Photoshop :: Image Of Human Body Anatomy - Rendering Muscle Fibers
Oct 25, 2012
I'm basically trying to create an image of the human body anatomy with all the muscles and the fibers. How to create these fibers. I have already created the shapes of some of the muscles but now when it comes to creating these fibers, I can't think of what to do. I've already tried the filters > fiber but the result wasn't what I required.
Below is an image similar to what i'm trying to recreate.
View 5 Replies
ADVERTISEMENT
Jul 2, 2004
Im interested in learning how to draw and color the human body so that is looks real. My work so far can be seen in my deviant art account . But I still cant acheive the realistic look. I'm better doing faces, but when it comes to the body i can shade well. I use the gaussian blur too much, but I dont know what other techniques i cold use. Code:
View 6 Replies
View Related
Dec 13, 2013
I'm physiotherapist and researcher interested in human body posture analysis. Goal of my researches are to make 3d digital model of human posture. Right now I'm using Microsoft kinect to build a human body model, but it's difficult to do automatic analysis on that mesh. In our team we create an algorithm which analysis posture, right now we base on points located on the body, for that is necessary to manually locate that point's which is inaccurate and time consuming. Our idea is to use divide human body into segments and then fit in those segments some geometry figures ( cylinders , bal, ), next step is to calculate center of masses of those figures, so we simplify the posture to 20-40 points , and calculation of those points can be made automatic.
View 1 Replies
View Related
Jul 8, 2009
How can i take a sample of human skin on an image and give a different image the extact same skin, i know you can replace the colour, andr HSL, but the skin never looks like the skin does on the other image, you dont get the shaes and blemishes etc.
If i cut out a sample of the skin and overlay it on the image, again this just seems to lightnen the image.  Is there some kind of plugin that will sample the skin on an image and strech it onto another image and hence give some image the extact same skin as from where the skin sample was taken?
Say i wanted to give nicole kidman, britney spears face skin what most advanced, realistic way of doing this, without just trying to matching one colour and replace the whole skin with one colour?
View 1 Replies
View Related
May 5, 2004
I was looking at the link for a tutorial and it has effect/render/fibers where is fibers is this a third party plugin because it's not in photoshop 8 at least not in mine.
View 5 Replies
View Related
Jan 28, 2013
I have to animate a object that is ripping apart and it is made of fibrous strands. I'm thinking of using max hair (or a hair plugin) to create the fibers, manually animating hair. I know max hair can do dynamics but I need to have control over the way the fibers bend as the object rips, so I think I need full manual control.
if this is possible with max hair or Hairfarm or Ornatrix? (I've never used the latter two).
View 2 Replies
View Related
Sep 12, 2013
Can I export a solid from a multi body part to an other part file. how?
View 1 Replies
View Related
Mar 8, 2012
How can I convert a surface body in a solid body?
I attach my file.
View 3 Replies
View Related
Jun 16, 2011
I've got a piece of geo that I need to parent some lights to. However, the geo is not animated, it has a muscle system skin deformer on it and the skin deformer is reading an external muscle cache file.
Since the geo isn't animated, parenting the lights to the geo doesn't seem to work. how to parent the lights to one of the vertices on the piece of geo?
View 2 Replies
View Related
Mar 25, 2013
I just installed the latest 2013.5 Extension release. When trying to perform a load saved weights from the Muscle menu, I receive the following error when switching the Load By type to World Pos.
// Error: file: C:/Program Files/Autodesk/Maya2013.5/scripts/muscle/cMuscleSaveWeights.mel line 663: Object 'tfTol' not found. //
View 3 Replies
View Related
Apr 26, 2012
get an image to look realistic on a body.
View 2 Replies
View Related
Nov 10, 2011
Any way to do the skin conversion to muscle system WITHOUT converting every single joint to a polygon bone object. I'd prefer to manually create the muscle bone objects from only the joints I plan to use for the muscle system, and then do the skin conversion using only those joints already converted. Basically, I only need a few muscles in this system and therefore only need a few polygon bone objects, but as far I can tell, there is only one way to do the skin conversion and it automatically converts every joint that the skin is attached to.
View 5 Replies
View Related
Aug 23, 2006
I am trying to make a wood texture and I have been reading tutorials online and they always say go to Render > Fibers and I am running photoshop 7.0, is that something new on CS?
View 3 Replies
View Related
Dec 25, 2007
how do you create a doll from a human,
View 4 Replies
View Related
Dec 12, 2006
What are some of the techniques to trim unwanted pounds off a subject in your photo to make them look more trim and fit? What are the best and easiest ways to accomplish this?
I am wanting to trim the waist, hips and stomach area on a few models in a profile pose to make them more shapely.
View 3 Replies
View Related
Jan 24, 2005
tutorial or links about touching up of the human skin to me. I am interested very much since I work the human skin in digital photo.
View 8 Replies
View Related
Mar 26, 2007
how to get this effect?
View 9 Replies
View Related
Mar 21, 2009
I know Bruce Beard has the hair and skin tone color swatches, but I could have sworn I've seen palettes for eyes and lips, too. Anyone know of any off-hand?
View 9 Replies
View Related
Mar 14, 2005
creating futuristic metallic skins.....? If any of you have seen VTC advanced photoshop course by Jayse then you know what I am on about. He creates metalic looking skin using curves, displacement maps, curves etc...but on his last "15 - Nicole Face" lesson there are steps which are skipped....
My question is does anyone know how he adjusts the curves to create highlights on the images (One looks like he has played around with the curves and animated it...I don't know how he has done this).
View 1 Replies
View Related
Aug 10, 2004
I am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.
I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:
1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.
2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.
3. In general, I have not found much for this at all on the web.
View 9 Replies
View Related
Jan 12, 2012
I mostly use Max for 3-D walkthroughs of architecture models I design in Revit, and in all of my renderings I have computer monitors and televisions. For effect I would like to make the monitors appear as though they are in use during the walk through, nothing fancy, just a standard home-screen would do.
Is it possible to insert .jpg or png screen-shot files in place on the monitor screens to make these objects look active, and how would I accomplish this task?
View 1 Replies
View Related
May 8, 2013
I am testing GIMP now, for professional use. As i believe there is much more out there to get GIMP exactly right than Photoshop.
I have to retouch images of 80mpix, and i wonder if there is any way to get the "rendering" of the images faster, as now it takes loads of time just to calculate ( line per line) the curve change.
And does 16bit exist on gimp ?
View 5 Replies
View Related
Apr 23, 2013
Whenever i add in a background image (clouds in this case), everything that is reflective becomes see through. Is there a setting that can make this go away? It does it with every, single background image that i've ever used. Recently, i've started to just not use them, but i really need to put a background with some of these for a Job Fair for our company. If you see below, the piping (i know it shouldn't be THAT reflective but that's what they want) becomes slightly see through as well as the hand rails and foot boards..
I've attached a second example as well...
17-Edit.jpg12-Edit.jpg
View 0 Replies
View Related
Oct 23, 2013
I have a project created in X6. In several places throughout the project file, there is title text overlaid onto an image. The project file shows the titles as centrally placed, but when rendered the titles are displaced to one side, usually the right when facing the screen.
To illustrate, this is a screen shot image of the project file centered on the opening title. It shows the whole UI and the actions taken to render the project to a video file.
View 8 Replies
View Related
Jun 3, 2011
I am currently using Autocad 2011, and used to be able to do it in previous versions but cannot get it to work in 2011. I have an image i want to put on a flat wall and have it scaled so it fits the whole wall.
View 2 Replies
View Related
Apr 16, 2013
For a project, I've imported a jpeg file that I made on Photoshop. The colors look perfectly fine on the RAM previews and stuff but after I render it, just that specific jpg image comes washed out. It should be dark grey / almost black but after rendering into .mov that image becomes medium grey. It's noticeably more washed out and lighter. All the other colors in that image are also noticeably lighter as well.
I have set my working space to my monitors color profile and I have proofed the colors after saving on Photoshop.
View 5 Replies
View Related
Mar 13, 2013
How to make a human figure look like it has REAL depth.
If you have ever seen any of Ken Burns documentaries he uses a lot of pictures in his films from the past, but some of the figures or people in these stills appear in depth in such a way that they do not look flat.
Instead when the camera pans the picture they appear to be almost three dimensional inside the still. You can almost see in his stills there is a curvature to the outline of the figure. Their heads and bodies look as if they are inserted into the picture.
I have the removal of the background in the image down well enough but I don't know how to make the figure appear as if it is 3 dimensional in the new background. I wish I had a link to add here of his work as an example.
View 9 Replies
View Related
Apr 28, 2013
When you render an shot, is there a way to get the frame number to be included in the rendered image? So that when they are put together into a movie a viewer can pause to see what frame it's on so that accurate critiques can be made.
View 5 Replies
View Related
Feb 11, 2013
Our marketing team is requesting the resolution of our product video to be 1920 x 1080 pixels. Invetor Studio only allows me to select between 176 and 1280 pixels, is there a way to change this setting?
View 5 Replies
View Related
Nov 4, 2013
This is a questions about workflow:
I have a rendering image in PNG format that I want to have dimension. These dimensions will be in all 3 planes.
I want them allinged to object sort of like what you get when you view dimensons in perspective (first arrow is bigger than second arrow text is getting smaller as it goes further away etc.).
Currently I import my image and draw each arrow, each line, slant the text and it looks so-so... not the greatest and it is A LOT OF WORK. Then i print the dimensions to and image and combine the rendering and image in GIMP.
View 2 Replies
View Related
Dec 20, 2012
I'm rendering an equipment shelter that sits atop a gravel pad. I've picked the "Gravel Crushed" material, and it looks OK, but I'd like to be able to scale the material so it isn't so "fine". I'd like it to be more coarse.
How to change the scale of the material?
View 2 Replies
View Related