I use to work with PS Elements 11 but now consider changing to CS6 since PSE11 photo merge does only use maximum of 3GB memory, means I can not merge more than maximum 3 pictures at the time. I tried CS6 which , however, does it properly. But it does not seem to have the AUTOMATIC FILLING OPTION PS11 consist of. Is this true or do I have to use certain settings?
I have A windows 64 Ultimate system, PSE 10, with the latest updates. I have a core I7 procesor and 12GB of ram. I'm using a Nikon D800 with a 24-70 lens and a full spherical pannoramic setup, to eliminate paralax. Prior to this setup, I was using a D7000 with a 17-55 2.8 and a standard panning tripod and dropping it into the notch for vertical pannoramic stitching.
Prior to the gear upgrades, I was not having problems stitching pannoramas together. I just exported them through lightroom (as an 8bit PSD file) or from a folder and used auto mode. I exported the end result as a high rest TIFF. Now I'm getting an error message that says, could not merge images/some images. I even reduced the number of photographs, to three, and I still couldn't get it to work. I generally take photos 20-40% overlapped (as recommended) to assist the software in stitching. I've had partial success with the interactive mode, but I've still have some ghosting present. I don't understand how my success rate has gone from 100% to only partial, yet my gear and technique has improved. I'm wondering if PSE has problems with the large file sizes of the D800. That's the only thing I can think of that's changed in my workflow. Am I hitting some inherent software limiations that a full vesion of photoshop does not have? A friend of mine has a copy of the raw files and has successfully stitched them together with a full version of photoshop cs5 (all done with a less capable system).
I've been trying to use the automatic create uvs option in mudbox.
no matter what edge bleed setting I then paint with there is always square artifacts present...is there anyway to overcome this?...I assume it would be to somehow get mudbox to add more space between uv islands... is there a way to do this?
I have some code that edits the breaklines of a surface. Everything works correctly, except for the surface rebuild when finished.At the end of the command I use:
But when the command completes I still need to manually rebuild the surface to see the result of my command's edits. This is in both 2013 & 2014. I shouldn't need to do this and was just wondering why the Rebuild() method doesn't always work.
Also, is it possible to toggle the Automatic Rebuild option for surfaces in code?
As you might see in layer panel. there is a blending option applying on text. and when i try to applying new blending option i-e drop shadow or inner shadow to layer shape 5. it will mess with also to text layer.
I took a series of photos (9 shot vertically) of the lobby of AKL. I made adjustments in Bridge (22.214.171.1244) then choose Photomerge through tools in Bridge to process the pano in CS4 (11.0). The images were processed for the natural light. Follow the link to see what CS4 came up with. The files were .dng processed with CS3. I have made many other photomerges using this combo, but this is first to achieve this type of result. In CS4, I used the vignette and distortion options.
Just created a panorama out of 4 jpegs (together about 33MB) and saved it as jpeg. Now I want to create another panorama out of 10 jpegs (together about 73MB), it worked fine, but I can't save it in jpg format. CS3 only offers .psb, raw or tif.
I tried 4 times consequently to stitch 4 images in Photomerge activated from Bridge - with same settings (auto and defaults i.e. blending images on, vignette removal off, distortion correction off). I was surprised of the result because each time I tried PS generated different panorama. Just to make sure I thoroughly checked if the stitch settings were really the same - they were... Am I missing something essential?
I cannot stand it when I make a new layer in Illustrator and the color hint becomes yellow. This usually happens on the third new layer into every project. I can go in and manually change it from yellow to the ten plus other colors, but I just want yellow completely out of the list. It's awful to look at, and I think every other color is easier.
When I have two or more photos open and I want to move them around, everytime I drag one over the other it becomes transparent. This transparency seems to happen once I drag the photo over the ruler but I could be wrong. Once I release the mouse button the two merge into one photo. I believe this has something to do with the photo merge feature. Can I turn this off?
I've seen recent posts about Photo merge crashing, I tried all the workarounds and remedies to no success. I run as Admin and still crashes, and only Photo merge is causing to crash. All other presets and automates are working just fine. I've deleted all Temp files and App Data, still nothing.
My stats are:
Windows 7 Professional Intel i7 vPro (2860Qm @ 2.5GHz) 16GB Ram Nvidia Quadro 2000M (lastest drivers, 266.96) Scratch disk is 200GB and I'm using about 9GB of Ram
So I don't think it's my computer that's the problem, but either the java script file for the automate or possible update?
Photoshop CS5 crashes when I try to use photo merge. Is there anything I can do so this wont happen?? Now I can't make panorama pictures. It's on my laptop it doesn't work. Samsung laptop with Windows 7. It works on my stationary computer with Windows Vista. I have the same version of PS CS5 on both computers.
The Photomerge in Photoshop CS4E is a fantastic tool when it gets it right, but what can you do when it doesn't? I've got a bunch of 9 images (in a "Noughts and Crosses" or "Tic Tac Toe" layout), all with 50% overlap, but a lot of fairly blank areas - this can't be avoided, they are nautical charts. When I do Auto Photomerge on these, a couple of the images get put in the wrong place. Is there a way to position the images in their approximate place, then get Photoshop to finish the job automatically?
cs3 had this option when creating a photomerge that made it so much easier to combine several photos when cs3 got lost in trying to merge.
I looked and looked in cs4 for the interactive command, so much simpler than grabbing the eraser and opacity, but I could not find the interactive addition for photomerge. Has it been moved or what ? IIRC in cs3 it was interactive from bridge..
When using the Photomerge tool in CS3 to do merges of 10+ images (10MP RAW), the process almost always stops at the blending step. Images are laid out properly, but the edges are not blended. Is there a particular reason for this? System has 3GB RAM, running XP (SP3).
Note that for smaller merges, the process completes fine.
I'd also be curious to know if the Photomerge facility has been improved in CS4. It works well enough, but on a dual-core 2GHZ system, it still can take 5 minutes to do an 8 image photomerge.
I have read and understood the Photomerge tool (and tried the process with the sample images that are in CS2). All this seems to be fine except for a couple of things...
1. To achieve 180 degrees I am going to need more than 3 images right? (overlapping each image by 15%-40%).
a. Can Photomerge in CS2 work with more than 3 images, or is 3 the maximum??
If 3 is the maximum, then it wouldn't be difficult to just increase the canvas width and add on? Or not? Or do 2 sets of 3 then hand stitch those together? What is the best process for achieving 180??
Also, I like to shoot just before sunset,usually. If I did a 180, say with the sun setting in the right hand side of the image, then panned to the left snapping as I go, I am obviously going to get different gradients of blue in the sky, (lighter sky to the right, a darker sky to the left)
Should I shoot in Manual or Aperture?
How will I get the tones in the sky to be seemless?. As long as I overlap by 15% - 40% all should be good?
What is the best process for achieving equal exposure in all shots?
My new instal of CS3 does not have FILE|Automate|Photomerge showing as an option. It did previously. It also lacks the icon to shift to Bridge. When I use the File command to start Bridge I get an error message about missing a JAVA script.
When I start Bridge (which appears to work) and try to send files to CS3 for Photomerge, it tells me that CS3 busy and asks if I want to queue up the work (even if CS3 is open).
This has happened a number of times now, both in CS3 and CS4. When I run the process as I normally do for a motomerge, the process goes along swimmingly until the output stage where the image is closed and nothing is left for me. I don't close the image and I have no idea why it does.
I have used photomerge successfully before, so Im unsure of what the problem is.
So my friend is making these designs on paper and i am tasked to put them into photoshop. The problem is when i scan them in they are patchy they look horrible. Is there a quick way to fill in the lines or do i need to find a better way to transfer drawings onto the computer such as a better scanner?
This is a basic question as I am a novice with both Illustrator and Photoshop. I have a vector shape of an apple in Illustrator. It is 2 piece- the body and the stem. I would like to fill this shape with a part of a photograph.
I'm wondering if I should do this in Illustrator or should move it over to Photoshop as a selection and then do it there? I'm also going to bevel the edges of the shape.
The next question is how to do it, which tool should I be using in either program? Is this considered a "fill" operation or am I cutting this shape out of the photo?
I'd like to select a section of an image and then fill it with a texture from another image. For instance, I could add bark texture from a tree to a section of a face. I'm not sure how to select a texture from one image and apply it to another.
I created a pattern of concrete block coursing that I want to apply to a picture of the side of a building. The pattern is clipped so that it will repeat appropriately when filled into a large area. The problem is that depending on where I fill in the canvas, the pattern never fills in with the same start point. I want it to always start at the bottom left corner of the pattern (which is the bottom left corner of a block). Is there a way to set the point that a pattern moves out from? Also, does the pattern radiate from its center point or one of the corners?
In Autocad there is a snapbase command that lets you choose the start point for a pattern. This is exactly what I'm looking for in photoshop.
I have done a photomerge in PS CS6 of two birds in flight as the wings are clipped. The images merge nicely but the problem is that the blurred bird has been placed on top of the sharp bird, i.e. the top layer (bird with blurred eye) is blocking the bottom sharp bird. I have clicked and dragged the bottom layer to the higher position on the layers panel but the images do not swap positions.