Photoshop :: Human Torch Effect
Mar 26, 2007how to get this effect?
View 9 Replieshow to get this effect?
View 9 RepliesHow can i take a sample of human skin on an image and give a different image the extact same skin, i know you can replace the colour, andr HSL, but the skin never looks like the skin does on the other image, you dont get the shaes and blemishes etc.
If i cut out a sample of the skin and overlay it on the image, again this just seems to lightnen the image.  Is there some kind of plugin that will sample the skin on an image and strech it onto another image and hence give some image the extact same skin as from where the skin sample was taken?
Say i wanted to give nicole kidman, britney spears face skin what most advanced, realistic way of doing this, without just trying to matching one colour and replace the whole skin with one colour?
Im interested in learning how to draw and color the human body so that is looks real. My work so far can be seen in my deviant art account . But I still cant acheive the realistic look. I'm better doing faces, but when it comes to the body i can shade well. I use the gaussian blur too much, but I dont know what other techniques i cold use. Code:
View 6 Replies View Relatedhow do you create a doll from a human,
View 4 Replies View RelatedWhat are some of the techniques to trim unwanted pounds off a subject in your photo to make them look more trim and fit? What are the best and easiest ways to accomplish this?
I am wanting to trim the waist, hips and stomach area on a few models in a profile pose to make them more shapely.
tutorial or links about touching up of the human skin to me. I am interested very much since I work the human skin in digital photo.
View 8 Replies View RelatedI know Bruce Beard has the hair and skin tone color swatches, but I could have sworn I've seen palettes for eyes and lips, too. Anyone know of any off-hand?
View 9 Replies View Relatedcreating futuristic metallic skins.....? If any of you have seen VTC advanced photoshop course by Jayse then you know what I am on about. He creates metalic looking skin using curves, displacement maps, curves etc...but on his last "15 - Nicole Face" lesson there are steps which are skipped....
My question is does anyone know how he adjusts the curves to create highlights on the images (One looks like he has played around with the curves and animated it...I don't know how he has done this).
I am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.
I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:
1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.
2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.
3. In general, I have not found much for this at all on the web.
I'm basically trying to create an image of the human body anatomy with all the muscles and the fibers. How to create these fibers. I have already created the shapes of some of the muscles but now when it comes to creating these fibers, I can't think of what to do. I've already tried the filters > fiber but the result wasn't what I required.
Below is an image similar to what i'm trying to recreate.
How to make a human figure look like it has REAL depth.
If you have ever seen any of Ken Burns documentaries he uses a lot of pictures in his films from the past, but some of the figures or people in these stills appear in depth in such a way that they do not look flat.
Instead when the camera pans the picture they appear to be almost three dimensional inside the still. You can almost see in his stills there is a curvature to the outline of the figure. Their heads and bodies look as if they are inserted into the picture.
I have the removal of the background in the image down well enough but I don't know how to make the figure appear as if it is 3 dimensional in the new background. I wish I had a link to add here of his work as an example.
I've been using Maya's HumanIK function for my model for a game I'm building. I began doing some animation, but I'm running into multiple problems. I've noticed for a while now that moving the IK handles with values from the channel box is a complete waste of time. It is unresponsive to the Channel Box numbers and how I can make it so it is. The only way to make the IKs move is to move or rotate them directly on the model with the basic manipulator tools.
Not only that, but did the animation, which for now is an idle breathing stance, between frames the animation moves on its own, beyond the scope of what I told it to move, even when its between two of the exact same frames. I haven't animated in a while, so I can't remember how I used to fix this, but since I know a bit more about animation now, I dabbled into my Graph Editor. Moving the curves have no effect on the animation either and I can't change the tangents nor use the smoothing handles.
The closest thing I found was something saying to change my Animation Settings in the Preferences to make the HIK curve default to Independent Euler-Angle curves, but that doesn't seem to work either.
imagine you have a HumanIK character and a vehicle like motorbike or similar, and you want the character to drive the vehicle. Ok then: Parent the reference node (your_character_name:Reference) into your vehicle root. Ok, works fine but now you need to constrain or parent the control of the hands to the handlebar. With maya constrains not work fine and don't know why.
How i do? i need to create a Auxiliary Node in the Character Controls?
Required 2d Model human on bike dwg file from front side and from backside, how to get this dwg file.
View 3 Replies View Relatedi'm trying to plend a face (happens to be Justin Timberlake) into the face of a snake, I have the selection matched up and have the layer mask so i could erase the extra. The main problem I am having is the difficulty of getting the colors and textures right, the actual blending the face in part.
View 5 Replies View RelatedWhen you try to select a human face (and maybe body) from a complicated background then seperate it. You'd end up with this face having small parts coming off its edges (ends). You might try to use the eraser to some extent. Still the face or body will not look smooth. How to smooth it?
View 1 Replies View RelatedI would like to find instructions or a tutorial on how to achieve this type of effect: [URL] ......
I've found lots of instructions and tutorials that deal with fiery or glowing text, but I've not found anything along the lines of this image.
I am trying to modify a figure that was made in Inventor; I want to be able to move the limbs around and not end up with any un-natural looking poses. I'm starting with the hand/fingers, and not having much luck. It should be as simple as picking the axes of the different digits of the finger, and telling Inventor to use angular constraints, but I still keep getting painful-looking bends. Sometimes it appears to work, but by dragging the digits too far on the screen, then blow past the defined constraints.
Is what I'm looking to do not really going to work here? I can't do this with Bones in MAX; I need to be able to re-size this figure parametrically, and that can't be done in MAX where everything is a mesh.
I'm making preparations to rig a quadruped (toad character) and am wondering if it could be done using Maya 2013's Human IK system.
View 1 Replies View RelatedWe intend to create a human mask for our humanoid face. Wonder where I could download a CAD model where I could thicken the surface to form the mask.
View 6 Replies View RelatedHow to create a Human IK control rig from a pre-made skeleton? I have matched the hierarchy and naming conventions of the pre-made skeleton to the that of the Human IK Skeleton Generator, but I keep getting an error that says, "Invalid skeleton or no skeleton. Can't create new rig."
Can even gotten the Create Rig function to work? If so, how did you set up your skeleton?
I'm physiotherapist and researcher interested in human body posture analysis. Goal of my researches are to make 3d digital model of human posture. Right now I'm using Microsoft kinect to build a human body model, but it's difficult to do automatic analysis on that mesh. In our team we create an algorithm which analysis posture, right now we base on points located on the body, for that is necessary to manually locate that point's which is inaccurate and time consuming. Our idea is to use divide human body into segments and then fit in those segments some geometry figures ( cylinders , bal, ), next step is to calculate center of masses of those figures, so we simplify the posture to 20-40 points , and calculation of those points can be made automatic.
View 1 Replies View RelatedI am having trouble with setting rotation to other then linear for the IK Controls, the FKs work fine. Is this some limitation, or option that I am missing ? Also, the keys are displayed as diamonds instead of the usual squares, so I guess there is some lock which I cannot find.
View 1 Replies View RelatedI have attached an image of a butterfly with a broken effect on its wings. You can see the effect inside the marching ants. How do i get this kind of effect?
View 2 Replies View RelatedAs shown in the upcoming movie "a scanner darkly".
With keanu Reeves.
Sort of like GTA(video game) graphics on the game case.
I'm making some graphics to be printed on a car. I have some lines with outer glow on them, but Illustrator won't render these unless I use 72DPI in raster effects reslution. I would like to go higher, but it won't give me anything. Guessing it's to heavy for Illustrator maybe? Is there anything I can do about this? I'm making my graphics in 1:1 scale, but I do it in a lower scale since it's just vector art anyway, however how would that effect my glow? Since it's a raster effect.
View 9 Replies View Relatedhow do l get the chrome effect on my solid model also the effect of metal's. I've been using AutoCad Colour Index - True colour and Book Colour, but it just doesn't look right.
View 5 Replies View RelatedI created a 3D drop shape and need to totaly change the colors (from red to yellow)... I use illustrator CS5
View 4 Replies View RelatedThis happens in all versions I have been able to check in - CS5.5, CS6 & CC.
Repro: Import any footage to a new project - any resolution or frame rate. Create new composition from clip. Type in "Crop" in effects search Double click to load it. Result is an effect called "Wigglerama" & "transform" gets loaded instead of the required "Crop" effect
See attached image below - cannot believe I never saw this before
Have a project and need to find a way to produce a x-ray effect on a object.
Some methods have entered my mind on how this could be accomplished - > inverting the excised object from my photo(s) > desaturate the objects > inject some artificial luminescence with glow or lighting effects > create a canvas for the x-ray - Before any serious time is invested I thought it would be a good idea to see if anyone has done this before, or has any ideas.
how I can create this effect. Can I do that directly with a specific tool or do I have to follow several steps to reproduce something similar.
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