Paint.NET :: How To Make Depth Of Field Effect From Photo
Oct 26, 2011
I found a video tutorial on how to make a depth of field effect from a photo. However, the video quality was so bad I couldn't even see what they were doing and clicking on.
Any process or where I can look for step by step instructions to achieve this effect?
Have you ever wanted to make a photo seem to have shorter depth of field? Prior to Photoshop CS6 this was no small feat to achieve digitally and end up with a pleasing and visually believable result.
Photographers know that setting the aperture wide can change the mood of a shot completely. Sometimes getting the DOF just right can make the difference between an "also ran snapshot" and an award winning photograph.
With today's smaller digital sensors - and even with big sensors if too small an aperture is available - sometimes we get an image that's exposed right, that's composed well, that's caught the moment. More of it is sharp than we'd like, and the background or foreground is simply distracting.
Enter the new Photoshop CS6 blur filters.With the Tilt-Shift variant, one can progressively blur pixels based on a definable gradient/mask, so that we get that familiar progressive front-to-back blur change.
Armed with this powerful new capability, and with the subject masking/separation facilities we've had for a couple of versions now, this becomes possible:
1. Separate subject from surroundings with a good mask - e.g., quick select, refine edge, make a new layer with just the parts you want to remain sharp showing on it. A good mask isn't difficult to make any more! Hide this layer when done.
2. Remove the subject, at least around the edges, from the background layer underneath, e.g., by selecting using the above mask, expanding the selection, and doing Content Aware Fill and/or Cloning. This is important because in the subsequent blur operation we don't want parts of the sharp subject blurring into the background. That just looks weird.
3. Use Photoshop CS6's Tilt-Shift Blur to visually shorten the DOF in the background layer, with the center point and unblurred region set to coincide with the position of the subject in the shot. Adjust the settings to taste, which isn't as much of a crap shoot any more since the blurs actually update in real time on screen.
4. Make the layer above visible, maybe do some things with the lighting (which is fairly easy, now that subject is separated from the background), and voila, a whole new feel to the photo.
The depth of field tool is not working in my copy of Elements 12. Trying to use "Simple" mode after having sucess using this on a friends computor. I can add blur but the gradient tool has no effect??
For whatever reason(s), after applying the 'Depth of Field' effect, the cloning tool no longer works properly. If I open another image, the tool works just fine but if I return to the image where the 'Depth of Field' was applied, the 'clone' no longer stays after the mouse button is released. That is, the effect seems to be temporarily applied under the brush and immediately disappears when the brush is moved or the mouse button is released?
I have PSP x14 on win7 64b. I would like to make a photo look like it's on a canvas so that it would show a depth of border along the top and down the nearest side. I have tried altering the perspective and adding narrow selected lenght from the top and side of the original photo but am still not getting the effect I am after.
I took that picture earlier today. the problem is that the background looks to fake. like there no depth of field between the people and the background. i have attached another picture showing that there depth of field between the person face and the bricked background.
how to create "Depth of field" in photographs but the effect is not really what I want.In all of the tutorials they create two layer and blur one of them, then apply a mask and gradient it to create the effect of dof. This is not what I wan't because it does't make the scene gradually more blurry, it only creates an extremely blurry layer and applies it gradually.
So what I'm looking for is a filter or plugin that gradually increases the strength of a blur using a mask.
I just contacted Photomatix concerning this issue. They have developed the HDR plugin, which takes a series of bracketed exposures and picks the best portions of each to produce a composite of the best exposures for each area of the scene.
Now I want to find an equivalent program which accepts a sequence of images taken at varying hyperfocal distances in order to produce an image with a larger than expected depth of focus. The alternative would be simply to select the best, in-focus portions of each exposure and combine them for the desired result.
Photomatix thought that Photoshop CS4 has a capability in this regard.
I'm still learning after effects and having fun with it. I'm just curious about something. Is there a way to eliminate the depth of field with particles? Example: When I zoom out with the camera in CC particle world, the particle (energy wave I create) goes blurry. Is the depth of field a default option? Cause when I create a camera the depth of field is off.
I understand that there is a method to increase Depth of Field for a static subject at reasonable magnification, (say a dragonfly at X1), by taking a number of pictures, each focussed at different points along the length of the image, and then combining in photoshop and possibly (?) blending.
Or would it be better to place them in layers and progressively erase the out of focus areas.
I get black blobs whenever I drag my cursor to mark the area specified to be in focus. Am I missing a setting to make that blackened area invisible? When I click "done" the part of the photograph to be in focus is still covered with black.
i'm using my corelphoto paint x3 for a year now and it is working fyn then on one occassion i don't know but while editing an image, i suddenly discovered that my effect tools, paint tools, clone tools wont work or wont make changes on the image i'm editing... i've already checked the menus and settings but still no work..i also tried reinstalling the program but still it's all the same..
Photoshop's 3D rendering offers us the ability to create imagery that's virtually perfect. It even allows us to specify the depth of field, from infinite, to reasonably short.
My question to you is this: Does shortening the depth of field increase or reduce the visual impact of a rendering? I offer these examples for you to judge:
I can't quite decide which I like better. The one that's sharp edge-to-edge seems a bit more like eye candy, but the one with the short DOF seems maybe more realistic. On the other hand, blurring things always feels a bit like hiding imperfection, when in this case it's hiding perfection.
When I use the gradient tool in simple depth field in photoshop element 10 my whole image unblurs even when I chose a smal area to focus. It used to work well before but for one reason or another, it stopped. I uninstalled my program and that didn't fix the problem.
For example, in the Scream And Shout Remix Video, there's an effect that randomly flashes, like they are a glitching hologram (for lack of better description). Such as in the attached pics....
How would I go about making something similar in Paint.Net?
I've been using paint.net for a whole now to crop and make clear backgrounds on images and layer them with others. As of late I've decided to take on a more ambitious project: to make an animated gif of a starship using a tractor beam to drag an object into the center of a picture and then leave. I am in the process of searching the forums as how to make an animated gif, and I would like to know how to create a sort of tractor beam effect. It doesn't have to be realistic (as the images I'm using are slightly cartoonish), but enough to look like a blue beam of light is shining (but gradually getting weaker) onto an object.
I am trying to get a blur effect (Gaussian) on a vector image, and it is not allowing it to happen. It appears that it will only affect bitmap images. Is this true, or can I actually do the effect as I want?
I am upgrading some macro code (actually VB.Net code in standalone .Net 3.5 Windows Forms application) from Corel Photo Paint XI to Corel PhotoPaint X5.
My previous CorelScript.BitmapEffect("Replace Colors", "ReplaceColorsEffect.V11 RepClrInColor=5:255:255:255,RepClrOutColor=5:0:0:0,RepClrIgnoreGrayscl=1,RepClrSingleClr=1,RepClrRange=0") used to replace the white color in a bitmap to black.
This doesn't seem to work in X5. Is there some documentation available on the use of Bitmap Effect?
making a spray paint/stencil look on one of my photos,
I want to have the spray paint look messy with the spray paint overlapping the edge of the stencil, and I want to have add some paint drool to make it look realistic.