Maya :: Character Turning Black When Painting

Jan 13, 2014

I have a new problem in Maya 2013. When I select the mesh and select 3D paint it turns black... and if I set any color I paint with grays. It happens with all my characters, and I didn't had this problem before.

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Photoshop :: Painting With Black But Comes In Light Grey?

Feb 25, 2013

I have selected black colour but when I am trying to paint it, it comes in light grey its the same with white as well. Layer has no Blending options and im starting to thing its something wrong with Photoshop.

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Maya Animation :: Map Data To Character

Jul 21, 2011

I am trying to map the mocap data to my character. In order to do that, i thought i just have to label the joints for each character and retarget. but in maya 2012 i cannot find the re targeting menu. I just found out that there is something called HumanIK, which i am guessing that it is very new.

Is there a way to use the mocap data in visor and map it to my character in maya 2012? without using HumanIK characterization Tool? also can i use mocap data(skeleton) in visor as HumanIk character ?or it is two different thing?

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Maya Animation :: Character Goes All Scrambled?

Feb 1, 2011

Aright i tempered with my character a bit, now as it walks the skin keeps moving along like in the old cartoons

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Maya :: HumanIK And Character Sets?

Oct 28, 2011

i had custom rigs with a character set to store our animations in clips. now i want to do the same with the new humanIK rig. the documentation is not very big on this. it just covers the retarget workflow.which nodes do i have to include in my character sets, so i can store my animations in one file?(retargeted and classic hand animated) or is there any documentation i overlooked on this?

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Photoshop :: CS6 Painting - Take Pink / Color Over Black And It Turns Red

Sep 3, 2013

I have the brush and the layer set to 100% opacity and the layer is set to normal but it's not coming out normal.. I choose a pink color and stroke somewhere and it comes off as a highlighter yellow and looks like it's about 20% opacity in other places on the layer the color doesn't even show up.. I take a pink color and color over a black and it turns red.. and other places it's completely normal.Also i can erase a color and then paint in that spot but if i don't erase first it won't let me paint there.
 
Btw I've tried checking my layers brush settings and opacity all fine. I'm using photoshop CS6

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Maya Animation :: Painting Weights On 2 Very Small Stubborn Verts?

Sep 18, 2013

I need to paint the weights of two verts to cling to the middle back. These verts are on arrows that are stuck in a quiver. The quiver is painted to one back joint, as are the top of the arrows. However, the tips of the arrows are painted to the clavical.

 I went into the component editor to try to weight them manually to the back, but in the CE, in smooth skins, they are weighted (1.0) to the clav. I know how to weight a vert to different bones if the CE lists them at the top, but since these verts are only weighted to the clav I don't have the option to set the clav weight to 0 and the back joint as 1. And, obviously, I don't know how to manually add the joint I need into the CE to weight it to 1 and kill the influence on the clav to 0. 

I tried massively increasing my clip plane to zoom in, doesn't work. The paint weights brush just will NOT pick these verts up.

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Maya Modeling :: Painting Multiple Instances Of Model In Scene?

Mar 28, 2012

New when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.

I've got a nice ground plane and a simple grass plane with a texture applied from Photoshop. I was wondering if there is a way to paint instances of my grass object without manually duplicating and placing each individual blade of grass?

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Maya Modeling :: New Character - Creating Afro

Feb 23, 2012

I am in the process of modeling a new character and have to ask this question. What is the best way to create an Afro. Right now, I am thinking about just modeling the base shape of how everything will look, and then applying Maya fur to the necessary faces. I also wanted to note that this will be an animated character as well.

I have attached an image of the style haircut I am going for .

[URL].......

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Maya Animation :: Add Object To Skinned Character?

Jan 1, 2012

I have setup everything for my charecter painted weights, so im now ready to animate but now i watched that my charecters eyes are not attached...im a newbie so i've struggling here....i like to combine the eyes to face..i dont animate eyes..

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Mudbox :: Best Way To Start Modeling A Character In Maya

Jun 8, 2011

What is the best way to start modeling a character (with image reference), in Maya or in Mudbox ?

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Maya Animation :: What Is Common Technique For Having Character

Apr 30, 2013

I know how to do a walk cycle, but how do I make my character turn right or left when he is standing still? I can animate him turning but then my character control is facing in the wrong direction. If I animate him turning and then rotate him opposite the control as I rotate the control in the correct direction it looks wobbly.

What is a common technique for having a character make a turn?

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Maya Animation :: Detach Object From Character Set?

Sep 30, 2010

I have an animated character from which at a certain point i need an object to be 'detached' from the character and animated on its own, problem is as soon as i want to manipulate that part of the character i get this gray manipulator tool that tells me nothing will move, should i give up my whole dream upon this? Maybe i should have visibility turned and switch to a duplicate up to that point in the timeline, problem is i havent been able to move a duplicate either so far, back to hell.

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Maya Animation :: Character Physical Interaction?

Sep 4, 2011

I recently watch a movie with a couple of dinosaur characters fighting each other, and now I wonder: dealing with a lot of potential geometry interpenetration scenarios?

How do you deal with characters physically interacting with each other, as in two characters fighting, or hugging? Do you know if there is any nice tutorial covering that subject? I do not mean about clothing. That's a matter of dynamics and simulation.

regarding characters interacting with objects. Imagine a human character lifting a huge heavy barrel. The arms around that barrel should look like pressing against it. Or a person stepping up an extension ladder.

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Maya Animation :: How To Bind Skin For A Character

May 5, 2011

I am currently trying to bind the skin for a character using a rig created from a Digital Tutors Tutorial. The rig I've build seems to be working fine however when I created the smooth skin bind the thighs collapse when the leg is raised. I've tried fixing it using the interactive skin weight tool but it doesn't seem to make any difference. i have included pictures of a quick render as well as the weight influence of the knee and hip joints.

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Illustrator :: Eyedropper Turning Everything To Black

Feb 6, 2013

The eyedropper in Illustrator is turning everything to black. I used it just yesterday and it worked perfectly fine. But for some reason now when I use it, it is turning everything to black. So I have to change the colour manually rather than using the eyedropper to get a similar colour.

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Illustrator :: Keep Black Stroke Of Character While Rigging For AE

Nov 13, 2012

Creating a character to animate in AE. When cutting up model, like the arm, the continuity of the black stroke becomes broken when rotated. I know a lot of people do not use black strokes or outlines thereby not having the problem, but I want to keep my black outlines of my character.

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Maya Modeling :: How To Bind Skeleton Of Character To Skin

Jun 29, 2013

I'm just trying to learn the very basics of making a simple character. When I paint on any polygon shape, the same paint stroke is painted on all the polygon shapes of my character. What i've noticed though is if I separate the polygon meshes I can paint on them separately, but then that makes it impossible for me to bind the skeleton of the character to the skin.

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Maya Modeling :: How To Make A Symmetrical Texture Map For Character

May 9, 2012

I am currently trying to make a symmetrical texture map for my character.

For example, I want the arms of a character to share the same texture pattern.

But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.

If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?

Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.

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Maya Animation :: Rigging Character In Relaxed Pose?

Nov 8, 2013

I'm currently rigging a character who is standing in a relaxed pose. Everything works fine until I get to the hands. The hands are also relaxed and a bit bent which makes it a bit hard to get the joints exactly where I want them. I have to jump between every viewport view to tweak the joints.. and it's rather tedious. I've read on several animation forums that people prefer to rig a character in relaxed position and that the T-pose is pretty much outdated. I watched a video from Naughty Dogs (the studio behind Uncharted game-series) and apparently they rig their characters in relaxed pose.

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Maya Animation :: Binding Skeleton To Character With Hair

Jun 1, 2012

I'm having tons of trouble with the hair system for a character I've made. One that I'm very stumped on is for the rigging. I have a skull cap with hair on it and then the character separate. I have created a skeleton with which I want to smooth bind to the skin. While the smooth bind seems to be working, I'm having issues with the hair not following the global skeleton when I move it. The character herself moves, but her hair stays put and I don't know where to go from here to make her hair follow. I have tried combining the skull cap and character. I have tried grouping the skull cap and character. I have tried just about everything, but the hair will not follow. The most I could do was make the follicles and skull cap move, but not the hair. Any way to get the hair constraints to move along with the hair system after it has been binded, that would be great too as I have used hair constraints to form her hairstyle.

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Photoshop :: Turning Certain Shades Of Green To Black?

Mar 11, 2013

My PhotoShop is turning certain shades of green to black, when I click on the image and move it I can see it perfectly while it move...But, after that goes to black as seen above.

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Photoshop :: Turning White Feathers Black

Mar 25, 2012

I have been trying desperately to change a feather boa from white to black in Photoshop, but it does not look realistic no matter what I do! Tried everything - selecting using the pen tool, refining edges, layers, hue/saturation etc etc. There must be a way to make them black and look realistic? This is the pic I am working with.

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AutoCAD Inventor :: Viewports In IDW Turning Black

Nov 30, 2012

I've got an IDW drawing that I'm working on and this seems to be happening more and more often. I can fix this issue by either dragging/moving the viewports or double clicking, making a change and clicking OK on *each* viewport.

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Photoshop :: Turning Photos Black And White

Jan 28, 2005

I've seen tons of photos in black and white that look spectacular. I have a feeling a lot are taken with black and white film, but some must be turned b/w! My question then is how do you achieve this awesome b/w in photoshop? For a while I just turned it grayscale (i know, i know.) Then I just desaturated. And recently someone told me to make a hue/sat adjustment layer and play with each of the different shades. After playing with all these ways I haven't been able to get the effects I want. I tried browsing around looking for a picture that embodies what I want just in case...And I finally decided to just give you a site, I love this photographer and the ways she uses b/w and other tons!

Amazing Photography in b/w and others

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Illustrator :: Gradient Mesh Keeps Turning Black?

May 10, 2013

I am attempting to use the mesh too but when I click on my object it just turns it black and grayscale.  I create a circle with a color gradient then click the mesh tool and when I click my objuect it just turns black and grayscale. 

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Maya Animation :: 2 Identical Files - Copying Character Sets?

Sep 14, 2011

I have 2 identical files. same character, same rig, same character sets. One has animation. Can I just copy the curves of one character set and somehow put it into the character set of the other file?

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Maya Animation :: Extruding Character Neck Along Bendy Curve?

Sep 2, 2010

I'm trying to animate a simple character's neck growing along a bendy curve. The head and shoulders need to be fixed at either end of the curve. It would be great if I could avoid ugly texture stretching too.

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Maya Animation :: Unwanted Texture Moving On Character When Animated

Sep 18, 2010

For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.

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Revit :: 2012 Backgrounds On Elevations Turning Black

Jun 25, 2012

I had a few exterior elevations (actual design elevations not 3d) of a building that looked great and had nice shadows and materials and everything was wonderful until today when I turned off a couple section marks and a level mark and then the back turned black and the dialog box in Graphic Display Options does not show the background section anymore?Now I can't even get rid of the black background!!

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Lightroom :: Screen Turning Black When Playing Slideshow

Nov 5, 2013

When I save my slide show and click at the butten " play" the screen turns black and stays black. When I click the butten " preview" it works ok. Why?  I have Windows 7

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