Mudbox :: How To Open New File Or Import OBJ Or FBX
Jan 8, 2012
I have the student version of Mudbox 2012 - 64-bit installed on a Windows 7 platform. Long story short, Mudbox crashes whenever I try to open a new file, or even import an OBJ or FBX.
The screen blacks out and when it turns back on, I get a notification saying "Display Driver AMD successfully recovered from an error".. and the Mudbox window remains black. What's more, when this happens, Maya crashes too!
Some more system specs: (more in attachment)
Windows 7 - 64-bit
8GB DDR3 RAM
AMD ATi Radeon HD5870 with CrossFireX (tried disabling Crossfire, but problem persists)
Does it might be an issue with my graphics card driver? I don't want to upgrade the driver unless it's ABSOLUTELY necessary. I'd be glad to even toss out 2012 and get back to 2011 if that's stable..
i'm desperately trying to export some curves from maya and import them in mudbox, but i can't get it working. i tried exporting .iges files from maya, because they are supposed to support curves, but mudbox won't import this kind of file. .fbx files don't work, because they do no support curves. How i could achieve importing curves to mudbox?
does Mudbox support FBX with a Maya blendShape node? I have a face with hundreds of blend shapes on an active node in Maya, will Mudbox support this as FBX import? If so, are there some settings I need to be aware of?
I am trying to texture a model with a combination of Photoshop and Mudbox. However I started with putting base colours on the model in Photoshop with layer structure. When I try to import the PSD through the Import Channel from PSD function in Mudbox, however, the PSD imports with reversed layer order.
I have about 50 layers in the PSD file, and it's very annoying to have to go and manually re-order them just to be able to work in Mudbox.
I have installed the trial version of Elements 12 as we are looking at purchase for a client who needs a simple and inexpensive program to look at EPS files and save them as JPGs. Elements 12 says that an EPS file can be 'imported' as a supported file type, however when I click on File -> Import, it comes up with WIA Support, then when I click on that and select the EPS file, it says "No WIA compatible devices were detected. Check that your device is plugged in to the computer and the power is turned on".
I have seen an article on how to import into Elements 11, but the options are not available in 12 (probably due to the fact that 12 is supposed to natively import the format). As I understand the trial is a fully-functioning package with no options turned off until purchase.
I'm having a problem with the transform of my model every time I import/export through maya and mudbox.
Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.
We have an iMac workstation here running Premiere that will not open projects or import clips. Here's the sequence of events that led to this:
1. Premiere was locking up on the splash screen whenever it got to "ImporterQuicktime.bundle". I tried trashing preferences and launching with plug-ins disabled and received the same freeze. Based on forum recommendations I removed "ImporterQuicktime.bundle" and "ExporterQuickTimeHost.bundle" from the plug-ins folder inside the package. The software launched fine - but none of the Quicktime files in the project were working. So I then took copies of the above 2 files from the iMac next to this one, with the exact same configuration, and pasted them into the plug-ins folder. Since then - launching the software has generated the below errors.
2. Attempting to open any project gives a long error that starts as: The preset used by one or more sequences in this project requires third-party components that could not be located.
3. Starting a new project and attempting to drag any Quicktime ProRes media into the project gives the error: File Format not supported.
I have trashed the preferences, re-installed the Pro Apps Quicktime Codecs, de-authorized the computer and re-authorized it, and upgraded Adobe Premiere from 7.0 to 7.2. None of which fixed the issue.
I'm thinking about trying a complete re-install of Premiere next.
Here's the details:
Premiere Pro CC 7.2 Mac OS 10.8.5 iMac late 2012 model, 32Gb RAM, 2Gb video card
I am working with a human body mesh that I made in maya. The model is all quads, and has been sent to maya and exported back to Mudbox using .fbx many times.
The problem is: On my most recent trip from maya 2011 to mudbox 2011 the smooth tool no longer works the same. The tool still smooths but it tries to arrange the quads from my mesh from rectangles to a more diamond & star pattern. When I open a different file everything works like normal.
There are no errors when importing the FBX file, and every other tool works as it should.
I am relatively new to maya, and just self-taught with mudbox, so there is a very good chance that I may have caused the problem, but I cant find any settings that I would have accidentally adjusted and the problem stays with this mesh even if I import it into a different mudbox file.
For all I know it wont effect my final rigging and animation, but Ive never had it happen before on any other model and from how nasty it makes the mesh look I cant imagine it would be good.
I attached a before and after image of what happens when I use the smooth brush.
I thought i could "File Link" from mudbox 2011.fbx files to 3dsmax file link manager but no. i get some error. (Unable to Attach this file;the file may be missing, corrupted, or may not contain valid data)
Is it possible to transfer pose bones(weights) from one Mudbox file to another to use them for another mesh? I can see that one can maybe use .fbx and Maya path but not everyone has Maya or a Maya user.
I have autocad civil 3d 2008 in my pc. From last 2 days I got a different problem i.e. when I am selecting open / save command from File menu graphical file select explorer is not opening just message in the command window . Previously I used to select files using graphical file explorer.
I have a character model in Mudbox 2014. I exported the face, body and hands as individual .obj files, each at its maximum subdivision level. But in Mudbox 2013 the sculpting layers are all flattened on the main layer.
Is there an option to keep the sculpting and painting layers intact?
I'm working with both Photoshop and Illustrator CS6 on a mac. I'm creating a graphic. The background is a (cartoonish) mouth and I finished it a couple of days ago. (It's an Illustrator file.) I've been working on the letters to go inside of the mouth, (Once I'm finished it'll look as though they're being crushed.) I scanned and edited small wooden letters in Photoshop, and now I would like to work with them with the background in Illustrator. I understand how to open a Photoshop file in Illustrator, but I don't want to open the document as a separate Illustrator file. Is there a way to open a file from Photoshop as a second layer?
Some of the letters repeat as well. Will I have to create two files for this, or can I open the same file twice?
I'm relatively new to AutCAD map 3d but I've used arcGIS a while back.
I have existing roads, towns etc data that are already set to UTM 17. I want to import ascii point coordinates (from a comma delimited file) into the file. I can import the ascii coordinates as points fine (easting and northing), however the points come in as the absolute coordinates rather than geometric coordinates. I already set the files for right geographic projections. Beyond manually inputing the coordinates into the coordinate tracker, is there a way to import the coordinates form the file set for the geometric coordinates?
A co-worker had a copy of a handy little guide called "Lynn Allen's Tips and Tricks for AutoCAD 2012". I think she (or another co-worker) got it at AU.
On page 33 under the heading "DGN Support", it says the following:
Complex linetypes are now maintained! To ensure that custom linetypes are displayed, copy the corresponding .rsc files to the support path...........
The way I read that, Acad will read the RSC file and display linetypes from it. Is that true? Does it only work when I'm looking at a DGN file? Or can I use the RSC file with my dwg file? I'd test it myself but I don't have access to any MicroStation files.
If Acad can read the RSC file directly, then I don't see why the linetypes can't be used in a dwg file. AND that being the case, I also don't see why an Autodesk product can't be created to WRITE these RSC files. As far as I'm concerned MicroStation's custom linestyles is so much more advanced than Acad's linetypes.
I have several AVCHD folders I've copied to my HD in the last year from my Panasonic HDCSD20. Now I'm ready to edit them in VSX4. Is there any advantage to using "file/import media file to library" (which makes a copy in the working folder) vs just clicking on the folder icon and adding them? I've looked at the file size on both the original clip and the imported one and they are identical. It does seem as though VS extracts the original date and time shot and uses that as the imported file name,
I've got an SVG file, it was generated by a program which generates such things, its completely valid according to the W3C validator. If I try to open it or import it into Corel X5, X5 crashes. I send off a WER to Corel hopefully (it says it sends it but one never knows for sure.)
My system Win XP (32 bit, SP3), 3.5GB of RAM, 500+GB free hard drive space..Corel X5 - I am pretty sure it has SP2 applied it calls it self 10.2.0.661 in the About menu.
Is there any way to copy a project from Final Cut Pro (fcp) and open in VideoStudio? I have someone who has done hundreds of hours of work on a video and I'd like to take over the project... but he used FCP.
I know I can have him produce a the video and then open it back up as a video, but I'm hoping to avoid the loss inherent in such a move.
Certain pdf files will not import even though they look as if they are when I chose to merge. Same thing when I try to open.These very same files can be imported (placed) into Indesign. I have checked layers and there is only one (the visible current one which shows a pdf in the layer properties. It just is not visible though.