Maya Animation :: Add Object To Skinned Character?

Jan 1, 2012

I have setup everything for my charecter painted weights, so im now ready to animate but now i watched that my charecters eyes are not attached...im a newbie so i've struggling here....i like to combine the eyes to face..i dont animate eyes..

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Maya Animation :: Detach Object From Character Set?

Sep 30, 2010

I have an animated character from which at a certain point i need an object to be 'detached' from the character and animated on its own, problem is as soon as i want to manipulate that part of the character i get this gray manipulator tool that tells me nothing will move, should i give up my whole dream upon this? Maybe i should have visibility turned and switch to a duplicate up to that point in the timeline, problem is i havent been able to move a duplicate either so far, back to hell.

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Maya Animation :: How To Rig HumanIK Character So That Both His Hands Stay Attached To Object

Jun 17, 2013

I am trying to rig a HumanIK character so that both of his hands will stay attached to an object (gun, sword, bat, golf club, etc.). I can get the object parented to one of the hands and it follows along as expected, but cannot for the life of me figure out how to get the other hand to automatically stay attached to the object or follow it.

I've tried parent, point, orientation, etc., constraints using locators, the IK effector itself (wrist) and a few other things. It seems the HumanIK programming keeps a firm hold on the effectors and won't let anything other than the software drive them.

My HumanIK rig is properly setup and its definition locked. Using Maya 2013.

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Maya Animation :: Attach Brush To Character Hand For Interactive Writing On Object

Dec 1, 2012

I've a character writing on something (it could be paper, wall, etc). Now I'm looking for a way that attaches brush to his hand for interactive writing on that object.

Don't say I have to sync it manually! it's a close up shot and motion captured movement. Indeed it's really complex movement! Imagine you are painting on a sphere with Maya's texture paint tool.

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Maya Animation :: Skinned Mesh Goes Dark (imported To Unity3D)

Oct 1, 2012

When i import the skinned mesh from Maya (v2013) to Unity (v3.3) in FBX format, it becomes dark - the object is lighten only in the middle (by the directional light).There is no problem like this, when i import the same mesh, but not skinned to the joints.I tried all options of skinning (Smooth Bind, Rigid Bind), all settings of export to FBX,- no change.

The meshes are imported to Unity differently: in the the skinned mesh object, the mesh component is attached to the main joint object,and in the not-skinned mesh object - to the mesh object.

The dark mesh can be lighten with several directional lights, but then it's colors are uneven and they flicker when the object animates.

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Maya Animation :: Map Data To Character

Jul 21, 2011

I am trying to map the mocap data to my character. In order to do that, i thought i just have to label the joints for each character and retarget. but in maya 2012 i cannot find the re targeting menu. I just found out that there is something called HumanIK, which i am guessing that it is very new.

Is there a way to use the mocap data in visor and map it to my character in maya 2012? without using HumanIK characterization Tool? also can i use mocap data(skeleton) in visor as HumanIk character ?or it is two different thing?

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Maya Animation :: Character Goes All Scrambled?

Feb 1, 2011

Aright i tempered with my character a bit, now as it walks the skin keeps moving along like in the old cartoons

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Maya Animation :: What Is Common Technique For Having Character

Apr 30, 2013

I know how to do a walk cycle, but how do I make my character turn right or left when he is standing still? I can animate him turning but then my character control is facing in the wrong direction. If I animate him turning and then rotate him opposite the control as I rotate the control in the correct direction it looks wobbly.

What is a common technique for having a character make a turn?

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Maya Animation :: Character Physical Interaction?

Sep 4, 2011

I recently watch a movie with a couple of dinosaur characters fighting each other, and now I wonder: dealing with a lot of potential geometry interpenetration scenarios?

How do you deal with characters physically interacting with each other, as in two characters fighting, or hugging? Do you know if there is any nice tutorial covering that subject? I do not mean about clothing. That's a matter of dynamics and simulation.

regarding characters interacting with objects. Imagine a human character lifting a huge heavy barrel. The arms around that barrel should look like pressing against it. Or a person stepping up an extension ladder.

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Maya Animation :: How To Bind Skin For A Character

May 5, 2011

I am currently trying to bind the skin for a character using a rig created from a Digital Tutors Tutorial. The rig I've build seems to be working fine however when I created the smooth skin bind the thighs collapse when the leg is raised. I've tried fixing it using the interactive skin weight tool but it doesn't seem to make any difference. i have included pictures of a quick render as well as the weight influence of the knee and hip joints.

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Maya Animation :: Rigging Character In Relaxed Pose?

Nov 8, 2013

I'm currently rigging a character who is standing in a relaxed pose. Everything works fine until I get to the hands. The hands are also relaxed and a bit bent which makes it a bit hard to get the joints exactly where I want them. I have to jump between every viewport view to tweak the joints.. and it's rather tedious. I've read on several animation forums that people prefer to rig a character in relaxed position and that the T-pose is pretty much outdated. I watched a video from Naughty Dogs (the studio behind Uncharted game-series) and apparently they rig their characters in relaxed pose.

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Maya Animation :: Binding Skeleton To Character With Hair

Jun 1, 2012

I'm having tons of trouble with the hair system for a character I've made. One that I'm very stumped on is for the rigging. I have a skull cap with hair on it and then the character separate. I have created a skeleton with which I want to smooth bind to the skin. While the smooth bind seems to be working, I'm having issues with the hair not following the global skeleton when I move it. The character herself moves, but her hair stays put and I don't know where to go from here to make her hair follow. I have tried combining the skull cap and character. I have tried grouping the skull cap and character. I have tried just about everything, but the hair will not follow. The most I could do was make the follicles and skull cap move, but not the hair. Any way to get the hair constraints to move along with the hair system after it has been binded, that would be great too as I have used hair constraints to form her hairstyle.

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Maya Animation :: 2 Identical Files - Copying Character Sets?

Sep 14, 2011

I have 2 identical files. same character, same rig, same character sets. One has animation. Can I just copy the curves of one character set and somehow put it into the character set of the other file?

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Maya Animation :: Extruding Character Neck Along Bendy Curve?

Sep 2, 2010

I'm trying to animate a simple character's neck growing along a bendy curve. The head and shoulders need to be fixed at either end of the curve. It would be great if I could avoid ugly texture stretching too.

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Maya Animation :: Unwanted Texture Moving On Character When Animated

Sep 18, 2010

For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.

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Maya Animation :: Bind A Facial Control Panel To Rigged Character?

Apr 3, 2013

I am working on (yet another) minecraft character rig xD

So i have set up a facial control panel, using blend shapes and driven keys, but i need it to follow my character. If i parent it to the head, i doesn't follow when i grab the skeleton and move the character around, and if i bind it to the neck joint, i am not able to use the control panel, because the movement of the controls are locked, since they're binded to a joint.

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Maya Animation :: Make A Character Walk In Path With Mocap Cycle?

Sep 16, 2013

I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.

Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?

I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.

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Maya Animation :: Character Rigging - Model Moves Separately From Skeleton

Jan 26, 2013

I am having issues with rigging a simple character in Maya 2013. I was able to set up the joints and the skeleton but when I move the joints to start animating, the model moves separatly from the skeleton. It seems to be moving in the same direction but exponentially more than the skeleton, creating separation between the model and the skeleton. I am new to rigging and was going off the tutorial and am stuck at this point.

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Maya Animation :: Walk Cycle - Move Character Up And Down Without Affecting Feet Position?

Nov 14, 2013

I wanted to make a walk cycle animation, How to move a character up and down without affecting the feet position?

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3ds Max Animation :: Mesh Deforming Incorrectly When Skinned

Dec 28, 2011

I have a simple head rig that I am working with (chest, neck, and head bones) that I can't get to deform correctly. It is a very high poly model (tris) because I imported it in from Leonar3Do so the skinning was very basic.

Anyway, I linked the eyes to the head bone and when I move the head bone the eyes follow it correctly but the mesh deforms very slightly so as to keep the eyes from being lined up with their sockets. I can provide the file if need be.

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3ds Max Animation :: How To Scale Rigged / Skinned / Animated Asset

Feb 3, 2012

I have several art assets that I have already rigged, skinned, and animated. Unfortunately, the objects have to be re-sized.

There isn't a simple way to simply scale the rigg to match the new size, because then the transforms are incorrect, and the scale on the bones are no longer at 100%. Normally it wouldn't matter, but these objects need to go into a game engine, so it has to be at 100%

No, simply re-sizing the rigg and hoping to just 'reset scale' will not work either.

Save/Load animation will inherit the pivot points of the original animation and paste them onto the re-sized objects, so that does not work either.

Is there a way to transfer a rigg and save it's animation when an object gets re-sized? I'd figure that Autodesk would have made some kind of feature for this scenario, since in game production things will inevitably be scaled at some point.

It's easy to scale everything to it's new size... the problem is... how do I reset it's transforms without the rigg going bonkers?

How do I take the original animations and re-apply them to the newly scaled down version?

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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Maya Animation :: 2 Constraints On 1 Object?

Jun 25, 2011

say objectA and objectB are both Parent constraining objectC. how would I remove the constraint of say, objectB? because in the outliner it only shows up as 1 constraint that has 2 W values.

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Maya Animation :: Object X-ray As Joints

May 3, 2011

Is it possible to make an object, say a NurbsSphere to always be on top of the geometry in the viewport, like x-ray on joints. That way, I could use a small sphere in say the Elbow as a controller, and it could be inside the mesh but not hidden. Much like what you see here:

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Is that really not possible?

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Maya Animation :: Getting Position Of Object At Different Time?

Apr 25, 2011

In the expression editor, is it possible to get the position of an object at a different time ?

For example, we are at time 100, and I would like to get a given object's position when we were at time 50. Is it possible?

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Maya Animation :: Set Neutral Pose To A Object?

Jan 6, 2011

i created a sphere that will control the rotation of the fingers. i align the sphere to the bone so it has the same angles. the bone angle is 0,0,0 but the sphere is (15, 10.23, 2)if i freeze the sphere, the angle get 0,0,0 but they get align with the world axis as X Y Z, how can i 0,0,0 and maintain the align rotation of the bone?

in Softimage there is something call set neutral pose, only change the angle displays to zero so the animator dont have a hard time.

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Maya Animation :: Separating Imported Object?

Jul 9, 2013

I imported a character model that I downloaded off of the internet into maya, and I have run into a snag as I'm rigging, skin binding, etc.  The model has a main body, but its armor is actually separate geometry.  My problem is that the shoulder pads and leg armor are mirrored, so that when one moves, the other one does as well, which is a big problem when I want to animate the model.  Is there a simple way to split the pieces up so that they are not mirroring each other?  My guess is that they were originally created that way so that each side didn't have to be individually worked on.

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Maya Animation :: Make Object Deform Another?

May 12, 2013

I have this minecraft rig which I downloaded from Shrogg2. I have added a few of my own features but wanted to add things to the facial rig. How the facial rig has been made but I have this plane which has stubble on it. I want it to be fixed in one location but follow the deformation of the jaw when it moves. The controller which is used to move the jaw down is already there, I just need to get it to deform this plane.

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Maya Animation :: How To Transform Object In A Transformer

Aug 21, 2011

I wanna know how to transform an object in a transformer.

I wanna create an animation like the movie transformers. (Transform a car in a transformers)

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Maya Animation :: Object Not Staying On Path

Dec 15, 2012

When I assign an object to a path using the default setting the object sits nicely on the first point of the cv curve in the path. And moves fine going in one direction but as it goes around a corner it is offset from the curve but continues along with this new offset until the end.

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Maya Animation :: Changing Rotation On Object?

Feb 6, 2011

I have an object that I want to rotate different.... not sure how to explain, it, but you can tell what I want by looking at the screenshot attached. I want the rotate to align with the cylinder. I've tried reset transformations, and the home key to move the pivot. I've also tried the different settings for the rotate settings and nothing is changing this angle. Is there a way to manually set this?

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