Photoshop :: Touching Human Skin
Jan 24, 2005tutorial or links about touching up of the human skin to me. I am interested very much since I work the human skin in digital photo.
View 8 Repliestutorial or links about touching up of the human skin to me. I am interested very much since I work the human skin in digital photo.
View 8 RepliesHow can i take a sample of human skin on an image and give a different image the extact same skin, i know you can replace the colour, andr HSL, but the skin never looks like the skin does on the other image, you dont get the shaes and blemishes etc.
If i cut out a sample of the skin and overlay it on the image, again this just seems to lightnen the image.  Is there some kind of plugin that will sample the skin on an image and strech it onto another image and hence give some image the extact same skin as from where the skin sample was taken?
Say i wanted to give nicole kidman, britney spears face skin what most advanced, realistic way of doing this, without just trying to matching one colour and replace the whole skin with one colour?
creating futuristic metallic skins.....? If any of you have seen VTC advanced photoshop course by Jayse then you know what I am on about. He creates metalic looking skin using curves, displacement maps, curves etc...but on his last "15 - Nicole Face" lesson there are steps which are skipped....
My question is does anyone know how he adjusts the curves to create highlights on the images (One looks like he has played around with the curves and animated it...I don't know how he has done this).
I am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.
I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:
1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.
2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.
3. In general, I have not found much for this at all on the web.
A friend of mine asked me to touch up an old picture for her. The original is in real bad shape, many creases and faded.
I am using Photoshop 7.
How do you make a photo have that jagged faded egde around the corners and a kinda weathered look?
View 1 Replies View RelatedI occasionally use GIMP to burn-down parts of portraits that compete with the face. For example, bare shoulder, midriff over-light, hands over-lit.
The skin ends up looking greyish, not like less-lit skin. It works not too badly visually, as the emphasis is on the face, but fails on inspection.
I have tried the burn tool and just plain old Brightness, both on a selected area.
I scanned a black and white image and have been trying to touch it up, smooth the edges basically.
It is a kanji character, basically four asymmetrical shapes, but the edges have become very jagged.
When exporting files from Illustrator, I get a ton of layers named <path> and <group>. I want to quickly rename these layers in Photoshop.
I'm using Alt-[ & -] to move up and down my Layer palette, but I haven't figured how to change a layer name other than double-clicking on the name (which takes a hand off the keyboard). Is there any way to rename a layer by using the keyboard only?
How do I make a picture into black & white while still leaving parts of the picture in color?
Also, when covering up a flaw I can not get the color to match. I have used the color picker and chosen the area closest to the area I am trying to cover up and it is still not working out.
On a many layered photo, I used to be able to highlight a layer by touching it, so I could edit the layer. Now I can't highlight the layer unless I scroll down on the layers tool on the side bar. This is hard to do with some of my larger projects.
View 1 Replies View RelatedIm interested in learning how to draw and color the human body so that is looks real. My work so far can be seen in my deviant art account . But I still cant acheive the realistic look. I'm better doing faces, but when it comes to the body i can shade well. I use the gaussian blur too much, but I dont know what other techniques i cold use. Code:
View 6 Replies View Relatedhow do you create a doll from a human,
View 4 Replies View RelatedWhat are some of the techniques to trim unwanted pounds off a subject in your photo to make them look more trim and fit? What are the best and easiest ways to accomplish this?
I am wanting to trim the waist, hips and stomach area on a few models in a profile pose to make them more shapely.
how to get this effect?
View 9 Replies View Related'm working on a project to present some old photos scanned from a book that's more than 50 years old. The photos are in Black & White and the scan left them with noticable grid/dot patterns. Is there any way I can clean those up with GIMP?
View 3 Replies View RelatedI know Bruce Beard has the hair and skin tone color swatches, but I could have sworn I've seen palettes for eyes and lips, too. Anyone know of any off-hand?
View 9 Replies View Relatedhow to make circles touching with some snapping option of Xara Designer Pro 9? I would like to avoid the work and possible errors from the manual adjusting visually, so searching some consequent way
View 8 Replies View RelatedI would like to know how to make something like what I attach below.Its a circle with radius 112, touching a point on the corner, and the circle must touch some point on the line above precisely.
View 5 Replies View RelatedI'm wondering if it's possible to find the point where two paths WOULD intersect, or possibly a way to "join by two paths", I want to join 2 paths by continuing them to the point where they would naturally meet. I've included an image.
View 1 Replies View RelatedIs there any type of alarm system to indicate that a part is touching another part or is within a certain distance?
View 2 Replies View RelatedI am new to Illustrator having had to switch from FreeHand recently and can't figure out how to get gradients to flow through non-touching objects. The "merge" option here treats things differently than FreeHand did and only works with paths that overlap.
View 6 Replies View RelatedDavid Boxing_WIP.png (202.28K)
Number of downloads: 19
Could I have a description of how to match the skin color of the head to the boxer's skin color?
I'm basically trying to create an image of the human body anatomy with all the muscles and the fibers. How to create these fibers. I have already created the shapes of some of the muscles but now when it comes to creating these fibers, I can't think of what to do. I've already tried the filters > fiber but the result wasn't what I required.
Below is an image similar to what i'm trying to recreate.
While i am using Join Command, I Could not able to select all polylines and also could not able to make those are join together (which those are touching at one point).
How to do the above funtion?
How to make a human figure look like it has REAL depth.
If you have ever seen any of Ken Burns documentaries he uses a lot of pictures in his films from the past, but some of the figures or people in these stills appear in depth in such a way that they do not look flat.
Instead when the camera pans the picture they appear to be almost three dimensional inside the still. You can almost see in his stills there is a curvature to the outline of the figure. Their heads and bodies look as if they are inserted into the picture.
I have the removal of the background in the image down well enough but I don't know how to make the figure appear as if it is 3 dimensional in the new background. I wish I had a link to add here of his work as an example.
I've been using Maya's HumanIK function for my model for a game I'm building. I began doing some animation, but I'm running into multiple problems. I've noticed for a while now that moving the IK handles with values from the channel box is a complete waste of time. It is unresponsive to the Channel Box numbers and how I can make it so it is. The only way to make the IKs move is to move or rotate them directly on the model with the basic manipulator tools.
Not only that, but did the animation, which for now is an idle breathing stance, between frames the animation moves on its own, beyond the scope of what I told it to move, even when its between two of the exact same frames. I haven't animated in a while, so I can't remember how I used to fix this, but since I know a bit more about animation now, I dabbled into my Graph Editor. Moving the curves have no effect on the animation either and I can't change the tangents nor use the smoothing handles.
The closest thing I found was something saying to change my Animation Settings in the Preferences to make the HIK curve default to Independent Euler-Angle curves, but that doesn't seem to work either.
imagine you have a HumanIK character and a vehicle like motorbike or similar, and you want the character to drive the vehicle. Ok then: Parent the reference node (your_character_name:Reference) into your vehicle root. Ok, works fine but now you need to constrain or parent the control of the hands to the handlebar. With maya constrains not work fine and don't know why.
How i do? i need to create a Auxiliary Node in the Character Controls?
Required 2d Model human on bike dwg file from front side and from backside, how to get this dwg file.
View 3 Replies View Relatedi'm trying to plend a face (happens to be Justin Timberlake) into the face of a snake, I have the selection matched up and have the layer mask so i could erase the extra. The main problem I am having is the difficulty of getting the colors and textures right, the actual blending the face in part.
View 5 Replies View RelatedWhen you try to select a human face (and maybe body) from a complicated background then seperate it. You'd end up with this face having small parts coming off its edges (ends). You might try to use the eraser to some extent. Still the face or body will not look smooth. How to smooth it?
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