather. I would normally go by merging them togather but client requested they be unmerged.
I'm working with CorelDraw X3 and want to fill text into a round shape, while keeping it's exact outline. Hence, cutting of parts of words and letters is fine with me as long as the shape is well-defined. Unfortunately when filling paragraph text into a shape, the automatic line breaks lead to a quite irregular shape regardless of font size.
As workaround I arranged a mask in front of background and text but this requires a square paragraph text which is larger than the background. Since paragraph text obviously cannot be cropped with other objects I made the mask size bigger and filled it white. When exporting my document as image everything looks neat, but there must be a better way to do this in CorelDraw itself?
I tried converting the paragraph text into artistic text and cropping this, which works fine for a few words and a small object. But I'm talking around 1000 words here, and trying to crop this artistic text leads to very random cropping results. I guess such a large number of objects and knots is too much for CorelDraw to handle!?
I am trying to put a rounded rectangle around some text but it only makes a filled shape and covers the text. How do I put just the border of a rounded rectangle around some text?
I'm creating navigational elements in photoshop and I want to be able to adjust the outline by itself, as well as there are some elements that are only an outline with no fill. How do I create shape outlines without the fill?
I have some artistic text, that I converted to curves. This artistic text, included outline which I would like to keep with the text. But now - I would like to apply a fill, to fill the entire creation, including the outlines, seamlessly. Basically, replace the outline color with the fill, and the fill itself - such as linear fountain fill.
I've been using Xara Photo and Graphic designer for about a week now to design some characters for a game I'm working on and in general find it great to use as a freehand authoring tool.
In order to develop a cartoon style, I'm building my characters out of free hand coloured objects with black outlines with cel shading made from partial masked clones of the objects. This works a treat until I come to put two of the objects together and want to erase part of the outline on the topmost object where it meets the underlying one.
I thought I'd found a solution with a tip on the Xara site (at the top of the page here) where you draw the outline portion you want and combine with a second object then break the objects again. This pretty much achieves what I want, I get a filled object with the outline broken where I originally left it, however, things start to go wrong when you attempt to mask clone a part of the object you've created (for example, to produce a shaded portion of the underlying object) as it's still a line and not a shape, so the mask clone gets confused and doesn't cut out the intended area.
This must be a pretty regular requirement, particularly for people creating flash animations, so I'm sure I must be missing something or going about the construction of the image in the wrong way.
When I add an outline to a shape, it always seems to build itself from the center of the line. Can I set my outline (line as opposed to fill) to be outside, middle, or inside my shape?
I need to make a DXF file for a newly aquired water jet machine here at work. It needsto be a polyline. How can I get the unextruded outline of the shape from my sketchm and convert to polyline and save as dxf?
I was wondering how to outline a shape in a picture and then make the rest of the picture white.
I've included 2 pictures: This one is an example of what I want to do:
This one is the picture that I want to edit (Outline the shoes in the picture and then make the rest of the picture white): It seems like this can't be too hard but I'm really bad at Photoshop.
It does trouble me especially during setting "drop shadow", "inner glow" and "stroke". In previous version, if this problem came up, I can solve it by clicking another layer and then double-clicking the original layer to pop up the style setting.
I'm trying to outline a shape, the outer edges for which are on two or more layers, I've been met with some success using the bpoly command, but ideally I'd like to put in some space between the edge and the outlining polyline; I've tried scaling the image up by a factor of 1.02, but that didn't work as the edge is irregular.
I seem to have hit some key on Illustrator CC which turns the canvas background from white to a grey graph grid. I've now done it on two files and it's driving me crazy trying to figure how to turn it back to white.
Since the Retina update for CS6, my Action hotkeys (F6, F7 etc) now cause palettes to hide/appear, which didn't happen prior to the update. It seems the palettes have been given F keys when they didn't before, but I haven't got a previous version to test on.
For example I have F7 set to trigger an action to make a stroke 0.5pt, and F6 to expand that line. Now, when I hit those keys, the action completes, but the Layers palette and Colors palettes each toggle on and off with each press of the key. As you can imagine this is hugely frustrating given I'm constantly turning layers on and off to check artwork, as well as selecting colours.
I'm having problems creating pattern swatches in cs6, because I can't seem to solve the problem of the background overlapping and hiding foreground shapes. I can make patterns without a background and I think I've worked out how to prevent the problem with a simple grid, but when I make a brick tile pattern, whichever overlap options I choose, at least one of the foreground shapes gets partly obscured by the overlapping background. I'm used to making seamless patterns in previous versions of Illustrator, by using guides and grids, then defining the pattern using a background rectangle but this option doesn't seem to be available in CS6, so if I can't solve the problem, it's back to CS5.
I outlined my text and subtracted it (and the tree image) from the black background. When I did this both appear thinner - particularly the tree.
If I then take the original version and the new subtracted version, and view them both overlayed one on top of the other in wire frame (outline) mode, there is no difference in the actual lines.
It seems to be a problem with the way illustrator previews the images. This wouldn't concern me, but when I export the file as a jpeg, the lines also appear thinner in the export.
I can create a manual solution by offsetting the path before subtracting, but this isn't ideal.
What does it mean when Illustrator v.15.1.0 ceases to contract a shape using offset paths and will only expand a shape? Seems like only yesterday I could render both ways. Wait a minute, it was only yesterday! Why would it suddenly stop funtioning?