Mudbox :: How To Use Automatic Create UVS Option

May 21, 2012

I've been trying to use the automatic create uvs option in mudbox.

no matter what edge bleed setting I then paint with there is always square artifacts present...is there anyway to overcome this?...I assume it would be to somehow get mudbox to add more space between uv islands... is there a way to do this?

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I am working with a human body mesh that I made in maya. The model is all quads, and has been sent to maya and exported back to Mudbox using .fbx many times.

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There are no errors when importing the FBX file, and every other tool works as it should.

I am relatively new to maya, and just self-taught with mudbox, so there is a very good chance that I may have caused the problem, but I cant find any settings that I would have accidentally adjusted and the problem stays with this mesh even if I import it into a different mudbox file.

For all I know it wont effect my final rigging and animation, but Ive never had it happen before on any other model and from how nasty it makes the mesh look I cant imagine it would be good.

I attached a before and after image of what happens when I use the smooth brush.

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