I am working with a human body mesh that I made in maya. The model is all quads, and has been sent to maya and exported back to Mudbox using .fbx many times.
The problem is: On my most recent trip from maya 2011 to mudbox 2011 the smooth tool no longer works the same. The tool still smooths but it tries to arrange the quads from my mesh from rectangles to a more diamond & star pattern. When I open a different file everything works like normal.
There are no errors when importing the FBX file, and every other tool works as it should.
I am relatively new to maya, and just self-taught with mudbox, so there is a very good chance that I may have caused the problem, but I cant find any settings that I would have accidentally adjusted and the problem stays with this mesh even if I import it into a different mudbox file.
For all I know it wont effect my final rigging and animation, but Ive never had it happen before on any other model and from how nasty it makes the mesh look I cant imagine it would be good.
I attached a before and after image of what happens when I use the smooth brush.
I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.
I have the student version of Mudbox 2012 - 64-bit installed on a Windows 7 platform. Long story short, Mudbox crashes whenever I try to open a new file, or even import an OBJ or FBX.
The screen blacks out and when it turns back on, I get a notification saying "Display Driver AMD successfully recovered from an error".. and the Mudbox window remains black. What's more, when this happens, Maya crashes too!
Some more system specs: (more in attachment) Windows 7 - 64-bit 8GB DDR3 RAM AMD ATi Radeon HD5870 with CrossFireX (tried disabling Crossfire, but problem persists)
Does it might be an issue with my graphics card driver? I don't want to upgrade the driver unless it's ABSOLUTELY necessary. I'd be glad to even toss out 2012 and get back to 2011 if that's stable..
I thought i could "File Link" from mudbox 2011.fbx files to 3dsmax file link manager but no. i get some error. (Unable to Attach this file;the file may be missing, corrupted, or may not contain valid data)
Is it possible to transfer pose bones(weights) from one Mudbox file to another to use them for another mesh? I can see that one can maybe use .fbx and Maya path but not everyone has Maya or a Maya user.
I have a character model in Mudbox 2014. I exported the face, body and hands as individual .obj files, each at its maximum subdivision level. But in Mudbox 2013 the sculpting layers are all flattened on the main layer.
Is there an option to keep the sculpting and painting layers intact?
I've already run into my first problem where when I looked up ho to import a revit file into 3ds max it must be saved as an FBX file. However when I export to FBX from Revit, 3ds Max will not import the file. The file doesn't actually even show up when I try to import.
The picture shows this with the file viewer on the right showing two FBX files in the "import" folder while 3ds Max is showing no items in the "import" folder.
I recently bought a canon 600D and I am trying to edit a 1080p video in photoshop CS6, however whenever it won't let me import the video. When I try to open it via File>open, it tells me 'Could not complete your request because Photoshop does not recognize this type of file.' and when I try to drag and drop it it tells me 'Could not place the document ‘MVI_0710.MOV’ because no parser or file format can open the file.'
I'm not a professional at all so I could be missing something very basic
I received an EPS file of 183MB in size, and I would like to convert it into JPEG for viewing, but Coreldraw crashes during the import, bringing up the ARM. I can open it with Illustrator, but couldn't export it, getting insufficient memory message no matter how small the output JPEG size and resolution is.
I've had same issue with importing EPS file into X5 in the past, but usually will be successful after a few tries. But this time it simply crashes every single time.
I have 3ds max 2012 and every time I try to import an FBX file, the file loads all textures and the object, (the scene is just one character with textures) but soon after the object loads the application says "Not Responding" and in order to fix this I have to restart 3DS max. All I want to do is load the object in 3DS Max to add bones but I cant do that because it wont load.
My work PC has been replaced with a fresh copy of Windows and Autodesk 3dsMax 2013 installed. When I try to import files I was importing prior to the installation of the new PC it provides me with the following message:
"The error code reported is eInvalidSymbolTableName"
I have already installed the Product Update 6 however the issue still remains.
Software: Autodesk 3dsMax 2014 - Service Pack 3 (64-Bit)
I have a pdf file I want to edit in the coreldraw. I have imported the file successfully after that when I select text it selecting only one character instead of selecting word. How to edit the words in the imported files.
When I try to import a file it freezes up. It doesn't even give me an option to select type of file. It pulls up the screen where you would be able to but freezes and will not let me do anything. I use Windows XP.
Is there a simple way to import a polygon from a csv file? I have read about ascpoint.lsp, but as far as I could work out, this makes a polyline, not a polygon. A simplified example is that I want to draw a rectangle with points 0,0 and 10,5 (note there is no z-axis, i.e. it's all just 2D). How can I create this from a csv file? I am flexible as to the format of the csv, but for example it could be 0 0 10 5.
Without trying to overcomplicate things, it would also be useful if the colour could be defined in the same csv file (e.g. using a 5th column, or a second row) and that the polygons were automatically filled solid (as you could do by using the BHATCH command).
The main reason I ask is that I have some cel files containing polygons and lines, but I cannot import them into autoCAD directly (changing the extension to DGN and inserting it fails) possibly due to a weird/obsolete format, however, I can convert the cel file to a csv file and strip out the nonsense.
I was furnished with a .shp file (and a number of associated files (5 total I think) that I can't remember-not in office now). The file is supposed to be a pipeline alignment in Pennsylvania South NAD83, the data imports the polyline with correct dimensions but the coordinates end up being about N-14,613,757 E-1,984,420 and should be about N-334,435 E-1,413,375.
As an aside, we are using Carlson Civil Suite in MAP. My intuition is telling me the problem has to do with setting up the initial geographic system in a new drawing. I am going to try the import with plain MAP.
I am trying to import a large wmv file (1hr 6min) into premiere pro cs6 so that I can blur some faces, it is a traffic stop, but the file will not import. I have done this before several times but the largest file was 16 min. Is this file too big to import? Because of legal reasons it cannot be edited in any way except to blur the faces. I was going to divide it into smaller files to import but was told it had to be intact.