Mudbox :: Import Channel From PSD Imports Layers In Reverse

Oct 15, 2012

I am trying to texture a model with a combination of Photoshop and Mudbox. However I started with putting base colours on the model in Photoshop with layer structure. When I try to import the PSD through the Import Channel from PSD function in Mudbox, however, the PSD imports with reversed layer order.

I have about 50 layers in the PSD file, and it's very annoying to have to go and manually re-order them just to be able to work in Mudbox.

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Mudbox :: Alpha Channel While Rendering Turntable?

Feb 13, 2012

is there a way to render a turntable sequence with the alpha channel in it? if i render a single frame, it does render with an alpha channel, but no luck with the turn around... (any plugin or and other kind of stuff?)

if not then can i change the colour of the background atleast? so that i can batch remove the background in photoshop (cant remove the black as my subject has a black texture on it)...i need to complete this project asap...

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Apr 22, 2014

When I import a sequence into another, only the video imports now

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Jan 8, 2012

I have the student version of Mudbox 2012 - 64-bit installed on a Windows 7 platform. Long story short, Mudbox crashes whenever I try to open a new file, or even import an OBJ or FBX.

The screen blacks out and when it turns back on, I get a notification saying "Display Driver AMD successfully recovered from an error".. and the Mudbox window remains black. What's more, when this happens, Maya crashes too!

Some more system specs: (more in attachment)
Windows 7 - 64-bit
8GB DDR3 RAM
AMD ATi Radeon HD5870 with CrossFireX (tried disabling Crossfire, but problem persists)

Does it might be an issue with my graphics card driver? I don't want to upgrade the driver unless it's ABSOLUTELY necessary. I'd be glad to even toss out 2012 and get back to 2011 if that's stable..

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Oct 26, 2012

i'm desperately trying to export some curves from maya and import them in mudbox, but i can't get it working. i tried exporting .iges files from maya, because they are supposed to support curves, but mudbox won't import this kind of file. .fbx files don't work, because they do no support curves. How i could achieve importing curves to mudbox?

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Sep 21, 2011

does Mudbox support FBX with a Maya blendShape node? I have a face with hundreds of blend shapes on an active node in Maya, will Mudbox support this as FBX import? If so, are there some settings I need to be aware of?

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Sep 12, 2012

If I have a pair of uv tiles in u1v1 and u2v1, How can I import an image for both multiple uv tiles?

Now when I select "import layer", the image only show in the position of u1v1, but not show on both area.

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Dec 8, 2010

I'm having a problem with the transform of my model every time I import/export through maya and mudbox.

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I'm using maya 6.5 and mudbox 2011.

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Feb 28, 2012

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Mudbox :: Crashes While Transferring Paint Layers - Segmentation Fault (Core Dumped)

Feb 25, 2013

I have painted my base mesh with PTex using Mudbox. I have made some changes to the original mesh. Now I wanna transfer paint layers from my old geometry to the new one. I imported the old geometry with PTex paint on it. Then I imported the new modified geometry. But When I try to set it up for PTex painting, Mudbox crashes. This happens when setting the resolution. Looking at the log, the error seems to be "Segmentation Fault (Core dumped)".

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Photoshop :: How To Mimic Layers In Multi-channel Color Mode?

Aug 2, 2004

I'm working in the multi-channel format, which as you may know, does not support layers.

Does anyone have any tips on experimenting with the layout, without the use of layers?

At the moment, I've been working out the layout in another (layer-supporting) colour mode, and then recreating that layout in the multi-channl mode.

Surely there is a better way of testing different layouts, within the multi-channel mode itself? I'm finding it very inflexible at the moment.

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Photoshop :: How To Display Alpha Channel Of Layer Mask In Layers Palette

Jan 18, 2013

when I added a layer mask to a layer, it would display in the palette as the alpha channel, which was very handy. Now, when I add a layer mask, it only appears as the mask icon; i.e., gray square with white circle in the middle. I have no clue what I did to change from the one to the other, but I would certainly like to get the alpha representation back!

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Jan 2, 2013

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Photoshop :: Create Action To Copy Channel Name Text And Insert Into Channel In CS5?

Jul 26, 2013

I am a screen printer and I print my separations from Photoshop. I routinely work with multi channel files or RGB files with additional spot color channels. I have created actions to place my registration marks, re-size images, etc to get ready to print but I manually have to create the text labels for each screen if they are missing from the original artwork.

The files I work with have channels named as "Base White, Red, Green, 284 Blue" etc indicating the ink color. What i would like to be able to do is click an action that would copy the text from the channel name and insert it into a separate or each/all channels near the top of the file so that when I print each positive it has a corresponding label for ink color.

I am not sure if this is even possible, and I am limited on my knowledge when it comes to actions and have pretty much got lucky in the past getting them to do what I want without unnecessary steps.

On my registration target action it creates a new channel with each individual reg mark then combines them into one separate channel in which I just copy the contents and select all the ink channels and fill with black to make them appear, i'm happy with the steps it takes as it isn't too much trouble and if this could do the same with labels I would be happy with that.

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Jan 2, 2014

Just made sure updates for the video card and all the hardware were current and still getting this problem where when I go to adjust a channel of video a random frame from the below channel will insert itself into the clip that I just moved as if it was married into the source footage.

Adobe Premiere Pro
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Oct 17, 2002

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Mar 20, 2013

I'm using save for web from Photoshop to save a png 24 (so, with transparency). When using png files with transparent backgrounds the colors end up showing a bounding boxes of each element. So if I have a solid black zero, and a red TM om the same image it looks fine everywhere except 3dsMax. In Max it shows as a big black box, and a little red box. The alpha channel reads just fine though.

I am quite annoyed that I have to go back and save all my maps as jpgs with one of them being an alpha map if I want to see them properly in the viewport. I can use the images because it only messes up the outside of the color, but it's difficult to map the placement of certain images. Surely a few people here use Photoshop to create png files for import into Max right?

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Sep 15, 2013

I have had Photoshop CC and have found large images (both RAW and JPEG) import really grainy. This hasnt happened with previous Photoshops ive owned.

when i scale the image size down it seems to remove most of the grain. ive found one other thread talking about this but they ended up agruing about termonolgy. Im not really keen for that.

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Jun 2, 2009

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Nov 28, 2011

Recently upgraded and am trying to Import Raw photos.  The are imported into Lightroom but show up as grey tiles and will not open.  When I go to Photoshop CS-5, they open fine.  I had this problem when I first opened the program and it was a monitor problem.  I got it corrected with tech support then and as I remember it was sRGB problem. 

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Dec 16, 2012

When importing images, the filename prefix, image number, directory, and other attributes are "sticky" between imports (they're remembered so you don't have to enter them again for the subsequent import), however the keywords aren't remembered.  I'd suggest they should, just as the other attributes are.  Wandering through the discussions, it appears the import dialog keyword field was sticky in 2009.  Did it change or is there an options setting somewhere I can't find that would toggle this behavior?

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After Effects :: More Flexible Imports For Camera Raw

Mar 21, 2014

Even if there are NO changes to the settings between individual (non-sequential) images, each import of a camera raw file must be approved by clicking okay for each file. In projects which involve hundreds (thousands?) of unique stills this is needlessly tedious.
 
Instead, the option of one CR dialogue would suffice that could (again, optionally) be applied to all.Adopting Photoshop’s Camera raw dialogue’s ability to process BATCH images in the window and opening them all in PS seems like a natural solution to AE import hangup.
 
This should also  allow for the option to re-open the dialogue after import on one or more stills to modify the contents and then close.
 
In addition the fact that AE insists that a still need be at least one full second seems like an unnecessary restriction. Why is it not possible to import an image as just one frame?
 
The modification I suggest would saves tremendous time and allows for incredible flexibility.
 
We had an animation project where we have to manipulate1200 stills in After Effects to create an animation. Since the stills were not shot sequentially and the editing/compositing needed to happen within AE, importing as a sequence was not an option. The impediments in basic import functions added a full day's work just to import the files(!). We ended up selecting the images in LR, applying minor correction, exporting the selects as DNG files, importing them into AE (clicking the OKAY button in the CR dialogue for each of 1200 images) then selecting all the images and creating proxies so they were easier and faster to work with.  (note: we ended up buying a proxy creator script because AE won’t generate proxies for multiple items in one action)
 
This is not an isolated case for one project. We require this function all the time. But the tedious importing of 1200 images in one project really broke our moral.

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Sep 3, 2012

I'm using the trial of Photoshop CS6. When I try to import frames to layers, the popup-window shows just as it should, but the preview is just a blank box. It's like there is no video there. Once I tried to continue even without it, but all I got was layers filled with the color black as frames.

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Jul 12, 2013

Okay so I've tried everything and even reinstalled my photoshop cs6 and it is still giving me some trouble when i want to make an animated gif from my video that is only 4 seconds long.

Anyway when i click on file and scroll down to import and scroll to the video frames to lay and the impot video to layers pops up and it shows my full video but the top part is black however you can see the video on the bottom half just the top part of the video is black. How can i go about fixing this problem ?

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Mar 29, 2012

Is there a way of choosing not to import layers from any file that has layers? AI, DXF, PDF, EPS, TIFF, PSD?

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Jun 16, 2013

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Jan 23, 2013

I use Lightroom 4 and CS6 on a win7/64 PC. When I edit a Lightroom photo in CS6 and save it back to Lightroom as a PSD, I notice that the PSD is slightly more yellow than the original Lightroom image. This is verified in the PSD histogram, where the yellow portion is a little larger and uniform than the RAW version histogram.

This happens whether I export in 16 bit AdobeRGB (1998), and Photoshop is also set to edit in 16 bit AdobeRGB (1998), or both are set to ProphotoRGB. The yellow shift can be seen when comparing a photo prior to and after Photoshop  adjustment (no tonal adjustment made in Photoshop) in Lightroom and also when comparing the Lightroom photo and the picture in Photoshop as soon as it is imported.  My monitor was calibrated about a month ago, so that is unlikely to be the problem.

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Feb 20, 2012

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