Paint.NET :: How To Add Depth To Human Figures
Mar 13, 2013
How to make a human figure look like it has REAL depth.
If you have ever seen any of Ken Burns documentaries he uses a lot of pictures in his films from the past, but some of the figures or people in these stills appear in depth in such a way that they do not look flat.
Instead when the camera pans the picture they appear to be almost three dimensional inside the still. You can almost see in his stills there is a curvature to the outline of the figure. Their heads and bodies look as if they are inserted into the picture.
I have the removal of the background in the image down well enough but I don't know how to make the figure appear as if it is 3 dimensional in the new background. I wish I had a link to add here of his work as an example.
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Dec 12, 2006
What are some of the techniques to trim unwanted pounds off a subject in your photo to make them look more trim and fit? What are the best and easiest ways to accomplish this?
I am wanting to trim the waist, hips and stomach area on a few models in a profile pose to make them more shapely.
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Jul 8, 2009
How can i take a sample of human skin on an image and give a different image the extact same skin, i know you can replace the colour, andr HSL, but the skin never looks like the skin does on the other image, you dont get the shaes and blemishes etc.
If i cut out a sample of the skin and overlay it on the image, again this just seems to lightnen the image.  Is there some kind of plugin that will sample the skin on an image and strech it onto another image and hence give some image the extact same skin as from where the skin sample was taken?
Say i wanted to give nicole kidman, britney spears face skin what most advanced, realistic way of doing this, without just trying to matching one colour and replace the whole skin with one colour?
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Nov 22, 2012
In other words, I have three men (or little pigs or whatever )the same medium height, but I want to make one smaller and one larger than medium.
Is there a way to do that, for a newly proud that she can even move pixels now!?
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Jan 28, 2013
When you try to select a human face (and maybe body) from a complicated background then seperate it. You'd end up with this face having small parts coming off its edges (ends). You might try to use the eraser to some extent. Still the face or body will not look smooth. How to smooth it?
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Dec 21, 2013
Is there a simple way of cutting a figures or items away from the backgrounds of one or more photos and and merging them into a paint net background image to make it look like the figures belong in the paint net image,not just superimposed or floating on the front of the image. I have been trying to create an image of my grandchildren together in one picture and not just stuck on, also trying to do this with animal images
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Apr 8, 2012
I've recently been looking for a cost effective image editor to use alongside Lightroom and have been considering PantShop Pro X4. I downloaded the trial version and it looks like it will provide most the functionality I have been looking for ie. layers support in 16 bit/channel. It also integrates quite nicely with Lightroom allowing the transfer of a image using .psd format retaining the 16 bit/channel during transfer and subsequent editing. Unfortunately when attempting to save back in .psd format it presents the message;
"Because of the requirements of the specified file format, the saved file will have a bit depth of 24 (16.7 million colors). Would you like to continue?"
As far as I am aware .psd doesn't inherently have this limitation so is this a licensing limitation, a coding limitation in PaintShop Pro X4, a bug or a lack of knowledge on my part and there is a way to do this? I like that the edited image could of course be exported as a PSPIMAGE file to retain the option of re-editing or as a tif file to allow importing back into Lightroom but if it exported the full bit depth to .psd it would nicely allow the full cycle out of and back into lightroom fairly seamlessly keeping the least amount of extra files.
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Oct 26, 2011
I found a video tutorial on how to make a depth of field effect from a photo. However, the video quality was so bad I couldn't even see what they were doing and clicking on.
Any process or where I can look for step by step instructions to achieve this effect?
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Jul 2, 2004
Im interested in learning how to draw and color the human body so that is looks real. My work so far can be seen in my deviant art account . But I still cant acheive the realistic look. I'm better doing faces, but when it comes to the body i can shade well. I use the gaussian blur too much, but I dont know what other techniques i cold use. Code:
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Dec 25, 2007
how do you create a doll from a human,
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Jan 24, 2005
tutorial or links about touching up of the human skin to me. I am interested very much since I work the human skin in digital photo.
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Mar 26, 2007
how to get this effect?
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Nov 29, 2013
The cursor in my CS4 has turned into three different "figures" in line. This makes the program almost impossible to use and I cannot fin a way to come back to the normal "cross" again.
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Mar 2, 2013
I saw these images online and liked them and would like to make some parody Non-MMA Action Figures of my own, the problem is I can not figure out how the actual figures are made. I have been fooling around with images and Plastic Wrap Effect to no avail. I have actually done some research and think the figures may be made in a 3-D program like Poser, but not sure.
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Jan 28, 2008
Is it photoshop made or 3d area?
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Jul 18, 2012
I have a drawing that is about a month old with survey data and a surface in it. I went in to modify the surface and noticed a crossing breakline message that was never addressed. I attempt to do a grip edit on the survey figure that is crossing ,and update the database from drawing and I get a message saying the figure is in not in the database. I know I have the correct database, because if I select the figure in the prospector tab It highlights the one I'm working with. Somehow the objects in the drawing have lost association with the database.
Any solutions short of re-inserting all my figures from the database? I'm not going to do that in this case since the edit was small and is already done.
(running C3D 2012 sp4, Win7 64bit, 8GB)
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Mar 19, 2012
New to CAD, so probably typical newby problem. When I try to draw (in Nanocad, since it's the only one I can afford) I don't see what I'm doing, i.e. the lines and figures keep disappearing when I move the cursor. Trying again I see my drawings very briefly and then they're gone again. Tried all and every button, menu etc. and hardware is okay.
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Mar 21, 2009
I know Bruce Beard has the hair and skin tone color swatches, but I could have sworn I've seen palettes for eyes and lips, too. Anyone know of any off-hand?
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Mar 14, 2005
creating futuristic metallic skins.....? If any of you have seen VTC advanced photoshop course by Jayse then you know what I am on about. He creates metalic looking skin using curves, displacement maps, curves etc...but on his last "15 - Nicole Face" lesson there are steps which are skipped....
My question is does anyone know how he adjusts the curves to create highlights on the images (One looks like he has played around with the curves and animated it...I don't know how he has done this).
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Aug 7, 2013
I've been using Maya's HumanIK function for my model for a game I'm building. I began doing some animation, but I'm running into multiple problems. I've noticed for a while now that moving the IK handles with values from the channel box is a complete waste of time. It is unresponsive to the Channel Box numbers and how I can make it so it is. The only way to make the IKs move is to move or rotate them directly on the model with the basic manipulator tools.
Not only that, but did the animation, which for now is an idle breathing stance, between frames the animation moves on its own, beyond the scope of what I told it to move, even when its between two of the exact same frames. I haven't animated in a while, so I can't remember how I used to fix this, but since I know a bit more about animation now, I dabbled into my Graph Editor. Moving the curves have no effect on the animation either and I can't change the tangents nor use the smoothing handles.
The closest thing I found was something saying to change my Animation Settings in the Preferences to make the HIK curve default to Independent Euler-Angle curves, but that doesn't seem to work either.
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Dec 5, 2011
imagine you have a HumanIK character and a vehicle like motorbike or similar, and you want the character to drive the vehicle. Ok then: Parent the reference node (your_character_name:Reference) into your vehicle root. Ok, works fine but now you need to constrain or parent the control of the hands to the handlebar. With maya constrains not work fine and don't know why.
How i do? i need to create a Auxiliary Node in the Character Controls?
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Oct 22, 2013
Required 2d Model human on bike dwg file from front side and from backside, how to get this dwg file.
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Feb 9, 2012
i'm trying to plend a face (happens to be Justin Timberlake) into the face of a snake, I have the selection matched up and have the layer mask so i could erase the extra. The main problem I am having is the difficulty of getting the colors and textures right, the actual blending the face in part.
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Nov 8, 2012
I would like to find instructions or a tutorial on how to achieve this type of effect: [URL] ......
I've found lots of instructions and tutorials that deal with fiery or glowing text, but I've not found anything along the lines of this image.
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Feb 15, 2013
I have CS6 and am wondering how to create a white ("comic style"?) border around figures in an image, as in the examples below. I don't wish to include the black shadow of the border, just the white part.
Examples:
Here's the image I'd like to alter, making a white border around the outline of all five figures:
I researched for quite a while but could find no instructions.
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Nov 12, 2013
I want to get vertex from survey figure or parcel.
I have seen this for feature line: [URL] .....
But "Autodesk.AECC.Interop.Land" doesn´t have AeccLandSurveyFigure.
How can I do it? Is it necessary convert survey figure to polyline?
Autocad Civil 3D 2014 +SP1
Quad Core Intel i7 3770-cpu 3.40Ghz.
ssd samsung 840 pro 512gb+ssd samsung 840 pro 256 gb+1tb hdd
32gb RAM 1600 Mhz.
nVidia Quadro 2000.
Win 7 Pro 64bit
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Oct 31, 2012
Is there a way to have certain figures auto-hatch upon import?
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Apr 11, 2012
what if i have points that are non-consecutive? the survey crew is new at this so i'm getting some higher number points that line work wise appear in the middle of lower number points. the figure seems to draw numerically. is there a way to do a figure by proximity?
Dell Studio XPS 9100
Intel Core i7 CPU 930 @ 2.8GHz
12GB Ram
64 bit
C3D 2012 SP3.0
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May 7, 2013
What I basically want to do is like in Autocad, where we use the bpoly command to convert into regions before extruding them. The same thing, except in Illustrator.
Follow the link to better understand the Region command in Autocad [URL].....
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Jun 21, 2012
I am trying to modify a figure that was made in Inventor; I want to be able to move the limbs around and not end up with any un-natural looking poses. I'm starting with the hand/fingers, and not having much luck. It should be as simple as picking the axes of the different digits of the finger, and telling Inventor to use angular constraints, but I still keep getting painful-looking bends. Sometimes it appears to work, but by dragging the digits too far on the screen, then blow past the defined constraints.
Is what I'm looking to do not really going to work here? I can't do this with Bones in MAX; I need to be able to re-size this figure parametrically, and that can't be done in MAX where everything is a mesh.
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Aug 10, 2004
I am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.
I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:
1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.
2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.
3. In general, I have not found much for this at all on the web.
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