Mudbox :: Broken Mesh In High Levels When Change Basemesh?
Mar 31, 2012
I'm trying to pose my character, for that I'm using Max. When I imported the new pose from the level 0 I load it as an import layer. And when I go to level 5, the mesh is broken. VertexID are the same, uvs. etc.
Mudbox 2012.
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Mar 8, 2013
I'm trying to find a way to export my mesh to any programs that can convert my mesh to STL, preferably optimized like ZBrush is able to do.
However, in order for me to reach the desired detail amount in Mudbox I have to subdivide the mesh quite a lot and if I export the file as OBJ it is bigger than 2 GB.
If I try to import that model to ZBrush for instance it won't load because it doesn't support my amount of RAM. Is there any way at all to convert that big file to something more optimized or simply to STL without giving up on the amount of detail?
In other words, is there a proper way to use an extremely high-res Mudbox mesh for 3D printing?
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Jun 20, 2011
How to freeze the mesh based on a texture I want to use?
This video [URL]...... shows that you can right click on the texture paint layer and freeze the mesh based on a texture. However, when I right click on my paint layer it doesn't even give me the option to freeze anything.
I don't see anywhere else to freeze parts of the mesh based on texture.
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Mar 21, 2012
I've got Mudbox 64 bit and every time I create a new mesh the texture seems flat (Image Included) I've recently upgraded my system from 32 bit to 64 bit, and I never had this happen with the 32 Bit.
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Jul 26, 2012
I've been trying out making an alien character in mudbox.
When I have textured a multi tile uv layout for the character and saved, I come back the next day to work on the file and the UV's look like the attached file - the image for uv 0,2 is the same as for 0,1 and 0,3, the tiling worked fine while I was painting though. Is this a bug or is it something I'm doing/incorrect setup/etc. I'm using the standard install with its default settings.
I would like to have a model with a high poly count to work on, my model is 2mil polys at the moment, if I try to divide to 8 mil the app really slows down, Is there a way to get mudbox to handle more polys smoothly, I'm running 64bit Mudbox 2013 with 6gig of RAM and a 1Gig video card (ATI Radeon HD 5700). In an ideal world I'd like to go to 32 mil polys to take advantage of the 4k maps I'll be outputting - am I aiming too high with this spec? I'd like to get some nice close ups of this char and render out at 1080p if possible
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Apr 6, 2013
I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.
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Sep 7, 2011
Some tips on dealing with the heavy triangle mesh.
Use the mesh as reference to sculpt a new model
or
Get it simplified enough to turn into quads to subdivide
or ???
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May 20, 2011
have a little probelem with the send to Mudbox option. It producecs a Mesh with triangles while transfer. When i then update it back, it updates the same triangle mesh back to Max. Don't have the Problem with send to XSI or Motionbulder.
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Apr 15, 2011
I just load a new mesh, start to pan or zooming and my mesh, dissapear!. So I unhide again, pan or zooming, and hide again.
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Feb 7, 2012
I'm using Maya to render out a greyscale image TIFF 16bit for use in Mudbox as 'Sculpt Using displacement'. The background is set to 0.5 grey and rendered as TIFF 16 from Maya. However, when applied as a sculpt using 'displacement' in Mudbox, the mesh slightly inflates (or deflates actually) every so slightly.
Is the issue cuases by my mid grey from Maya , tiff format or something else ?
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Oct 27, 2013
When I create a 3D Mesh from Grayscale in Photoshop 14.1.2, the resulting depth map appears to renormalize its depth. That is, I apply a levels adjustment to lower the depth map's contrast (e.g., output levels to 0 and 12), and that has no effect on the mesh. However, if I add a bit of white to the map, the other areas of the mesh flatten with the white spot becoming the high point. If I remove the the painted bit, the map renormalizes such that its lightest value acts like white, and darkest black, even if they are not.
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Aug 12, 2011
Is it possible to transfer pose bones(weights) from one Mudbox file to another to use them for another mesh? I can see that one can maybe use .fbx and Maya path but not everyone has Maya or a Maya user.
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Jun 5, 2011
I've got a low poly mesh that looks great if sub-divided to level 3.
Is it possible to edit the mesh at level 1 while viewing the mesh sub-divided at level 3 - using Mudbox 2011 or 2012?
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Sep 27, 2013
What is the best method to make a base mesh in maya for a creature and get it into mudbox?
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Dec 16, 2013
I was modeling a unicorn in ZBrush (because it's so comfortable and intuitive with modeling) for a film in a project of my studies and imported it to 3ds Max then, because I know how to rig and animate there (and in ZBrush I didn't even find out how to MOVE an object).
After a while I finally killed all the triangles in my mesh, but it's just... horrible. So many polys where they aren't needed, so unclean. It looks like this:
[URL]..........
And I'd rather want it to be clean like that:
[URL].......
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Apr 27, 2012
It's possible to change 96 dpi to 72 in mudbox ?I don't have seen this properties in mudbox.
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Nov 23, 2011
I installed Mudbox 2012 just a few minutes ago. And almost immediately I ran into this problem. All images of objects in the official Mudbox documentation have a shiny brownish appearance by default. E.g. :
[URL]........
However, whenever I am loading a pre-installed mesh (Create > Mesh > Sphere), I am getting a solid black object. E.g.:
[URL].........
So how do I change the view? My display options are set as follows:
[URL]........
My laptop specs are as follows:
Core i5 2.3GHz
4GB DDR3 RAM
1GB graphics solution (AMD Radeon HD 6490M)
OS: Windows 7 Ultimate 64bit
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Jun 29, 2013
I have sculpted several levels of detail on a face and have run into a issue.I have realized that I want to change the topology of the face.How do I go about doing this without losing all of the sculpted detail?
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Sep 5, 2012
Why does elements when I adjust my level to get a darker image the photo reverts back to the original lighter level
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Nov 5, 2013
How to I change the Comma to a Period in Levels or Dimensions?
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Sep 20, 2011
I know this is an easy one, but how do you change audio levels (volume) inside a song track, including length of fade in and fade out?
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Apr 1, 2012
Enter 2-3 lines of text either artistic text or paragraph text. Select and change the font for the first line only. Lets say you typed in the sample text using the Arial font and then changed the font for just the first line to Arial Black.
Now, how do you change the font for all the text to Arial Black?Now, try to change the font for all the text in the text object to Arial Black.
It is possible for me to change the font for the entire text to any other font, except the font that is used for the first line.
Even if just a single word is typed, and you change the font for just the first character in the word, you then cannot change the word's font, to the font which you used for just the first character.
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Jul 13, 2012
Is there any way to get the broken symbol in a broken dimension like shown below?
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Mar 11, 2014
How do I change a photo to high resolution for printing it on a metal sign?
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Jul 22, 2013
Is there a way to make the mesh fill grid black instead of white? It seems like it use to be black, but now it's white.
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Nov 15, 2012
How do I show high level walkways and balconies (in dashed outline) on the ground floor plan in a high volume space?
Obviously I can turn the first floor RCP on in the view and manually draw the information, but I assume these lines won't move if the walkways above move (or am I wrong?). Also this seems slightly wrong given the amount of automation available.
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Jan 30, 2013
I need to be able to set all drawings to display config "High Detail".
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Mar 31, 2012
is there a way to change mesh smooth iterations based on camera distance?(e.g. far objects to have iteration 1, and close objects to have 10)
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Apr 9, 2012
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
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Dec 4, 2011
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
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Jun 8, 2013
I am trying to import photos from my computer to Photoshop elements 11. It has imported most but wont import some as "file quality is too high". How do I get around this? Do I have to downgrade the quality of my photos? To do editing wouldn't you want the best quality photos to start off with?
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