Maya Modeling :: Convert Instanced Particles To Regular Geometry

Oct 20, 2011

I have some particles that i've used the Instancer (Replacement) on to turn into a mesh that I have modeled and place throughout the scene. Now I want to convert the instanced particles to regular geometry.

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3ds Max Modeling :: Instanced Geometry In Hair And Fur Is Scaling Wrong?

Oct 4, 2013

When I select instanced geometry in the Hair and Fur modifier, the individual strands are appearing much too thin. I had to go back to the instanced model and non-uniform scale it to make it really fat to compensate for this, but this is not ideal. How do I get it to represent the instanced geometry at its correct scale? Also, how do I get the default hair scale to start out longer so that I don't hit the 100% limit. It looks like I will have to style the hair guides individually to get them to be longer.

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Maya Modeling :: Hiding Inner Geometry?

Jul 24, 2011

Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.

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Maya Modeling :: Shading Geometry Suddenly Disappears

Apr 22, 2011

I has finished my model and mirror it to different axis and save my project, than closing my maya to go to sleep,Today, i'd like to re-modeling some shape in my dinosaurus eyes.So i would like to delete all the faces in the left side (axis -x ) and re-mirroring again after finishing the reshaping in dinosaurus eyes.

When i delete all the face (axis -x)The shading geometry in the Interior of dinosaurus mouth suddenly Dissapears. (and leaving only the Wireframe !)Whereas in the other parts , the shading was work perfectly.I Tried to Redo, but it still happens.

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Maya Modeling :: How To Make Geometry Like A Fever Chart

Apr 18, 2012

I'm working on a project that needs to make a renderable shape off a curve, the curve points are based on a random set of data - so basically I'm making a fever chart. I need the curve to go exactly along with the points, so I used bezier curve. The curve looks like pic-01

Since curve doesn't show up in render, so i'm trying to make a tube shape.
1) a polygon plane, then go edit mesh - extrude. like pic-02. The extrude division is the same amount of points
2) a nurbs circle, then go surface - extrude. like pic-03 and pic-04.

As you all can see, none of these two look good. I can understand that this is because the turns are too dramatic, but I wonder if there is a way to get around the limit and generate a graph like pic-05 in 3d.

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Maya Modeling :: Don't Highlight Edges Of Selected Geometry?

Jan 6, 2014

So, in max there is a way to turn this off.  So that when you select an object the edges are not visible.  That way, when you select and object and have a look at it, you do not have to be distracted by the wire frame.

 Is there a way to do this is Maya?  I'd lke the geo to appear as flat shading without the wireframe visible even when I select it.The reason is, I want to select it, and work on the UV mapping.  I'd like to make some changes to the map, and see how they look on the model without having to deselect the mesh each time I make a change and what to see it without the wireframe.

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Maya Modeling :: Create Geometry On Surface Of An Object

Jun 21, 2013

I have used Quad Draw to create geometry on the surface of an object, this geometry and its pivot can be seen in picture 1.I then try to mirror this geometry to the other side of the object's surface using the settings shown in picture 2

I get a mirror, but not based on the pivot, but it seems the mirrored geometry wants to be attached to the original drawn polys as shown on picture 3. Could it be a bug or is this how Quad Drawn objects are intended to behave?

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Maya Modeling :: Mirror Geometry Creates Collapsed Vertex At Zero

Jul 31, 2013

I'm using Maya 2010.  why this is happening, and how to fix it?  I have a piece of polygonal geometry.  I have confirmed all the culprit vertices are on the zero X axis.
 
But when I mirror it (-X), it collapses the 5 vertices at zero to a single vertex at the center, as shown in the "after" image:

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Maya Modeling :: Merge CV Created Curve Geometry Into Solid Piece?

Sep 15, 2011

I have traced out this piece of geometry using CV curve and then used loft to convert the Curves into actual geometry. I need to have one solid piece of geometry to project an image onto, how can I convert this to one solid piece? I have attached my .mb file.horro_chair.mb.zip

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Maya :: Convert NParticles To Mesh And Export As Geometry

Sep 28, 2011

I created nParticles, than converted to mesh...how can I export this mesh as a Geometry sequance???

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Maya Modeling :: Reset Transforms Of Object Moves Geometry To Frozen Position

Oct 15, 2013

So, when I reset the transforms of an object, it moves the geometry back to the frozen position but the pivot point gets places at the world origin.
 
That can't possibly be what is supposed to happen, is it?

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Maya Modeling :: Can't Convert Selections

Aug 2, 2013

In earlier version thats work just fine, but in 2013 i cant convert selections,...

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Maya Modeling :: Can't Convert Poly To Subdiv?

Oct 19, 2011

When i try to convert Poly to Subdiv I get this message in script editor:

polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1500 -maxEdgesPerVert 32 |polySurface8|polySurfaceShape9;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

It is strange, because I fixed all non-quad faces. I also tried all cleaning options with no success.

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Maya Modeling :: Convert Poly To Subdivision Failed

May 24, 2012

Maya 2012 64bit, Win7..I can not convert a polygonal model to subdivision with proxy (command failed),do not see error description in the script editor. What typical problems of convertation (poly->subdiv) do you know ?

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Maya Modeling :: How To Convert Parametric Models Created In CAD

Jul 13, 2012

I often create animations for technology companies, and they give me models that were created in programs like alias, rhino, AutoCAD, or solid works. They export for me in IGES, or STEP, and the models, while amazingly intricate, are too much for Maya on my 24GB RAM 12-core machine to take. They take upwards of 20 minutes just to open.

I want to convert these to ploys and generally make them easier to work with. What are my options for making these manageable, and still look good when they render. The flat edges and services are fairly easy to convert, it's the rounded bevels that don't look so good if I convert everything to Polys all at once. And there are usually hundreds of curved surfaces to convert, so doing them one at a time is far too cumbersome to be effective.

Also, how would I go about taking surfaces for objects in joining them together to create a complete object made of Polys? For example, a small part may be made of 35 difference parametric surfaces in solid works, and exports as that in IGES, so when I imported into Maya, it really should be just one object made of Polys.

need to convert parametric cad objects to poly to make them manageable and to make renders faster.

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Maya Modeling :: Convert A Wrap Deformer To Be A UV Projection Object?

Apr 14, 2011

I'd like a more intuitive way to set up UV maps in Maya. It seems to me that there should be a process similar to using low polygon models as wrap deformers. Basically I figure that the low polygon would act as a projection wrap allowing for less UVs to adjust but enabling a very good flow of the texture map around any polygon, subdivision, and NURBS model of any complexity. Is there such a thing? If not, is there a way I can convert a wrap deformer to be a UV projection object?

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3ds Max Modeling :: Particles To Mesh Using Mesher Compound Object

Feb 24, 2014

My mesher from particle system has trashed the material ID's from the particles. Is there a way to use mesher compound object while keeping the material ID's.
 
Also mesher object seem to crash Vray. It'll render in scanline, but again the ID's are gone.

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AutoCad 2D :: How To Convert Isometric Drawings To Regular 2D

Mar 18, 2008

I have not done much isometric work for quite a few years now but i have a new company i am doing some freelance stuff for and the last in house person did all his drawings as isometrics. My problem is not working in isometric but when I switch to paper space..how do I convert those isometric drawings to regular 2d?...this might be basic stuff for some but like I said I haven't done this in quite some time.

They are using AutoCadLT 2005 & Building systems MEP...I usually use AutoCad 2000 at home.

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Revit :: Curtain Wall Convert To Regular Window

Jun 10, 2012

I'm working on a small project: a 2 story single house.

There are some curtain walls in the house.  Also, a sliding glass door within the curtain wall. I want the same window schedule covers both the regular fixed windows and curtain walls. 
 
Is it better to convert the curtain walls to regular windows?  Or there are other better options?

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AutoCAD 2013 :: Convert Many Regular Fractions To Stacked Without Editing Each One?

Oct 22, 2013

I was wondering if there is a way to convert many regular fractions to stacked fractions without editing each one.  I have a file full of fractions that all need to be stacked.  It seems it would be quicker if I could select all the fractions and stack them at once rather then edit each one individually. 

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AutoCAD Visual LISP / AutoLISP :: Convert Nested Xref To Regular

Nov 7, 2013

Any routine or way to convert a nested xref to a regular xref?

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3ds Max Modeling :: Add One Geometry To Another?

Jan 2, 2013

I've recently imported a corrugated iron geometry that I need for my roof. My question is how do I get that imported geometry onto my roof geometry that I've modeled.

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: Cutting Geometry Using Texture Map?

May 1, 2012

I was wondering if there is a way to cut out geometry using a texture map.

So lets say you have a quad thats uv mapped. you apply a black texture with a white dot in the middle. Is there a way to cut that circle out using a method that just aproximates the shape?

I would be using this for complex stuff. I understand its a crazy question but I figured no harm in asking. The only thing I know to do is to apply the texture and then in the viewport just hand cut. But its a lot of stuff to cut so i'm open to any shortcuts and tips.

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3ds Max Modeling :: Can Separate The Geometry For Texturing

Apr 10, 2011

as you see in the pic, top is blue and bottom is gray.I approached this by applying texture to selected polygons.I don't want to detach the mesh.

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Maya :: Geometry Not Contained In Certain Scenes

Oct 31, 2011

A collegue of mine will save a file in Maya 2012 (a character model) yet, when I open the file, I only see the cameras and image planes. The HUD shows zero faces, verts, etc. When he opens the same file again, all the geometry appears.

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3ds Max Modeling :: Making Poly Star With Lots Of Geometry

Jun 28, 2013

I would like to make a star shape - but I need lots of verts and faces - I know how to make one with splines but when I extrude it there is not enough geometry in the face to do what I need to. Basically I'm wanting to create a rather beat up/bent in places sheet metal star.

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3ds Max Modeling :: Turn Dummy Objects Into Geometry Instances

Oct 13, 2012

I have some architectural scenes that i'm bringing into max from Softimage. I'm using FBX. When I export, the instances come across as dummy objects, so it appears that instances are not support with FBX.

When i'm in Max, is there any way for me to tell Max that these dummies should be instances of another object?

Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave

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3ds Max Modeling :: Fitting Geometry Shape Into Human Body Mesh

Dec 13, 2013

I'm physiotherapist and researcher interested in human body posture analysis. Goal of my researches are to make 3d  digital model of human posture. Right now I'm using Microsoft kinect to build a human body model, but it's difficult to do automatic analysis on that mesh.  In our team we create an algorithm which analysis posture, right now we base on points located on the body, for that is necessary to manually locate that point's which is inaccurate and time consuming. Our idea is to use divide human body into segments and then fit in those segments some geometry figures ( cylinders , bal, ), next step is to calculate center of masses of those figures, so we simplify the posture to 20-40 points , and calculation of those points can be made automatic. 

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Maya Animation :: Binding Geometry Before Or After Smoothing Its Mesh?

Jan 19, 2011

i modeled a geometry now i wanna to bind it to a skeleton, But i got a little bit doubt about smoothing its mesh before or after binding?

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Maya :: Cannot Create Wireframe Rendering Of Geometry With Surface

Apr 16, 2013

Everything is working great in Maya 2014 except the following two issues.

PROBLEM #1: Create geometry (eg., polygon cube) in Maya 2014 and save scene file. Start Maya 2013 and open the file created in Maya 2014. The file won't open and prints "// File read in 0 seconds. Warning: line 0: swatches file depend node not found, icon discarded: defaultRenderLayer //

Is it not possible to open a scene file created in Maya 2014 with earlier versions of Maya?

PROBLEM #2: Cannot create wireframe rendering of geometry with surface Shader + mib_ambient_occlusion as in earlier versions of Maya.

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