Revit :: Walls With Core Faces In The Middle Of Layers
Sep 23, 2013
Is it possible to design a wall where the core boundary lines fall in the middle of a wall layer?
Case in point is a complex wall with an 8" foundation wall that follows a building line along its exterior face. Above that is 3'-6" of stone veneer/airspace/sheathing/6" stud/drywall. Above that is EIFS/sheathing/6" stud/drywall.
The design calls for an insulation gap between the slab and the foundation and for the top of the wall to be 6" above the first floor level. The 6" metal stud thus overhangs the top of the foundation wall by 1" on the interior side.
Ideally the floor would be flush and core would simply follow the studs but the building lines (controlled by the grid) control the placement of the foundation wall and no part of the upper wall lines up with the foundation wall. Even worse the exterior finish falls 1/2" inside the exterior of the wall below and there should be no line drawn there.
I have created several stacked walls in my model and I am to the point of dimesioning my walls. I am wanting to dimension to the centerline (core) of walls; however, when I try to dimension a stacked wall it won't give me the choice to dimension to the core centerline.
Certain exterior walls ghost out / disappear in plan when hosting a split face. This doesn't happen on all walls, and it suddenly appears on walls that were performing fine.
I want to turn my in-place mass walls (sloped or helical) to structural walls but i don't know how to do it. I'm able to do the walls but when i switch it to the analytical view the wall doesn't appear because it's not structural. It's there a way to do in-place mass structural walls.
I cannot seem to find out when and where it's ocuring. I took measurements of a large room and modeled it in Autocad 2014. The solids I used are rather simple, mostly just boxes with some boolean unions and substractions here and there. I then took pictures of every wall, perspective-corrected them, imported each of them to Autocad as material, assigned the real size to the picture material and applied those materials to the corresponding wall faces. Planar mapping proved to be adequate in all cases and mostly mapped correctly on the first go.
The project was completed and saved. To my horror most of the material mappings had just gone the next time I opened the project. It was just as if I had never applied any material mapping or texture to the faces.
After partially appliying the damned material mappings and materials (textures) again I tried to determine under what circumstances the mappings get lost. Its not allways the same walls. The bug seems to occur randomly on various geometry and at various times. Sometimes the mappings get lost after opening the project, sometimes the get lost on the fly when isolating (hiding) geometry. There is no way I can get the room to look as I want it to look as there will allways be some wall that has become default-grey again, randomly (either while working or after opening up the project again).
I really expect Autocad to be rock solid after so many program versions. Did I do something wrong? How would you go about applying textures of inividual walls to wall-faces? Or is Autocad just crap regarding heavy use of textures because that is not the average use-case?
I have been a VS user for a long time now. I am currently using VSPro X5. I have an Intel Core i7-3770K overclocked to about 4.3GHz. I am running a little tuning utility program by intel to validate that when using VSPro X5 it is indeed utilizing only 1 core and about 19% of the CPU. This is irregardless of whether or not I am editing or encoding video. I have selected all of the hardware acceleration options and optimizations to no effect.
I also use MainConcept's encoder to render certain video and have validated that all 4 cores are engaged during the process and about 65% of the CPU is utilized.
I downloaded and installed the trial version of X6 and ran it and used it to process video with the same results as X5.
I am running 64 Bit Win7 Ult.
For the sake of comparisons, an AVI file converted to MPG (720x480, 1500kbps) is converted by: MainConcept at about 200fps VSPro X5 at about 30fps
I am thinking of upgrading my PC, but only if the dual-core and quad-core machines will run Photoshop and Lightroom faster than a single core machine (which I have now). Does anyone know if Adobe has upgraded their software (CS3 and Lightroom) to take advantage of the multi-threading that's possible with multi-core PCs?
Is it possible to have a line weight for the core of the wall that is different from the finish lines ! I mean assigning a different line weight for every component of the wall .
I have painted my base mesh with PTex using Mudbox. I have made some changes to the original mesh. Now I wanna transfer paint layers from my old geometry to the new one. I imported the old geometry with PTex paint on it. Then I imported the new modified geometry. But When I try to set it up for PTex painting, Mudbox crashes. This happens when setting the resolution. Looking at the log, the error seems to be "Segmentation Fault (Core dumped)".
I have to use concrete hollow core slab in my project, but I was wondering, if it is possible that the hollow core slab automatically adjust itself to the width of the room. I have attached a screen-shot of the problem, where the the last hollow core slab overlap the beam. I can manually change the width of the last beam, but it would take a lot time, moreover if I change the dimension of the overlapped beam, then i have to readjust the last hollow core slab.
I have an image with many layers. I want to cut a vertical strip out of the middle of one of the layers because I want to narrow the transparent gap between the left side of that layer and the right side. That is, my image has stuff on the left side and stuff on the right and a gap in the middle through which shows the pattern in the layers below, and I want to narrow that middle gap. I want to do the same thing as cutting a vertical strip down the middle of that top layer with scissors so I can scrunch the sides together, so less of the patterns on the layers behind shows through.
Is there any way to do this? It doesn't work when I simply select the area I want to cut and click "cut" or "clear" - those commands don't get rid of the canvas in that section, just the contents, which are transparent anyway.
I'm trying to avoid resizing the canvas and then laboriously reconstructing the layer with all the finicky alignment issues, because that seems unnecessarily time-consuming, when all I need to do is remove a gap in a blank section. I tried using guides to guillotine the image, but that, too, is turning out to be time-consuming in terms of reassembling the image. I know I must be missing something obvious - how does one simply remove a selection of the canvas (and not of the image itself) with the selection tool?
At the moment in AutoCAD (vanilla), we use different names & colors for block walls, concrete walls, etc. for easy isolation of each type, & for different lineweights (CTB). I thought of doing the same in ACA for the same reason, and so in wall styles, display properties, I changed the shrink wrap to by block.
This allows me to change the color of the walls according to the layers I put them into (in plan view). As I haven't even done a building in ACA yet, I need to find out if this method is acceptable, and what are the disadvantages, pitfalls, and if there's anything bad about it.
I'm at my wits end trying to cut a wall with a void. I want to chamfer the corners of a wall, but I can't get even a basic void to cut from a wall. I get the error : "This Mass has no solid geometry for its Void Forms to cut. They must be deleted, or solid geometry added and cut." They clearly intersect, what am I doing wrong?
I need to be able to work back and forth with sketchup, and revit. Unfortunatly the orbit and pan commands in revit are the exact opposite of sketchup( mmb = pan in revit) (mmb = orbit in sketchup) (shift + mmb = orbit in revit) (shift + mmb = pan in sketch up)
these commands are ingrained in my muscule memory and going back and forth is like writing one sentnce with your left hand and the next with your right. it is totally dibilitating.
Is there any way to customize these in revit? Can i change the MMB to be orbit and shift+MMB to be pan ?
I'd like to paste a guys eyes/nose onto Darth Vaders head in a convincing way (skin color/edges/shades) but where to go from here. How to create spoofs like this or pointers on which tools to use? I have this in 2 layers in xcf of course...
I am currently doing an MEP project and I am tidying up the model at present. I am having problems attaching the walls to the roofs. There could be a simple solution but I haven't found it yet !
I have tried attaching top base etc. but its not working. I only seem to be able to select one side of the roof when selecting where to attach the walls. I have attached 3d pics showing the walls that are extruding & also one of the walls that I am trying to attach.
I drew some internal walls before adding a floor slab. After adding the floor slab the walls disappeared in plan. I can see them in 3D, in the correct place, but not in plan.
The floor slab is in the right position. To fix the problem I redrew them all, but why did they disappear and how do I prevent it from happening again?
why my existing walls show up fine in my sheet but don't plot to .pdf. I have the view range settings set correctly and all other sheets plot fine.
I thought maybe the roof transparency was the issue but Revit is usually pretty much a WYSIWYG plotting operation and the walls are displaying in the sheet file. Haven't tried plotting to a plotter but it doesn't matter. I need to plot .pdf's.
How to bridge the gap at the intersection of two types of wall. I’m wondering which “function” settings are required such that the intersection between two types of all walls (30 cm and 10cm) produce solid line.
Do I have to use the Stack Walls family in order to have my walls line up on top of each other between the levels? My walls are all slightly off in 3D view and look messy..
In my 3D View my walls disappear when I de-select the structural box. Although drawn as regular walls they are store front panels so carry no load other than their own weight. My Visibility Graphics dialog box seems to have limited options for this. Am I missing something? How do I get them to re-appear in my 3D View for rendering without switching them to a structural wall?