Photoshop :: Replace Human Skin With Another Human...

Jul 8, 2009

How can i take a sample of human skin on an image and give a different image the extact same skin, i know you can replace the colour, andr HSL, but the skin never looks like the skin does on the other image, you dont get the shaes and blemishes etc.

If i cut out a sample of the skin and overlay it on the image, again this just seems to lightnen the image.   Is there some kind of plugin that will sample the skin on an image and strech it onto another image and hence give some image the extact same skin as from where the skin sample was taken?

Say i wanted to give nicole kidman, britney spears face skin what most advanced, realistic way of doing this, without just trying to matching one colour and replace the whole skin with one colour?

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Photoshop :: Touching Human Skin

Jan 24, 2005

tutorial or links about touching up of the human skin to me. I am interested very much since I work the human skin in digital photo.

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Photoshop :: How Do You Create Metallic Human Skin

Mar 14, 2005

creating futuristic metallic skins.....? If any of you have seen VTC advanced photoshop course by Jayse then you know what I am on about. He creates metalic looking skin using curves, displacement maps, curves etc...but on his last "15 - Nicole Face" lesson there are steps which are skipped....

My question is does anyone know how he adjusts the curves to create highlights on the images (One looks like he has played around with the curves and animated it...I don't know how he has done this).

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Photoshop :: Making Human Skin Texture For Game

Aug 10, 2004

I am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.

I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:

1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.

2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.

3. In general, I have not found much for this at all on the web.

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Photoshop :: Human Body

Jul 2, 2004

Im interested in learning how to draw and color the human body so that is looks real. My work so far can be seen in my deviant art account . But I still cant acheive the realistic look. I'm better doing faces, but when it comes to the body i can shade well. I use the gaussian blur too much, but I dont know what other techniques i cold use. Code:

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Photoshop :: Human To Doll

Dec 25, 2007

how do you create a doll from a human,

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Photoshop :: Trimming Human Figures...

Dec 12, 2006

What are some of the techniques to trim unwanted pounds off a subject in your photo to make them look more trim and fit? What are the best and easiest ways to accomplish this?

I am wanting to trim the waist, hips and stomach area on a few models in a profile pose to make them more shapely.

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Photoshop :: Human Torch Effect

Mar 26, 2007

how to get this effect?

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Photoshop :: Human Tones Color Swatches

Mar 21, 2009

I know Bruce Beard has the hair and skin tone color swatches, but I could have sworn I've seen palettes for eyes and lips, too. Anyone know of any off-hand?

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Paint.NET :: How To Add Depth To Human Figures

Mar 13, 2013

How to make a human figure look like it has REAL depth.
 
If you have ever seen any of Ken Burns documentaries he uses a lot of pictures in his films from the past, but some of the figures or people in these stills appear in depth in such a way that they do not look flat.

Instead when the camera pans the picture they appear to be almost three dimensional inside the still. You can almost see in his stills there is a curvature to the outline of the figure. Their heads and bodies look as if they are inserted into the picture.

I have the removal of the background in the image down well enough but I don't know how to make the figure appear as if it is 3 dimensional in the new background. I wish I had a link to add here of his work as an example. 

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Photoshop :: Image Of Human Body Anatomy - Rendering Muscle Fibers

Oct 25, 2012

I'm basically trying to create an image of the human body anatomy with all the muscles and the fibers. How to create these fibers. I have already created the shapes of some of the muscles but now when it comes to creating these fibers, I can't think of what to do. I've already tried the filters > fiber but the result wasn't what I required.

Below is an image similar to what i'm trying to recreate.

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Maya :: Human IK Channel Box And Graph Editor

Aug 7, 2013

I've been using Maya's HumanIK function for my model for a game I'm building. I began doing some animation, but I'm running into multiple problems. I've noticed for a while now that moving the IK handles with values from the channel box is a complete waste of time. It is unresponsive to the Channel Box numbers and how I can make it so it is. The only way to make the IKs move is to move or rotate them directly on the model with the basic manipulator tools.

Not only that, but did the animation, which for now is an idle breathing stance, between frames the animation moves on its own, beyond the scope of what I told it to move, even when its between two of the exact same frames. I haven't animated in a while, so I can't remember how I used to fix this, but since I know a bit more about animation now, I dabbled into my Graph Editor. Moving the curves have no effect on the animation either and I can't change the tangents nor use the smoothing handles.

The closest thing I found was something saying to change my Animation Settings in the Preferences to make the HIK curve default to Independent Euler-Angle curves, but that doesn't seem to work either.

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Maya Animation :: How To Constrain A Human IK Control

Dec 5, 2011

imagine you have a HumanIK character and a vehicle like motorbike or similar, and you want the character to drive the vehicle. Ok then: Parent the reference node (your_character_name:Reference) into your vehicle root. Ok, works fine but now you need to constrain or parent the control of the hands to the handlebar. With maya constrains not work fine and don't know why.

How i do? i need to create a Auxiliary Node in the Character Controls?

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AutoCad :: 2D Model Human On Bike DWG File

Oct 22, 2013

Required 2d Model human on bike dwg file from front side and from backside, how to get this dwg file.

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GIMP :: Blending Human Face Onto Snakes?

Feb 9, 2012

i'm trying to plend a face (happens to be Justin Timberlake) into the face of a snake, I have the selection matched up and have the layer mask so i could erase the extra. The main problem I am having is the difficulty of getting the colors and textures right, the actual blending the face in part.

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Paint.NET :: Human Face - How To Smooth Edges

Jan 28, 2013

When you try to select a human face (and maybe body) from a complicated background then seperate it. You'd end up with this face having small parts coming off its edges (ends). You might try to use the eraser to some extent. Still the face or body will not look smooth. How to smooth it?

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GIMP :: Glowing / Fiery Human Figure?

Nov 8, 2012

I would like to find instructions or a tutorial on how to achieve this type of effect: [URL] ......

I've found lots of instructions and tutorials that deal with fiery or glowing text, but I've not found anything along the lines of this image.

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AutoCAD Inventor :: Trying To Use Constraints On A Model Of Human Hand

Jun 21, 2012

I am trying to modify a figure that was made in Inventor; I want to be able to move the limbs around and not end up with any un-natural looking poses.  I'm starting with the hand/fingers, and not having much luck.  It should be as simple as picking the axes of the different digits of the finger, and telling Inventor to use angular constraints, but I still keep getting painful-looking bends.  Sometimes it appears to work, but by dragging the digits too far on the screen, then blow past the defined constraints.

Is what I'm looking to do not really going to work here?  I can't do this with Bones in MAX; I need to be able to re-size this figure parametrically, and that can't be done in MAX where everything is a mesh.

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Maya Animation :: Custom Quadruped Rig And (2013) Human IK?

Jan 2, 2013

I'm making preparations to rig a quadruped (toad character) and am wondering if it could be done using Maya 2013's Human IK system.

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AutoCAD Inventor :: Create Human Mask For Humanoid Face

Apr 5, 2013

We intend to create a human mask for our humanoid face.  Wonder where I could download a CAD model where I could thicken the surface to form the mask.

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Maya Animation :: How To Create Human IK Control Rig From Pre-made Skeleton

Aug 20, 2010

How to create a Human IK control rig from a pre-made skeleton? I have matched the hierarchy and naming conventions of the pre-made skeleton to the that of the Human IK Skeleton Generator, but I keep getting an error that says, "Invalid skeleton or no skeleton. Can't create new rig."

Can even gotten the Create Rig function to work? If so, how did you set up your skeleton?

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3ds Max Modeling :: Fitting Geometry Shape Into Human Body Mesh

Dec 13, 2013

I'm physiotherapist and researcher interested in human body posture analysis. Goal of my researches are to make 3d  digital model of human posture. Right now I'm using Microsoft kinect to build a human body model, but it's difficult to do automatic analysis on that mesh.  In our team we create an algorithm which analysis posture, right now we base on points located on the body, for that is necessary to manually locate that point's which is inaccurate and time consuming. Our idea is to use divide human body into segments and then fit in those segments some geometry figures ( cylinders , bal, ), next step is to calculate center of masses of those figures, so we simplify the posture to 20-40 points , and calculation of those points can be made automatic. 

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Maya Animation :: Human IK Effector Rotation Keys Only Flat?

Aug 28, 2012

I am having trouble with setting rotation to other then linear for the IK Controls, the FKs work fine. Is this some limitation, or option that I am missing ? Also, the keys are displayed as diamonds instead of the usual squares, so I guess there is some lock which I cannot find.

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GIMP :: Reducing Exposure On Skin While Keeping It Looking Like Skin

Nov 20, 2012

I occasionally use GIMP to burn-down parts of portraits that compete with the face. For example, bare shoulder, midriff over-light, hands over-lit.

The skin ends up looking greyish, not like less-lit skin. It works not too badly visually, as the emphasis is on the face, but fails on inspection.

I have tried the burn tool and just plain old Brightness, both on a selected area.

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AutoCAD Civil 3D :: Find / Replace After Export It And Replace Star With A Column

Feb 23, 2012

i have a csv file that has 6 columns, PNEZD and a 6th column which is my notes..i type a star in the data collector after my code, make my note, and then find/replace after i export it and replace star with a column..that gives the desired 6th column in excel that my boss wants....problem is he also wants to see that next to the Full Description in Civil 3d 2012...i tried adding a Point File Format with a 6th Column, User Defined, String for type...named the column Notes...but if i go to edit the point there is no 6th column in the Tool Palette.

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GIMP :: Match Skin Color Of Head To Boxer's Skin Color?

Jul 19, 2012

David Boxing_WIP.png (202.28K)
Number of downloads: 19

Could I have a description of how to match the skin color of the head to the boxer's skin color?

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Photoshop :: CS4 Skin

Apr 29, 2009

The new CS4 skin behaves very badly for me: it doesn't refresh properly, under a variety of circumstances. Sometimes the titlebar shows the GDI skin, but the Adobe skin is the active one (so min/max/close buttons are functionally in a different location than they are visually). Today, when I go into Fullscreen with Menus mode, the menu and option bar simply grey out. Everything displays correctly in windowed mode, but not my favored mode. I try with CS4 maximized, windowed, OGL acceleration on and off. I am coming to really hate the fagility of the new skin of PS.

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Photoshop :: CS5 - How To Even Out Skin Tone

May 15, 2013

How to even out the skin color, I have a picture of a model, unfortunately due to light and make up and her skin color the color of her face and her hands and body don't match, I think I saw a video on youtube where the skin color was evened out throughout the picture from raw I think this was done on bridge but I am not sure. How to even out the skin color either on PS or bridge?
 
I currently have CS5 on a win 7 pc.

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Photoshop :: Smoothing Skin

Apr 10, 2006

But,I couldn't figure out how to "paint back in detail" like it described, into the eyes and lips. It said something like "paint with a black brush over the blur mask to eliminate the blur in specific areas." I couldn't find a black brush; which brush is it talking about?

Also, I'd like to know how to apply this technique to just an area I've selected with the lasso tool, like her face.

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Photoshop :: Get Skin Retouch?

Dec 1, 2005

I am learning how to retouch skin to achieve a more fashion, glamour look. Most online tutorials recommend using Gaussian blur and then masking the eyes. This technique is not very satisfying since details are lost completely. I have read pros dont use it ....

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Photoshop :: Realistic Skin?

Feb 4, 2003

im working on airbrushing my first picture, and im doing it over a Black and white photo. And i was wondering, if anyone could help me with making the skin look more realistic?

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