3ds Max Modeling :: Arch Shape Door
Jan 23, 2012
How to make an arch shaped door i have a box with a hole cut out i have create another two boxes for the left and right part of the door (joints) and attached them together then bridge them together. here is the problem i am working with a maya tutorial and on the bridge you can set the number of divisions but in max you cannot set the number of divisions.
Computer engineer, 3ds max freelancer
3ds max used currantly using max 9 (7, 8)
poser using 8 (5,6,7)
windows xp sp2
512 memory
40 and 80 gb hard drives
sis mirage 3 VGA Card
Asus motherboard
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Mar 14, 2012
How to represent a bottomless arch (arch span)? I can make a horizontal arch pipe, but I only need the top half. I also thought about building a corridor.
We do have a storm drain system running perpendicular above it and need to show the arch as a crossing. Corridor would work but I think I would prefer a pipe network-type solution.
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Nov 9, 2007
I'm trying to make a door. But my door making tool now starts making the width, y direction in my perspective window instead of in the x direction. I'm using snap to vertex, but it still wants to go the way it wants to. It worked at first, but now now. Any thoughts on what might have changed?
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Jul 7, 2013
After creating doors and windows it seems the frame doesn't have any thickness. This way the wall is visible through the frame/casing of it. Is there a way to increase the thickness of the frames?
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Feb 25, 2012
Here when ever i click on the editable poly modifier again this happens, now im pretty sure this is not supposed to happen,
i tried searching the internet and several forums but no results (maybe im just missing some 3dsmax vocabulary so i didnt coin the term for it)
How do i use a specific shape to carve out a primary shape
e.g. putting a sphere inside a box (sphere is protruding from all 6 faces) and carving out the box
Edit: changed the image to a link and added the scene file as an attachmentbutcher_knife.zip
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Nov 19, 2013
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
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Feb 28, 2011
I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.
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Feb 28, 2012
I working on a deadline with little sleep, but I cannot believe it is this hard to get an overhead door to look right. All I want is a 1" thick frame, the same depth as the wall AND the door slab to be INSIDE the frame like a real overhead door.
The attached PDF shows the standard OH door on the left with the stupid door centered in the frame. The door on the right is one I created by inserting a cased opening in the wall, then manually drawing a rectangle and dashed line for the OH swing. All I am interested in is getting this right in plan at this point. Using Architecture 64 bit.
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Feb 14, 2012
I have ACAD Arch 2012 and I am trying to associate my door tags with my door schedule and visa versa. I get as far as creating the Door Schedule with all the doors on it and quantified just the way you would want to see it; however, the "Mark" remains "A" for every door. I discovered that I can change the Mark on the extended properties of each door, but I believe there should be a better (and more linked) way to accomplish this. Since the program already recognizes how many doors there are of a specific style it should be able to put sequential "marks" to each door, for example "A", "B", "C", etc.
what's the difference between Door Tags - Project Based and regular Door Tags?
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Apr 29, 2004
--Is there a way to do a door schedule by styles rather than individual door?
--To clarify: I want my door schedule to create a new door number only when one or more of the property sets, classifications, or door styles pertaining to a door are not defined by other doors in the schedule. This would facilitate giving the same door number to multiple doors that have matching schedule information, and cut down on my schedule size.
--how to do this. If I need to create custom tags, schedules, or formula properties.
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Jan 3, 2012
How can the dimensions for the system family door be shown in the door schedule?
I tried to make a instance paramater, type parameter, both through shared parameter for the doors in the family file, but they are still not showing up.
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Dec 22, 2011
How do I assign a door tag to a facade door element?
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Dec 2, 2013
How to make this shape? I am using this lamp in a project for school. I have attempted to create this shape with many different methods. I tried a Gengon but that did not work and I tried piecing the lamp together with individual pieces but that looked cheap.
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Sep 27, 2012
I have a topo map in max, and I'm trying to raise and sink parts of it to make sidewalks and parking lots. My thought was to import line objects from dwg files, shape merge them onto the terrain, change the material number, then extrude. The problem is that shape merge doesn't maintain the correct shape.
I've made sure that I'm in orthographic mode, looking straight down on the surface, but anywhere there's a curve it messes things up. Circles become irregular ellipses. Arcs become more convex or concave. Where I'm shape merging two different objects at different times, objects that had lined up, the curves are now different and they either overlap or no longer touch.
I'm assuming that it's because my terrain mesh is too complex, but I'm not sure how to get around that.
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Sep 2, 2013
I have booleand two splines, that were beveld to give them depth, than booleen together to make the shape of a car. I am having trouble completing the modeling because of the mesh. Is there anyway to make the mesh better (as in like a grid)?
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Jun 21, 2012
I'm trying to model a box like shape with ripples over it's surface. The box can have rounded corners and edges. The ripples need to flow over the 6 faces of the box. I want 2 or 3 sets of ripples, originating in different places, interacting with each other.
My modelling skills in Max are not great. I generally use Inventor for modelling and Max for lighting, materials, animation and rendering. I've followed loads of tutorials on ways of doing this, but haven't quite managed it yet.
My latest attempt has been to use the patchdeform tool. What I've done is
1) modelling a plane, with many segments
2) applied the ripple modifier to the plane
3) created a box with smoothed edges/corners
4) converted the box to a patch
5) tried to patchdeform the plane to the box - get 'illegal patch' error
The above work with a sphere rather than a box. I'm not convinced this is the best way to achieve what I want.
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Jan 25, 2013
I am currently working on creating a bedroom just for fun. I wanted to know what is the best way, without using the boolean tool, to create a cylindrical hole in a box.The plan is so I can insert a screw into a piece of wood
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Jan 31, 2011
I am having multiple problems creating a loft. Firstly, it seems as if the "loft" command remembers and uses history of the objects to be lofted, which in my case meant that instead of lofting the scaled down (correct) version of a shape, it insisted on lofting the former, out-of-scale version. It would be great to know if there's a more conveniant workaround to this than redrawing the shapes (as I ended up doing).
Secondly - and this is where I'm stuck now - 3ds will not let me do a loft with the new, redrawn shapes. The loft accepts two of the shapes, but will not let me select the remaining three, claiming that "the shape has a different number of curves than others in the Loft". My question is thus: What should I do to be able to see and edit the number of curves in the shape, so that my Loft will be valid?
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Feb 7, 2014
I'm trying to make a coin with text, numbers and everything.. But since the shape is round , I need to bend my text so it fit the shape of the coin!
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Dec 12, 2011
I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).
I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.
The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?
I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?
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Jul 10, 2012
using the sub-object SET VOLUME function to change the shape of the lattice (down to the positions of the individual points) does not affect where the object deforms. The only way to alter the lattice is to go sub-object LATTICE and move the whole lattice prior to deformation.
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Dec 13, 2013
I'm physiotherapist and researcher interested in human body posture analysis. Goal of my researches are to make 3d digital model of human posture. Right now I'm using Microsoft kinect to build a human body model, but it's difficult to do automatic analysis on that mesh. In our team we create an algorithm which analysis posture, right now we base on points located on the body, for that is necessary to manually locate that point's which is inaccurate and time consuming. Our idea is to use divide human body into segments and then fit in those segments some geometry figures ( cylinders , bal, ), next step is to calculate center of masses of those figures, so we simplify the posture to 20-40 points , and calculation of those points can be made automatic.
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Feb 11, 2011
I've got two trajectories from the bottom of two tires and I want to create a road surface, an object whose shape will match the trajectories, thereby creating a perfect shadow catcher.
The trajectories are virtually identical in shape and number of points because the two point helpers that created them were wired together. I've converted them into splines and messed with the loft tool, with not so good results. I ended up brute forcing the shape of the object into some kind of shape but I think there has to be a good, dependable way to do this in a program like max.
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Oct 2, 2012
I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:
1. Create base head mesh in Maya
2. Import base head mesh into Mudbox and subdivide to level 2
3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp)
4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh
Here is where it all falls apart.
When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).
This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?
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Feb 27, 2014
modeling a car in 3ds max on youtube : URL....
in this video he uses holding shift and drag the edge to duplicate/copy the shape but when i want for example create a box,convert to editable poly and select edge and holding shift and drag it not working for me.i remove the face and use only the edges and it works but on that video he has 3d shape and not remove the face! i have 3ds max 2013.
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Jul 24, 2013
How to create such object (cell model) in Maya? Do I need to use a special script or is there any method to align small balls along the surface of a big ball (or other shape)?
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Aug 11, 2004
How do i arc some text, without going to the warp settings because thats too hard to work with, i need it to arc like aroudn a circle.
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Dec 9, 2004
a way (or filter) that will arch and image (say 9" wide x 4" high) like you can do with the arch type effect? The top and bottom would arch and the sides would flare out. The 3D distort filter doesn't do the trick without major playing and tweaking.
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May 13, 2012
I need to construct an arch in revit but Ive only been able to make a curved beam in the wrong plane. Whats the best way to make an arch so that it would look like a straight beam in plan view?
It needs to connect to ground level in two places and have a specific height if thats relevant.
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Sep 5, 2007
I want to make slightly curved arch blur effect, but I can't figure it out how to.
Using radial blur, it needs huge canvas size so I don't want to take that.
Also I want to control arch angle manually.
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Mar 25, 2009
How can I create such easy text arches?
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