Mudbox :: Transfer Pose Bones From One File To Another To Use Them For Another Mesh?

Aug 12, 2011

Is it possible to transfer pose bones(weights) from one Mudbox file to another to use them for another mesh? I can see that one can maybe use .fbx and Maya path but not everyone has Maya or a Maya user.

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3ds Max :: Pose Character That Uses Biped Rig - Bones Not Following Suit

Aug 23, 2011

Lately I've been trying to pose a character that uses a biped rig, and things have not been going very well. For some reason, every time I try to position a bone, such as the pelvis or part of the spine, only that bone rotates or moves and nothing else in the whole skeleton follows suit with it. So I get all this weird stretching of my model as only the pelvis is rotated and nothing else, or the neck is very far down below the top of the spine. I know that it wasn't always like that; one thing is rotated and everything else goes with it. I don't recall having to link and re-link Biped bones.

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Mudbox :: Level Of Subdivision To Pose A Model?

Aug 1, 2011

What level is it advisable to pose a model. Coz revently I posed at a high mesh level(level 6 subdivision) only to find out that there was a lot of distortion in the arms when i actually brought the model to a lower level after the posing.

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Mudbox :: Using Textures To Freeze A Mesh

Jun 20, 2011

How to freeze the mesh based on a texture I want to use?

This video [URL]...... shows that you can right click on the texture paint layer and freeze the mesh based on a texture. However, when I right click on my paint layer it doesn't even give me the option to freeze anything.

I don't see anywhere else to freeze parts of the mesh based on texture.

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Mudbox :: Texture Seems Flat In New Mesh

Mar 21, 2012

I've got Mudbox 64 bit and every time I create a new mesh the texture seems flat (Image Included) I've recently upgraded my system from 32 bit to 64 bit, and I never had this happen with the 32 Bit.

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Mudbox :: Unable To Transfer UVs

Sep 26, 2012

I am working on a personal project and any time I try to detail and texture my character in mudbox, I get no UVs showing in mudbox even tough I have projected UVs in maya before exporting.

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Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

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Mudbox :: 3D Scanner - Heavy Triangle Mesh

Sep 7, 2011

Some tips on dealing with the heavy triangle mesh.

Use the mesh as reference to sculpt a new model

or

Get it simplified enough to turn into quads to subdivide

or ???

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Mudbox :: Using Extremely High-res Mesh For 3D Printing?

Mar 8, 2013

I'm trying to find a way to export my mesh to any programs that can convert my mesh to STL, preferably optimized like ZBrush is able to do.

However, in order for me to reach the desired detail amount in Mudbox I have to subdivide the mesh quite a lot and if I export the file as OBJ it is bigger than 2 GB.

If I try to import that model to ZBrush for instance it won't load because it doesn't support my amount of RAM. Is there any way at all to convert that big file to something more optimized or simply to STL without giving up on the amount of detail?

In other words, is there a proper way to use an extremely high-res Mudbox mesh for 3D printing?

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3ds Max :: Send To Mudbox Produce Triangle Mesh

May 20, 2011

have a little probelem with the send to Mudbox option. It producecs a Mesh with triangles while transfer. When i then update it back, it updates the same triangle mesh back to Max. Don't have the Problem with send to XSI or Motionbulder.

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Mudbox :: Start To Pan And Zoom - Mesh Disappear

Apr 15, 2011

I just load a new mesh, start to pan or zooming and my mesh, dissapear!. So I unhide again, pan or zooming, and hide again.

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Mudbox :: Grey Value Causes Mesh To Displace Slightly?

Feb 7, 2012

I'm using Maya to render out a greyscale image TIFF 16bit for use in Mudbox as 'Sculpt Using displacement'. The background is set to 0.5 grey and rendered as TIFF 16 from Maya. However, when applied as a sculpt using 'displacement' in Mudbox, the mesh slightly inflates (or deflates actually) every so slightly.

Is the issue cuases by my mid grey from Maya , tiff format or something else ?

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Mudbox :: Local Transfer Details

Jul 6, 2011

I was wondering if it is possible use transfer details but just for some parts of the model, because sometimes you have parts that you don't want to affect the projection. I tried with freeze but doesn't work.

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Mudbox :: Transfer Detail Warning

Sep 11, 2012

I'm transferring from a high poly source model (5million polys) onto a target model that has 3 levels, no layers. At level 3 its pretty much the same polcount.

Whenever I transfer it come sup with a Transfer Detail warning saying that the target model appears to have more detail than the source and do I want to continue or swap. Surely the source model will have more detail, and I shouldn't get the warning ? I get this warning even I transfer from the source to lvl1 (much lower etc)

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Mudbox :: Edit At Level 1 While Viewing Mesh As Sub-divided?

Jun 5, 2011

I've got a low poly mesh that looks great if sub-divided to level 3.

Is it possible to edit the mesh at level 1 while viewing the mesh sub-divided at level 3 - using Mudbox 2011 or 2012?

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Mudbox :: Broken Mesh In High Levels When Change Basemesh?

Mar 31, 2012

I'm trying to pose my character, for that I'm using Max. When I imported the new pose from the level 0 I load it as an import layer. And when I go to level 5, the mesh is broken. VertexID are the same, uvs. etc.

Mudbox 2012.

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Maya :: 2013 - Make Base Mesh For A Creature And Get It Into Mudbox?

Sep 27, 2013

What is the best method to make a base mesh in maya for a creature and get it into mudbox?

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Maya :: Objects In Mudbox Will Not Transfer To Solid Object

Feb 26, 2014

I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.

Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?

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Mudbox :: Multi Tiles Texture Extraction And Transfer Detail

Apr 28, 2011

Is it possible to selectively extract(apply disp to a mesh) tiles ala cyslice? If not...it would be very useful to have.

In my new little experience with other use of mudbox other that sculpting I still find it somewhat limited compared to cyslice. Also the extraction progress UI is quite buggy to me (at least it looks like it on my machine) as it doesnt update the status...and therefore you would think that the extraction process isnt working, but then, checking the directiory where the files are supposed to be saved, MB is actually doing the job.

And about the transfer detail to a new topology, is it possible to do it selectively? I ve tried to freeze, hide, areas that I dont want to transfer the detail to but nothing..still the whole thing gets transferred.

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Maya Animation :: Set Neutral Pose To A Object?

Jan 6, 2011

i created a sphere that will control the rotation of the fingers. i align the sphere to the bone so it has the same angles. the bone angle is 0,0,0 but the sphere is (15, 10.23, 2)if i freeze the sphere, the angle get 0,0,0 but they get align with the world axis as X Y Z, how can i 0,0,0 and maintain the align rotation of the bone?

in Softimage there is something call set neutral pose, only change the angle displays to zero so the animator dont have a hard time.

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Maya Animation :: Rigging Character In Relaxed Pose?

Nov 8, 2013

I'm currently rigging a character who is standing in a relaxed pose. Everything works fine until I get to the hands. The hands are also relaxed and a bit bent which makes it a bit hard to get the joints exactly where I want them. I have to jump between every viewport view to tweak the joints.. and it's rather tedious. I've read on several animation forums that people prefer to rig a character in relaxed position and that the T-pose is pretty much outdated. I watched a video from Naughty Dogs (the studio behind Uncharted game-series) and apparently they rig their characters in relaxed pose.

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Mudbox :: Importing The FBX File

Mar 8, 2011

I am working with a human body mesh that I made in maya. The model is all quads, and has been sent to maya and exported back to Mudbox using .fbx many times.

The problem is: On my most recent trip from maya 2011 to mudbox 2011 the smooth tool no longer works the same. The tool still smooths but it tries to arrange the quads from my mesh from rectangles to a more diamond & star pattern. When I open a different file everything works like normal.

There are no errors when importing the FBX file, and every other tool works as it should.

I am relatively new to maya, and just self-taught with mudbox, so there is a very good chance that I may have caused the problem, but I cant find any settings that I would have accidentally adjusted and the problem stays with this mesh even if I import it into a different mudbox file.

For all I know it wont effect my final rigging and animation, but Ive never had it happen before on any other model and from how nasty it makes the mesh look I cant imagine it would be good.

I attached a before and after image of what happens when I use the smooth brush.

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Mudbox :: How To Open New File Or Import OBJ Or FBX

Jan 8, 2012

I have the student version of Mudbox 2012 - 64-bit installed on a Windows 7 platform. Long story short, Mudbox crashes whenever I try to open a new file, or even import an OBJ or FBX.

The screen blacks out and when it turns back on, I get a notification saying "Display Driver AMD successfully recovered from an error".. and the Mudbox window remains black. What's more, when this happens, Maya crashes too!

Some more system specs: (more in attachment)
Windows 7 - 64-bit
8GB DDR3 RAM
AMD ATi Radeon HD5870 with CrossFireX (tried disabling Crossfire, but problem persists)

Does it might be an issue with my graphics card driver? I don't want to upgrade the driver unless it's ABSOLUTELY necessary. I'd be glad to even toss out 2012 and get back to 2011 if that's stable..

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Mudbox :: Can't Seem To Load The Ptex File Back Into It

Jul 9, 2011

I have ripped a ao map in mudbox using a ptex formate. The problem is I can't seem to load the the ptex file back into mudbox?

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Mudbox :: FBX Files To 3ds Max File Link Manager

Mar 28, 2011

I thought i could "File Link" from mudbox 2011.fbx files to 3dsmax file link manager but no. i get some error. (Unable to Attach this file;the file may be missing, corrupted, or may not contain valid data)

Weird since these are both Autodesk products.

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Mudbox :: How To Export 2014 File To 2013 With Subdivision Level

Jan 30, 2014

I have a character model in Mudbox 2014. I exported the face, body and hands as individual .obj files, each at its maximum subdivision level. But in Mudbox 2013 the sculpting layers are all flattened on the main layer.

Is there an option to keep the sculpting and painting layers intact?

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AutoCAD Inventor :: Matching Mesh Of Hole / Mesh Of Round Bar

Apr 9, 2012

I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.

The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.

See picture.

I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?

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Photoshop :: 3D File - Mesh Disappearing

Apr 9, 2013

I'm working on a 3D file at the moment with a free 3D robot I sourced from Turbosquid (I created a new head etc for it) and all is fine, renders fine and looks good.
 
However, now I want to make some adjustments, and also isolate the robot on it's own for a separate file, but as soon as I edit anything on the PSD I lose all sight of the robots body and arms!!

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Photoshop :: CS4 Ext - .Obj File Imports As One Mesh

Jun 2, 2009

Exporting an .obj file from Maya with several meshes, but when I import it to Photoshop it is only one mesh, so I can't hide specific peices. How do you lot get around this, seems like all .obj files are always one mesh, am I wrong?

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Maya :: Can't Find Mesh And Edit Mesh Menu

Dec 4, 2011

I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?

This is Maya 2011 on Mac OS X Lion.

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AutoCad 3D :: Importing / Open 3D File From 3Ds Max Not As Mesh?

Mar 18, 2013

I open a 3D file imported from the 3ds Max in the AutoCAD but when it opened in the AutoCAD, it full of meshes.

How to open/import a 3D file from 3ds Max to the AutoCAD so that it not as a mesh and it's a solid?

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