After Effects :: Depth Of Field With Particles?

May 6, 2013

I'm still learning after effects and having fun with it. I'm just curious about something. Is there a way to eliminate the depth of field with particles? Example: When I zoom out with the camera in CC particle world, the particle (energy wave I create) goes blurry. Is the depth of field a default option? Cause when I create a camera the depth of field is off.

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After Effects :: Final Few Frames Renders The Axis Lines With The Shatter Particles

Dec 16, 2013

I've almost finished making my intro with a shatter effect finish, but the final few frames renders the axis lines with the shatter particles.
 
Here's a frame example:
 
Those lines are damn ugly... is there a way of fixing this? Custom shatter map is done via a fractal noise and colorama effect.

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Photoshop :: Background With Depth Of Field

Jun 16, 2013

I took that picture earlier today. the problem is that the background looks to fake. like there no depth of field between the people and the background. i have attached another picture showing that there depth of field between the person face and the bricked background.

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Photoshop :: How To Create Depth Of Field

Jul 27, 2011

how to create "Depth of field" in photographs but the effect is not really what I want.In all of the tutorials they create two layer and blur one of them, then apply a mask and gradient it to create the effect of dof. This is not what I wan't because it does't make the scene gradually more blurry, it only creates an extremely blurry layer and applies it gradually.

So what I'm looking for is a filter or plugin that gradually increases the strength of a blur using a mask.

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Photoshop :: Depth Of Field Sequence

Feb 22, 2009

I just contacted Photomatix concerning this issue. They have developed the HDR plugin, which takes a series of bracketed exposures and picks the best portions of each to produce a composite of the best exposures for each area of the scene.

Now I want to find an equivalent program which accepts a sequence of images taken at varying hyperfocal distances in order to produce an image with a larger than expected depth of focus. The alternative would be simply to select the best, in-focus portions of each exposure and combine them for the desired result.

Photomatix thought that Photoshop CS4 has a capability in this regard.

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AutoDesk Smoke :: Getting Depth Of Field

Apr 27, 2011

Getting a depth of field result in Smoke 2012. A tutorial on this would be really beneficial for a new comer like me.

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AutoDesk Smoke :: How To Use Depth Of Field

Jan 10, 2013

I'm looking at how depth of field works in Smoke Advanced 2012. Specifically, all in Smoke, ie generating a 3D caption and creating DoF in one BFX.

So this is the workflow I'm thinking...

I've made 3 captions in an Action node

I've created a Z-depth output

While looking at this I'm tweaking the camera clipping to get varying shades of grey.

1) In snapshot 6 I'm looking at standard output but the 'Far' caption is getting clipped even though it's inside the clipping range.

2)In Snapshot 8 you can see the connections in BFX, but there are severe artifacts on the defocus.

I couldn't find one of Grant's excellent blogs on this, only on scenes sourced from another system. Is there one?

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Photoshop Elements :: Depth Of Field Action?

Aug 27, 2012

Is there a depth of field tool in Elements 7.0 like there is in the newer elements 10?

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Photoshop :: Make A Photo Seem To Have Shorter Depth Of Field? 

Aug 29, 2012

Have you ever wanted to make a photo seem to have shorter depth of field?  Prior to Photoshop CS6 this was no small feat to achieve digitally and end up with a pleasing and visually believable result.
 
Photographers know that setting the aperture wide can change the mood of a shot completely.  Sometimes getting the DOF just right can make the difference between an "also ran snapshot" and an award winning photograph.
 
With today's smaller digital sensors - and even with big sensors if too small an aperture is available - sometimes we get an image that's exposed right, that's composed well, that's caught the moment.  More of it is sharp than we'd like, and the background or foreground is simply distracting.
 
Enter the new Photoshop CS6 blur filters.With the Tilt-Shift variant, one can progressively blur pixels based on a definable gradient/mask, so that we get that familiar progressive front-to-back blur change.
 
Armed with this powerful new capability, and with the subject masking/separation facilities we've had for a couple of versions now, this becomes possible:
 
1.  Separate subject from surroundings with a good mask - e.g., quick select, refine edge, make a new layer with just the parts you want to remain sharp showing on it.  A good mask isn't difficult to make any more!  Hide this layer when done.
 
2. Remove the subject, at least around the edges, from the background layer underneath, e.g., by selecting using the above mask, expanding the selection, and doing Content Aware Fill and/or Cloning.  This is important because in the subsequent blur operation we don't want parts of the sharp subject blurring into the background.  That just looks weird.
 
3. Use Photoshop CS6's Tilt-Shift Blur to visually shorten the DOF in the background layer, with the center point and unblurred region set to coincide with the position of the subject in the shot.  Adjust the settings to taste, which isn't as much of a crap shoot any more since the blurs actually update in real time on screen.
 
4.  Make the layer above visible, maybe do some things with the lighting (which is fairly easy, now that subject is separated from the background), and voila, a whole new feel to the photo.

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Photoshop :: To Increase Depth Of Field In Macro Photos

Jan 5, 2005

I understand that there is a method to increase Depth of Field for a static subject at reasonable magnification, (say a dragonfly at X1), by taking a number of pictures, each focussed at different points along the length of the image, and then combining in photoshop and possibly (?) blending.

Or would it be better to place them in layers and progressively erase the out of focus areas.

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Paint.NET :: How To Make Depth Of Field Effect From Photo

Oct 26, 2011

I found a video tutorial on how to make a depth of field effect from a photo. However, the video quality was so bad I couldn't even see what they were doing and clicking on.

Any process or where I can look for step by step instructions to achieve this effect?

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Photoshop Elements :: Depth Of Field In Guided Mode

Dec 30, 2012

I get black blobs whenever I drag my cursor to mark the area specified to be in focus. Am I missing a setting to make that blackened area invisible?  When I click "done" the part of the photograph to be in focus is still covered with black.

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Photoshop Elements :: Depth Of Field Tool - No Gradient Effect

Dec 1, 2013

The depth of field tool is not working in my copy of Elements 12. Trying to use "Simple" mode after having sucess using this on a friends computor. I can add blur but the gradient tool has no effect??

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Photoshop :: Difference Between Depth-field / Gaussian Blur And Orton Effect?

Mar 29, 2012

what's the difference between depth-of-field, Gaussian blur and Orton Effect. Never having seen Orton wedding pics, I'm not sure.

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Photoshop :: Does Shortening The Depth Of Field Increase Or Reduce The Visual Impact Of A Rendering

Oct 27, 2012

Photoshop's 3D rendering offers us the ability to create imagery that's virtually perfect. It even allows us to specify the depth of field, from infinite, to reasonably short.
 
My question to you is this:  Does shortening the depth of field increase or reduce the visual impact of a rendering? I offer these examples for you to judge: 
 
I can't quite decide which I like better.  The one that's sharp edge-to-edge seems a bit more like eye candy, but the one with the short DOF seems maybe more realistic.  On the other hand, blurring things always feels a bit like hiding imperfection, when in this case it's hiding perfection.

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Photoshop Elements :: Does Depth Of Field Effect Adversely Affect Cloning Tool

Dec 5, 2012

For whatever reason(s), after applying the 'Depth of Field' effect, the cloning tool no longer works properly. If I open another image, the tool works just fine but if I return to the image where the 'Depth of Field' was applied, the 'clone' no longer stays after the mouse button is released. That is, the effect seems to be temporarily applied under the brush and immediately disappears when the brush is moved or the mouse button is released?

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Photoshop Elements :: Depth Field - Whole Image Unblurs Even When Choose Small Area To Focus

Jan 17, 2013

When I use the gradient tool in simple depth field in photoshop element 10  my whole image unblurs even when I chose a smal area to focus. It used to work well before but for one reason or another, it stopped. I uninstalled my program and that didn't fix the problem.

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After Effects :: How To Get Shape To Take Depth Or Appearance Of Its Wire Frame

Nov 21, 2013

After creating a shape fron vector layer in After Effects, I can set the extrusion depth, toggle on a 3-D layer, and extrude this object inasmuch as I see its extruded wire frame. However, the shape which I wish to extrude seems to remain flat, as though an image glued to one side of a box, How do I get this shape to take the depth or appearance of its wire frame? Ray tracing is active, and under Geometry options I set an extrusion depth of 77.

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3ds Max :: Mentalray Fog / Particles With Opacity

Feb 19, 2012

I have a mentalray scene with a fog atmosphere effect that's giving me some trouble. I'm trying to render some particles with a Standard material that has a gradient opacity map applied...the material also has Face Map enabled. The resulted render gives me a black background around the particles (see image 01.jpg) If I disable the fog it renders fine (see image 02.jpg). Also, it works fine with scaneline.

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Lightroom :: Copy Title And Caption Field Into Keyword Field?

May 9, 2013

How to copy the "Title"-field and the "Caption"-field into the "Keyword"-field?

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3ds Max :: Using MassFX With Super Spray Particles

Jul 31, 2011

I am working on a file (see attached) where I am trying to show a machine spewing out a stream of diamonds. (It is supposed to be a carbon purifier for the air, using nanotech to break the Co2, release oxygen and make diamonds as a waste product) Anyway I can get it to work to the point where i want the diamonds to now pile up on the ground. I have tried to get massFX to make the diamond particles interact with the ground plane but have had no luck so far.

I have tried to put the rigid body on the Super Spray and also on the diamond model?

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3ds Max :: Decrease Particles Over Time Operator?

Sep 13, 2012

In particle flow, I am trying to make the particles emit 1000 particles at frame 1 and 10 particles at frame 150.(basically an emitter that decreases over time)

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3ds Max Animation :: Hay Bales - How To Get Particles To Be Suspended

Jul 9, 2012

How to animate bales in water. i have added a render but it looks like a solid. i want particles to be suspended. I think material is not appropriate.

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3ds Max :: Fill Cone Shape Container With Particles?

May 9, 2012

I am trying to fill a cone shape container with particles. Other then Realflow I can not seem to find any tutorials on this. I am currently trying this with Particle flow, i have selected the cone with UDeflector and that works i am also working in pview.

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AutoDesk Smoke :: Plugin That Produces Particles?

Jan 11, 2013

Is there any plugin for smoke that produces particles?

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3ds Max :: Animated Spin Rate Of Particles But They Keep Spinning

Sep 6, 2012

I try to break this mug.. I animated the spinrate of the particles but the they keep spinning no matter what.. how the heck can I make the particles stop spinning?

[URL] ....

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3ds Max Modeling :: Particles To Mesh Using Mesher Compound Object

Feb 24, 2014

My mesher from particle system has trashed the material ID's from the particles. Is there a way to use mesher compound object while keeping the material ID's.
 
Also mesher object seem to crash Vray. It'll render in scanline, but again the ID's are gone.

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Maya Modeling :: Convert Instanced Particles To Regular Geometry

Oct 20, 2011

I have some particles that i've used the Instancer (Replacement) on to turn into a mesh that I have modeled and place throughout the scene. Now I want to convert the instanced particles to regular geometry.

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3ds Max :: Make Water Particles To Collide With Water?

Jul 7, 2011

I want to make a fountain that has water jets that cause ripples when they hit the water. I have tried the basic reactor water and Pflow setup, as well as super spray, but neither seem to work. Is there any way to accomplish this without "faking" it by doing something creative with the water's texture?

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Photoshop :: CS5 - How To Change Bit-depth

Nov 29, 2012

When opening photos through Bridge into Photoshop CS5, all photos open in 8 bit mode.  Bridge shows my photos in 16 bit Mode.  How can I change the default settings in Photoshop CS5 to open into 16 bit Image Mode?

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Photoshop :: Changing Bit Depth?

Jun 2, 2012

If I click on Open image on a 16 bit image in Raw Photoshop opens as 16 bit. But if I open it from within photoshop or from Bridge, it opens as 8 bit (when it was a 16 bit TIFF image)

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