3ds Max :: Retopology With High And Low Polygon - How To Make Vertices Disappear
Dec 14, 2013
I'm making some retopology with a high-polygon model and a low polygon, using Polydraw, On surface.
I "picked" the low polygon model by mistake and all the vertices on the high polygon model are visible and I can't make them disappear, even reselect the high one again. I tried Select Vertices (with the 1 key) but it doesn't do anything.
Please see the attached screenshot.
Is that a bug? How do I make the vertices disappear?
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Aug 28, 2011
I used to use lightwave. With lightwave I could select vertices and then press the "P" key to create a polygon from the selected verts.Now, with max I have found the "create" feature. When using an editable poly, in poly select mode, I select the "create" button and this allows me to do 2 things:
1 - I can create a poly out of nothing by clicking empty space
2 - all verts from existing objects become visible and I select the verts I want to create a new poly.
These seem like really cool tools, if it wasn't for one small detail..With "#2" if I engage the create button, and select a vert - I can no longer rotate around the object and look at it from different angles (by pressing alt+center mouse) UNTIL AFTER I have created the new polygon.
This small detail is kind of annoying because with certain intricate models, I may need to move it around to get to the next vert in line. The only way for it to work, it to make sure I can clearly see ALL verts needed for the new poly with no other geometry or objects obscuring them before starting the create button.
Is it not possible to simply go into "vert selection mode" select a collection of verts (in doing so, be able to rotate around the object between making the selections) and then after I have made my selections simply click a button or key to create a new polygon from the selection?
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See the image below. When I export or print to pdf, the vertices of the polygons (shape file data) are visible, resulting in a poor quality final image. Is there a way to get these polygons to export to pdf without the vertices showing up? Obviously, I would prefer a clean, solid polygon hatch.
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Both Pictures are the same. The second one just has backface cullin under display
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What i have is a low polymodel that's quite small in scale, i'm modelling around a higher poly model, when i zoom in, the viewport clipping kicks in and parts of the model disappear, so i cant work on the small details. What i need to do is scale up both my low poly and high poly, work on the small details and scale it back down.
In maya there are multiple solutions to this; The first and most obvious would be to increase the near clip in the camera attributes.
The second would be to freeze transformations on the low and high poly, scale up the model, work on it and then scale it back to the value of 1.
The third would be to put both the low and high poly models into a group, scale up the group, work on the model, return the group back to its default size and ungrouping. Personally i would use this method to preserve the original scale values on the low and high poly models.
Is there a way of doing any of the above in 3ds max?
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};
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