Photoshop :: Human To Doll
Dec 25, 2007how do you create a doll from a human,
View 4 Replieshow do you create a doll from a human,
View 4 RepliesHow can i take a sample of human skin on an image and give a different image the extact same skin, i know you can replace the colour, andr HSL, but the skin never looks like the skin does on the other image, you dont get the shaes and blemishes etc.
If i cut out a sample of the skin and overlay it on the image, again this just seems to lightnen the image.  Is there some kind of plugin that will sample the skin on an image and strech it onto another image and hence give some image the extact same skin as from where the skin sample was taken?
Say i wanted to give nicole kidman, britney spears face skin what most advanced, realistic way of doing this, without just trying to matching one colour and replace the whole skin with one colour?
Im interested in learning how to draw and color the human body so that is looks real. My work so far can be seen in my deviant art account . But I still cant acheive the realistic look. I'm better doing faces, but when it comes to the body i can shade well. I use the gaussian blur too much, but I dont know what other techniques i cold use. Code:
View 6 Replies View RelatedWhat are some of the techniques to trim unwanted pounds off a subject in your photo to make them look more trim and fit? What are the best and easiest ways to accomplish this?
I am wanting to trim the waist, hips and stomach area on a few models in a profile pose to make them more shapely.
tutorial or links about touching up of the human skin to me. I am interested very much since I work the human skin in digital photo.
View 8 Replies View Relatedhow to get this effect?
View 9 Replies View RelatedI know Bruce Beard has the hair and skin tone color swatches, but I could have sworn I've seen palettes for eyes and lips, too. Anyone know of any off-hand?
View 9 Replies View Relatedcreating futuristic metallic skins.....? If any of you have seen VTC advanced photoshop course by Jayse then you know what I am on about. He creates metalic looking skin using curves, displacement maps, curves etc...but on his last "15 - Nicole Face" lesson there are steps which are skipped....
My question is does anyone know how he adjusts the curves to create highlights on the images (One looks like he has played around with the curves and animated it...I don't know how he has done this).
I am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.
I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:
1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.
2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.
3. In general, I have not found much for this at all on the web.
I'm basically trying to create an image of the human body anatomy with all the muscles and the fibers. How to create these fibers. I have already created the shapes of some of the muscles but now when it comes to creating these fibers, I can't think of what to do. I've already tried the filters > fiber but the result wasn't what I required.
Below is an image similar to what i'm trying to recreate.
How to make a human figure look like it has REAL depth.
If you have ever seen any of Ken Burns documentaries he uses a lot of pictures in his films from the past, but some of the figures or people in these stills appear in depth in such a way that they do not look flat.
Instead when the camera pans the picture they appear to be almost three dimensional inside the still. You can almost see in his stills there is a curvature to the outline of the figure. Their heads and bodies look as if they are inserted into the picture.
I have the removal of the background in the image down well enough but I don't know how to make the figure appear as if it is 3 dimensional in the new background. I wish I had a link to add here of his work as an example.
I've been using Maya's HumanIK function for my model for a game I'm building. I began doing some animation, but I'm running into multiple problems. I've noticed for a while now that moving the IK handles with values from the channel box is a complete waste of time. It is unresponsive to the Channel Box numbers and how I can make it so it is. The only way to make the IKs move is to move or rotate them directly on the model with the basic manipulator tools.
Not only that, but did the animation, which for now is an idle breathing stance, between frames the animation moves on its own, beyond the scope of what I told it to move, even when its between two of the exact same frames. I haven't animated in a while, so I can't remember how I used to fix this, but since I know a bit more about animation now, I dabbled into my Graph Editor. Moving the curves have no effect on the animation either and I can't change the tangents nor use the smoothing handles.
The closest thing I found was something saying to change my Animation Settings in the Preferences to make the HIK curve default to Independent Euler-Angle curves, but that doesn't seem to work either.
imagine you have a HumanIK character and a vehicle like motorbike or similar, and you want the character to drive the vehicle. Ok then: Parent the reference node (your_character_name:Reference) into your vehicle root. Ok, works fine but now you need to constrain or parent the control of the hands to the handlebar. With maya constrains not work fine and don't know why.
How i do? i need to create a Auxiliary Node in the Character Controls?
Required 2d Model human on bike dwg file from front side and from backside, how to get this dwg file.
View 3 Replies View Relatedi'm trying to plend a face (happens to be Justin Timberlake) into the face of a snake, I have the selection matched up and have the layer mask so i could erase the extra. The main problem I am having is the difficulty of getting the colors and textures right, the actual blending the face in part.
View 5 Replies View RelatedWhen you try to select a human face (and maybe body) from a complicated background then seperate it. You'd end up with this face having small parts coming off its edges (ends). You might try to use the eraser to some extent. Still the face or body will not look smooth. How to smooth it?
View 1 Replies View RelatedI would like to find instructions or a tutorial on how to achieve this type of effect: [URL] ......
I've found lots of instructions and tutorials that deal with fiery or glowing text, but I've not found anything along the lines of this image.
I am trying to modify a figure that was made in Inventor; I want to be able to move the limbs around and not end up with any un-natural looking poses. I'm starting with the hand/fingers, and not having much luck. It should be as simple as picking the axes of the different digits of the finger, and telling Inventor to use angular constraints, but I still keep getting painful-looking bends. Sometimes it appears to work, but by dragging the digits too far on the screen, then blow past the defined constraints.
Is what I'm looking to do not really going to work here? I can't do this with Bones in MAX; I need to be able to re-size this figure parametrically, and that can't be done in MAX where everything is a mesh.
I'm making preparations to rig a quadruped (toad character) and am wondering if it could be done using Maya 2013's Human IK system.
View 1 Replies View RelatedWe intend to create a human mask for our humanoid face. Wonder where I could download a CAD model where I could thicken the surface to form the mask.
View 6 Replies View RelatedHow to create a Human IK control rig from a pre-made skeleton? I have matched the hierarchy and naming conventions of the pre-made skeleton to the that of the Human IK Skeleton Generator, but I keep getting an error that says, "Invalid skeleton or no skeleton. Can't create new rig."
Can even gotten the Create Rig function to work? If so, how did you set up your skeleton?
I'm physiotherapist and researcher interested in human body posture analysis. Goal of my researches are to make 3d digital model of human posture. Right now I'm using Microsoft kinect to build a human body model, but it's difficult to do automatic analysis on that mesh. In our team we create an algorithm which analysis posture, right now we base on points located on the body, for that is necessary to manually locate that point's which is inaccurate and time consuming. Our idea is to use divide human body into segments and then fit in those segments some geometry figures ( cylinders , bal, ), next step is to calculate center of masses of those figures, so we simplify the posture to 20-40 points , and calculation of those points can be made automatic.
View 1 Replies View RelatedI am having trouble with setting rotation to other then linear for the IK Controls, the FKs work fine. Is this some limitation, or option that I am missing ? Also, the keys are displayed as diamonds instead of the usual squares, so I guess there is some lock which I cannot find.
View 1 Replies View RelatedVersion: Photoshop CS (1)
Computer: Pentium 2.4 gHz dual core
4 Gigs Ram
Nvidia 7950 video card Win XP Home
I started to get this strange error with my Photoshop when making a new document in Photoshop and got the following error: "cannot initiate Photoshop because Photoshop cannot create any more windows".
I thought the easiest thing to do would be to reinstall (Photoshop needs reinstalling extremely often unfortunately), but now when I try and open the program it just give an alert beep and closes back up. Even though I rarely use ImageReady, I opened that up to check and it does the same behavior.
Can anyone tell me what color settings I need to set in photoshop in order to avoid this from happening? It only happens once in a while and I don't know what I've done to fix it or screw it up. What happens is that when I'm in photoshop and I do a "save for web" my document jumps to image ready and when viewing '2 up' for optimization purposes and comparison, I realize that the original view is actually duller in color and does not look like the original in photoshop. The blacks are definitely not as black.
View 1 Replies View Relatedwhen I got my first Macintosh IICX and all of my MacPaint clip art. I don't want to get rid of the clip art because since I'm still using a black ink printer and not upgrading to a color one, the clip art looks nice in newsletters and the like.
Up until this time I had been using SuperPaint which had the New Superbits editing plug-in to refine the pictures so they had the smoother and cleaner lines instead of looking jagged. With my new computer and printer, I'm also getting Photoshop CS packaged with Adobe Creative Suite Premium, which I have never used before. Since I have not received my order yet, I was wondering if anyone could tell me whether Photoshop has the capability of improving the older MacPaint clip art like SuperPaint did with the New SuperBits editing plug-in. Over the past two days, I have been trying like crazy to back-up my pictures with SuperPaint and then re-saving them with Graphic Converter. It's been so incredibly slow that I thought I would go ahead and ask you, the experts, if Photoshop can also improve the quality of my older MacPaint clip art or if I should continue to back-up my clip art like I have been doing.
I have just got back from the Elbow gig and pulled the images off the card. They load up in Bridge but don't have actual picture thumbnails. They are named correctly, ie: IMG_3483.CR2 but they won't open!? Error message says 'Could not complete your request because Photoshop does not recognise this type of file'
I could see them on the back of the camera.
mac users... i did a software update the other day and I noticed that there was an update for ACR. Could it have been something to do with that? And why can't I find ACR in my Applications?
I use Photoshop Elements 11. I am trying to upload photos to a website and the browse only goes to Windows/Pictures. How do I navigate to photoshop to upload pictures there?
View 3 Replies View Related of Adobe Photoshop v6.0.1 (quite old, I know, but it do all I want and on my old HW I did not plan/want to use any more recent version, because they are HUGE and with just a little preferences trick, I did not need to reinstall my PS - ever ), yet as Czech user, I need my software to type some special characters as well. These are looking like this:
[URL]...
Now the only problem is, that some of them PS just refuse to type. Seven small and seven caps are just wrong. See the line "for PS:"...
I battled the problem even by editing the fonts itsels, because that seems to work with Adobe Illustrator, yet this also cause the edited fonts to be useless in another programs. So I looked deeply and in the Adobe settings in directory Fonts / Reqrd are directory CMaps and perhaps editing the character map used will be better and usable solution? how to do it or even determine with file from the 96 files in the CMaps directory are right now used by Adobe Photoshop?
Everytime I open my CS6, it always show " Could not initialize Photoshop because the preferences file was invalid (it has been deleted)" I reinstalled it but it is still popping out.
View 10 Replies View Relatedwhen I try to save a tagra file with a alpha channel in photoshop 7 the box for the alpha channel is greyed out, with an warning sign next to it, and the line below stating "file must be saved as a copy with this selection" When I examine the saved file the alpha channel is not there!
Has anybody got any idea why?
My old version of photoshop 6, allows you to save alpha channels!