Mudbox :: Grey Value Causes Mesh To Displace Slightly?
Feb 7, 2012
I'm using Maya to render out a greyscale image TIFF 16bit for use in Mudbox as 'Sculpt Using displacement'. The background is set to 0.5 grey and rendered as TIFF 16 from Maya. However, when applied as a sculpt using 'displacement' in Mudbox, the mesh slightly inflates (or deflates actually) every so slightly.
Is the issue cuases by my mid grey from Maya , tiff format or something else ?
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Jun 20, 2011
How to freeze the mesh based on a texture I want to use?
This video [URL]...... shows that you can right click on the texture paint layer and freeze the mesh based on a texture. However, when I right click on my paint layer it doesn't even give me the option to freeze anything.
I don't see anywhere else to freeze parts of the mesh based on texture.
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Mar 21, 2012
I've got Mudbox 64 bit and every time I create a new mesh the texture seems flat (Image Included) I've recently upgraded my system from 32 bit to 64 bit, and I never had this happen with the 32 Bit.
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Apr 6, 2013
I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.
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Sep 7, 2011
Some tips on dealing with the heavy triangle mesh.
Use the mesh as reference to sculpt a new model
or
Get it simplified enough to turn into quads to subdivide
or ???
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Mar 8, 2013
I'm trying to find a way to export my mesh to any programs that can convert my mesh to STL, preferably optimized like ZBrush is able to do.
However, in order for me to reach the desired detail amount in Mudbox I have to subdivide the mesh quite a lot and if I export the file as OBJ it is bigger than 2 GB.
If I try to import that model to ZBrush for instance it won't load because it doesn't support my amount of RAM. Is there any way at all to convert that big file to something more optimized or simply to STL without giving up on the amount of detail?
In other words, is there a proper way to use an extremely high-res Mudbox mesh for 3D printing?
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May 20, 2011
have a little probelem with the send to Mudbox option. It producecs a Mesh with triangles while transfer. When i then update it back, it updates the same triangle mesh back to Max. Don't have the Problem with send to XSI or Motionbulder.
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Apr 15, 2011
I just load a new mesh, start to pan or zooming and my mesh, dissapear!. So I unhide again, pan or zooming, and hide again.
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Aug 12, 2011
Is it possible to transfer pose bones(weights) from one Mudbox file to another to use them for another mesh? I can see that one can maybe use .fbx and Maya path but not everyone has Maya or a Maya user.
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Jun 5, 2011
I've got a low poly mesh that looks great if sub-divided to level 3.
Is it possible to edit the mesh at level 1 while viewing the mesh sub-divided at level 3 - using Mudbox 2011 or 2012?
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Mar 31, 2012
I'm trying to pose my character, for that I'm using Max. When I imported the new pose from the level 0 I load it as an import layer. And when I go to level 5, the mesh is broken. VertexID are the same, uvs. etc.
Mudbox 2012.
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Sep 27, 2013
What is the best method to make a base mesh in maya for a creature and get it into mudbox?
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Dec 27, 2012
can I alter the BACKGROUND COLOUR from the Grey to a lighter grey as in P/Shop Album 2.00 which is just what I want..I hate the darker colour as background..I have just purchased the Elements 11.
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Oct 12, 2012
as a user of pse 6 I 'm used to work with darkgrey background in the organizer.
This works perfectly for quickly assessing brightness and contrast of pictures.
In pse 10 however I could not find any button to change the preset lightgrey background colour to darkgrey.
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Jun 13, 2013
I am currently running Map 3D 2012 with CadWorx and I am having an issue with one of my multi tab drawings. Any object set to plot grey (any grey), that is in paper space, is plotting black only in one of my layouts. similar objects in model space and in both spaces on other layouts are all plotting accordingly.
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Feb 10, 2004
I try to use the color grey its always redish grey and never grey.
I tried changing my color settings from photoshop but it still wont work.
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Oct 24, 2013
can't find 'displace' on Photoshop CC
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Sep 27, 2007
so I made a displacement gradient map, flat image, I saved it as .psd file, with ICC deselected, then I opened desired image, a jpeg one, I choose filter-distort-displace, I enter 100 horizontal, 0 vertical, strech to fit and repeat edge pixels, ok, select the newly saved displacement gradient map.psd, ok and NOTHING!!!............no displacement, distortion, NOTHING!
what I did wrong? seems like nothing but I must have slipped something out of memory.
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Apr 9, 2012
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
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Mar 29, 2005
Title reflects what i think i need to use. What i want to do is bend an image to fit within the line drawing below see images attached.
i know it can be done many othre ways but im only interseted here in getting to grips with the displace filter so once i get to grips with the basics i can apply it to much more colpex shapes i.e mapping an image onto a folded dress.. I know i use a gradiated B+W psd. but im not sure what values i need to insert..
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Jan 24, 2009
I am trying to use the displace filter, with a texture/displacement map that I made. I have it saved as a .psd file, and it won't work. I can use the ones that came with the program, but not ones I make. I sent my texture to a friend with cs2 (as a jpeg file), and they saved it as a .psd file for me, and it works. So I'm wondering why I can't make my own, save them and have them work for me?
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Dec 4, 2011
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
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Oct 4, 2012
In my work I am using Displace (Filter>distort>displace) filter to create fake parallax shift, to create stereograms. I make two copies of image- one using positive-value horizontal displace filter, the other negative. When viewing those images as stereoscopy pair, you perceive them as projected on 3D surface defined by grayscale displacement map (a.k.a. depth-map).
My problem is highly specific: I need to be able to precisely control which pixels are displaced and by what ammount (ammount defined by greyscale value of map pixels). Current implementation of displace filter makes if very difficult.
My goal is this: every pixel of image will be shifted left or right by distance defined by greyscale value of directly underlying depth-map pixel.
The way actual displacement filter works can be described as such: If depth-map pixel is <50%grey, it 'fetches' and becomes bitmap pixel from left. If depth-map pixel is >50%grey, it 'fetches' and becomes bitmap pixel from right.As a result-I cannot, by comparing image pixels with underlying depth-map pixels predict what distance will given image pixel travel. Shift distance is not defined by directly underlying dept-map pixel. Instead, image pixel is 'fetched' by undefined depth-map pixel.
I realise it is highly specific requirement without an easy answer. I am willing to spend long time working on software side if need be and learn in process. I am becoming quite proficient in scripting (JavaScript). I need to know where to start and if there is a solution simpler than coding new filter from scratch.I am using Photoshop CS6 and work cross-platform (primarily windows).
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Feb 14, 2008
where the upshot of the post is that the filter isn't working because the the map wasn't saved with compatibility turned on.
The 2nd person to reply, Terri Foster, said "maybe the map is buried too deep in your file structure" - she is absoultely right.
I spent 2 days reinstalling Photoshop (CS2) and trying to get the effect I wanted without the displacement filter. My file was buried 8 folders deep and I tend to use square brackets in folder names, too. Once I'd saved the map to the desktop instead,
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Aug 26, 2011
There seem to be some errors in the code for Modify > Convert > Displacement to Polygons with History. My scene uses an animated displacement map, coming from an image sequence. The displacement works as advertised, but I keep getting execution errors. Here is the code for the offending expression, which was created silently when I issued the conversion command:
if(!Disc1_MeshShapeDisplacement1.disableDisplacementUpdates){
updateAnimatedDisplacement( "Disc1_MeshShape","Disc1_MeshShapeDisplacement1","displacementShader1.displacement");
}
//Setting the following attribute here dirties the mesh so Mental Ray updates properly
Disc1_MeshShapeDisplacement1.featureDisplacement = 0;
//The next two lines cause the expression to trigger when editing attributes that affect the displacement
float $dummy = displacementShader1.displacement;
Disc1_MeshDisplacement1.inheritsTransform = true;
The only way I can stop the constant error messages is to comment out the code or disable expression evaluation.
The error messages are annoying, but I can live with that. The real problem comes when I try to select keyframes in the timeline. I shift-drag across keys to select them, and they highlight at first, but then the highlighting immediately goes away. I am forced to use the Dope Sheet instead. Disabling expressions doesn't work, so I don't know if this problem is related to the displacement expression or not.
Displacement in Maya has a very bad reputation, and based on my experience, it's well-deserved. Another issue I have is that after conversion with history, multiple shape and transform nodes are visible in the Outliner, and it is not clear what's going on. The documentation for this feature is only two lines long, and does not explain anything. Apparently there is a pre-displacement shape and a post-displacement shape in the scene, sort of like how nCloth has an input and output mesh. But with displacement w/ history, users get no guidance on how all of this is supposed to work.
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Mar 14, 2008
I am trying to map hundreds of fabric pattern to a window curtain for catalog purpose. So I am thinking to shoot the displace map with white fabric so that the displace map will clearly distinguish between the black, gray and white.
Then I took a step further, I am thinking to use a green fabric with red border on the bottom of the curtain so that I can tell photoshop to map pattern A with green and pattern B with red.
However, I am concern that since green and red panel with shadow and highlight isn't exactly the same as white fabric with shadow and highlight; therefore, the displacement of the fabric pattern will be different between white background and colored background.
How do I solve this? Is there any way to tell photoshop to convert colored fabric to a "white" fabric with all the shadow and highlight accurately represent?
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Jul 14, 2011
I am Using Mental ray (max 2010). I have made a topological displacement map at a very low resolution. it is 222 pixels wide by 111 pixels tall (landscape) It is greyscale and low rez because the mesh I am applying it to is 222 faces wide by 111 faces long. (landscape also). I did this because I needed each pixel to become a "height map" in its own right. Everything is working the way i expected.
My problem is.... I need to now make each face z planar. as it stands, they are all tilted in the direction of the grey scale falloff. I have tried splitting the edges of all the faces (quad) and using the make planar (z) function of edit poly mod. No matter how I set the pivot / ucs, when I apply the make planar z , they all average out to the same z plane. I need them to adopt the average of their individual z planes. I can do this but have to do it face by face. That's 24642 faces.
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Nov 30, 2012
When I go to open the displace filter it just crashes .
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Jun 7, 2013
How can I make Displace modifier to use objects existing mapping? Because when I apply a new Displace, the modifier makes a new mapping, even if i check "Use Existing Mapping".
See what i mean? I want those "cracks" to follow uv not a displace mapping
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May 5, 2011
I´d like to know how to move/displace multiple objects (in this case bricks) like it is done in this animation (at approx. 0:15 sec) [URL].I tried to reconstruct the effect using bigger bricks and tangent constraints, which worked kinda ok but I had to constrain every single brick manually which was rather time consuming and definitely not the approach they must have had used. Is there a way to achieve similar effect (pref. without scripting)?
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Feb 8, 2013
Any Illustrator equivalent to Photoshop’s Displacement Map?
I need to be able to horizontally displace an area of vertical stripes using a specific greyscale displacement map.
It’s fairly simple in Photoshop but I would much prefer vector output.
O.k., I could do it in Photoshop and then vectorize the result with Live Trace, but is there a less roundabout method?
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