I'm new to illustrator and I'm trying to achieve something I hoped would be quite simple. I want to take a bitmap, live trace it, then create an outline of 2px wide only around the outside limits of the shape. I want to then get rid of all of the live trace vectors and be left with my very simple outline of the original image. Eg.
I've tried image expand, I've tried outline, but nothing seems to work as I need it to.
I have tried the offset path, however it gets too large. I am looking to keep things simple but need a bit more definition that just a simple outline will give. On this particular image I am looking to create an outline or fill shape behind the words and pistol but wanting to keep roughly the same shape.
I'm creating navigational elements in photoshop and I want to be able to adjust the outline by itself, as well as there are some elements that are only an outline with no fill. How do I create shape outlines without the fill?
i created three circles which overlap at certain points, and each of the spaces is filled in with a different color. i need to hide the thin, black outline of the circles. i have made sure that there is no stroke, but it's still there.
How do I offset the path of a random shape (for example the outline of a guitar) without having it automatically inset the path as well? Is there an easier way to delete the segments of path I don't want than double clicking continuously with the white arrow?
How can i outline a visual shape made of a group of elements (vector shapes) without outlining the individual elements or merging them togather. I would normally go by merging them togather but client requested they be unmerged.
im after creating an outline around some text basically as a background prepared ready for cutting two layer vinyl..I so far can create text, create outlines, i can add a stroke giving a nice outline around the text,
next stage when i send to winplot and send to cutter it seems to cut numerous lines within the vinyl...What im want i just one line around the whole text following the profile of the main text.
In the link below you will find a jpeg of a sew on patch, then a pdf of just the logo. I am wanting to learn how to create the outline look of the patch around the group of objects that form the logo. I have tried the appearance, outline trick but for thsi project it does not even come close. [URL]
I am trying to outline my text so that I can apply a gradient color fill and when I go to TYPE > CREATE OUTLINES it is greyed out. I try to expand the appearance and then create outlines. When I try to expand the appearance of the font, it is also greyed out.
I'm working with CorelDraw X3 and want to fill text into a round shape, while keeping it's exact outline. Hence, cutting of parts of words and letters is fine with me as long as the shape is well-defined. Unfortunately when filling paragraph text into a shape, the automatic line breaks lead to a quite irregular shape regardless of font size.
As workaround I arranged a mask in front of background and text but this requires a square paragraph text which is larger than the background. Since paragraph text obviously cannot be cropped with other objects I made the mask size bigger and filled it white. When exporting my document as image everything looks neat, but there must be a better way to do this in CorelDraw itself?
I tried converting the paragraph text into artistic text and cropping this, which works fine for a few words and a small object. But I'm talking around 1000 words here, and trying to crop this artistic text leads to very random cropping results. I guess such a large number of objects and knots is too much for CorelDraw to handle!?
Alright I am trying to create a shape made up of tons of instances of a symbol (best example of what I am trying to achieve is here )
I hoped I could just use draw inside mode and the symbol sprayer however I am not able to ensure the instances don't colide and that they actually completely fit inside the shape without being cut off.
I am obviously going about this the wrong way but have searched for unsuccessfully for any instruction on how this could be achieved.
Just doing my normal practise in Illustrator. Ive came across designing a dome sphere shape. And Im using the 3d revolve techniqe, So I have my symbol to map onto the 3d elipse. but towards the top of the sphere the symbol tends to get distorted, and it looks aweful. So I also tried another technique to envolope distort with top object but its hard to achieve making it look 3d, because the sphere faces dont go around.
I have a shape that I want to add a blend layer to by creating a square, adding a gradient then making it an overlay on top of said shape. The issue I am having is I cant find a way of masking out the unwanted areas of the blend layer. I have tried to follow the steps the official help and other internet help sections but it's not working. It's so easy in photoshop. How come it's so difficult in Illustrator? Is there something I am missing? Additionally, a blend layer (in most modes) wouldn't show any colour if overlaying upon white in photoshop. How come this isn't so in Illustrator?
Before, when I created lines or shapes in illustrator a small window would show the size of whatever I was creating. Now it does not show up and what the size is of the shape or line.
I want to create a stroke profile with a modified brush stroke. Is that possible? Or do I have to begin with a shape?This is what I am trying to assign, but the option to save as a variable width profile is greyed out.
I am trying to put a rounded rectangle around some text but it only makes a filled shape and covers the text. How do I put just the border of a rounded rectangle around some text?
I have some artistic text, that I converted to curves. This artistic text, included outline which I would like to keep with the text. But now - I would like to apply a fill, to fill the entire creation, including the outlines, seamlessly. Basically, replace the outline color with the fill, and the fill itself - such as linear fountain fill.
I've been using Xara Photo and Graphic designer for about a week now to design some characters for a game I'm working on and in general find it great to use as a freehand authoring tool.
In order to develop a cartoon style, I'm building my characters out of free hand coloured objects with black outlines with cel shading made from partial masked clones of the objects. This works a treat until I come to put two of the objects together and want to erase part of the outline on the topmost object where it meets the underlying one.
I thought I'd found a solution with a tip on the Xara site (at the top of the page here) where you draw the outline portion you want and combine with a second object then break the objects again. This pretty much achieves what I want, I get a filled object with the outline broken where I originally left it, however, things start to go wrong when you attempt to mask clone a part of the object you've created (for example, to produce a shaded portion of the underlying object) as it's still a line and not a shape, so the mask clone gets confused and doesn't cut out the intended area.
This must be a pretty regular requirement, particularly for people creating flash animations, so I'm sure I must be missing something or going about the construction of the image in the wrong way.
When I add an outline to a shape, it always seems to build itself from the center of the line. Can I set my outline (line as opposed to fill) to be outside, middle, or inside my shape?