3ds Max Modeling :: Fitting Geometry Shape Into Human Body Mesh

Dec 13, 2013

I'm physiotherapist and researcher interested in human body posture analysis. Goal of my researches are to make 3d  digital model of human posture. Right now I'm using Microsoft kinect to build a human body model, but it's difficult to do automatic analysis on that mesh.  In our team we create an algorithm which analysis posture, right now we base on points located on the body, for that is necessary to manually locate that point's which is inaccurate and time consuming. Our idea is to use divide human body into segments and then fit in those segments some geometry figures ( cylinders , bal, ), next step is to calculate center of masses of those figures, so we simplify the posture to 20-40 points , and calculation of those points can be made automatic. 

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Photoshop :: Human Body

Jul 2, 2004

Im interested in learning how to draw and color the human body so that is looks real. My work so far can be seen in my deviant art account . But I still cant acheive the realistic look. I'm better doing faces, but when it comes to the body i can shade well. I use the gaussian blur too much, but I dont know what other techniques i cold use. Code:

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Jan 30, 2013

I am trying to add geometry programatically to a duct fitting.  This is because the content builder is incapable of correctly building some types of fittings.  I found some old code from an Autodesk University class that shows how to add geometry to a AEC object.  I have modified it a little to be able to work with a duct fitting but it does not work.  The code compiles fine and runs fine without any errors.  The geometry is just not added.
 
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[Code]....

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Nov 16, 2012

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Nov 4, 2013

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Sep 26, 2013

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Dec 5, 2012

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C1
Inventor Professional 2013
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Photoshop :: Replace Human Skin With Another Human...

Jul 8, 2009

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Sep 28, 2011

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Jan 19, 2011

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Jun 1, 2011

I have modeled a face and body of a character separately. I want to join both of them but the border edges are not the same . so whats the method to join both of them together .

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Feb 22, 2013

I am creating a outfit around a basic female model but i was wondering if it is possible to smooth the vertices of the outfit along the body like contouring it to the body instead if selecting every vertices and pushing them in?

3Ds Max 2011

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3ds Max :: Boolean Shape From Body Object

Feb 16, 2011

I have a body object from Inventor. I need to create a rendering showing the inside of the unit. I created a spline, and extruded it as my "cutting object". When I try Boolean or ProBoolean, it doesn't look right.

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I would attempt to re-model this in MAX but it is far beyond my abilities right now.

Deanbody_object_boolean_help.zip

Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000

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Feb 25, 2012

Here when ever i click on the editable poly modifier again this happens, now im pretty sure this is not supposed to happen,

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Edit: changed the image to a link and added the scene file as an attachmentbutcher_knife.zip

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May 1, 2012

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Apr 10, 2011

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Nov 19, 2013

The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.

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Feb 16, 2014

Is there an easy ways to clean up a mesh so that its easy to skin ? i am working with the mvu default mesh.  someone told i have to remake my own body then redo the uvw map to match.  Unfortunately i don't have the skills to do that currently. 
 
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Apr 22, 2011

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Oct 4, 2013

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Apr 18, 2012

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As you all can see, none of these two look good. I can understand that this is because the turns are too dramatic, but I wonder if there is a way to get around the limit and generate a graph like pic-05 in 3d.

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Maya Modeling :: Don't Highlight Edges Of Selected Geometry?

Jan 6, 2014

So, in max there is a way to turn this off.  So that when you select an object the edges are not visible.  That way, when you select and object and have a look at it, you do not have to be distracted by the wire frame.

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Jun 28, 2013

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3ds Max Modeling :: Turn Dummy Objects Into Geometry Instances

Oct 13, 2012

I have some architectural scenes that i'm bringing into max from Softimage. I'm using FBX. When I export, the instances come across as dummy objects, so it appears that instances are not support with FBX.

When i'm in Max, is there any way for me to tell Max that these dummies should be instances of another object?

Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave

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Maya Modeling :: Create Geometry On Surface Of An Object

Jun 21, 2013

I have used Quad Draw to create geometry on the surface of an object, this geometry and its pivot can be seen in picture 1.I then try to mirror this geometry to the other side of the object's surface using the settings shown in picture 2

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