I have painted my base mesh with PTex using Mudbox. I have made some changes to the original mesh. Now I wanna transfer paint layers from my old geometry to the new one. I imported the old geometry with PTex paint on it. Then I imported the new modified geometry. But When I try to set it up for PTex painting, Mudbox crashes. This happens when setting the resolution. Looking at the log, the error seems to be "Segmentation Fault (Core dumped)".
Is it possible to design a wall where the core boundary lines fall in the middle of a wall layer?
Case in point is a complex wall with an 8" foundation wall that follows a building line along its exterior face. Above that is 3'-6" of stone veneer/airspace/sheathing/6" stud/drywall. Above that is EIFS/sheathing/6" stud/drywall.
The design calls for an insulation gap between the slab and the foundation and for the top of the wall to be 6" above the first floor level. The 6" metal stud thus overhangs the top of the foundation wall by 1" on the interior side.
Ideally the floor would be flush and core would simply follow the studs but the building lines (controlled by the grid) control the placement of the foundation wall and no part of the upper wall lines up with the foundation wall. Even worse the exterior finish falls 1/2" inside the exterior of the wall below and there should be no line drawn there.
I have been a VS user for a long time now. I am currently using VSPro X5. I have an Intel Core i7-3770K overclocked to about 4.3GHz. I am running a little tuning utility program by intel to validate that when using VSPro X5 it is indeed utilizing only 1 core and about 19% of the CPU. This is irregardless of whether or not I am editing or encoding video. I have selected all of the hardware acceleration options and optimizations to no effect.
I also use MainConcept's encoder to render certain video and have validated that all 4 cores are engaged during the process and about 65% of the CPU is utilized.
I downloaded and installed the trial version of X6 and ran it and used it to process video with the same results as X5.
I am running 64 Bit Win7 Ult.
For the sake of comparisons, an AVI file converted to MPG (720x480, 1500kbps) is converted by: MainConcept at about 200fps VSPro X5 at about 30fps
I am thinking of upgrading my PC, but only if the dual-core and quad-core machines will run Photoshop and Lightroom faster than a single core machine (which I have now). Does anyone know if Adobe has upgraded their software (CS3 and Lightroom) to take advantage of the multi-threading that's possible with multi-core PCs?
I would like to transfer several layers from one image to another larger image and have the layers maintain their original alignment to one another. When I simply drag the layers from the layer window to the target image, they typically are not aligned when they arrive.
I've been doing a logo at work on illustrator CS6, but when I come home and load it onto my computer using illustrator CS5, the layers don't show up at all. It's all just one layer. Is this because I didn't save it as a legacy format when I was at work? I feel like I've saved work before as CS6 and the layers have shown up when I bring it up on CS5, but for some reason now it isnt? Anyway, just wonder if I'm doing something wrong or can get around this somehow?
how can I export a vector in layers to Photoshop? I want to be able to open it in photoshop in separate layers..so far everytime I try some layers merge..
I am trying to texture a model with a combination of Photoshop and Mudbox. However I started with putting base colours on the model in Photoshop with layer structure. When I try to import the PSD through the Import Channel from PSD function in Mudbox, however, the PSD imports with reversed layer order.
I have about 50 layers in the PSD file, and it's very annoying to have to go and manually re-order them just to be able to work in Mudbox.
Once in awhile I try to use a symbol from one of the Symbol Libraries built into AI (CC in this case). I just wonder why they are dumbed down instead of retaining current features such as path profiles. This image, for example, would be a good starting point for an image if it were left with profiles intact.
I suppose these were created back with the feature did not exist. Then why not update them? I'm paying enough for the privilage of using AICC.
Roller Chain accelerator give fault value? For example, I have a basic chain setup with 180SP40 and 180SP15 (both are existing sprockets). After choosing the correct chain style from the table and start choosing the existing sprockets (OD of the tooth), tt gave me a fault output and recognize the 180SP40 as a 42 tooth sprocket and 180SP15 as a 17 tooth sprocket
I have had a lot of fun editing pictures and Photoshopping photos with jasc psp. My version stopped working so I decided to get the new version. This new version is nothing like I am used to. What is the best way to transition? I can not even figure out how to copy area and past onto another photo. Its discouraging considering I knew the other version so well.
I use DwgProps > Custom tag to log revisions to our company templates.Then when trouble shooting CAD issues I can look at what template rev level the drawing was started from.
Is there anyway that DwgProps can be removed from the drawing?
I am not looking for a solution to do this... I just wondered if there could be someway a particular drawing file might have somehow lost the DwgProps > Custom entries.
I am painting a brick wall, the wall is separated into 2 objects, the bricks and the stuff between the bricks.
The problem I am having is that I isolate the stuff between the bricks and paint that gray but when I "show all objects" the gray color have transferred to the edges of the bricks. I have tried maps with different resolutions but that makes no difference.
How do I make it so that I can paint only on the isolated object?
One other way:I can apply 2 different mudbox materials, 1 to each object and create 2 diffuse maps, 2 bump maps and 2 specular maps. But how do I combine the different map with each other?
The objects are going to be combined into 1 mesh that uses 1 diffuse map, 1 normal map and 1 specular map.
If I don't set up UVs in my model and instead use PTex painting in Mudbox, can I then export the model to OBJ with UVW maps? I would like to import the model to Octane render which imports OBJ files and their UVW mapping.
I have Mudbox 2009 and am contemplating downloading the 2012 demo to see if Ptex painting makes things easier for me, but it won't work if I can't then bring the painted model into Octane or into my license of Max 2011.
Is there an easy way to paint weights across multiple objects? if I have a body + shirt + armor and want to create a joint and similar weights on all currently I found a very awkward way to do it which is do it on 1 object and manually try and paint weights in a similar way on all others.
It try bring an image into paint layer. I found that there is this function:
PaintLayerImporter() and it takes 4 parameters. They are:
1) const QString &sFileName, ///< Name of the file to import 2) int iFileTypeIndex, < Index of the type of the file in the array returned by SupportedExtensions
3) Mesh *pMesh, ///< Mesh which contains the paint layer 4) TexturePool *pTarget ///< Destination of the import operation
But I'm not able to get this function to work. Any small example how to use it.
I think that main problem for me is that I don't know exactly what 2) parameter means(int iFileTypeIndex). It says that you get that from SupportedExtensions but When I look at it:
I set up some selection sets thinking they would come in handy later on when I am painting. I thought I would be able to use them to paint my layer masks, but I cant figure out a way of using the selection to limit where I am painting inside the mask. I thought convert to a freeze but it seems paint layers ignore frozen areas. Is it possible, or is it a case of saving selections for sculpt and not for paitning?
I'm having a problem trying to export a ptex paint layer to be used in another application.
For some reason when I export it, everything seems to work just fine, until get gets to calculating tangents and then it hangs forever on 99%... Every way I try saving the file, it does this. I can easily paint on my mesh, and save the project file, but I can't export the ptex file.
Deleting the mydocuments/mudbox folder which I did.
Our company is changing over to Adobe CS5.5 fron Corel X4. I have hundreds of detailed knocked out photo's that were masked in PhotoPaint X4. What is the best way to be able to open these in Photoshop and retain the exact mask?
Randomly on both of my computers. It happens on different versions of Photoshop, on WIN XP and WIN 7, so it's quite random. It happens everytime I want to duplicate layers, only when I duplicate them (or group) to new document. What to do about it?
Each time I make an attempt to import video frames to layers, I get as far as the "select range to import" screen, and then when I select the range and click ok, it says "Adobe Photoshop has stopped working. A problem caused the program to stop working correctly." And then it closes.
My operating system is Windows XP, the photoshop type I use is CS3 as I mentioned before, and I have installed Quicktime 7.3.5.I checked one of the files I tried to use with the Mediainfo program as suggested, and got the following:
After months of saving GIFs just fine, Elements 11 has stopped working properly. I've tried uninstalling, resetting preferences, and reducing the file size, but when trying to save a GIF, all I get is a frozen screen that says "Export: Save for Web and Devices". The screen looks like it's trying to save, but never does. I've made much larger GIFs with no trouble at all, but I can't even make one with 5 frames now.
It is stated quite clearly on Corel's website that Video Studio Pro X3 is "Enhanced! NVIDIA® CUDA™ GPU acceleration and Intel® Core™ i7 CPU optimization "
Post on this forum seem to indicate a serious problem and that users with i7 processors have to change their Bios settings each time they use Video Studio and disable one of the great features of this CPU, i.e. Hyperthreading. Is this true or only under certain conditions ?