Mudbox :: Curve And Its Shape For Character To Create Retopology?

May 31, 2013

How to use a curve and its shape for character to create our retopology .

View 5 Replies


ADVERTISEMENT

Mudbox :: Best Way To Start Modeling A Character In Maya

Jun 8, 2011

What is the best way to start modeling a character (with image reference), in Maya or in Mudbox ?

View 2 Replies View Related

Maya Animation :: Extruding Character Neck Along Bendy Curve?

Sep 2, 2010

I'm trying to animate a simple character's neck growing along a bendy curve. The head and shoulders need to be fixed at either end of the curve. It would be great if I could avoid ugly texture stretching too.

View 2 Replies View Related

AutoCAD Inventor :: Create Hyperbola Curve Using Equation Curve (Autodesk 2013)

Feb 19, 2013

I want to draw hyperbola curve whose equation is  x^2/a^2  - y^2/b^2=1. May I use equation curve tool to make the above hyperbola. 

I have also made a hyperbola curve of aforesaid equation through conventional method on mathematical ground in the past.

View 2 Replies View Related

Illustrator :: Create A B-Spline Curve And NURBS Curve?

Apr 6, 2013

Can I create A B-Spline curve and a NURBS curve in the Adobe Illustrator?
 
If yes, how to do it?
 
Also, how to create a breakpoint, that will add a new control point, on a curve, in Adobe Illustrator?

View 5 Replies View Related

Maya Modeling :: Mudbox Blend Shape Subdivision Woes

Oct 2, 2012

I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:

1. Create base head mesh in Maya
2. Import base head mesh into Mudbox and subdivide to level 2
3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp)
4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh

Here is where it all falls apart.

When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).

This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?

View 1 Replies View Related

3ds Max :: Retopology Places Connections Through The Object

May 10, 2012

I´ve been building an airplane. After sculpting in rivets and some detail onto the wing i wanted to retopologize to get a lowpoly. But the new surface doesn´t always stick to the original object, when i try to let it go around the whole object it connects the vertices through the wing instead of sticking to the surface. This usually happens when i start at the top of the object-i place loops around it and when i try to close them at the bottom it "steals" the working surface on the top and pulls it down.

View 1 Replies View Related

Photoshop :: Perfect Curve In A Shape

Aug 15, 2005

I want to do a perfect curve shape example with a button or something else. When I do a curve or something who have a curve it dosen't look perfect at all. The curve in the round are like zig-zag.

View 5 Replies View Related

Mudbox :: How To Create Color Map

Jul 28, 2011

When extracting texture maps in Mudbox, there are automatic options for Ambient Occlusion, displacement and Normal maps. How do I go on about creating a color map?

View 2 Replies View Related

3ds Max :: Retopology With High And Low Polygon - How To Make Vertices Disappear

Dec 14, 2013

I'm making some retopology with a high-polygon model and a low polygon, using Polydraw, On surface.
 
I "picked" the low polygon model by mistake and all the vertices on the high polygon model are visible and I can't make them disappear, even reselect the high one again. I tried Select Vertices (with the 1 key) but it doesn't do anything.
 
Please see the attached screenshot.
 
Is that a bug? How do I make the vertices disappear?

View 1 Replies View Related

CorelDRAW X6 :: How To Merge Outline Into Curve Shape

May 10, 2013

I have some artistic text, that I converted to curves.  This artistic text, included outline which I would like to keep with the text.  But now - I would like to apply a fill, to fill the entire creation, including the outlines, seamlessly.  Basically, replace the outline color with the fill, and the fill itself - such as linear fountain fill.

View 7 Replies View Related

Xara :: Trim Parts Of Curve That Go Beyond The Shape?

Mar 25, 2011

see attached picture, is it possible to trim the parts of the curve that go beyond the shape? In a CAD programme you can just trim these away and join whats left to form your shape.

By the way i am trying out the trial of Autodesk sketch book designer, (not to be confused with sketchbook pro). it has vector graphics in it and has some neat ideas xara could benefit from. Check out the video, i like the direct transformable fills. also the way lines are handled.

[URL]

View 5 Replies View Related

AutoCad 3D :: Curve Like Jagger Shape After Using HI Command?

Sep 23, 2012

Would like to ask how to solve the Jagger curve issue after using 2D/3D hidden command "HI" in Autocad. By the way I am using Autocad 2011 version.

Below is my attached dwg files: Original dwg file "Drawing1-no_hidden.dwg" After "HI" command "Drawing2-with_hidden.dwg"

View 9 Replies View Related

Mudbox :: How To Use Automatic Create UVS Option

May 21, 2012

I've been trying to use the automatic create uvs option in mudbox.

no matter what edge bleed setting I then paint with there is always square artifacts present...is there anyway to overcome this?...I assume it would be to somehow get mudbox to add more space between uv islands... is there a way to do this?

View 8 Replies View Related

Photoshop :: Live Shape Properties / Create A New Shape To Replace Old

Sep 18, 2013

Since the release of Photoshop CC the "Live Shape Properties" has basically chosen when it does and does not want to show up.... sometimes I even create a new shape to replace the old one and it STILL does not show the live shape properties... how hard is it to make sure the options are available at all times? I opt for a discount since this is a half working application and the features you highlighted barely function...

View 1 Replies View Related

3ds Max Modeling :: Curve / Bend Text To Fit The Shape Of The Coin

Feb 7, 2014

I'm trying to make a coin with text, numbers and everything.. But since the shape is round , I need to bend my text so it fit the shape of the coin! 

View 1 Replies View Related

Illustrator :: Curve Part Of Shape And Keep Other Parts Square?

Jul 26, 2013

So im attempting to square part of a rounded square, but leave some sides curved. The problem is I've got a small square to cover the curved square and I have aligned it and yet there is a blured edge that shows its not in line.

View 2 Replies View Related

Paint.NET :: How To Create Fantasy Character Using PDN

Feb 5, 2011

How do I create a fantasy character of my own? I can't draw a thing.

View 6 Replies View Related

Paint Shop Pro :: Find Preset Shape Of Ogee Curve

Nov 12, 2013

Where can I find a preset shape of a ogee curve. It's sort of a slanted S. I've attached an image of one. Lacking a shape, how to draw one using PSP X5. I used autocad and converted the DWG to a JPG file.

View 5 Replies View Related

Illustrator :: Curve A Rectangle So Bottom One Can Sit Neatly Next To Top Distorted Shape

Aug 21, 2013

How do I curve a rectangle so that the bottom one can sit neatly next to the top distorted rectangle shape,as in the picture below? What tool do I need to use? I have tried placing extra point but it does not allow me to curve the rectangle.

View 5 Replies View Related

Mudbox :: Unable To Find A Way To Create Skin Pores

Sep 4, 2011

I am having trouble creating the realistic skin pores. I have started playing with blues, yellow and reds for skin tones but am still unable to find a way to create skin pores in mudbox.

View 4 Replies View Related

3ds Max Animation :: Create Simple Simulation Of Character That Walks At Constant Velocity

Jan 19, 2011

I am looking to create a simple simulation of a character that walks at a constant velocity. The catch is that I want this character to always walk away from their shadow. I am using MR Sun so the idea is to have the character always looking at and walking towards the sun no matter the time of day. The animation takes place only during the day so I'm not concerned about any problems that would occur at night.

For the initial test it may be simpler if I remove the character and just use a "stand in" object to work out the kinks. I'm not worried about trying to use footsteps because that sounds messy. Once I have the solution I can hopefully just drop in a biped with a looping .bip

View 2 Replies View Related

GIMP :: Create A Shape And Cut That Shape Somewhere Else

May 26, 2011

Is it possible to creat a selection with scissors for example and then drag that shape somewhere else to cut it there.

I need to cut a piece of wall in a difficult shape inbetween things. so thats why i want top creat that difficult shape and then cut it from the wall.

Or am I getting it totally wrong and should i try another method?

View 4 Replies View Related

Maya :: Where Is Create Curve From Edges

Jul 14, 2011

Where is "Create Curve from Edges" ?

View 1 Replies View Related

AutoCad 3D :: How To Create Illusion That Is On The Curve

Jan 2, 2013

I have a 2D elevation drawing of a new building I am designing. It has a curved canopy that I want to put the name of the facility on. How do I create the illusion that it is on the curve?

View 3 Replies View Related

Paint.NET :: How To Create Text Along A Curve

Jun 18, 2013

I need to create text along a curve.  Is there a plugin for that? I will have a graphic in a circular shape and need text at the top and bottom to be curved to follow the circular graphic.

View 2 Replies View Related

Illustrator :: How To Create A Curve Between Two Shapes

Feb 6, 2013

I want unite two shapes and create a perfect smooth curve between then.
 
I know how to do that using Pen Tool and/or plugins (Xtream Path).
 
But I would like to know how to achieve this result in other ways, using only Illustrator.

View 1 Replies View Related

CorelDRAW Graphics Suite X4 :: How To Curve Text Within Paragraph Text Block That Is Predefined Shape

Apr 28, 2011

how to curve text within a shape, as paragraph text, not artistic text? (See my attached image.) 

I have drawn the shape, inserted the text as paragraph text, but the text always wants to sit straight.  I am so frustrated as I can find a workaround in either Corel or Adobe CS products.  I have tried using artistic text in Corel, but have to do it line by line - and this brings other problems, such as I cant justify each line with each other, and sometimes a character jumps up relative to the other characters and the entire paragraph does not taper in...so this is not a solution, apart from the fact it will take me FOREVER to insert line by line....I would like to treat the text as a multiple line paragraph, and follow the shape. 

View 14 Replies View Related

GIMP :: How To Create A Curve With Particular Long Brush

Mar 24, 2012

I just got a bunch of new brushes and one of them is a series of 4 stitches that are oriented horizontally and look just like this - - - - . How can i run this in curves so that it still looks like stitches? When I stroke a path it creates a black mess(while using brush). When I drag and draw freehand the results are not much better. Is there anyway to make it so this can follow some sort of curved path? As if you are rolling the brush along a line like a paint roller and keeping the integrity of the brush? I'm using Gimp 2.6.10.

View 5 Replies View Related

AutoCad :: How To Create Curve Using Spline On Screen

Mar 27, 2012

When I create a curve using spline on the screen I have noticed that often the curve between the points of the spline will become as straight lines. When I click on a point the curve appears again as normal and as I wanted. Any way to stop it from happening? Is this simply a characteristic of AutoCAD or something I am doing wrong? Does the curve appear as desired when plotted? The curves I am referring to are sections of a ships hull.

View 2 Replies View Related

GIMP :: Create Zigzags Along A Graph / Curve?

Dec 28, 2012

create "zigzags" along a graph / curve?

For an example have a Iook at the attached screenshot from one of my favourite games (KingdomRush)...

View 5 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved