I'd like to select a section of an image and then fill it with a texture from another image. For instance, I could add bark texture from a tree to a section of a face. I'm not sure how to select a texture from one image and apply it to another.
I'm drawing some illustrations and want to fill overlapping objects with a paper texture. I have done this using the Transparency window and placing a paper texture image over each object. The problem is that where the objects overlap to create the whole picture, they are quite transparent and so you get the effect of layers of tissue paper. I want each object to look completely opaque, but despite opacity being set to 100% on each object, they don't.
I've tried filling the objects with lighter / darker paper texture images and tweaking the Transparency settings to Darker / Ligher / Soft or hard light, etc.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
So my friend is making these designs on paper and i am tasked to put them into photoshop. The problem is when i scan them in they are patchy they look horrible. Is there a quick way to fill in the lines or do i need to find a better way to transfer drawings onto the computer such as a better scanner?
This is a basic question as I am a novice with both Illustrator and Photoshop. I have a vector shape of an apple in Illustrator. It is 2 piece- the body and the stem. I would like to fill this shape with a part of a photograph.
I'm wondering if I should do this in Illustrator or should move it over to Photoshop as a selection and then do it there? I'm also going to bevel the edges of the shape.
The next question is how to do it, which tool should I be using in either program? Is this considered a "fill" operation or am I cutting this shape out of the photo?
I created a pattern of concrete block coursing that I want to apply to a picture of the side of a building. The pattern is clipped so that it will repeat appropriately when filled into a large area. The problem is that depending on where I fill in the canvas, the pattern never fills in with the same start point. I want it to always start at the bottom left corner of the pattern (which is the bottom left corner of a block). Is there a way to set the point that a pattern moves out from? Also, does the pattern radiate from its center point or one of the corners?
In Autocad there is a snapbase command that lets you choose the start point for a pattern. This is exactly what I'm looking for in photoshop.
I am working in Photoshop CS4...have been for years. All of a sudden, when I try to fill a closed path with a color, it fills the entire art board with color, except not inside the path. I have not selected "inverse" or anything....and it has never done this before....I can't figure out why it has started doing this, and I can't get it to stop. Most of the paths in my file, I have made in Illustrator and then pasted into Photoshop...they work normally....it is just the ones I actually draw in Photoshop that are doing this....one thing I have noticed is that in the paths palette, the paths I pasted in from Illustrator have a grey background.....while the paths I actually drew in Photoshop have a white background.
I've used Photoshop CS4 for sometime but I'm no expert!A club I'm in has asked me to fill in pre-printed membership certificates with members names etc. The only way I can think of for doing this would be to scan the certificate and call it layer
1. Then fill in the new details and call it layer 2.I then remove layer 1 and layer 2 is in the correct position for inserting the certificate into the printer and printing on it.Of course this is just my theory, how to even try it!
every time that I want to expend my picture resolution I using the crop tool and make the photo bigger but PS filling the new area with transparency instead of white. How can I set it to be white by default ?
I'm after a little info on an issue that I currently have with Photoshop. I want to make a logo that's filled with images but maintains an overall shape,for example, a outline of Australia that's filled with approx 15 images all combined but does not go outside of the overall Australian shape, would also like the outer images to bend and follow the outline without it looking"boxy".
this is not a hard one, but it is hard for me to figure out. i would like to find out how to fill a shape with some patterns exactly like how it looks in the below picture. As you can see, the filled pattern pictures(those small hearts) are not overlayed and the sizes are random. And the edge of the shape(that's the big heart) is just smooth. how to do it?
It's probably very easy, but I still can't figure it out. When I use the path-tool (Photoshop CS2), I keep getting a filled spline. But I'd rather just have an empty one instead, maybe even with a different brush? Is this possible without switching to Illustrator?
I dont really know what to call this thread as it is hard to explain what I want.... So lits say that I have a circle and I want my font to take shape and fill the inside of the circle, how would I go about doing this... I know that you can set a path and have the font foll the path but that I not what I want... What I am really asking is a fill but with the text that I am writing...
I am using photoshop for yesterday and it's black magic for me, so I ask you for a little favour. Namely, I owe a picture that needs new background, but just partial. Here's the link
As you can see there I am located between doors, that's good and I want them to leave untouched, but the point is to remove wall and stairs behind my back and switch it with sky, clouds texture (image). For example this one. I mean not to insert the whole background, just adequate part of it.
I'm working in a multi layered CS5.1 Photoshop project (I did not create it). One of the adjustment layers in the project needs a layer masks, and when I create one it is not working properly. I make my selection that I want to mask off and create the layer mask it creates it with White and a 50% gray insted of black. Likewise when I alt click to create a layer mask it fills it in with black and 50% gray. The layer did have a 87% opacity to it so I thought this was causing the gray to happen, but when I turned the Opacity to 100% the mask was still being created with gray.
I use the fill tool to fill the gray with Black or White (Fill settings are opacity 100 and fill 100) it fills the mask more like my fill opacity is set to 50%. Likewise it does this for the pant brush as well. I have messed with every layer setting I can find including the layer mask panel and the adjustment layer panel, and nothing seem to work.
when I pressed ctrl + 0 in Photoshop, an image came to fill up the available window space within Photoshop. Now, ctrl + 0 causes the image to become roughly 3 inches tall. If the image is twice as tall as it is wide, it becomes roughly 1.5" x 3". If it is twice as wide as it is tall, it becomes 6" x 3". But it never fills up the entire window space, which is about 5". I don't know why the image is defaulting to this size, and it is too small to work with. Did I inadvertently change some setting? Is it possible to restore ctrl + 0 to make the image fill the available window size again?
Create a shape with the Rounded Rectangle > I apply a Gradient & Bevel
New Layer > Fill with White > Ctrl + Alt + G (clipping mask) > change Layer Blend to Multiply > Opactity to 35% > Filter > Noise > Add Noise New Layer > Ctrl + Alt + G > Ctrl + Click on the Rounded Rectangle Shape to create a Selection
From there I am suppose to add a Stroke by right clicking on the object but that doesn't work. The only menu that pops up is a list of my layers. So, rather I select the Rounded Rectangle layer and then click Effects and select Stroke and then set the values for the stroke. Next I am suppose to add a blur.
Blur > Gaussian Blur but the Stroke ends up filling the entire object. No, I didn't set the Blur to like 1,000 it's only set to 5.9 . I tried this on an other computer and the same thing happens. I called Adobe but they were unable to assist even get as far as the Stroke.