Mudbox :: Best Way To Start Modeling A Character In Maya

Jun 8, 2011

What is the best way to start modeling a character (with image reference), in Maya or in Mudbox ?

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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Maya Modeling :: Tiling UVs For Export To Mudbox?

Mar 31, 2012

how to lay UVs for seperate objects into tiles so that when painting in Mudbox I can color each object without the color bleeding through UVs to other objects.

I tried resizing them within the UV space but this didn't work because I also need them to have a high resolution so I can get detail in Mudbox...

I basically want my UVS to look like they do in this picture...

[URL]

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Maya Modeling :: New Character - Creating Afro

Feb 23, 2012

I am in the process of modeling a new character and have to ask this question. What is the best way to create an Afro. Right now, I am thinking about just modeling the base shape of how everything will look, and then applying Maya fur to the necessary faces. I also wanted to note that this will be an animated character as well.

I have attached an image of the style haircut I am going for .

[URL].......

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Maya Modeling :: How To Bind Skeleton Of Character To Skin

Jun 29, 2013

I'm just trying to learn the very basics of making a simple character. When I paint on any polygon shape, the same paint stroke is painted on all the polygon shapes of my character. What i've noticed though is if I separate the polygon meshes I can paint on them separately, but then that makes it impossible for me to bind the skeleton of the character to the skin.

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Maya Modeling :: How To Make A Symmetrical Texture Map For Character

May 9, 2012

I am currently trying to make a symmetrical texture map for my character.

For example, I want the arms of a character to share the same texture pattern.

But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.

If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?

Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.

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Maya Modeling :: Mudbox Blend Shape Subdivision Woes

Oct 2, 2012

I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:

1. Create base head mesh in Maya
2. Import base head mesh into Mudbox and subdivide to level 2
3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp)
4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh

Here is where it all falls apart.

When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).

This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?

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Mudbox :: Curve And Its Shape For Character To Create Retopology?

May 31, 2013

How to use a curve and its shape for character to create our retopology .

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3ds Max Modeling :: Character Modeling With Only 700 Poly?

May 20, 2011

can make a design with as few polygons.

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Mudbox :: Start To Pan And Zoom - Mesh Disappear

Apr 15, 2011

I just load a new mesh, start to pan or zooming and my mesh, dissapear!. So I unhide again, pan or zooming, and hide again.

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Maya :: Can't Send To Mudbox

Apr 29, 2013

it is windows8 64 bits.i can't send anything to mudbox.The button is available,but when open mudbox ,there is nothing.

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3ds Max :: Textured Character - Symmetry Modeling?

Jan 26, 2013

I have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.

In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?

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Mudbox :: How To Import Curves From Maya

Oct 26, 2012

i'm desperately trying to export some curves from maya and import them in mudbox, but i can't get it working. i tried exporting .iges files from maya, because they are supposed to support curves, but mudbox won't import this kind of file. .fbx files don't work, because they do no support curves. How i could achieve importing curves to mudbox?

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Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

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Mudbox :: Import Blend Shapes From Maya?

Sep 21, 2011

does Mudbox support FBX with a Maya blendShape node? I have a face with hundreds of blend shapes on an active node in Maya, will Mudbox support this as FBX import? If so, are there some settings I need to be aware of?

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Mudbox :: Maya Diffuse Flatten Turns Red?

Nov 12, 2012

When i update in mudbox to maya the diffuse texture automatically flattens from the first image to the second. I cannot find a solution to stop it turning red.

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Maya Animation :: Map Data To Character

Jul 21, 2011

I am trying to map the mocap data to my character. In order to do that, i thought i just have to label the joints for each character and retarget. but in maya 2012 i cannot find the re targeting menu. I just found out that there is something called HumanIK, which i am guessing that it is very new.

Is there a way to use the mocap data in visor and map it to my character in maya 2012? without using HumanIK characterization Tool? also can i use mocap data(skeleton) in visor as HumanIk character ?or it is two different thing?

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Maya Animation :: Character Goes All Scrambled?

Feb 1, 2011

Aright i tempered with my character a bit, now as it walks the skin keeps moving along like in the old cartoons

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Maya :: HumanIK And Character Sets?

Oct 28, 2011

i had custom rigs with a character set to store our animations in clips. now i want to do the same with the new humanIK rig. the documentation is not very big on this. it just covers the retarget workflow.which nodes do i have to include in my character sets, so i can store my animations in one file?(retargeted and classic hand animated) or is there any documentation i overlooked on this?

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3ds Max Modeling :: Best Program To Make 3D Character Models To Import

Nov 9, 2012

i've modeled a character or two from scratch in max. (nothing spectacular) I also used a character pack a few years ago. I was wanting some info on the best way to model a new character. I would like opinions on zbrush, poser, etc. Something that is very compatible with max.

What is the process that you take when creating a character. Don't feel the neeed to write a book I get the basics. Been out of the game for a while, but very glad to be back. Been playing around with fumefx, houdinni ocean, and ivy lately.

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Maya :: Loading Displacement Map Created In Mudbox 2012?

Apr 22, 2011

I extract a displacement map from Mudbox 2012 that has just a simple sphere. Then in Maya 2012, I create a file node and try to load the displacement map. Maya crash.....

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Maya :: Export From Mudbox Turns All Texture Black

Apr 4, 2013

Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...

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Maya :: Objects In Mudbox Will Not Transfer To Solid Object

Feb 26, 2014

I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.

Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?

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Maya Animation :: Add Object To Skinned Character?

Jan 1, 2012

I have setup everything for my charecter painted weights, so im now ready to animate but now i watched that my charecters eyes are not attached...im a newbie so i've struggling here....i like to combine the eyes to face..i dont animate eyes..

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Maya Animation :: What Is Common Technique For Having Character

Apr 30, 2013

I know how to do a walk cycle, but how do I make my character turn right or left when he is standing still? I can animate him turning but then my character control is facing in the wrong direction. If I animate him turning and then rotate him opposite the control as I rotate the control in the correct direction it looks wobbly.

What is a common technique for having a character make a turn?

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Maya Animation :: Detach Object From Character Set?

Sep 30, 2010

I have an animated character from which at a certain point i need an object to be 'detached' from the character and animated on its own, problem is as soon as i want to manipulate that part of the character i get this gray manipulator tool that tells me nothing will move, should i give up my whole dream upon this? Maybe i should have visibility turned and switch to a duplicate up to that point in the timeline, problem is i havent been able to move a duplicate either so far, back to hell.

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Maya Animation :: Character Physical Interaction?

Sep 4, 2011

I recently watch a movie with a couple of dinosaur characters fighting each other, and now I wonder: dealing with a lot of potential geometry interpenetration scenarios?

How do you deal with characters physically interacting with each other, as in two characters fighting, or hugging? Do you know if there is any nice tutorial covering that subject? I do not mean about clothing. That's a matter of dynamics and simulation.

regarding characters interacting with objects. Imagine a human character lifting a huge heavy barrel. The arms around that barrel should look like pressing against it. Or a person stepping up an extension ladder.

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Maya :: Character Turning Black When Painting

Jan 13, 2014

I have a new problem in Maya 2013. When I select the mesh and select 3D paint it turns black... and if I set any color I paint with grays. It happens with all my characters, and I didn't had this problem before.

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Maya Animation :: How To Bind Skin For A Character

May 5, 2011

I am currently trying to bind the skin for a character using a rig created from a Digital Tutors Tutorial. The rig I've build seems to be working fine however when I created the smooth skin bind the thighs collapse when the leg is raised. I've tried fixing it using the interactive skin weight tool but it doesn't seem to make any difference. i have included pictures of a quick render as well as the weight influence of the knee and hip joints.

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Maya :: 2013 - Make Base Mesh For A Creature And Get It Into Mudbox?

Sep 27, 2013

What is the best method to make a base mesh in maya for a creature and get it into mudbox?

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Mudbox :: Transform Model Every-time When Import / Export Through Maya

Dec 8, 2010

I'm having a problem with the transform of my model every time I import/export through maya and mudbox.

Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.

I'm using maya 6.5 and mudbox 2011.

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