I'm trying to animate a simple character's neck growing along a bendy curve. The head and shoulders need to be fixed at either end of the curve. It would be great if I could avoid ugly texture stretching too.
I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:
1. Create base head mesh in Maya 2. Import base head mesh into Mudbox and subdivide to level 2 3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp) 4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh
Here is where it all falls apart.
When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).
This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?
I´ve been building an airplane. After sculpting in rivets and some detail onto the wing i wanted to retopologize to get a lowpoly. But the new surface doesn´t always stick to the original object, when i try to let it go around the whole object it connects the vertices through the wing instead of sticking to the surface. This usually happens when i start at the top of the object-i place loops around it and when i try to close them at the bottom it "steals" the working surface on the top and pulls it down.
I'm making some retopology with a high-polygon model and a low polygon, using Polydraw, On surface.
I "picked" the low polygon model by mistake and all the vertices on the high polygon model are visible and I can't make them disappear, even reselect the high one again. I tried Select Vertices (with the 1 key) but it doesn't do anything.
Please see the attached screenshot.
Is that a bug? How do I make the vertices disappear?
I have some artistic text, that I converted to curves. This artistic text, included outline which I would like to keep with the text. But now - I would like to apply a fill, to fill the entire creation, including the outlines, seamlessly. Basically, replace the outline color with the fill, and the fill itself - such as linear fountain fill.
see attached picture, is it possible to trim the parts of the curve that go beyond the shape? In a CAD programme you can just trim these away and join whats left to form your shape.
By the way i am trying out the trial of Autodesk sketch book designer, (not to be confused with sketchbook pro). it has vector graphics in it and has some neat ideas xara could benefit from. Check out the video, i like the direct transformable fills. also the way lines are handled.
I've been trying to use the automatic create uvs option in mudbox.
no matter what edge bleed setting I then paint with there is always square artifacts present...is there anyway to overcome this?...I assume it would be to somehow get mudbox to add more space between uv islands... is there a way to do this?
Since the release of Photoshop CC the "Live Shape Properties" has basically chosen when it does and does not want to show up.... sometimes I even create a new shape to replace the old one and it STILL does not show the live shape properties... how hard is it to make sure the options are available at all times? I opt for a discount since this is a half working application and the features you highlighted barely function...
So im attempting to square part of a rounded square, but leave some sides curved. The problem is I've got a small square to cover the curved square and I have aligned it and yet there is a blured edge that shows its not in line.
Where can I find a preset shape of a ogee curve. It's sort of a slanted S. I've attached an image of one. Lacking a shape, how to draw one using PSP X5. I used autocad and converted the DWG to a JPG file.
How do I curve a rectangle so that the bottom one can sit neatly next to the top distorted rectangle shape,as in the picture below? What tool do I need to use? I have tried placing extra point but it does not allow me to curve the rectangle.
I am looking to create a simple simulation of a character that walks at a constant velocity. The catch is that I want this character to always walk away from their shadow. I am using MR Sun so the idea is to have the character always looking at and walking towards the sun no matter the time of day. The animation takes place only during the day so I'm not concerned about any problems that would occur at night.
For the initial test it may be simpler if I remove the character and just use a "stand in" object to work out the kinks. I'm not worried about trying to use footsteps because that sounds messy. Once I have the solution I can hopefully just drop in a biped with a looping .bip
how to curve text within a shape, as paragraph text, not artistic text? (See my attached image.)
I have drawn the shape, inserted the text as paragraph text, but the text always wants to sit straight. I am so frustrated as I can find a workaround in either Corel or Adobe CS products. I have tried using artistic text in Corel, but have to do it line by line - and this brings other problems, such as I cant justify each line with each other, and sometimes a character jumps up relative to the other characters and the entire paragraph does not taper in...so this is not a solution, apart from the fact it will take me FOREVER to insert line by line....I would like to treat the text as a multiple line paragraph, and follow the shape.
I just got a bunch of new brushes and one of them is a series of 4 stitches that are oriented horizontally and look just like this - - - - . How can i run this in curves so that it still looks like stitches? When I stroke a path it creates a black mess(while using brush). When I drag and draw freehand the results are not much better. Is there anyway to make it so this can follow some sort of curved path? As if you are rolling the brush along a line like a paint roller and keeping the integrity of the brush? I'm using Gimp 2.6.10.
When I create a curve using spline on the screen I have noticed that often the curve between the points of the spline will become as straight lines. When I click on a point the curve appears again as normal and as I wanted. Any way to stop it from happening? Is this simply a characteristic of AutoCAD or something I am doing wrong? Does the curve appear as desired when plotted? The curves I am referring to are sections of a ships hull.