Maya Modeling :: Reset Transforms Of Object Moves Geometry To Frozen Position

Oct 15, 2013

So, when I reset the transforms of an object, it moves the geometry back to the frozen position but the pivot point gets places at the world origin.
 
That can't possibly be what is supposed to happen, is it?

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Maya Modeling :: Create Geometry On Surface Of An Object

Jun 21, 2013

I have used Quad Draw to create geometry on the surface of an object, this geometry and its pivot can be seen in picture 1.I then try to mirror this geometry to the other side of the object's surface using the settings shown in picture 2

I get a mirror, but not based on the pivot, but it seems the mirrored geometry wants to be attached to the original drawn polys as shown on picture 3. Could it be a bug or is this how Quad Drawn objects are intended to behave?

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Maya Modeling :: Add Curve Based On A Position Of Object

Apr 18, 2012

i am trying to add CV curves to a scene that I already created.

whenever I draw the curve in side view, it is actually nowhere near the object that I wanted it to be near. Its like super far away and im not sure how to move it to the right spot.

Is there some method to add the curve based on a position of an object?

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Maya Modeling :: Freeze Transforms Tool?

Dec 7, 2011

Let say I create a sphere and under Channel / Layer Editor tab, I right click on the pSphere1 and it gives me the option to Freeze my object reseting everything to 0,0,0.

I would like to have this function in my own Custom tab. But since I can't find it under anywhere in Maya menu.

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Maya Modeling :: Selecting Face Or Vertices Moves Whole Model

Nov 23, 2011

I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.

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Maya Modeling :: How To Reset Selection Handles

May 16, 2013

how i can reset selection Handles...so they are back in the middle of an Object and zero out.

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Maya Modeling :: Hiding Inner Geometry?

Jul 24, 2011

Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.

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Maya Modeling :: How To Reset Pivot Tool Completely

Nov 26, 2012

I played around with the pivot, and I came to this rotate option, I roated abit only to realise I CANT undo this action.

How can I reset my pivot tool completely? because I can't undo anything, and it will always be not accurate now. always.

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Maya Modeling :: Shading Geometry Suddenly Disappears

Apr 22, 2011

I has finished my model and mirror it to different axis and save my project, than closing my maya to go to sleep,Today, i'd like to re-modeling some shape in my dinosaurus eyes.So i would like to delete all the faces in the left side (axis -x ) and re-mirroring again after finishing the reshaping in dinosaurus eyes.

When i delete all the face (axis -x)The shading geometry in the Interior of dinosaurus mouth suddenly Dissapears. (and leaving only the Wireframe !)Whereas in the other parts , the shading was work perfectly.I Tried to Redo, but it still happens.

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Maya Modeling :: How To Make Geometry Like A Fever Chart

Apr 18, 2012

I'm working on a project that needs to make a renderable shape off a curve, the curve points are based on a random set of data - so basically I'm making a fever chart. I need the curve to go exactly along with the points, so I used bezier curve. The curve looks like pic-01

Since curve doesn't show up in render, so i'm trying to make a tube shape.
1) a polygon plane, then go edit mesh - extrude. like pic-02. The extrude division is the same amount of points
2) a nurbs circle, then go surface - extrude. like pic-03 and pic-04.

As you all can see, none of these two look good. I can understand that this is because the turns are too dramatic, but I wonder if there is a way to get around the limit and generate a graph like pic-05 in 3d.

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Maya Modeling :: Don't Highlight Edges Of Selected Geometry?

Jan 6, 2014

So, in max there is a way to turn this off.  So that when you select an object the edges are not visible.  That way, when you select and object and have a look at it, you do not have to be distracted by the wire frame.

 Is there a way to do this is Maya?  I'd lke the geo to appear as flat shading without the wireframe visible even when I select it.The reason is, I want to select it, and work on the UV mapping.  I'd like to make some changes to the map, and see how they look on the model without having to deselect the mesh each time I make a change and what to see it without the wireframe.

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3ds Max Modeling :: How To Locate Function That Moves Vertices Of Object Squarely On Zero Line

Jan 25, 2011

I'm not able to locate the function that moves the vertices of a object squarely on the zero-line.

Basically I am modeling a half a head and using symmetry mod for the other half. I just want a clean half model with all the verts line up at the mid-line.

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD

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Maya Modeling :: Mirror Geometry Creates Collapsed Vertex At Zero

Jul 31, 2013

I'm using Maya 2010.  why this is happening, and how to fix it?  I have a piece of polygonal geometry.  I have confirmed all the culprit vertices are on the zero X axis.
 
But when I mirror it (-X), it collapses the 5 vertices at zero to a single vertex at the center, as shown in the "after" image:

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Maya Modeling :: Convert Instanced Particles To Regular Geometry

Oct 20, 2011

I have some particles that i've used the Instancer (Replacement) on to turn into a mesh that I have modeled and place throughout the scene. Now I want to convert the instanced particles to regular geometry.

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Maya Modeling :: Merge CV Created Curve Geometry Into Solid Piece?

Sep 15, 2011

I have traced out this piece of geometry using CV curve and then used loft to convert the Curves into actual geometry. I need to have one solid piece of geometry to project an image onto, how can I convert this to one solid piece? I have attached my .mb file.horro_chair.mb.zip

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Maya Modeling :: Select Entire Group Of Objects To Drag To A Different Position

Sep 12, 2012

I'm new to Maya, so this is likely something I'm just missing or that I've done without realizing it, however...

I've created a scene with a few polygonal objects. As an example, imagine a house with plants around it and a cloud above. The plants are spaced evenly along a curve, and the cloud is also made using a Paint Effect with a Modifier around it to control it's shape using slight forces, etc.

However, when it's done and I select the entire group of objects to drag to a different position, weird things happen. The plants seem to move much more quickly in that direction, so that soon they're no longer positioned where they should be at the base of the house, and the clouds move in the opposite direction from where I'm dragging (i.e. down not up). What I'll call the 'normal' polygonal objects (e.g. the house, car, etc.) all move fine, but I cannot figure out how to fix the other items so everything maintains its relative position, or lock the whole scene together to move as a group.

I've tried to combine them, and even 'parent' everything to the house, but I suspect I've changed something like a control handle position or rotated something that now moves opposite the normal xyz directions.

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Maya Animation :: Getting Position Of Object At Different Time?

Apr 25, 2011

In the expression editor, is it possible to get the position of an object at a different time ?

For example, we are at time 100, and I would like to get a given object's position when we were at time 50. Is it possible?

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Maya :: Creating Texture Reference Object - Stick To Geometry Throughout Sequence

Dec 16, 2012

I have keyframed some ojects. I then set up a camera projection texture at keyframe 179

Is it possible to create a Texture Reference Object from keyframe 179 so this texture will stick to the geometry throughout the sequence?

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Maya Modeling :: Creating Object At Points?

Aug 24, 2011

Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?

The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.

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Maya Modeling :: Manipulator Arrows Far From Object?

Mar 8, 2011

I have just imported an FBX file fron sketchup, the manipulator handles for move, scale and rotate are really far away from the model, how can I move the handles so that it is in the centre of the model?

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Maya Modeling :: Can't Select Foreground Object

Dec 25, 2012

My Windows 7 system is using the latest graphics drivers for Intel 965 Express Chipset.

** When i select an object Maya tends to ignore the foreground object you'd intuitively think it should select and instead selects the bottom-most / farthest back object (eg. instead of selecting the foreground sphere it selects the flat plane the sphere sits on top of).

I've updated my graphics driver to the latest available and yet still the nuisance occurs. I am able to select any desired object however i must rotate the view so that the object has no other items behind it (eg. the viewport is tilted towards the empty sky).

Is this some useless setting in Maya that happened to activate? I've already used Preferences to reset to defaults but no good.

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Maya Modeling :: Snapping Object To Face

Jun 18, 2013

I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.

I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.

I know I could use the rotate tool, but I want perfect face alignment.
1) Is it possible?
2) How

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Maya Modeling :: Can't Find Object In Viewport

Dec 20, 2013

I don't find my object anymore in the "3d world" of Maya.

Is there a way to teleport to it?

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Maya Modeling :: Engrave Text On Object?

Feb 7, 2011

I am trying to engrave some text on an object (a simple wall).When using Boolean/Difference between the polygon wall and the extruded text, every thing disappears.If I try to project the curves on a Nurbs surface, the Trim option does not see it as an object with curves.

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Maya Modeling :: How To Extrude To A Separate Object

Jan 15, 2012

I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).

However I would like to be able to select this extrude as a separate object (because I want to texture it differently later on). Is there any way I can extrude to a separate object?

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Maya Modeling :: Object To Duplicate Many Times?

Feb 6, 2013

I am currently building a stadium. Created one chair that I want to duplicate 20'000 times, however Maya is unable to cope with this (even Duplicating Special by 200 is too big for it).What would be the recommended way for these Massive Duplicate Specials ?

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Maya Modeling :: Creating Polygonal Face On Object?

Aug 8, 2011

create a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?

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Maya Modeling :: How To Disable Component Use Object Pivot

Mar 11, 2009

I've been using Maya for over a year and I've starting seeing some weird error. In edit mode, I select a couple of verts. I can transform, rotate, and scale the verts relative to the selection's center. However, recently whenever I want to scale my selected verts the scaling origin goes to the center of the object instead of the selection. This becomes somewhat irritating since it doesn't give the expected results. I've included a few pictures demonstrating my problem.

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Maya Modeling :: Invisible Object For Single Camera?

Jul 17, 2011

While modeling I always take ref planes for modeling and texture projection.But while modeling I am facing a problem.

Let me tell the backdrop first I am modeling a female face from 5 image planes for which I have assigned 5 separate cams.

Now 4 of them r working fine but on of the image is coming in the way of the fifth cam.

Now I can easily put the object in layer or isolate etc but turning them on or off is a real pain in a** while modeling.

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Maya Modeling :: Set Object Motion And Flow Path?

Oct 6, 2011

I'm trying to model a cable. I do it with cylinder and EP Curve. I want to set an object motion and Object Flow Path.

I fallow also tutorial but still getting weird result.

My cylinder doesnt fallow the curve along. See attached img.

I set my motion object to normal...also the axis are set so the cylinder moves along curve on time slider good. But when I set Flow Path (latice) the object fallows the curve just with other end.

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Maya Modeling :: How To Make 1 Object Out Of 3 Closed Splines

Jul 19, 2011

I am trying to make 1 object out of 3 closed splines. I am a max user and this command is called Attach inside max. I am presently learning Maya as my new job require the rigging to be done inside Maya and instead of exporting my controllers aswell learn how to do it in Maya...

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