I'm transferring from a high poly source model (5million polys) onto a target model that has 3 levels, no layers. At level 3 its pretty much the same polcount.
Whenever I transfer it come sup with a Transfer Detail warning saying that the target model appears to have more detail than the source and do I want to continue or swap. Surely the source model will have more detail, and I shouldn't get the warning ? I get this warning even I transfer from the source to lvl1 (much lower etc)
Is it possible to selectively extract(apply disp to a mesh) tiles ala cyslice? If not...it would be very useful to have.
In my new little experience with other use of mudbox other that sculpting I still find it somewhat limited compared to cyslice. Also the extraction progress UI is quite buggy to me (at least it looks like it on my machine) as it doesnt update the status...and therefore you would think that the extraction process isnt working, but then, checking the directiory where the files are supposed to be saved, MB is actually doing the job.
And about the transfer detail to a new topology, is it possible to do it selectively? I ve tried to freeze, hide, areas that I dont want to transfer the detail to but nothing..still the whole thing gets transferred.
i hadn't used mudbox in a while and get busy right away sculpting and painting, save my file, keep on working, and after some time forget to save again... here comes a little red blinking "button" (so i assumed) telling me to save, not just a single time, but several times. I see that i roll over and click it as each time i do it stops blinking... assuming that it does indeed SAVE the freaking thing. Not too much of a crazy assumption i believe since it's 2012 and after decades of dealing with crashes and corrupt files or lost work, every single piece of software i use in production do have at least an auto-save system.
I am working on a personal project and any time I try to detail and texture my character in mudbox, I get no UVs showing in mudbox even tough I have projected UVs in maya before exporting.
I was wondering if it is possible use transfer details but just for some parts of the model, because sometimes you have parts that you don't want to affect the projection. I tried with freeze but doesn't work.
Is it possible to transfer pose bones(weights) from one Mudbox file to another to use them for another mesh? I can see that one can maybe use .fbx and Maya path but not everyone has Maya or a Maya user.
I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.
Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?
When holes are put in at the assembly level by using the 2d sketch command, projecting geometry and then using the hole command in the Model tab works great. Is there a way to transfer the holes put in at the assembly level to the detail drawings (ipt)?
I have VSx5, and I've gotten an error message or two,telling me that my GPU unit is not up the task. This happens when I'm running a few of the more demanding things, it came up when I was using the Vitascene filter and also in Boris Graffiti. Does this mean I should get a better graphics card? I have an ASUS i5 laptop, and as far as I can tell my GPU card is the Intel HD graphics 3000.
1. I'm using CS1 and have installed my printer profile. I assume this will show me what the colors will look like when I convert the photo to the printer's color space (to do this I usually choose IMAGE - MODE -CONVERT TO PROFILE Why then when I turn on the Gamut Warning, does it show that there are colors out of gamut?
2.When I load a photo with an embedded profile and I choose the option of USE THE EMBEDDED PROFILE INSTEAD OF THE WORKING SPACE do I still need to go to PROOF SETUP and choose the printer profile to see the colors as they will look when printed? Or is this doubling-up on the conversion process. I would have thought that choosing the printer profile to proof a photo that has already been converted to the printer color space should not show any difference. Unfortunately it does, so I'm not sure which is the accurate one.
I was creating a digital scrapbook page this morning, and as I went to save, CS6 crashed without warning (as it does 50% of the time for me when I have a project I am working on). Usually, I go to save, or open a new file to work with and the whole program just shuts off on me without a word. It is simply there one second and gone the next. If I am lucky, it has recovered something of what I have done in the past 10 minutes. HOWEVER today, it crashed, and when I opened it back up, it recovered half of what I had done and immediately crashed again, giving me this error message:
Problem signature: Problem Event Name: APPCRASH Application Name: Photoshop.exe Application Version: 13.0.1.0 Application Timestamp: 5022da9d Fault Module Name: ntdll.dll Fault Module Version: 6.1.7601.17725 Fault Module Timestamp: 4ec4aa8e Exception Code: c0000005 Exception Offset: 0000000000027b11 OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 9e05 Additional Information 2: 9e057b49cc84a2b32beb0976b9fa1666 Additional Information 3: 9357 Additional Information 4: 9357da59a0d0124ba1ff6db7da3265ac
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This is the first time I have had this happen with an error message. Usually it just closes up altogether and I have to reopen and redo my projects from wherever the last save point was. I have my recovery set to 10 minutes because I seem to lose my files so often when trying to save. This is getting a bit ridiculous and I did NOT have this problem even one time with the CS6 Beta.
I'm fairly new to Photoshop and I keep getting a warning box after I try to lasso a section of my picture off. The Warning says "No pixels are more than 50% selected. The selection edges will not be visable"
I just want to know the secret to the gamut warning. I am in a Photoshop class and we are currently doing color correction. My color corrected image looks good, but my image still has a gamut warning. I know that every image is different, but what are some of the basic things ya'll do to get rid of the gamut warning? Is there any type of conversion that you can do that'll get rid of it?
How do we get rid of the warning message that pops up telling us that VBA is no longer installed. Since most us now are running 64 bit machines and have changed to .net programming. We do still use many Autolisp routines that work fine but give us that warning message anyway.
I get a warning when I open another max scene on another machine here at work, it says:
"The MassFX authored in this file was created with a newer version of the plugins. Forward compatibility is not supported so things might not behave properly."
I am currently using PhysX for Max version: 2.7.1.0202.1800 and PhysX System Software 9.11.0621.
Third party plugins installed for Max being used in the scene are: Rayfire 1.57.10; Orbaz Particle Flow Box #2 ver. 1.07 and #3 ver. 1.53. I've gotten this warning in scenes saved from another PC, opened in another, and not even using any PhysX or PhysX capable plugins.
We are trying to run an automated process on incoming AutoCAD drawings. However, the process stops if a drawing has AEC object references, because the warning dialog opens (and the program does not deal with it). Is there a programmatic way to disable the AEC warning dialog for opening? Similar to turning off the Proxy warning? Perhaps a Registry setting?
with saving on Photoshop CC? Quite often it has happened to me that I will hit Command+S, but I won't see the saving bar at the bottom of the document, and if I then close the document it won't prompt me to save, but if I close the file it won't be saved.
If before I close the file I go to the File menu, the "Save" option is grayed out (as if I had just saved), but the file is not saved. If I close the file, I loose all my work
I recently opened a video in PS CS4. Ever since then I get 'pixel aspect ratio' warning and some of the images I create in PS are distorted on screen or when I tile the window and move a layer form one to the other. I can't figure out how to disable or keep this from happening.
Whenever I edit any text - be it editing an existing text layer, or with a new one, whatever text is there just randomly and without warning disappears. Doesn't matter wether I'm changing the color, font, font size or any other type settings. Sometimes I just move the mouse while in editing mode and the text just vanishes.
Made a video of the bug in action. Virtual keyboard on screen so you can see that I'm not hitting any keys to make the text disappears. Latest version of Photoshop, CC, OS X etc.
Image (Line drawing). Save for Web (*gif). Receive following warning: "Some names of the files being saved will be truncated to 31 characters for compatibility with Macintosh browsers. To change your filename compatibility options, click the Optimize pop-up menu, choose Output Settings, and select Saving Files."
I could not find the Optimize pop-up menu. Therefore, I did not do this step.After save, I simply went to the appropriate folder and changed the file name to what I originally wanted (i.e., essentially correcting the truncation).
In PSP X5 I usually keep my JPEG Compression Factor set to 2. Just occasionally, I find it reverts to the default of 20 without warning. I suspect it is when I use a a Ctrl+F12 Save Copy As or when I change Image Type (JPG/TIF/PSP).
I nearly ruined some photos of my new grand-daughter.
how to disable the "You have selected more than 10 files" warning in PSP X5. It's not listed in the warning preferences and as I work with more than 10 images every day it's a total pain.
I want to know how to disable some of these pointless warning notifications. For example if I move something to a layer that is 'off' I get a notice that I am moving to a layer that is off and I then have to drag my mouse up and click 'ok'. I have been drafting for over 20 years and I know this and do not need or want this dialog Also, in the layer manager same issue, 95% of the time when I turn the active layer off I WANT to turn it off I do NOT need to waste my time telling the program, yes I want to turn it off or no I do not.
I have a mass print script and I have it save then close the drawing after it's done printing each one. The problem is the script updates the mass properties and some times drawings just update when opened. So when it saves different "warnings" can pop up, which pause the script until the pop up is taken care of. The warnings are typically for saving other files like the ipt linked to a drawing or if the drawing was saved in an old version. Is there a way to just accept those while running a script so it does puase?
I used photoshop to open a JPG file and I got this warning dialog box message: ================================================ The document "xxx" has an embedded color profile that does not match the current RGB working space.