I am retaking photos that my father took of vacation locations he visited several states away some 80 years ago. I have found the exact location for many, but find on my return home that the images that I took at 16mm do not match the scene that he photographed, probably at about 28 mm, as that is probably the lowest focal length lens he had at the time. Can I use my CS4 software to correct the difference in the scenes caused by the different focal length shots?
Simple enlarging does not work, as this makes cropping necessary, thus making my retake of the scene smaller in scope, thus not matching the original total scene.
How do yo display the focal length in 35mm equivalent? I've found a plug-in that sorts photos in 35mm eq., but I'm looking for a way/plug-in that displays the focal length in 35mm eq. in the loop info.
Every other PP editor that I've used in the past were inferior to LR but still had the ability to show the focal length in 35mm. I'm wondering why LR, a far superior tool, is lacking in that department. Since I'm still learning photography and use 2 interchangeable lens camera systems with different crop factors and well as two compact cameras, going through my photos with the focal length in mind really give better understanding of perspective.
What's the best focal length for taking pictures of flowers. OOPS I meant, what's the best subject to camera distance for taking pictures of flowers.
We have to ask the resident expert on perspective. Joelle is the resident expert in the PSP newsgroup on perspective.
Joelle's pictures show an incredible mastery of achieving a desired depth of field (aka perspective).Look at the attached images. Both have flat lighting. Neither have any artifacts of lighting, placement, backgrounds, etc. to achieve or remove the sense of depth.
Yet the first image is distinctly three dimensional. The second image is distinctly two dimensional (oriental style). It looks like magic to me.
I have taken identical camera images with different focal points to test a focus stacking theory. Problem is I've forgotten what order these images were taken. Is there any way in Lightroom 4 that I can see the "subject distance" assuming that this will show me the focal points that I need to stack the images? I have checked these images but cannot confirm which focus order they are. I know the exif info contains this "subject distance" as I've seen it on Flickr.
Is it possible to change the length of a line based on the length of an attribute?
I'd like to make the line a MINIMUM length of X" (I haven't decided how long yet--but know I'll need a minimum). But then after the user fills in the attribute, I'd like the length of the line to change to the length of the attribute plus a small amount (again, I haven't decided yet how much extra).
I was wondering if there is a way with DB's to have a line "follow" or "grow" with the content/value length of an attribute. Maybe some method of linking the attribute width to length of the line? Essentially, it would work just like turning on the underline setting when typing in mtext editor (or any program with an underline option for that matter), expect that the line could be placed anywhere, and would not have to reside directly below the text.
With using superelevation wizard in Civil 3d 2012, changing the lane width is not affecting the resulted values of transion length and run-off length, Is that correct ? ( as civil is using standerd AASHTO tables which assume that lane width typically is 3.6m )
Also, There is only 2 tables for 2-lanes and 4-lanes roadway, Is it for total road width or for one directon only, and what about different no. of lanes ?
I watched a video: [URL]...... and the person paint in UV view at times. I can not figure out how to do this. How they are painting in the UV View? It would be great for fixing little oversprays like they used it for.
I am working with a human body mesh that I made in maya. The model is all quads, and has been sent to maya and exported back to Mudbox using .fbx many times.
The problem is: On my most recent trip from maya 2011 to mudbox 2011 the smooth tool no longer works the same. The tool still smooths but it tries to arrange the quads from my mesh from rectangles to a more diamond & star pattern. When I open a different file everything works like normal.
There are no errors when importing the FBX file, and every other tool works as it should.
I am relatively new to maya, and just self-taught with mudbox, so there is a very good chance that I may have caused the problem, but I cant find any settings that I would have accidentally adjusted and the problem stays with this mesh even if I import it into a different mudbox file.
For all I know it wont effect my final rigging and animation, but Ive never had it happen before on any other model and from how nasty it makes the mesh look I cant imagine it would be good.
I attached a before and after image of what happens when I use the smooth brush.
I am trying to create a AO and Normal map of the same model with different sub d level but with different UVs but when I do both my UVs are all mixed up. Is it possible or i need to have the same UVs on both model? what are my alternative?
I want to understand the theory behind the workflow between 3dsmax and mudbox.I know that exist 2 workflows:
1- send your low poly obj model from 3dsmax to mudbox, then subdiv the mesh in mudbox and generate the textures and normal map. Finally return to 3dsmax but ONLY use the maps to recreate a high detail model. This is useful when you make video games character or when you animate the model
2- send your low poly obj model from 3dsmax to mudbox, subdiv the mesh, sculpt paint, generate maps and return the HIGH resolution MESH to 3dsmax(return with textures). It works only if you generate still images, not animation.
I installed Mudbox 2012 just a few minutes ago. And almost immediately I ran into this problem. All images of objects in the official Mudbox documentation have a shiny brownish appearance by default. E.g. :
However, whenever I am loading a pre-installed mesh (Create > Mesh > Sphere), I am getting a solid black object. E.g.:
So how do I change the view? My display options are set as follows:
My laptop specs are as follows:
Core i5 2.3GHz 4GB DDR3 RAM 1GB graphics solution (AMD Radeon HD 6490M) OS: Windows 7 Ultimate 64bit
I modeled a female body and imported from 3DSMAX to mudbox to texture but now i'm having trouble on baking the displacement map in MUDBOX. I'm using tiff 32 bit floating,7 x 7k, with search distance of 4 (i believe it's a relative good number). My source model is step 0(with about 2 million faces) and the other is step 2(with aprox. 6 million faces). I'm using target to closest model, smoothing only the source and wht i get is this: a big black image with one or another gray dot.
I saw several tutorials about wht might be. I changed several times the search distance, and also tried to bake in max. Nothing seems to work. Mudbox keeps leving me with a blck image and max gives me something strange that works a little as a displacement map but it is totaly untileble.The two images attached are from mudbox. One as i get, and in the other i tried messing with levels in photoshop but it didn't work too.
I just update Mudbox 2012 to SP1 and now I get 2~3 seconds delay at end of the every brush stroke.
- I can fix it by uninstalling SP1 (so problem is SP1, please do not blame my hardware or setting) - No problem with Painting brushes, only Sculpting brushes lag - Problem is not Pen or Tablet, same happened when I use Mouse - Problem have nothing to do with mesh density (64.000 poly is nothing!!) - I remove all settings and setup fresh Mudbox 2012 with SP1, no chance
I've been using mudbox 2013 on my machine for the past year. Mostly for texture painting. I tried installing 2014 but it doesn't work on opensuse 12.3. Is there any reason to go to mudbox 2014? I mostly just use it for texture painting, tried sculpting with it but I felt I was better off using playdough.
I used the automatic UVs in Mudbox for my model and tried extracting an AO map.The quality is set to good though I tried all quality types and for some reason after I extract it and it shows as diffuse on my model the seams are showing.. Edge bleeding is set to 4 and also tried with 5.